`timescale 1ns / 1ps
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`timescale 1ns / 1ps
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// ============================================================================
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// ============================================================================
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// __
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// __
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// \\__/ o\ (C) 2005-2022 Robert Finch, Waterloo
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// \\__/ o\ (C) 2005-2022 Robert Finch, Waterloo
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// \ __ / All rights reserved.
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// \ __ / All rights reserved.
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// \/_// robfinch@finitron.ca
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// \/_// robfinch@finitron.ca
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// ||
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// ||
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//
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//
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// rfSpriteController.sv
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// rfSpriteController.sv
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// sprite / hardware cursor controller
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// sprite / hardware cursor controller
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//
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//
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// BSD 3-Clause License
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// BSD 3-Clause License
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// Redistribution and use in source and binary forms, with or without
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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// modification, are permitted provided that the following conditions are met:
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//
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//
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// 1. Redistributions of source code must retain the above copyright notice, this
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// 1. Redistributions of source code must retain the above copyright notice, this
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// list of conditions and the following disclaimer.
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// list of conditions and the following disclaimer.
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//
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//
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// 2. Redistributions in binary form must reproduce the above copyright notice,
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// 2. Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// and/or other materials provided with the distribution.
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//
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//
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// 3. Neither the name of the copyright holder nor the names of its
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// 3. Neither the name of the copyright holder nor the names of its
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// contributors may be used to endorse or promote products derived from
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// contributors may be used to endorse or promote products derived from
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// this software without specific prior written permission.
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// this software without specific prior written permission.
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//
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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//
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//
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//
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// Sprite Controller
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// Sprite Controller
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//
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//
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// FEATURES
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// FEATURES
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// - parameterized number of sprites 1,2,4,6,8,14,16 or 32
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// - parameterized number of sprites 1,2,4,6,8,14,16 or 32
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// - sprite image cache buffers
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// - sprite image cache buffers
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// - each image cache is capable of holding multiple
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// - each image cache is capable of holding multiple
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// sprite images
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// sprite images
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// - an embedded DMA controller is used for sprite reload
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// - an embedded DMA controller is used for sprite reload
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// - programmable image offset within cache
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// - programmable image offset within cache
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// - programmable sprite width,height, and pixel size
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// - programmable sprite width,height, and pixel size
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// - sprite width and height may vary from 1 to 256 as long
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// - sprite width and height may vary from 1 to 256 as long
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// as the product doesn't exceed 4096.
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// as the product doesn't exceed 4096.
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// - pixels may be programmed to be 1,2,3 or 4 video clocks
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// - pixels may be programmed to be 1,2,3 or 4 video clocks
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// both height and width are programmable
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// both height and width are programmable
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// - programmable sprite position
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// - programmable sprite position
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// - programmable 8, 16 or 32 bits for color
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// - programmable 8, 16 or 32 bits for color
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// eg 32k color + 1 bit alpha blending indicator (1,5,5,5)
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// eg 32k color + 1 bit alpha blending indicator (1,5,5,5)
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// - fixed display and DMA priority
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// - fixed display and DMA priority
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// sprite 0 highest, sprite 31 lowest
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// sprite 0 highest, sprite 31 lowest
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// - graphics plane control
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// - graphics plane control
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//
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//
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// This core requires an external timing generator to
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// This core requires an external timing generator to
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// provide horizontal and vertical sync signals, but
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// provide horizontal and vertical sync signals, but
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// otherwise can be used as a display controller on it's
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// otherwise can be used as a display controller on it's
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// own. However, normally this core would be embedded
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// own. However, normally this core would be embedded
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// within another core such as a VGA controller. Sprite
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// within another core such as a VGA controller. Sprite
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// positions are referenced to the rising edge of the
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// positions are referenced to the rising edge of the
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// vertical and horizontal sync pulses.
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// vertical and horizontal sync pulses.
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// The core includes an embedded dual port RAM to hold the
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// The core includes an embedded dual port RAM to hold the
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// sprite images. The image RAM is updated using a built in DMA
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// sprite images. The image RAM is updated using a built in DMA
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// controller. The DMA controller uses 32 bit accesses to fill
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// controller. The DMA controller uses 32 bit accesses to fill
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// the sprite buffers. The circuit features an automatic bus
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// the sprite buffers. The circuit features an automatic bus
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// transaction timeout; if the system bus hasn't responded
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// transaction timeout; if the system bus hasn't responded
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// within 20 clock cycles, the DMA controller moves onto the
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// within 20 clock cycles, the DMA controller moves onto the
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// next address.
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// next address.
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// The controller uses a ram underlay to cache the values
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// The controller uses a ram underlay to cache the values
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// of the registers. This is a lot cheaper resource wise than
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// of the registers. This is a lot cheaper resource wise than
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// using a 32 to 1 multiplexor (well at least for an FPGA).
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// using a 32 to 1 multiplexor (well at least for an FPGA).
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//
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//
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// All registers are 32 bits wide
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// All registers are 32 bits wide
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//
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//
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// These registers repeat in incrementing block of four registers
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// These registers repeat in incrementing block of four registers
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// and pertain to each sprite
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// and pertain to each sprite
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// 00: - position register
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// 00: - position register
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// HPOS [11: 0] horizontal position (hctr value)
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// HPOS [11: 0] horizontal position (hctr value)
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// VPOS [27:16] vertical position (vctr value)
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// VPOS [27:16] vertical position (vctr value)
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//
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//
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// 04: SZ - size register
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// 04: SZ - size register
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// bits
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// bits
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// [ 7: 0] width of sprite in pixels - 1
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// [ 7: 0] width of sprite in pixels - 1
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// [15: 8] height of sprite in pixels -1
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// [15: 8] height of sprite in pixels -1
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// [19:16] size of horizontal pixels - 1 in clock cycles
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// [19:16] size of horizontal pixels - 1 in clock cycles
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// [23:20] size of vertical pixels in scan-lines - 1
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// [23:20] size of vertical pixels in scan-lines - 1
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// * the product of width * height cannot exceed 2048 !
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// * the product of width * height cannot exceed 2048 !
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// if it does, the display will begin repeating
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// if it does, the display will begin repeating
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// [27:24] output plane
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// [27:24] output plane
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// [31:30] color depth 01=RGB332,10=RGB555+A,11=RGB888+A
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// [31:30] color depth 01=RGB332,10=RGB555+A,11=RGB888+A
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//
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//
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// 08: ADR [31:12] 20 bits sprite image address bits
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// 08: ADR [31:12] 20 bits sprite image address bits
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// This registers contain the high order address bits of the
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// This registers contain the high order address bits of the
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// location of the sprite image in system memory.
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// location of the sprite image in system memory.
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// The DMA controller will assign the low order 12 bits
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// The DMA controller will assign the low order 12 bits
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// during DMA.
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// during DMA.
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// [11:0] image offset bits [11:0]
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// [11:0] image offset bits [11:0]
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// offset of the sprite image within the sprite image cache
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// offset of the sprite image within the sprite image cache
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// typically zero
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// typically zero
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//
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//
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// 0C: TC [23:0] transparent color
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// 0C: TC [23:0] transparent color
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// This register identifies which color of the sprite
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// This register identifies which color of the sprite
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// is transparent
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// is transparent
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//
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//
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//
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//
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//
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//
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// 0C-1FC: registers reserved for up to thirty-one other sprites
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// 0C-1FC: registers reserved for up to thirty-one other sprites
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//
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//
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// 200: DMA burst reg sprite 0
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// 200: DMA burst reg sprite 0
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// [8:0] burst start
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// [8:0] burst start
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// [24:16] burst end
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// [24:16] burst end
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// ...
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// ...
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// 27C: DMA burst reg sprite 31
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// 27C: DMA burst reg sprite 31
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//
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//
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// 280: [ 7: 0] Frame size, multiples of 16 pixels
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// 280: [ 7: 0] Frame size, multiples of 16 pixels
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// [15: 8] Number of frames of animation
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// [15: 8] Number of frames of animation
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// [25:16] Animation Rate
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// [25:16] Animation Rate
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// [29:26] Frame size, LSBs 0 to 3
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// [29:26] Frame size, LSBs 0 to 3
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// [30] Auto repeat
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// [30] Auto repeat
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// [31] Enable animation
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// [31] Enable animation
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// ...
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// ...
