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jeremybenn |
/* BasicArrowButton.java --
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Copyright (C) 2004, 2005, 2006 Free Software Foundation, Inc.
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This file is part of GNU Classpath.
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GNU Classpath is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2, or (at your option)
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any later version.
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GNU Classpath is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GNU Classpath; see the file COPYING. If not, write to the
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Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
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02110-1301 USA.
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Linking this library statically or dynamically with other modules is
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making a combined work based on this library. Thus, the terms and
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conditions of the GNU General Public License cover the whole
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combination.
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As a special exception, the copyright holders of this library give you
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permission to link this library with independent modules to produce an
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executable, regardless of the license terms of these independent
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modules, and to copy and distribute the resulting executable under
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terms of your choice, provided that you also meet, for each linked
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independent module, the terms and conditions of the license of that
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module. An independent module is a module which is not derived from
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or based on this library. If you modify this library, you may extend
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this exception to your version of the library, but you are not
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obligated to do so. If you do not wish to do so, delete this
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exception statement from your version. */
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package javax.swing.plaf.basic;
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import java.awt.Color;
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import java.awt.Dimension;
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import java.awt.Graphics;
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import java.awt.Polygon;
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import javax.swing.ButtonModel;
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import javax.swing.JButton;
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import javax.swing.SwingConstants;
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/**
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* A button that displays an arrow (triangle) that points {@link #NORTH},
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* {@link #SOUTH}, {@link #EAST} or {@link #WEST}. This button is used by
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* the {@link BasicComboBoxUI} class.
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*
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* @see BasicComboBoxUI#createArrowButton
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*/
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public class BasicArrowButton extends JButton implements SwingConstants
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{
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/**
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* The direction that the arrow points.
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*
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* @see #getDirection()
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*/
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protected int direction;
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/**
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* The color the arrow is painted in if disabled and the bottom and right
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* edges of the button.
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* This is package-private to avoid an accessor method.
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*/
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transient Color shadow = Color.GRAY;
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/**
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* The color the arrow is painted in if enabled and the bottom and right
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* edges of the button.
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* This is package-private to avoid an accessor method.
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*/
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transient Color darkShadow = new Color(102, 102, 102);
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/**
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* The top and left edges of the button.
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* This is package-private to avoid an accessor method.
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*/
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transient Color highlight = Color.WHITE;
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/**
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* Creates a new <code>BasicArrowButton</code> object with an arrow pointing
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* in the specified direction. If the <code>direction</code> is not one of
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* the specified constants, no arrow is drawn.
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*
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* @param direction The direction the arrow points in (one of:
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* {@link #NORTH}, {@link #SOUTH}, {@link #EAST} and {@link #WEST}).
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*/
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public BasicArrowButton(int direction)
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{
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super();
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setDirection(direction);
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setFocusable(false);
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}
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/**
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* Creates a new BasicArrowButton object with the given colors and
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* direction.
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*
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* @param direction The direction to point in (one of:
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* {@link #NORTH}, {@link #SOUTH}, {@link #EAST} and {@link #WEST}).
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* @param background The background color.
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* @param shadow The shadow color.
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* @param darkShadow The dark shadow color.
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* @param highlight The highlight color.
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*/
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public BasicArrowButton(int direction, Color background, Color shadow,
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Color darkShadow, Color highlight)
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{
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this(direction);
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setBackground(background);
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this.shadow = shadow;
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this.darkShadow = darkShadow;
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this.highlight = highlight;
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setFocusable(false);
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}
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/**
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* Returns whether the focus can traverse to this component. This method
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* always returns <code>false</code>.
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*
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* @return <code>false</code>.
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*/
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public boolean isFocusTraversable()
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{
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return false;
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}
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/**
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* Returns the direction of the arrow (one of: {@link #NORTH},
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* {@link #SOUTH}, {@link #EAST} and {@link #WEST}).
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*
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* @return The direction of the arrow.
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*/
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public int getDirection()
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{
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return direction;
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}
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/**
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* Sets the direction of the arrow.
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*
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* @param dir The new direction of the arrow (one of: {@link #NORTH},
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* {@link #SOUTH}, {@link #EAST} and {@link #WEST}).
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*/
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public void setDirection(int dir)
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{
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this.direction = dir;
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}
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/**
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* Paints the arrow button. The painting is delegated to the
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* paintTriangle method.
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*
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* @param g The Graphics object to paint with.
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*/
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public void paint(Graphics g)
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{
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super.paint(g);
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int height = getHeight();
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int size = height / 4;
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int x = (getWidth() - size) / 2;
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int y = (height - size) / 2;
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ButtonModel m = getModel();
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if (m.isArmed())
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{
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x++;
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y++;
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}
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paintTriangle(g, x, y, size, direction, isEnabled());
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}
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/**
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* Returns the preferred size of the arrow button.
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*
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* @return The preferred size (always 16 x 16).
