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1 20 jlechner
<?xml version="1.0" encoding="ISO-8859-1"?>
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<!DOCTYPE html
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          PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
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          "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
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<head>
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   <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" />
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   <meta name="AUTHOR" content="pme@gcc.gnu.org (Phil Edwards)" />
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   <meta name="KEYWORDS" content="HOWTO, libstdc++, GCC, g++, libg++, STL" />
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   <meta name="DESCRIPTION" content="HOWTO for the libstdc++ chapter 22." />
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   <meta name="GENERATOR" content="vi and eight fingers" />
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   <title>libstdc++-v3 HOWTO:  Chapter 22: Localization</title>
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<link rel="StyleSheet" href="../lib3styles.css" type="text/css" />
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<link rel="Start" href="../documentation.html" type="text/html"
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  title="GNU C++ Standard Library" />
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<link rel="Prev" href="../21_strings/howto.html" type="text/html"
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  title="Strings" />
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<link rel="Next" href="../23_containers/howto.html" type="text/html"
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  title="Containers" />
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<link rel="Bookmark" href="locale.html" type="text/html" title="class locale" />
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<link rel="Bookmark" href="codecvt.html" type="text/html" title="class codecvt" />
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<link rel="Bookmark" href="ctype.html" type="text/html" title="class ctype" />
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<link rel="Bookmark" href="messages.html" type="text/html" title="class messages" />
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<link rel="Bookmark" href="http://www.research.att.com/~bs/3rd_loc0.html" type="text/html" title="Bjarne Stroustrup on Locales" />
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<link rel="Bookmark" href="http://www.cantrip.org/locale.html" type="text/html" title="Nathan Myers on Locales" />
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<link rel="Copyright" href="../17_intro/license.html" type="text/html" />
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<link rel="Help" href="../faq/index.html" type="text/html" title="F.A.Q." />
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</head>
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<body>
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<h1 class="centered"><a name="top">Chapter 22:  Localization</a></h1>
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<p>Chapter 22 deals with the C++ localization facilities.
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</p>
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<!-- I wanted to write that sentence in something requiring an exotic font,
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     like Cyrllic or Kanji.  Probably more work than such cuteness is worth,
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     but I still think it'd be funny.
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 -->
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<!-- ####################################################### -->
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<hr />
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<h1>Contents</h1>
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<ul>
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   <li><a href="#1">class locale</a></li>
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   <li><a href="#2">class codecvt</a></li>
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   <li><a href="#3">class ctype</a></li>
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   <li><a href="#4">class messages</a></li>
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   <li><a href="#5">Bjarne Stroustrup on Locales</a></li>
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   <li><a href="#6">Nathan Myers on Locales</a></li>
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   <li><a href="#7">Correct Transformations</a></li>
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</ul>
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<!-- ####################################################### -->
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<hr />
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<h2><a name="1">class locale</a></h2>
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   <p>Notes made during the implementation of locales can be found
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      <a href="locale.html">here</a>.
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   </p>
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<hr />
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<h2><a name="2">class codecvt</a></h2>
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   <p>Notes made during the implementation of codecvt can be found
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      <a href="codecvt.html">here</a>.
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   </p>
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   <p>The following is the abstract from the implementation notes:
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   </p>
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   <blockquote>
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   The standard class codecvt attempts to address conversions between
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   different character encoding schemes. In particular, the standard
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   attempts to detail conversions between the implementation-defined
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   wide characters (hereafter referred to as wchar_t) and the standard
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   type char that is so beloved in classic &quot;C&quot; (which can
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   now be referred to as narrow characters.)  This document attempts
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   to describe how the GNU libstdc++-v3 implementation deals with the
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   conversion between wide and narrow characters, and also presents a
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   framework for dealing with the huge number of other encodings that
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   iconv can convert, including Unicode and UTF8. Design issues and
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   requirements are addressed, and examples of correct usage for both
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   the required specializations for wide and narrow characters and the
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   implementation-provided extended functionality are given.
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   </blockquote>
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<hr />
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<h2><a name="3">class ctype</a></h2>
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   <p>Notes made during the implementation of ctype can be found
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      <a href="ctype.html">here</a>.
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   </p>
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<hr />
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<h2><a name="4">class messages</a></h2>
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   <p>Notes made during the implementation of messages can be found
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      <a href="messages.html">here</a>.
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   </p>
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<hr />
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<h2><a name="5">Bjarne Stroustrup on Locales</a></h2>
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   <p>Dr. Bjarne Stroustrup has released a
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      <a href="http://www.research.att.com/~bs/3rd_loc0.html">pointer</a>
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      to Appendix D of his book,
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      <a href="http://www.research.att.com/~bs/3rd.html">The C++
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      Programming Language (3rd Edition)</a>.  It is a detailed
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      description of locales and how to use them.
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   </p>
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   <p>He also writes:
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   </p>
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      <blockquote><em>
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      Please note that I still consider this detailed description of
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      locales beyond the needs of most C++ programmers.  It is written
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      with experienced programmers in mind and novices will do best to
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      avoid it.