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// 2FC: Animation register sprite #31
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// 2FC: Animation register sprite #31
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//
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//
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// Global status and control
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// Global status and control
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// 3C0: EN [31:0] sprite enable register
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// 3C0: EN [31:0] sprite enable register
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// 3C4: IE [31:0] sprite interrupt enable / status
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// 3C4: IE [31:0] sprite interrupt enable / status
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// 3C8: SCOL [31:0] sprite-sprite collision register
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// 3C8: SCOL [31:0] sprite-sprite collision register
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// 3CC: BCOL [31:0] sprite-background collision register
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// 3CC: BCOL [31:0] sprite-background collision register
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// 3D0: DT [31:0] sprite DMA trigger on
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// 3D0: DT [31:0] sprite DMA trigger on
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// 3D4: DT [31:0] sprite DMA trigger off
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// 3D4: DT [31:0] sprite DMA trigger off
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// 3D8: VDT [31:0] sprite vertical sync DMA trigger
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// 3D8: VDT [31:0] sprite vertical sync DMA trigger
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// 3EC: BC [29:0] background color
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// 3EC: BC [29:0] background color
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// 3FC: ADDR [31:0] sprite DMA address bits [63:32]
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// 3FC: ADDR [31:0] sprite DMA address bits [63:32]
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//
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//
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// 7200
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//=============================================================================
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//=============================================================================
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import wishbone_pkg::*;
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import wishbone_pkg::*;
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module rfSpriteController(
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module rfSpriteController(
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// Bus Slave interface
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// Bus Slave interface
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//------------------------------
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//------------------------------
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// Slave signals
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// Slave signals
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input rst_i, // reset
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input rst_i, // reset
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input s_clk_i, // clock
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input s_clk_i, // clock
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input s_cs_i,
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input s_cs_i,
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input wb_write_request32_t wbs_req,
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input wb_write_request32_t wbs_req,
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output wb_read_response32_t wbs_resp,
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output wb_read_response32_t wbs_resp,
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//------------------------------
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//------------------------------
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// Bus Master Signals
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// Bus Master Signals
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input m_clk_i, // clock
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input m_clk_i, // clock
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output wb_write_request128_t wbm_req,
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output wb_write_request128_t wbm_req,
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input wb_read_response128_t wbm_resp,
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input wb_read_response128_t wbm_resp,
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output [4:0] m_spriteno_o,
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output [4:0] m_spriteno_o,
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//--------------------------
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//--------------------------
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input dot_clk_i, // video dot clock
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input dot_clk_i, // video dot clock
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input hsync_i, // horizontal sync pulse
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input hsync_i, // horizontal sync pulse
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input vsync_i, // vertical sync pulse
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input vsync_i, // vertical sync pulse
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input blank_i, // blanking signal
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input blank_i, // blanking signal
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input [39:0] zrgb_i, // input pixel stream
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input [39:0] zrgb_i, // input pixel stream
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output [39:0] zrgb_o, // output pixel stream 12-12-12-4
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output [39:0] zrgb_o, // output pixel stream 12-12-12-4
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output irq, // interrupt request
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output irq, // interrupt request
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input test,
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input test,
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input xonoff_i
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input xonoff_i
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);
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);
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reg m_soc_o;
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reg m_soc_o;
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wire vclk = dot_clk_i;
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wire vclk = dot_clk_i;
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wire hSync = hsync_i;
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wire hSync = hsync_i;
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wire vSync = vsync_i;
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wire vSync = vsync_i;
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reg [39:0] zrgb_o;
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reg [39:0] zrgb_o;
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//--------------------------------------------------------------------
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//--------------------------------------------------------------------
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// Core Parameters
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// Core Parameters
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//--------------------------------------------------------------------
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//--------------------------------------------------------------------
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parameter pnSpr = 32; // number of sprites
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parameter pnSpr = 32; // number of sprites
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parameter phBits = 12; // number of bits in horizontal timing counter
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parameter phBits = 12; // number of bits in horizontal timing counter
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parameter pvBits = 12; // number of bits in vertical timing counter
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parameter pvBits = 12; // number of bits in vertical timing counter
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localparam pnSprm = pnSpr-1;
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localparam pnSprm = pnSpr-1;
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//--------------------------------------------------------------------
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//--------------------------------------------------------------------
