OpenCores

Sprite drawing - phase 1

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Information:
Type :: REQUEST
Status :: OPENED
Assigned to ::

Description:
Now that the dual port memory is working, we need to start doing heavy work on the sprite drawing. As a test, implement a design which:

VRAM with a new image every so often.

Remember not to change the VRAM location, the VRAM must always be at address 0h. Actually have a module that copies data per pixel into the VRAM. This seems silly for a slide show, but it will be required once we want to actually draw sprites.

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