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      </em></blockquote>
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<hr />
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<h2><a name="6">Nathan Myers on Locales</a></h2>
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   <p>An article entitled &quot;The Standard C++ Locale&quot; was
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      published in Dr. Dobb's Journal and can be found
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      <a href="http://www.cantrip.org/locale.html">here</a>.
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   </p>
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<hr />
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<h2><a name="7">Correct Transformations</a></h2>
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   <!-- Jumping directly to here from chapter 21. -->
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   <p>A very common question on newsgroups and mailing lists is, &quot;How
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      do I do &lt;foo&gt; to a character string?&quot; where &lt;foo&gt; is
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      a task such as changing all the letters to uppercase, to lowercase,
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      testing for digits, etc.  A skilled and conscientious programmer
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      will follow the question with another, &quot;And how do I make the
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      code portable?&quot;
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   </p>
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   <p>(Poor innocent programmer, you have no idea the depths of trouble
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      you are getting yourself into.  'Twould be best for your sanity if
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      you dropped the whole idea and took up basket weaving instead.  No?
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      Fine, you asked for it...)
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   </p>
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   <p>The task of changing the case of a letter or classifying a character
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      as numeric, graphical, etc, all depends on the cultural context of the
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      program at runtime.  So, first you must take the portability question
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      into account.  Once you have localized the program to a particular
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      natural language, only then can you perform the specific task.
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      Unfortunately, specializing a function for a human language is not
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      as simple as declaring
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      <code> extern &quot;Danish&quot; int tolower (int); </code>.
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   </p>
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   <p>The C++ code to do all this proceeds in the same way.  First, a locale
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      is created.  Then member functions of that locale are called to
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      perform minor tasks.  Continuing the example from Chapter 21, we wish
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      to use the following convenience functions:
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   </p>
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   <pre>
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   namespace std {
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     template &lt;class charT&gt;
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       charT
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       toupper (charT c, const locale&amp; loc) const;
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     template &lt;class charT&gt;
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       charT
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       tolower (charT c, const locale&amp; loc) const;
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   }</pre>
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   <p>
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      This function extracts the appropriate &quot;facet&quot; from the
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      locale <em>loc</em> and calls the appropriate member function of that
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      facet, passing <em>c</em> as its argument.  The resulting character
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      is returned.
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   </p>
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   <p>For the C/POSIX locale, the results are the same as calling the
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      classic C <code>toupper/tolower</code> function that was used in previous
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      examples.  For other locales, the code should Do The Right Thing.
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   </p>
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   <p>Of course, these functions take a second argument, and the
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      transformation algorithm's operator argument can only take a single
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      parameter.  So we write simple wrapper structs to handle that.
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   </p>
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   <p>The next-to-final version of the code started in Chapter 21 looks like:
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   </p>
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      <pre>
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   #include &lt;iterator&gt;    // for back_inserter
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   #include &lt;locale&gt;
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   #include &lt;string&gt;
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   #include &lt;algorithm&gt;
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   #include &lt;cctype&gt;      // old &lt;ctype.h&gt;
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   struct ToUpper
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   {
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       ToUpper(std::locale const&amp; l) : loc(l) {;}
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       char operator() (char c) const  { return std::toupper(c,loc); }
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   private:
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       std::locale const&amp; loc;
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   };
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   struct ToLower
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   {
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       ToLower(std::locale const&amp; l) : loc(l) {;}
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       char operator() (char c) const  { return std::tolower(c,loc); }
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   private:
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       std::locale const&amp; loc;
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   };
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   int main ()
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   {
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      std::string  s("Some Kind Of Initial Input Goes Here");
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      ToUpper      up(std::locale::classic());
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      ToLower      down(std::locale::classic());
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      // Change everything into upper case.
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      std::transform(s.begin(), s.end(), s.begin(), up);
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      // Change everything into lower case.
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      std::transform(s.begin(), s.end(), s.begin(), down);
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      // Change everything back into upper case, but store the
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      // result in a different string.
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      std::string  capital_s;
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      std::transform(s.begin(), s.end(), std::back_inserter(capital_s), up);
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   }</pre>
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   <p>The <code>ToUpper</code> and <code>ToLower</code> structs can be
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      generalized for other character types by making <code>operator()</code>
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      a member function template.
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   </p>
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   <p>The final version of the code uses <code>bind2nd</code> to eliminate
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      the wrapper structs, but the resulting code is tricky.  I have not
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      shown it here because no compilers currently available to me will
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      handle it.
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   </p>
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<!-- ####################################################### -->
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<hr />
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<p class="fineprint"><em>
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See <a href="../17_intro/license.html">license.html</a> for copying conditions.
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Comments and suggestions are welcome, and may be sent to
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<a href="mailto:libstdc++@gcc.gnu.org">the libstdc++ mailing list</a>.
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</em></p>
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</body>
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</html>

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