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// Variable Declarations
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// Variable Declarations
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//--------------------------------------------------------------------
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//--------------------------------------------------------------------
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reg ce; // controller enable
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reg ce; // controller enable
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wb_write_request32_t wb_reqs; // synchronized request
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wb_write_request32_t wb_reqs; // synchronized request
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wire [4:0] sprN = wb_reqs.adr[8:4];
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wire [4:0] sprN = wb_reqs.adr[8:4];
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reg [phBits-1:0] hctr; // horizontal reference counter (counts dots since hSync)
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reg [phBits-1:0] hctr; // horizontal reference counter (counts dots since hSync)
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reg [pvBits-1:0] vctr; // vertical reference counter (counts scanlines since vSync)
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reg [pvBits-1:0] vctr; // vertical reference counter (counts scanlines since vSync)
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reg sprSprIRQ;
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reg sprSprIRQ;
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reg sprBkIRQ;
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reg sprBkIRQ;
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reg [31:0] out; // sprite output
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reg [31:0] out; // sprite output
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reg outact; // sprite output is active
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reg outact; // sprite output is active
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reg [3:0] outplane;
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reg [3:0] outplane;
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reg [pnSprm:0] bkCollision; // sprite-background collision
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reg [pnSprm:0] bkCollision; // sprite-background collision
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reg [29:0] bgTc; // background transparent color
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reg [29:0] bgTc; // background transparent color
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reg [29:0] bkColor; // background color
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reg [29:0] bkColor; // background color
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reg [pnSprm:0] sprWe; // block ram write enable for image cache update
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reg [pnSprm:0] sprWe; // block ram write enable for image cache update
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reg [pnSprm:0] sprRe; // block ram read enable for image cache update
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reg [pnSprm:0] sprRe; // block ram read enable for image cache update
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// Global control registers
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// Global control registers
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reg [31:0] sprEn; // enable sprite
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reg [31:0] sprEn; // enable sprite
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reg [pnSprm:0] sprCollision; // sprite-sprite collision
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reg [pnSprm:0] sprCollision; // sprite-sprite collision
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reg sprSprIe; // sprite-sprite interrupt enable
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reg sprSprIe; // sprite-sprite interrupt enable
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reg sprBkIe; // sprite-background interrupt enable
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reg sprBkIe; // sprite-background interrupt enable
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reg sprSprIRQPending; // sprite-sprite collision interrupt pending
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reg sprSprIRQPending; // sprite-sprite collision interrupt pending
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reg sprBkIRQPending; // sprite-background collision interrupt pending
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reg sprBkIRQPending; // sprite-background collision interrupt pending
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reg sprSprIRQPending1; // sprite-sprite collision interrupt pending
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reg sprSprIRQPending1; // sprite-sprite collision interrupt pending
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reg sprBkIRQPending1; // sprite-background collision interrupt pending
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reg sprBkIRQPending1; // sprite-background collision interrupt pending
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reg sprSprIRQ1; // vclk domain regs
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reg sprSprIRQ1; // vclk domain regs
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reg sprBkIRQ1;
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reg sprBkIRQ1;
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// Sprite control registers
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// Sprite control registers
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reg [31:0] sprSprCollision;
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reg [31:0] sprSprCollision;
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reg [pnSprm:0] sprSprCollision1;
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reg [pnSprm:0] sprSprCollision1;
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reg [31:0] sprBkCollision;
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reg [31:0] sprBkCollision;
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reg [pnSprm:0] sprBkCollision1;
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reg [pnSprm:0] sprBkCollision1;
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reg [23:0] sprTc [pnSprm:0]; // sprite transparent color code
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reg [23:0] sprTc [pnSprm:0]; // sprite transparent color code
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// How big the pixels are:
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// How big the pixels are:
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// 1 to 16 video clocks
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// 1 to 16 video clocks
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reg [3:0] hSprRes [pnSprm:0]; // sprite horizontal resolution
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reg [3:0] hSprRes [pnSprm:0]; // sprite horizontal resolution
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reg [3:0] vSprRes [pnSprm:0]; // sprite vertical resolution
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reg [3:0] vSprRes [pnSprm:0]; // sprite vertical resolution
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reg [7:0] sprWidth [pnSprm:0]; // number of pixels in X direction
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reg [7:0] sprWidth [pnSprm:0]; // number of pixels in X direction
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reg [7:0] sprHeight [pnSprm:0]; // number of vertical pixels
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reg [7:0] sprHeight [pnSprm:0]; // number of vertical pixels
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reg [3:0] sprPlane [pnSprm:0]; // output plane sprite is in
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reg [3:0] sprPlane [pnSprm:0]; // output plane sprite is in
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reg [1:0] sprColorDepth [pnSprm:0];
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reg [1:0] sprColorDepth [pnSprm:0];
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reg [1:0] colorBits;
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reg [1:0] colorBits;
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// Sprite DMA control
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// Sprite DMA control
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reg [8:0] sprBurstStart [pnSprm:0];
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reg [8:0] sprBurstStart [pnSprm:0];
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reg [8:0] sprBurstEnd [pnSprm:0];
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reg [8:0] sprBurstEnd [pnSprm:0];
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reg [31:0] vSyncT; // DMA on vSync
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reg [31:0] vSyncT; // DMA on vSync
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// display and timing signals
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// display and timing signals
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reg [31:0] hSprReset; // horizontal reset
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reg [31:0] hSprReset; // horizontal reset
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reg [31:0] vSprReset; // vertical reset