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*/
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public Dimension getPreferredSize()
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{
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// since Dimension is NOT immutable, we must return a new instance
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// every time (if we return a cached value, the caller might modify it)
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// - tests show that the reference implementation does the same.
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return new Dimension(16, 16);
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}
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/**
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* Returns the minimum size of the arrow button.
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*
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* @return The minimum size (always 5 x 5).
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*/
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public Dimension getMinimumSize()
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{
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// since Dimension is NOT immutable, we must return a new instance
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// every time (if we return a cached value, the caller might modify it)
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// - tests show that the reference implementation does the same.
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return new Dimension(5, 5);
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}
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/**
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* Returns the maximum size of the arrow button.
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*
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* @return The maximum size (always Integer.MAX_VALUE x Integer.MAX_VALUE).
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*/
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public Dimension getMaximumSize()
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{
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// since Dimension is NOT immutable, we must return a new instance
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// every time (if we return a cached value, the caller might modify it)
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// - tests show that the reference implementation does the same.
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return new Dimension(Integer.MAX_VALUE, Integer.MAX_VALUE);
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}
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/**
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* Paints a triangle with the given size, location and direction. It is
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* difficult to explain the rationale behind the positioning of the triangle
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* relative to the given (x, y) position - by trial and error we seem to
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* match the behaviour of the reference implementation (which is missing a
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* specification for this method).
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*
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* @param g the graphics device.
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* @param x the x-coordinate for the triangle's location.
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* @param y the y-coordinate for the triangle's location.
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* @param size the arrow size (depth).
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* @param direction the direction of the arrow (one of: {@link #NORTH},
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* {@link #SOUTH}, {@link #EAST} and {@link #WEST}).
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* @param isEnabled if <code>true</code> the arrow is drawn in the enabled
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* state, otherwise it is drawn in the disabled state.
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*/
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public void paintTriangle(Graphics g, int x, int y, int size, int direction,
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boolean isEnabled)
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{
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Color savedColor = g.getColor();
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switch (direction)
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{
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case NORTH:
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paintTriangleNorth(g, x, y, size, isEnabled);
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break;
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case SOUTH:
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paintTriangleSouth(g, x, y, size, isEnabled);
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break;
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case LEFT:
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case WEST:
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paintTriangleWest(g, x, y, size, isEnabled);
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break;
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case RIGHT:
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case EAST:
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paintTriangleEast(g, x, y, size, isEnabled);
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break;
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}
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g.setColor(savedColor);
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}
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/**
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* Paints an upward-pointing triangle. This method is called by the
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* {@link #paintTriangle(Graphics, int, int, int, int, boolean)} method.
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*
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* @param g the graphics device.
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* @param x the x-coordinate for the anchor point.
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* @param y the y-coordinate for the anchor point.
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* @param size the arrow size (depth).
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* @param isEnabled if <code>true</code> the arrow is drawn in the enabled
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* state, otherwise it is drawn in the disabled state.
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*/
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private void paintTriangleNorth(Graphics g, int x, int y, int size,
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boolean isEnabled)
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{
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int tipX = x + (size - 2) / 2;
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int tipY = y;
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int baseX1 = tipX - (size - 1);
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int baseX2 = tipX + (size - 1);
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int baseY = y + (size - 1);
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Polygon triangle = new Polygon();
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triangle.addPoint(tipX, tipY);
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triangle.addPoint(baseX1, baseY);
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triangle.addPoint(baseX2, baseY);
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if (isEnabled)
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{
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g.setColor(Color.DARK_GRAY);
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g.fillPolygon(triangle);
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g.drawPolygon(triangle);
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}
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else
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{
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g.setColor(Color.GRAY);
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g.fillPolygon(triangle);
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g.drawPolygon(triangle);
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g.setColor(Color.WHITE);
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g.drawLine(baseX1 + 1, baseY + 1, baseX2 + 1, baseY + 1);
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}
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}
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/**
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* Paints an downward-pointing triangle. This method is called by the
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* {@link #paintTriangle(Graphics, int, int, int, int, boolean)} method.
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*
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* @param g the graphics device.
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* @param x the x-coordinate for the anchor point.
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* @param y the y-coordinate for the anchor point.
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* @param size the arrow size (depth).
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* @param isEnabled if <code>true</code> the arrow is drawn in the enabled
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* state, otherwise it is drawn in the disabled state.
