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URL https://opencores.org/ocsvn/connect-6/connect-6/trunk

Subversion Repositories connect-6

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  • This comparison shows the changes necessary to convert path
    /
    from Rev 14 to Rev 15
    Reverse comparison

Rev 14 → Rev 15

/connect-6/trunk/BUILD_SCC/synth_src/search_bfs.cpp
30,9 → 30,17
int maxi(int x,int y){
return (x>=y)?x:y;
}
static AIWEIGHT df_search(Board *b, AIMoves *moves,index_array *index, Player *player,
int depth, int cache_index,
PIECE searched, AIWEIGHT alpha, AIWEIGHT beta)
int mod2(int x){
#pragma bitsize x 5
int ans[16]={0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1};
return ans[x];
}
int mod5(int x){
#pragma bitsize x 5
int ans[16]={0,1,2,3,4,0,1,2,3,4,0,1,2,3,4,0};
return ans[x];
}
/*static*/ AIWEIGHT df_search(Board *b, AIMoves *moves,/*index_array *index,*/ Player *player,int depth, int cache_index, PIECE searched, AIWEIGHT alpha, AIWEIGHT beta)
/* Depth is in _moves_ */
{
#pragma internal_fast index
44,11 → 52,12
AIMoves moves_next[2][16];
#pragma internal_fast moves_next
AIWEIGHT utility[5][16];
#pragma internal_blockram utility
PIECE turn[5]={b->turn};
int branch=player->branch;
 
board_copy(b, &b_next[0][0]);
ai_threats(b_next,0,0,moves_next,index);
ai_threats(b_next,0,0,moves_next/*,index*/);
utility[0][0]=moves_next[0][0].utility;
turn[0]=b->turn;
for(i=0;i<branch;i++){
80,8 → 89,10
for(k=0;k<j+1;k++) branches*=branch;
//int branches=(player->branch)^j;
//printf("branches %d\n",branches);
int current_j=j % 2;
int next_j=(j+1) % 2;
//int current_j=j % 2;
//int next_j=(j+1) % 2;
int current_j=mod2(j);
int next_j=mod2(j+1);
if (b_next[current_j][0].moves_left <= 0) turn[j]=other_player(b_next[current_j][0].turn);
else turn[j]=b_next[current_j][0].turn;
88,7 → 99,8
for (i = 0; i < branches; i++) {
//if(!(moves_next[j][i>>1].utility==AIW_WIN || moves_next[j][i>>1].utility==-AIW_WIN)){
if(!(utility[j][i>>1]==AIW_WIN || utility[j][i>>1]==-AIW_WIN)){
AIMove aim = *(moves_next[current_j][i>>1].data + (i % branch));
//AIMove aim = *(moves_next[current_j][i>>1].data + (i % branch));
AIMove aim = *(moves_next[current_j][i>>1].data + mod2(i));
//printf ("aim->utility %d \n",utility[j][i>>1]);
board_copy(&b_next[current_j][i>>1], &b_next[next_j][i]);
148,7 → 160,7
// return moves->utility;
//}
//moves_next = func(b_next);
ai_threats(b_next,next_j,i,moves_next,index);
ai_threats(b_next,next_j,i,moves_next/*,index*/);
utility[j+1][i]=moves_next[next_j][i].utility;
//aim->weight = df_search(&b_next, &moves_next, index,player,
233,7 → 245,7
moves.len=0;
Board copy;
#pragma internal_blockram copy
index_array index={0};
/*index_array index={0};*/
#pragma internal_fast index
//AIFunc move_func = ai(player->ai)->func;
 
290,11 → 302,11
//ai_threats(&copy,&moves,&index);
 
//if (player->search == SEARCH_DFS) {
df_search(&copy, &moves, &index,player, player->depth, 0,
df_search(&copy, &moves, /*&index,*/player, player->depth, 0,
PIECE_SEARCHED, AIW_LOSE, AIW_WIN);
//printf("FINAL WEIGHTS %d %d \n\n",moves.data[0].weight,moves.data[1].weight);
int ret_val;
ret_val=aimoves_choose(&moves, move,&index);
ret_val=aimoves_choose(&moves, move/*,&index*/);
if (!ret_val)
return 0;
else return 1;
/connect-6/trunk/BUILD_SCC/synth_src/connect6_synth.cpp
173,7 → 173,7
//#pragma num_iterations(1,2,2)
//#pragma unroll
Player player;
player.depth=4;
player.depth=2;
player.branch=2;
for(i=myboard.moves_left;i>0;i--){
//aimoves_free(&moves);
/connect-6/trunk/BUILD_SCC/synth_src/threats.cpp
348,7 → 348,7
#pragma fifo_length pico_stream_output_queue 800
#pragma bandwidth pico_stream_input_queue 1
#pragma bandwidth pico_stream_output_queue 1
/*AIMoves*/int ai_threats(Board board[2][16],int depth,int branch,AIMoves moves[2][16],index_array *index)
/*AIMoves*/int ai_threats(Board board[2][16],int depth,int branch,AIMoves moves[2][16]/*,index_array *index*/)
{
//#pragma read_write_ports board.data combined 2
//#pragma internal_blockram board
356,6 → 356,7
 