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reg [31:0] vSprReset; // vertical reset
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reg [31:0] hSprDe; // sprite horizontal display enable
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reg [31:0] hSprDe; // sprite horizontal display enable
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reg [31:0] vSprDe; // sprite vertical display enable
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reg [31:0] vSprDe; // sprite vertical display enable
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reg [31:0] sprDe; // display enable
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reg [31:0] sprDe; // display enable
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reg [phBits-1:0] hSprPos [pnSprm:0]; // sprite horizontal position
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reg [phBits-1:0] hSprPos [pnSprm:0]; // sprite horizontal position
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reg [pvBits-1:0] vSprPos [pnSprm:0]; // sprite vertical position
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reg [pvBits-1:0] vSprPos [pnSprm:0]; // sprite vertical position
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reg [7:0] hSprCnt [pnSprm:0]; // sprite horizontal display counter
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reg [7:0] hSprCnt [pnSprm:0]; // sprite horizontal display counter
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reg [7:0] vSprCnt [pnSprm:0]; // vertical display counter
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reg [7:0] vSprCnt [pnSprm:0]; // vertical display counter
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reg [11:0] sprImageOffs [pnSprm:0]; // offset within sprite memory
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reg [11:0] sprImageOffs [pnSprm:0]; // offset within sprite memory
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reg [12:0] sprAddr [pnSprm:0]; // index into sprite memory (pixel number)
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reg [12:0] sprAddr [pnSprm:0]; // index into sprite memory (pixel number)
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reg [9:0] sprAddr1 [pnSprm:0]; // index into sprite memory
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reg [9:0] sprAddr1 [pnSprm:0]; // index into sprite memory
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reg [2:0] sprAddr2 [pnSprm:0]; // index into sprite memory
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reg [2:0] sprAddr2 [pnSprm:0]; // index into sprite memory
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reg [2:0] sprAddr3 [pnSprm:0]; // index into sprite memory
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reg [2:0] sprAddr3 [pnSprm:0]; // index into sprite memory
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reg [2:0] sprAddr4 [pnSprm:0]; // index into sprite memory
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reg [2:0] sprAddr4 [pnSprm:0]; // index into sprite memory
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reg [2:0] sprAddr5 [pnSprm:0]; // index into sprite memory
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reg [2:0] sprAddr5 [pnSprm:0]; // index into sprite memory
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reg [11:0] sprAddrB [pnSprm:0]; // backup address cache for rescan
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reg [11:0] sprAddrB [pnSprm:0]; // backup address cache for rescan
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wire [31:0] sprOut4 [pnSprm:0]; // sprite image data output
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wire [31:0] sprOut4 [pnSprm:0]; // sprite image data output
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reg [31:0] sprOut [pnSprm:0]; // sprite image data output
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reg [31:0] sprOut [pnSprm:0]; // sprite image data output
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reg [31:0] sprOut5 [pnSprm:0]; // sprite image data output
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reg [31:0] sprOut5 [pnSprm:0]; // sprite image data output
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wire [5:0] actcnt; // count of sprites active at a given pixel location of the screen
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// Animation
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// Animation
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reg [11:0] sprFrameSize [pnSprm:0];
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reg [11:0] sprFrameSize [pnSprm:0];
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reg [7:0] sprFrames [pnSprm:0];
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reg [7:0] sprFrames [pnSprm:0];
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reg [7:0] sprCurFrame [pnSprm:0];
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reg [7:0] sprCurFrame [pnSprm:0];
|
reg [9:0] sprRate [pnSprm:0];
|
reg [9:0] sprRate [pnSprm:0];
|
reg [9:0] sprCurRateCount [pnSprm:0];
|
reg [9:0] sprCurRateCount [pnSprm:0];
|
reg [pnSprm:0] sprEnableAnimation;
|
reg [pnSprm:0] sprEnableAnimation;
|
reg [pnSprm:0] sprAutoRepeat;
|
reg [pnSprm:0] sprAutoRepeat;
|
|
reg [11:0] sprFrameProd [pnSprm:0];
|
|
|
// DMA access
|
// DMA access
|
reg [31:12] sprSysAddr [pnSprm:0]; // system memory address of sprite image (low bits)
|
reg [31:12] sprSysAddr [pnSprm:0]; // system memory address of sprite image (low bits)
|
reg [4:0] dmaOwner; // which sprite has the DMA channel
|
reg [4:0] dmaOwner; // which sprite has the DMA channel
|
reg [31:0] sprDt; // DMA trigger register
|
reg [31:0] sprDt; // DMA trigger register
|
reg dmaActive; // this flag indicates that a block DMA transfer is active
|
reg dmaActive; // this flag indicates that a block DMA transfer is active
|
|
|
genvar g;
|
genvar g;
|
|
|
//--------------------------------------------------------------------
|
//--------------------------------------------------------------------
|
// DMA control / bus interfacing
|
// DMA control / bus interfacing
|
//--------------------------------------------------------------------
|
//--------------------------------------------------------------------
|
reg cs_regs;
|
reg cs_regs;
|
always_ff @(posedge s_clk_i)
|
always_ff @(posedge s_clk_i)
|
cs_regs <= wbs_req.cyc & wbs_req.stb & s_cs_i;
|
cs_regs <= wbs_req.cyc & wbs_req.stb & s_cs_i;
|
always_ff @(posedge s_clk_i)
|
always_ff @(posedge s_clk_i)
|
wb_reqs <= wbs_req;
|
wb_reqs <= wbs_req;
|
|
|
wire s_ack_o;
|
wire s_ack_o;
|
ack_gen #(
|
ack_gen #(
|
.READ_STAGES(3),
|
.READ_STAGES(3),
|
.WRITE_STAGES(1),
|
.WRITE_STAGES(1),
|
.REGISTER_OUTPUT(1)
|
.REGISTER_OUTPUT(1)
|
)
|
)
|
uag1 (
|
uag1 (
|
.clk_i(s_clk_i),
|
.clk_i(s_clk_i),
|
.ce_i(1'b1),
|
.ce_i(1'b1),
|
.i(cs_regs),
|
.i(cs_regs),
|
.we_i(cs_regs & wb_reqs.we),
|
.we_i(cs_regs & wb_reqs.we),
|
.o(s_ack_o),
|
.o(s_ack_o),
|
.rid_i(0),
|
.rid_i(0),
|
.wid_i(0),
|
.wid_i(0),
|
.rid_o(),
|
.rid_o(),
|
.wid_o()
|
.wid_o()
|
);
|
);
|
always_comb
|
always_comb
|
begin
|
begin
|
wbs_resp.ack = s_ack_o & wbs_req.cyc & wbs_req.stb;
|
wbs_resp.ack = s_ack_o & wbs_req.cyc & wbs_req.stb;
|
wbs_resp.next = s_ack_o & wbs_req.cyc & wbs_req.stb;
|
wbs_resp.next = s_ack_o & wbs_req.cyc & wbs_req.stb;
|
end
|
end
|
|
|
assign irq = sprSprIRQ|sprBkIRQ;
|
assign irq = sprSprIRQ|sprBkIRQ;
|
|
|
//--------------------------------------------------------------------
|
//--------------------------------------------------------------------
|
// DMA control / bus interfacing
|
// DMA control / bus interfacing
|
//--------------------------------------------------------------------
|
//--------------------------------------------------------------------
|
|
|
reg [5:0] dmaStart;
|
reg [5:0] dmaStart;
|
reg [8:0] cob; // count of burst cycles
|
reg [8:0] cob; // count of burst cycles
|
|
|
assign wbm_req.bte = LINEAR;
|
assign wbm_req.bte = LINEAR;
|
assign wbm_req.cti = CLASSIC;
|
assign wbm_req.cti = CLASSIC;
|
|
assign wbm_req.blen = 6'd63;
|
assign wbm_req.stb = wbm_req.cyc;
|
assign wbm_req.stb = wbm_req.cyc;
|
assign wbm_req.sel = 16'hFFFF;
|
assign wbm_req.sel = 16'hFFFF;
|
assign wbm_req.cid = 4'd5;
|
assign wbm_req.cid = 4'd5;
|
assign m_spriteno_o = dmaOwner;
|
assign m_spriteno_o = dmaOwner;
|
|
|
reg [2:0] mstate;
|
reg [2:0] mstate;
|
parameter IDLE = 3'd0;
|
parameter IDLE = 3'd0;
|
parameter ACTIVE = 3'd1;
|
parameter ACTIVE = 3'd1;
|
parameter ACK = 3'd2;
|
parameter ACK = 3'd2;
|
parameter NACK = 3'd3;
|
parameter NACK = 3'd3;
|
|
|
wire pe_m_ack_i;
|
wire pe_m_ack_i;
|
edge_det ued2 (.rst(rst_i), .clk(m_clk_i), .ce(1'b1), .i(wbm_resp.ack), .pe(pe_m_ack_i), .ne(), .ee());
|
edge_det ued2 (.rst(rst_i), .clk(m_clk_i), .ce(1'b1), .i(wbm_resp.ack), .pe(pe_m_ack_i), .ne(), .ee());
|
|
|
|
reg [11:0] tocnt;
|
|
always_ff @(posedge m_clk_i)
|
|
if (rst_i)
|
|
tocnt <= 'd0;
|
|
else begin
|
|
if (wbm_req.cyc)
|
|
tocnt <= tocnt + 2'd1;
|
|
else
|
|
tocnt <= 'd0;
|
|
end
|
|
|
always_ff @(posedge m_clk_i)
|
always_ff @(posedge m_clk_i)
|
if (rst_i)
|
if (rst_i)
|
mstate <= IDLE;
|
mstate <= IDLE;
|
else begin
|
else begin
|
case(mstate)
|
case(mstate)
|
IDLE:
|
IDLE:
|
if (|sprDt & ce)
|
if (|sprDt & ce)
|
mstate <= ACTIVE;
|
mstate <= ACTIVE;
|
ACTIVE:
|
ACTIVE:
|
mstate <= ACK;
|
mstate <= ACK;
|
ACK:
|
ACK:
|
if (wbm_resp.ack | wbm_resp.err)
|
if (wbm_resp.ack | wbm_resp.err | tocnt[10])
|
mstate <= NACK;
|
mstate <= NACK;
|
NACK:
|
NACK:
|
if (~(wbm_resp.ack|wbm_resp.err))
|
if (~(wbm_resp.ack|wbm_resp.err))
|
mstate <= cob==sprBurstEnd[dmaOwner] ? IDLE : ACTIVE;
|