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*/
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private void paintTriangleSouth(Graphics g, int x, int y, int size,
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boolean isEnabled)
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{
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int tipX = x + (size - 2) / 2;
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int tipY = y + (size - 1);
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int baseX1 = tipX - (size - 1);
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int baseX2 = tipX + (size - 1);
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int baseY = y;
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Polygon triangle = new Polygon();
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triangle.addPoint(tipX, tipY);
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triangle.addPoint(baseX1, baseY);
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triangle.addPoint(baseX2, baseY);
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if (isEnabled)
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{
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g.setColor(Color.DARK_GRAY);
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g.fillPolygon(triangle);
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g.drawPolygon(triangle);
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}
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else
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{
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g.setColor(Color.GRAY);
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g.fillPolygon(triangle);
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g.drawPolygon(triangle);
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g.setColor(Color.WHITE);
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g.drawLine(tipX + 1, tipY, baseX2, baseY + 1);
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g.drawLine(tipX + 1, tipY + 1, baseX2 + 1, baseY + 1);
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}
|
339 |
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}
|
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/**
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* Paints a right-pointing triangle. This method is called by the
|
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* {@link #paintTriangle(Graphics, int, int, int, int, boolean)} method.
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*
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* @param g the graphics device.
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* @param x the x-coordinate for the anchor point.
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* @param y the y-coordinate for the anchor point.
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348 |
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* @param size the arrow size (depth).
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349 |
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* @param isEnabled if <code>true</code> the arrow is drawn in the enabled
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350 |
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* state, otherwise it is drawn in the disabled state.
|
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*/
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352 |
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private void paintTriangleEast(Graphics g, int x, int y, int size,
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boolean isEnabled)
|
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{
|
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int tipX = x + (size - 1);
|
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int tipY = y + (size - 2) / 2;
|
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int baseX = x;
|
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int baseY1 = tipY - (size - 1);
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359 |
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int baseY2 = tipY + (size - 1);
|
360 |
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361 |
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Polygon triangle = new Polygon();
|
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triangle.addPoint(tipX, tipY);
|
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triangle.addPoint(baseX, baseY1);
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364 |
|
|
triangle.addPoint(baseX, baseY2);
|
365 |
|
|
if (isEnabled)
|
366 |
|
|
{
|
367 |
|
|
g.setColor(Color.DARK_GRAY);
|
368 |
|
|
g.fillPolygon(triangle);
|
369 |
|
|
g.drawPolygon(triangle);
|
370 |
|
|
}
|
371 |
|
|
else
|
372 |
|
|
{
|
373 |
|
|
g.setColor(Color.GRAY);
|
374 |
|
|
g.fillPolygon(triangle);
|
375 |
|
|
g.drawPolygon(triangle);
|
376 |
|
|
g.setColor(Color.WHITE);
|
377 |
|
|
g.drawLine(baseX + 1, baseY2, tipX, tipY + 1);
|
378 |
|
|
g.drawLine(baseX + 1, baseY2 + 1, tipX + 1, tipY + 1);
|
379 |
|
|
}
|
380 |
|
|
}
|
381 |
|
|
|
382 |
|
|
/**
|
383 |
|
|
* Paints a left-pointing triangle. This method is called by the
|
384 |
|
|
* {@link #paintTriangle(Graphics, int, int, int, int, boolean)} method.
|
385 |
|
|
*
|
386 |
|
|
* @param g the graphics device.
|
387 |
|
|
* @param x the x-coordinate for the anchor point.
|
388 |
|
|
* @param y the y-coordinate for the anchor point.
|
389 |
|
|
* @param size the arrow size (depth).
|
390 |
|
|
* @param isEnabled if <code>true</code> the arrow is drawn in the enabled
|
391 |
|
|
* state, otherwise it is drawn in the disabled state.
|
392 |
|
|
*/
|
393 |
|
|
private void paintTriangleWest(Graphics g, int x, int y, int size,
|
394 |
|
|
boolean isEnabled)
|
395 |
|
|
{
|
396 |
|
|
int tipX = x;
|
397 |
|
|
int tipY = y + (size - 2) / 2;
|
398 |
|
|
int baseX = x + (size - 1);
|
399 |
|
|
int baseY1 = tipY - (size - 1);
|
400 |
|
|
int baseY2 = tipY + (size - 1);
|
401 |
|
|
|
402 |
|
|
Polygon triangle = new Polygon();
|
403 |
|
|
triangle.addPoint(tipX, tipY);
|
404 |
|
|
triangle.addPoint(baseX, baseY1);
|
405 |
|
|
triangle.addPoint(baseX, baseY2);
|
406 |
|
|
if (isEnabled)
|
407 |
|
|
{
|
408 |
|
|
g.setColor(Color.DARK_GRAY);
|
409 |
|
|
g.fillPolygon(triangle);
|
410 |
|
|
g.drawPolygon(triangle);
|
411 |
|
|
}
|
412 |
|
|
else
|
413 |
|
|
{
|
414 |
|
|
g.setColor(Color.GRAY);
|
415 |
|
|
g.fillPolygon(triangle);
|
416 |
|
|
g.drawPolygon(triangle);
|
417 |
|
|
g.setColor(Color.WHITE);
|
418 |
|
|
g.drawLine(baseX + 1, baseY1 + 1, baseX + 1, baseY2 + 1);
|
419 |
|
|
}
|
420 |
|
|
}
|
421 |
|
|
|
422 |
|
|
}
|