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[/] [theia_gpu/] [branches/] [beta_1.2/] [examples/] [shaders/] [example1/] [Vertex.mem] - Rev 160

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//Root Node
//AABBMIN,AABBMAX
ffee0000 ffee0000 ffee0000
120000 120000 120000
//# Childs 16 bits + #triangles 16 bits(0 means no leaf)
2
//Offset to data
140000
//Address of next brother (Zero means NULL)
0
//Address of Parent's brother
0
// Triangle 0 Vertices + u v alpha
fffb0000 fffa0000 0
0 0 20000
50000 fffa0000 0
20000 0 20000
50000 40000 0
20000 20000 20000

// Triangle 0 Diffuse Color

20000 20000 20000
// Triangle 1 Vertices + u v alpha
50000 40000 0
20000 20000 20000
fffb0000 40000 0
0 20000 20000
fffb0000 fffa0000 0
0 0 20000

// Triangle 1 Diffuse Color

20000 20000 20000
//Total Number of Bytes51

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