mstate <= cob==sprBurstEnd[dmaOwner] ? IDLE : ACTIVE;
|
default:
|
default:
|
mstate <= IDLE;
|
mstate <= IDLE;
|
endcase
|
endcase
|
end
|
end
|
|
|
integer n30;
|
integer n30;
|
always_ff @(posedge m_clk_i)
|
always_ff @(posedge m_clk_i)
|
begin
|
begin
|
case(mstate)
|
case(mstate)
|
IDLE:
|
IDLE:
|
begin
|
begin
|
dmaOwner <= 5'd0;
|
dmaOwner <= 5'd0;
|
for (n30 = pnSprm; n30 >= 0; n30 = n30 - 1)
|
for (n30 = pnSprm; n30 >= 0; n30 = n30 - 1)
|
if (sprDt[n30])
|
if (sprDt[n30])
|
dmaOwner <= n30;
|
dmaOwner <= n30;
|
end
|
end
|
default: ;
|
default: ;
|
endcase
|
endcase
|
end
|
end
|
|
|
always_ff @(posedge m_clk_i)
|
always_ff @(posedge m_clk_i)
|
if (rst_i)
|
if (rst_i)
|
dmaStart <= 6'b0;
|
dmaStart <= 6'b0;
|
else begin
|
else begin
|
dmaStart <= {dmaStart[4:0],1'b0};
|
dmaStart <= {dmaStart[4:0],1'b0};
|
case(mstate)
|
case(mstate)
|
IDLE:
|
IDLE:
|
if (|sprDt & ce)
|
if (|sprDt & ce)
|
dmaStart <= 6'h3F;
|
dmaStart <= 6'h3F;
|
default: ;
|
default: ;
|
endcase
|
endcase
|
end
|
end
|
|
|
integer n32;
|
integer n32;
|
always_ff @(posedge m_clk_i)
|
always_ff @(posedge m_clk_i)
|
begin
|
begin
|
case(mstate)
|
case(mstate)
|
IDLE:
|
IDLE:
|
for (n32 = pnSprm; n32 >= 0; n32 = n32 - 1)
|
for (n32 = pnSprm; n32 >= 0; n32 = n32 - 1)
|
if (sprDt[n32])
|
if (sprDt[n32] & ce)
|
cob <= sprBurstStart[n32];
|
cob <= sprBurstStart[n32];
|
ACTIVE:
|
ACTIVE:
|
cob <= cob + 2'd2;
|
cob <= cob + 2'd2;
|
default: ;
|
default: ;
|
endcase
|
endcase
|
end
|
end
|
|
|
always_ff @(posedge m_clk_i)
|
always_ff @(posedge m_clk_i)
|
if (rst_i)
|
if (rst_i)
|
wb_m_nack();
|
wb_m_nack();
|
else begin
|
else begin
|
case(mstate)
|
case(mstate)
|
IDLE:
|
IDLE:
|
wb_m_nack();
|
wb_m_nack();
|
ACTIVE:
|
ACTIVE:
|
begin
|
begin
|
wbm_req.cyc <= 1'b1;
|
wbm_req.cyc <= 1'b1;
|
wbm_req.adr <= {sprSysAddr[dmaOwner],cob[8:1],4'h0};
|
wbm_req.adr <= {sprSysAddr[dmaOwner],cob[8:1],4'h0};
|
end
|
end
|
ACK:
|
ACK:
|
if (wbm_resp.ack|wbm_resp.err)
|
if (wbm_resp.ack|wbm_resp.err|tocnt[10])
|
wb_m_nack();
|
wb_m_nack();
|
endcase
|
endcase
|
end
|
end
|
|
|
task wb_m_nack;
|
task wb_m_nack;
|
begin
|
begin
|
wbm_req.cyc <= 1'b0;
|
wbm_req.cyc <= 1'b0;
|
end
|
end
|
endtask
|
endtask
|
|
|
|
|
// generate a write enable strobe for the sprite image memory
|
// generate a write enable strobe for the sprite image memory
|
integer n1;
|
integer n1;
|
reg [8:0] m_adr_or;
|
reg [8:0] m_adr_or; // 64-bit value address
|
reg [127:0] m_dat_ir;
|
reg [127:0] m_dat_ir;
|
reg ack1;
|
reg ack1;
|
|
|
always_ff @(posedge m_clk_i)
|
always_ff @(posedge m_clk_i)
|
for (n1 = 0; n1 < pnSpr; n1 = n1 + 1)
|
for (n1 = 0; n1 < pnSpr; n1 = n1 + 1)
|
sprWe[n1] <= (dmaOwner==n1 && (pe_m_ack_i||ack1));
|
sprWe[n1] <= (dmaOwner==n1 && (pe_m_ack_i||ack1));
|
|
|
always_ff @(posedge m_clk_i)
|
always_ff @(posedge m_clk_i)
|
ack1 <= pe_m_ack_i;
|
ack1 <= pe_m_ack_i;
|
always_ff @(posedge m_clk_i)
|
always_ff @(posedge m_clk_i)
|
if (pe_m_ack_i|ack1)
|
if (pe_m_ack_i|ack1)
|
m_adr_or <= {wbm_req.adr[11:4],ack1};
|
m_adr_or <= {wbm_req.adr[11:4],ack1};
|
always_ff @(posedge m_clk_i)
|
always_ff @(posedge m_clk_i)
|
if (pe_m_ack_i) begin
|
if (pe_m_ack_i) begin
|
if (test)
|
if (test)
|
m_dat_ir <= {8{1'b0,dmaOwner,10'b0}};
|
m_dat_ir <= {8{1'b0,dmaOwner,10'b0}};
|
else
|
else
|
m_dat_ir <= {wbm_resp.dat[63:0],wbm_resp.dat[127:64]};
|
m_dat_ir <= {wbm_resp.dat[63:0],wbm_resp.dat[127:64]};
|
end
|
end
|
else if (ack1)
|
else if (ack1)
|
m_dat_ir <= {64'd0,m_dat_ir[127:64]};
|
m_dat_ir <= {64'd0,m_dat_ir[127:64]};
|
|
|
|
|
//--------------------------------------------------------------------
|
//--------------------------------------------------------------------
|
//--------------------------------------------------------------------
|
//--------------------------------------------------------------------
|
|
|
reg [31:0] reg_shadow [0:255];
|
reg [31:0] reg_shadow [0:255];
|
reg [7:0] radr;
|
reg [7:0] radr;
|
always_ff @(posedge s_clk_i)
|
always_ff @(posedge s_clk_i)
|
begin
|
begin
|
if (cs_regs & wb_reqs.we & wb_reqs.sel[0]) reg_shadow[wb_reqs.adr[9:2]][7:0] <= wb_reqs.dat[7:0];
|
if (cs_regs & wb_reqs.we & wb_reqs.sel[0]) reg_shadow[wb_reqs.adr[9:2]][7:0] <= wb_reqs.dat[7:0];
|
if (cs_regs & wb_reqs.we & wb_reqs.sel[1]) reg_shadow[wb_reqs.adr[9:2]][15:8] <= wb_reqs.dat[15:8];
|
if (cs_regs & wb_reqs.we & wb_reqs.sel[1]) reg_shadow[wb_reqs.adr[9:2]][15:8] <= wb_reqs.dat[15:8];
|
if (cs_regs & wb_reqs.we & wb_reqs.sel[2]) reg_shadow[wb_reqs.adr[9:2]][23:16] <= wb_reqs.dat[23:16];
|
if (cs_regs & wb_reqs.we & wb_reqs.sel[2]) reg_shadow[wb_reqs.adr[9:2]][23:16] <= wb_reqs.dat[23:16];
|
if (cs_regs & wb_reqs.we & wb_reqs.sel[3]) reg_shadow[wb_reqs.adr[9:2]][31:24] <= wb_reqs.dat[31:24];
|
if (cs_regs & wb_reqs.we & wb_reqs.sel[3]) reg_shadow[wb_reqs.adr[9:2]][31:24] <= wb_reqs.dat[31:24];
|
end
|
end
|
always @(posedge s_clk_i)
|
always @(posedge s_clk_i)
|
radr <= wb_reqs.adr[9:2];
|
radr <= wb_reqs.adr[9:2];
|
wire [31:0] reg_shadow_o = reg_shadow[radr];
|
wire [31:0] reg_shadow_o = reg_shadow[radr];
|
|
|
// register/sprite memory output mux
|
// register/sprite memory output mux
|
always_ff @(posedge s_clk_i)
|
always_ff @(posedge s_clk_i)
|
if (cs_regs)
|
if (cs_regs)
|
case (wb_reqs.adr[9:2]) // synopsys full_case parallel_case
|
case (wb_reqs.adr[9:2]) // synopsys full_case parallel_case
|
8'b11110000: wbs_resp.dat <= sprEn;
|
8'b11110000: wbs_resp.dat <= sprEn;
|
8'b11110001: wbs_resp.dat <= {sprBkIRQPending|sprSprIRQPending,5'b0,sprBkIRQPending,sprSprIRQPending,6'b0,sprBkIe,sprSprIe};
|
8'b11110001: wbs_resp.dat <= {sprBkIRQPending|sprSprIRQPending,5'b0,sprBkIRQPending,sprSprIRQPending,6'b0,sprBkIe,sprSprIe};
|
8'b11110010: wbs_resp.dat <= sprSprCollision;
|
8'b11110010: wbs_resp.dat <= sprSprCollision;
|
8'b11110011: wbs_resp.dat <= sprBkCollision;
|
8'b11110011: wbs_resp.dat <= sprBkCollision;
|
8'b11110100: wbs_resp.dat <= sprDt;
|
8'b11110100: wbs_resp.dat <= sprDt;
|
default: wbs_resp.dat <= reg_shadow_o;
|
default: wbs_resp.dat <= reg_shadow_o;
|
endcase
|
endcase
|
else
|
else
|
wbs_resp.dat <= 32'h0;
|
wbs_resp.dat <= 32'h0;
|
|
|
|
|
// vclk -> clk_i
|
// vclk -> clk_i
|
always @(posedge s_clk_i)
|
always @(posedge s_clk_i)
|
begin
|
begin
|
sprSprIRQ <= sprSprIRQ1;
|
sprSprIRQ <= sprSprIRQ1;
|
sprBkIRQ <= sprBkIRQ1;
|
sprBkIRQ <= sprBkIRQ1;
|
sprSprIRQPending <= sprSprIRQPending1;
|
sprSprIRQPending <= sprSprIRQPending1;
|
sprBkIRQPending <= sprBkIRQPending1;
|
sprBkIRQPending <= sprBkIRQPending1;
|
sprSprCollision <= sprSprCollision1;
|
sprSprCollision <= sprSprCollision1;
|
sprBkCollision <= sprBkCollision1;
|
sprBkCollision <= sprBkCollision1;
|
end
|
end
|
|
|
|
|
// register updates
|
// register updates
|
// on the clk_i domain
|
// on the clk_i domain
|
reg vSync1;
|
reg vSync1;
|
integer n33;
|
integer n33;
|
always_ff @(posedge s_clk_i)
|
always_ff @(posedge s_clk_i)
|
if (rst_i) begin
|
if (rst_i) begin
|
vSyncT <= 32'hFFFF0000;//FFFFFFFF;
|
vSyncT <= 32'hFFFFFFFF;//FFFFFFFF;
|
sprEn <= 32'hFFFFFFFF;
|
sprEn <= 32'hFFFFFFFF;
|
sprDt <= 0;
|
sprDt <= 0;
|
for (n33 = 0; n33 < pnSpr; n33 = n33 + 1) begin
|
for (n33 = 0; n33 < pnSpr; n33 = n33 + 1) begin
|
sprSysAddr[n33] <= 20'b0000_0000_0011_0000_0000 + n33; //0030_0000
|
sprSysAddr[n33] <= 20'b0000_0000_0011_0000_0000 + n33; //0030_0000
|
end
|
end
|
sprSprIe <= 0;
|
sprSprIe <= 0;
|
sprBkIe <= 0;
|
sprBkIe <= 0;
|
|
|
// Set reasonable starting positions on the screen
|
// Set reasonable starting positions on the screen
|
// so that the sprites might be visible for testing
|
// so that the sprites might be visible for testing
|
for (n33 = 0; n33 < pnSpr; n33 = n33 + 1) begin
|
for (n33 = 0; n33 < pnSpr; n33 = n33 + 1) begin
|
hSprPos[n33] <= 200 + (n33 & 7) * 70;
|
hSprPos[n33] <= 200 + (n33 & 7) * 70;
|
vSprPos[n33] <= 100 + (n33 >> 3) * 100;
|
vSprPos[n33] <= 100 + (n33 >> 3) * 100;
|
sprTc[n33] <= 24'h7FFF; // White 16 bpp
|
sprTc[n33] <= 24'h7FFF; // White 16 bpp
|
sprWidth[n33] <= 8'd16; // 16x16 sprites
|
sprWidth[n33] <= 8'd24; // 16x16 sprites
|
sprHeight[n33] <= 8'd16;
|
sprHeight[n33] <= 8'd21;
|
hSprRes[n33] <= 2; // our standard display
|
hSprRes[n33] <= 2'd2; // our standard display
|
vSprRes[n33] <= 2;
|
vSprRes[n33] <= 2'd2;
|
sprImageOffs[n33] <= 0;
|
sprImageOffs[n33] <= 12'h0;
|
sprPlane[n33] <= 4'hF;//n[3:0];
|
sprPlane[n33] <= 4'h7;//n[3:0];
|
sprBurstStart[n33] <= 9'h000;
|
sprBurstStart[n33] <= 9'h000;
|
sprBurstEnd[n33] <= 9'h1FE;
|
sprBurstEnd[n33] <= 9'h1FE;
|
sprColorDepth[n33] <= 2'b10;
|
sprColorDepth[n33] <= 2'b10;
|
sprFrameSize[n33] <= 12'd256;
|
if (n33 >= 5'd29) begin
|
sprFrames[n33] <= 8'd5;
|
sprFrameSize[n33] <= 12'd1936;
|
|
sprFrames[n33] <= 8'd0;
|
|
end
|
|
else begin
|
|
sprFrameSize[n33] <= 12'd504;
|
|
sprFrames[n33] <= 8'd3;
|
|
end
|
sprRate[n33] <= 12'd10;
|
sprRate[n33] <= 12'd10;
|
sprEnableAnimation[n33] <= 1'b1;
|
sprEnableAnimation[n33] <= n33 < 5'd29;
|
sprAutoRepeat[n33] <= 1'b1;
|
sprAutoRepeat[n33] <= 1'b1;
|
end
|
end
|
hSprPos[0] <= 210;
|
hSprPos[0] <= 210;
|
vSprPos[0] <= 72;
|
vSprPos[0] <= 72;
|
|
|
bgTc <= 24'h08_08_08;
|
bgTc <= 24'h08_08_08;
|
bkColor <= 24'hFF_FF_60;
|
bkColor <= 24'hFF_FF_60;
|
end
|
end
|
else begin
|
else begin
|
ce <= xonoff_i;
|
ce <= xonoff_i;
|
vSync1 <= vSync;
|
vSync1 <= vSync;
|
if (vSync & ~vSync1)
|
if (vSync & ~vSync1)
|
sprDt <= sprDt | vSyncT;
|
sprDt <= sprDt | vSyncT;
|
|
|
// clear DMA trigger bit once DMA is recognized
|
// clear DMA trigger bit once DMA is recognized
|
if (dmaStart[5])
|
if (dmaStart[5])
|
sprDt[dmaOwner] <= 1'b0;
|
sprDt[dmaOwner] <= 1'b0;
|
|
|
// Disable animation after frame count expired, if not auto-repeat.