//#pragma internal_blockram move
//#pragma no_memory_analysis move
index_array index={0};
#pragma internal_fast index
/////////* All threat functions work on this board */
532,7 → 533,7
#pragma internal_blockram moves1
/*moves = */ ai_marks(&bwrite, PIECE_THREAT(1),&moves1);
//test(ready);
streamsort(&moves[depth][branch],index);
streamsort(&moves[depth][branch],&index);
moves1.utility = u_sum;
moves[depth][branch].utility = u_sum;
/*----------------------------
808,7 → 809,7
/* Get all open tiles adjacent to any piece */
/*moves =*/ enum_adjacent(b, 1,&moves,current_random);
if (moves.len){
aimoves_choose(&moves, move,&index);
aimoves_choose(&moves, move/*,&index*/);
return ;//moves;
}
/connect-6/trunk/BUILD_SCC/synth_src/shared.h
348,7 → 348,7
///////////* Add an AIMove to an AIMoves array; existing moves weights will be
////////// overwritten */
//////////
int aimoves_choose(AIMoves *moves, AIMove *move, index_array *index);
int aimoves_choose(AIMoves *moves, AIMove *move/*, index_array *index*/);
/* Will choose one of the best moves from a GArray of AIMove structures at
random. Returns non-zero if a move was chosen or zero if a move could not
be chosen for some reason. */
463,7 → 463,7
///////////AIMoves *ai_dfs_utility(const Board *b);
////////////* Utility function */
///////////
/*AIMoves **/int ai_threats(Board board[2][16],int depth,int branch,AIMoves moves[2][16],index_array *index);
/*AIMoves **/int ai_threats(Board board[2][16],int depth,int branch,AIMoves moves[2][16]/*,index_array *index*/);
AIMoves *ai_priority(const Board *b);
/* Multi-level threats */
 
488,4 → 488,5
int depth, branch, cache, tss;
} Player;
/*AIMoves **/int search(Board *board,AIMove *move, Player *player);
AIWEIGHT df_search(Board *b, AIMoves *moves,/*index_array *index,*/ Player *player,int depth, int cache_index,PIECE searched, AIWEIGHT alpha, AIWEIGHT beta);
#endif
/connect-6/trunk/BUILD_SCC/synth_src/util.cpp
31,11 → 31,11
int i;
// cout<<"Please enter referee AI's colour. L or D"<<endl;
// cin >> ai_colour;
for(i=0;i<argc; i++){
if((strncmp(argv[i],"-player",7)==0) && (i< (argc+1)) ){
ai_colour= *argv[i+1];
}
}
//////////for(i=0;i<argc; i++){
////////// if((strncmp(argv[i],"-player",7)==0) && (i< (argc+1)) ){
////////// ai_colour= *argv[i+1];
////////// }
//////////}
 
// while (ai_colour != 'L' && ai_colour != 'D'){
// cout<<"Invalid colour. Single character L or D"<<endl;
/connect-6/trunk/BUILD_SCC/synth_src/state.cpp
213,7 → 213,7
return ((AIMove*)b)->weight - ((AIMove*)a)->weight;
}
 
int aimoves_choose(AIMoves *moves, AIMove *move,index_array *index)
int aimoves_choose(AIMoves *moves, AIMove *move/*,index_array *index*/)
{
//#pragma read_write_ports moves.data combined 3
//#pragma internal_blockram moves
/connect-6/trunk/BUILD_SCC/synth_src/main.cpp
219,7 → 219,7
connect6ai(board,AI_colour,move);
movecount++;
cout<<"AI MOVE: "<<move[0]<<move[1]<<move[2]<<move[3]<<endl;
//if(movecount >=20) return 0 ; //reducing length of simulation
if(movecount >=20) return 0 ; //reducing length of simulation
winning_colour = check_for_win(board);
if (winning_colour == AI_colour){
cout<<"AI has won! " << movecount << " moves " << "Exiting."<<endl;
/connect-6/trunk/BUILD_SCC/synth_src/main.cpp.base
219,7 → 219,7
connect6ai(board,AI_colour,move);
movecount++;
cout<<"AI MOVE: "<<move[0]<<move[1]<<move[2]<<move[3]<<endl;
//if(movecount >=20) return 0 ; //reducing length of simulation
if(movecount >=20) return 0 ; //reducing length of simulation
winning_colour = check_for_win(board);
if (winning_colour == AI_colour){
cout<<"AI has won! " << movecount << " moves " << "Exiting."<<endl;

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