|
// Disable animation after frame count expired, if not auto-repeat.
|
for (n33 = 0; n33 < pnSpr; n33 = n33 + 1)
|
for (n33 = 0; n33 < pnSpr; n33 = n33 + 1)
|
if (sprCurFrame[n33] >= sprFrames[n33] && !sprAutoRepeat[n33])
|
if (sprCurFrame[n33] >= sprFrames[n33] && !sprAutoRepeat[n33])
|
sprEnableAnimation[n33] <= 1'b0;
|
sprEnableAnimation[n33] <= 1'b0;
|
|
|
if (cs_regs & wb_reqs.we) begin
|
if (cs_regs & wb_reqs.we) begin
|
|
|
casez (wb_reqs.adr[9:2])
|
casez (wb_reqs.adr[9:2])
|
8'b100?????:
|
8'b100?????:
|
begin
|
begin
|
if (&wb_reqs.sel[1:0]) sprBurstStart[wb_reqs.adr[6:2]] <= {wb_reqs.dat[8:1],1'b0};
|
if (&wb_reqs.sel[1:0]) sprBurstStart[wb_reqs.adr[6:2]] <= {wb_reqs.dat[8:1],1'b0};
|
if (&wb_reqs.sel[3:2]) sprBurstEnd[wb_reqs.adr[6:2]] <= {wb_reqs.dat[24:17],1'b0};
|
if (&wb_reqs.sel[3:2]) sprBurstEnd[wb_reqs.adr[6:2]] <= {wb_reqs.dat[24:17],1'b0};
|
end
|
end
|
8'b101?????:
|
8'b101?????:
|
begin
|
begin
|
if (wb_reqs.sel[0]) sprFrameSize[wb_reqs.adr[6:2]][11:4] <= wb_reqs.dat[7:0];
|
if (wb_reqs.sel[0]) sprFrameSize[wb_reqs.adr[6:2]][11:4] <= wb_reqs.dat[7:0];
|
if (wb_reqs.sel[1]) sprFrames[wb_reqs.adr[6:2]] <= wb_reqs.dat[15:8];
|
if (wb_reqs.sel[1]) sprFrames[wb_reqs.adr[6:2]] <= wb_reqs.dat[15:8];
|
if (wb_reqs.sel[2]) sprRate[wb_reqs.adr[6:2]][7:0] <= wb_reqs.dat[23:16];
|
if (wb_reqs.sel[2]) sprRate[wb_reqs.adr[6:2]][7:0] <= wb_reqs.dat[23:16];
|
if (wb_reqs.sel[3])
|
if (wb_reqs.sel[3])
|
begin
|
begin
|
sprRate[wb_reqs.adr[6:2]][9:8] <= wb_reqs.dat[25:24];
|
sprRate[wb_reqs.adr[6:2]][9:8] <= wb_reqs.dat[25:24];
|
sprFrameSize[wb_reqs.adr[6:2]][3:0] <= wb_reqs.dat[29:26];
|
sprFrameSize[wb_reqs.adr[6:2]][3:0] <= wb_reqs.dat[29:26];
|
sprAutoRepeat[wb_reqs.adr[6:2]] <= wb_reqs.dat[30];
|
sprAutoRepeat[wb_reqs.adr[6:2]] <= wb_reqs.dat[30];
|
sprEnableAnimation[wb_reqs.adr[6:2]] <= wb_reqs.dat[31];
|
sprEnableAnimation[wb_reqs.adr[6:2]] <= wb_reqs.dat[31];
|
end
|
end
|
end
|
end
|
8'b11110000: // 3C0
|
8'b11110000: // 3C0
|
begin
|
begin
|
if (wb_reqs.sel[0]) sprEn[7:0] <= wb_reqs.dat[7:0];
|
if (wb_reqs.sel[0]) sprEn[7:0] <= wb_reqs.dat[7:0];
|
if (wb_reqs.sel[1]) sprEn[15:8] <= wb_reqs.dat[15:8];
|
if (wb_reqs.sel[1]) sprEn[15:8] <= wb_reqs.dat[15:8];
|
if (wb_reqs.sel[2]) sprEn[23:16] <= wb_reqs.dat[23:16];
|
if (wb_reqs.sel[2]) sprEn[23:16] <= wb_reqs.dat[23:16];
|
if (wb_reqs.sel[3]) sprEn[31:24] <= wb_reqs.dat[31:24];
|
if (wb_reqs.sel[3]) sprEn[31:24] <= wb_reqs.dat[31:24];
|
end
|
end
|
8'b11110001: // 3C4
|
8'b11110001: // 3C4
|
if (wb_reqs.sel[0]) begin
|
if (wb_reqs.sel[0]) begin
|
sprSprIe <= wb_reqs.dat[0];
|
sprSprIe <= wb_reqs.dat[0];
|
sprBkIe <= wb_reqs.dat[1];
|
sprBkIe <= wb_reqs.dat[1];
|
end
|
end
|
// update DMA trigger
|
// update DMA trigger
|
// s_wb_reqs.dat[7:0] indicates which triggers to set (1=set,0=ignore)
|
// s_wb_reqs.dat[7:0] indicates which triggers to set (1=set,0=ignore)
|
// s_wb_reqs.dat[7:0] indicates which triggers to clear (1=clear,0=ignore)
|
// s_wb_reqs.dat[7:0] indicates which triggers to clear (1=clear,0=ignore)
|
8'b11110100: // 3D0
|
8'b11110100: // 3D0
|
begin
|
begin
|
if (wb_reqs.sel[0]) sprDt[7:0] <= sprDt[7:0] | wb_reqs.dat[7:0];
|
if (wb_reqs.sel[0]) sprDt[7:0] <= sprDt[7:0] | wb_reqs.dat[7:0];
|
if (wb_reqs.sel[1]) sprDt[15:8] <= sprDt[15:8] | wb_reqs.dat[15:8];
|
if (wb_reqs.sel[1]) sprDt[15:8] <= sprDt[15:8] | wb_reqs.dat[15:8];
|
if (wb_reqs.sel[2]) sprDt[23:16] <= sprDt[23:16] | wb_reqs.dat[23:16];
|
if (wb_reqs.sel[2]) sprDt[23:16] <= sprDt[23:16] | wb_reqs.dat[23:16];
|
if (wb_reqs.sel[3]) sprDt[31:24] <= sprDt[31:24] | wb_reqs.dat[31:24];
|
if (wb_reqs.sel[3]) sprDt[31:24] <= sprDt[31:24] | wb_reqs.dat[31:24];
|
end
|
end
|
8'b11110101: // 3D4
|
8'b11110101: // 3D4
|
begin
|
begin
|
if (wb_reqs.sel[0]) sprDt[7:0] <= sprDt[7:0] & ~wb_reqs.dat[7:0];
|
if (wb_reqs.sel[0]) sprDt[7:0] <= sprDt[7:0] & ~wb_reqs.dat[7:0];
|
if (wb_reqs.sel[1]) sprDt[15:8] <= sprDt[15:8] & ~wb_reqs.dat[15:8];
|
if (wb_reqs.sel[1]) sprDt[15:8] <= sprDt[15:8] & ~wb_reqs.dat[15:8];
|
if (wb_reqs.sel[2]) sprDt[23:16] <= sprDt[23:16] & ~wb_reqs.dat[23:16];
|
if (wb_reqs.sel[2]) sprDt[23:16] <= sprDt[23:16] & ~wb_reqs.dat[23:16];
|
if (wb_reqs.sel[3]) sprDt[31:24] <= sprDt[31:24] & ~wb_reqs.dat[31:24];
|
if (wb_reqs.sel[3]) sprDt[31:24] <= sprDt[31:24] & ~wb_reqs.dat[31:24];
|
end
|
end
|
8'b11110110: // 3D8
|
8'b11110110: // 3D8
|
begin
|
begin
|
if (wb_reqs.sel[0]) vSyncT[7:0] <= wb_reqs.dat[7:0];
|
if (wb_reqs.sel[0]) vSyncT[7:0] <= wb_reqs.dat[7:0];
|
if (wb_reqs.sel[1]) vSyncT[15:8] <= wb_reqs.dat[15:8];
|
if (wb_reqs.sel[1]) vSyncT[15:8] <= wb_reqs.dat[15:8];
|
if (wb_reqs.sel[2]) vSyncT[23:16] <= wb_reqs.dat[23:16];
|
if (wb_reqs.sel[2]) vSyncT[23:16] <= wb_reqs.dat[23:16];
|
if (wb_reqs.sel[3]) vSyncT[31:24] <= wb_reqs.dat[31:24];
|
if (wb_reqs.sel[3]) vSyncT[31:24] <= wb_reqs.dat[31:24];
|
end
|
end
|
8'b11111010: // 3E8
|
8'b11111010: // 3E8
|
begin
|
begin
|
if (wb_reqs.sel[0]) bgTc[7:0] <= wb_reqs.dat[7:0];
|
if (wb_reqs.sel[0]) bgTc[7:0] <= wb_reqs.dat[7:0];
|
if (wb_reqs.sel[1]) bgTc[15:8] <= wb_reqs.dat[15:8];
|
if (wb_reqs.sel[1]) bgTc[15:8] <= wb_reqs.dat[15:8];
|
if (wb_reqs.sel[2]) bgTc[23:16] <= wb_reqs.dat[23:16];
|
if (wb_reqs.sel[2]) bgTc[23:16] <= wb_reqs.dat[23:16];
|
if (wb_reqs.sel[3]) bgTc[29:24] <= wb_reqs.dat[29:24];
|
if (wb_reqs.sel[3]) bgTc[29:24] <= wb_reqs.dat[29:24];
|
end
|
end
|
8'b11111011: // 3EC
|
8'b11111011: // 3EC
|
begin
|
begin
|
if (wb_reqs.sel[0]) bkColor[7:0] <= wb_reqs.dat[7:0];
|
if (wb_reqs.sel[0]) bkColor[7:0] <= wb_reqs.dat[7:0];
|
if (wb_reqs.sel[1]) bkColor[15:8] <= wb_reqs.dat[15:8];
|
if (wb_reqs.sel[1]) bkColor[15:8] <= wb_reqs.dat[15:8];
|
if (wb_reqs.sel[2]) bkColor[23:16] <= wb_reqs.dat[23:16];
|
if (wb_reqs.sel[2]) bkColor[23:16] <= wb_reqs.dat[23:16];
|
if (wb_reqs.sel[3]) bkColor[29:24] <= wb_reqs.dat[29:24];
|
if (wb_reqs.sel[3]) bkColor[29:24] <= wb_reqs.dat[29:24];
|
end
|
end
|
// 8'b11111100: // 3F0
|
// 8'b11111100: // 3F0
|
// if (wb_reqs.sel[0]) ce <= wb_reqs[0];
|
// if (wb_reqs.sel[0]) ce <= wb_reqs[0];
|
8'b0?????00:
|
8'b0?????00:
|
begin
|
begin
|
if (wb_reqs.sel[0]) hSprPos[sprN][ 7:0] <= wb_reqs.dat[ 7: 0];
|
if (wb_reqs.sel[0]) hSprPos[sprN][ 7:0] <= wb_reqs.dat[ 7: 0];
|
if (wb_reqs.sel[1]) hSprPos[sprN][11:8] <= wb_reqs.dat[11: 8];
|
if (wb_reqs.sel[1]) hSprPos[sprN][11:8] <= wb_reqs.dat[11: 8];
|
if (wb_reqs.sel[2]) vSprPos[sprN][ 7:0] <= wb_reqs.dat[23:16];
|
if (wb_reqs.sel[2]) vSprPos[sprN][ 7:0] <= wb_reqs.dat[23:16];
|
if (wb_reqs.sel[3]) vSprPos[sprN][11:8] <= wb_reqs.dat[27:24];
|
if (wb_reqs.sel[3]) vSprPos[sprN][11:8] <= wb_reqs.dat[27:24];
|
end
|
end
|
8'b0?????01:
|
8'b0?????01:
|
begin
|
begin
|
if (wb_reqs.sel[0]) begin
|
if (wb_reqs.sel[0]) begin
|
sprWidth[sprN] <= wb_reqs.dat[7:0];
|
sprWidth[sprN] <= wb_reqs.dat[7:0];
|
end
|
end
|
if (wb_reqs.sel[1]) begin
|
if (wb_reqs.sel[1]) begin
|
sprHeight[sprN] <= wb_reqs.dat[15:8];
|
sprHeight[sprN] <= wb_reqs.dat[15:8];
|
end
|
end
|
if (wb_reqs.sel[2]) begin
|
if (wb_reqs.sel[2]) begin
|
hSprRes[sprN] <= wb_reqs.dat[19:16];
|
hSprRes[sprN] <= wb_reqs.dat[19:16];
|
vSprRes[sprN] <= wb_reqs.dat[23:20];
|
vSprRes[sprN] <= wb_reqs.dat[23:20];
|
end
|
end
|
if (wb_reqs.sel[3]) begin
|
if (wb_reqs.sel[3]) begin
|
sprPlane[sprN] <= wb_reqs.dat[27:24];
|
sprPlane[sprN] <= wb_reqs.dat[27:24];
|
sprColorDepth[sprN] <= wb_reqs.dat[31:30];
|
sprColorDepth[sprN] <= wb_reqs.dat[31:30];
|
end
|
end
|
end
|
end
|
8'b0?????10:
|
8'b0?????10:
|
begin // DMA address set on clk_i domain
|
begin // DMA address set on clk_i domain
|
if (wb_reqs.sel[0]) sprImageOffs[sprN][ 7:0] <= wb_reqs.dat[7:0];
|
if (wb_reqs.sel[0]) sprImageOffs[sprN][ 7:0] <= wb_reqs.dat[7:0];
|
if (wb_reqs.sel[1]) sprImageOffs[sprN][11:8] <= wb_reqs.dat[11:8];
|
if (wb_reqs.sel[1]) sprImageOffs[sprN][11:8] <= wb_reqs.dat[11:8];
|
if (wb_reqs.sel[1]) sprSysAddr[sprN][15:12] <= wb_reqs.dat[15:12];
|
if (wb_reqs.sel[1]) sprSysAddr[sprN][15:12] <= wb_reqs.dat[15:12];
|
if (wb_reqs.sel[2]) sprSysAddr[sprN][23:16] <= wb_reqs.dat[23:16];
|
if (wb_reqs.sel[2]) sprSysAddr[sprN][23:16] <= wb_reqs.dat[23:16];
|
if (wb_reqs.sel[3]) sprSysAddr[sprN][31:24] <= wb_reqs.dat[31:24];
|
if (wb_reqs.sel[3]) sprSysAddr[sprN][31:24] <= wb_reqs.dat[31:24];
|
end
|
end
|
8'b0?????11:
|
8'b0?????11:
|
begin
|
begin
|
if (wb_reqs.sel[0]) sprTc[sprN][ 7:0] <= wb_reqs.dat[ 7:0];
|
if (wb_reqs.sel[0]) sprTc[sprN][ 7:0] <= wb_reqs.dat[ 7:0];
|
if (wb_reqs.sel[1]) sprTc[sprN][15:8] <= wb_reqs.dat[15:8];
|
if (wb_reqs.sel[1]) sprTc[sprN][15:8] <= wb_reqs.dat[15:8];
|
if (wb_reqs.sel[2]) sprTc[sprN][23:16] <= wb_reqs.dat[23:16];
|
if (wb_reqs.sel[2]) sprTc[sprN][23:16] <= wb_reqs.dat[23:16];
|
end
|
end
|
|
|
default: ;
|
default: ;
|
endcase
|
endcase
|
|
|
end
|
end
|
end
|
end
|
|
|
//-------------------------------------------------------------
|
//-------------------------------------------------------------
|
// Sprite Image Cache RAM
|
// Sprite Image Cache RAM
|
// This RAM is dual ported with an SoC side and a display
|
// This RAM is dual ported with an SoC side and a display
|
// controller side.
|
// controller side.
|
//-------------------------------------------------------------
|
//-------------------------------------------------------------
|
|
|
integer n2;
|
integer n2;
|
always_ff @(posedge vclk)
|
always_ff @(posedge vclk)
|
for (n2 = 0; n2 < pnSpr; n2 = n2 + 1)
|
for (n2 = 0; n2 < pnSpr; n2 = n2 + 1)
|
case(sprColorDepth[n2])
|
case(sprColorDepth[n2])
|
2'd1: sprAddr1[n2] <= {sprAddr[n2][11:3],~sprAddr[n2][2]};
|
2'd1: sprAddr1[n2] <= {sprAddr[n2][11:3],~sprAddr[n2][2]};
|
2'd2: sprAddr1[n2] <= {sprAddr[n2][10:2],~sprAddr[n2][1]};
|
2'd2: sprAddr1[n2] <= {sprAddr[n2][10:2],~sprAddr[n2][1]};
|
2'd3: sprAddr1[n2] <= {sprAddr[n2][ 9:1],~sprAddr[n2][0]};
|
2'd3: sprAddr1[n2] <= {sprAddr[n2][ 9:1],~sprAddr[n2][0]};
|
default: ;
|
default: ;
|
endcase
|
endcase
|
|
|
// The three LSBs of the image index need to be pipelined so they may be used
|
// The three LSBs of the image index need to be pipelined so they may be used
|
// to select the pixel. Output from the SRAM is always 32-bits wide so an
|
// to select the pixel. Output from the SRAM is always 32-bits wide so an
|
// additional mux is needed.
|
// additional mux is needed.
|
integer n4, n5, n27, n29;
|
integer n4, n5, n27, n29;
|
always_ff @(posedge vclk)
|
always_ff @(posedge vclk)
|
for (n4 = 0; n4 < pnSpr; n4 = n4 + 1)
|
for (n4 = 0; n4 < pnSpr; n4 = n4 + 1)
|
sprAddr2[n4] <= ~sprAddr[n4][2:0];
|
sprAddr2[n4] <= ~sprAddr[n4][2:0];
|
always_ff @(posedge vclk)
|
always_ff @(posedge vclk)
|
for (n5 = 0; n5 < pnSpr; n5 = n5 + 1)
|
for (n5 = 0; n5 < pnSpr; n5 = n5 + 1)
|
sprAddr3[n5] <= sprAddr2[n5];
|
sprAddr3[n5] <= sprAddr2[n5];
|
always_ff @(posedge vclk)
|
always_ff @(posedge vclk)
|
for (n27 = 0; n27 < pnSpr; n27 = n27 + 1)
|
for (n27 = 0; n27 < pnSpr; n27 = n27 + 1)
|
sprAddr4[n27] <= sprAddr3[n27];
|
sprAddr4[n27] <= sprAddr3[n27];
|
always_ff @(posedge vclk)
|
always_ff @(posedge vclk)
|
for (n29 = 0; n29 < pnSpr; n29 = n29 + 1)
|
for (n29 = 0; n29 < pnSpr; n29 = n29 + 1)
|
sprAddr5[n29] <= sprAddr4[n29];
|
sprAddr5[n29] <= sprAddr4[n29];
|
|
|
// The pixels are displayed from most signicant to least signicant bits of the
|
// The pixels are displayed from most signicant to least signicant bits of the
|
// word. Display order is opposite to memory storage. So, the least significant
|
// word. Display order is opposite to memory storage. So, the least significant
|
// address bits are flipped to get the correct display.
|
// address bits are flipped to get the correct display.
|
integer n3;
|
integer n3;
|
always_ff @(posedge vclk)
|
always_ff @(posedge vclk)
|
for (n3 = 0; n3 < pnSpr; n3 = n3 + 1)
|
for (n3 = 0; n3 < pnSpr; n3 = n3 + 1)
|
case(sprColorDepth[n3])
|
case(sprColorDepth[n3])
|
2'd1:
|
2'd1:
|
case(sprAddr5[n3][1:0])
|
case(sprAddr5[n3][1:0])
|
2'd3: sprOut5[n3] <= sprOut4[n3][31:24];
|
2'd3: sprOut5[n3] <= sprOut4[n3][31:24];
|
2'd2: sprOut5[n3] <= sprOut4[n3][23:16];
|
2'd2: sprOut5[n3] <= sprOut4[n3][23:16];
|
2'd1: sprOut5[n3] <= sprOut4[n3][15:8];
|
2'd1: sprOut5[n3] <= sprOut4[n3][15:8];
|
2'd0: sprOut5[n3] <= sprOut4[n3][7:0];
|
2'd0: sprOut5[n3] <= sprOut4[n3][7:0];
|
endcase
|
endcase
|
2'd2:
|
2'd2:
|
case(sprAddr5[n3][0])
|
case(sprAddr5[n3][0])
|
1'd0: sprOut5[n3] <= {sprOut4[n3][15],16'h0000,sprOut4[n3][14:0]};
|
1'd0: sprOut5[n3] <= {sprOut4[n3][15],16'h0000,sprOut4[n3][14:0]};
|
1'd1: sprOut5[n3] <= {sprOut4[n3][31],16'h0000,sprOut4[n3][30:16]};
|
1'd1: sprOut5[n3] <= {sprOut4[n3][31],16'h0000,sprOut4[n3][30:16]};
|
endcase
|
endcase
|
2'd3:
|
2'd3:
|
sprOut5[n3] <= sprOut4[n3];
|
sprOut5[n3] <= sprOut4[n3];
|
default: ;
|
default: ;
|
endcase
|
endcase
|
|
|
generate
|
generate
|
for (g = 0; g < pnSpr; g = g + 1) begin : sprRam
|
for (g = 0; g < pnSpr; g = g + 1) begin : sprRam
|
SpriteRam sprRam0
|
SpriteRam sprRam0
|
(
|
(
|
.clka(m_clk_i),
|
.clka(m_clk_i),
|
.addra(m_adr_or),
|
.addra(m_adr_or),
|
.dina(m_dat_ir[63:0]),
|
.dina(m_dat_ir[63:0]),
|
.ena(sprWe[g]),
|
.ena(sprWe[g]),
|
.wea(sprWe[g]),
|
.wea(sprWe[g]),
|
// Core reg and output reg 3 clocks from read address
|
// Core reg and output reg 3 clocks from read address
|
.clkb(vclk),
|
.clkb(vclk),
|
.addrb(sprAddr1[g]),
|
.addrb(sprAddr1[g]),
|
.doutb(sprOut4[g]),
|
.doutb(sprOut4[g]),
|
.enb(1'b1)
|
.enb(1'b1)
|
);
|
);
|
end
|
end
|
endgenerate
|
endgenerate
|
|
|
//-------------------------------------------------------------
|
//-------------------------------------------------------------
|
// Timing counters and addressing
|
// Timing counters and addressing
|
// Sprites are like miniature bitmapped displays, they need
|
// Sprites are like miniature bitmapped displays, they need
|
// all the same timing controls.
|
// all the same timing controls.
|
//-------------------------------------------------------------
|
//-------------------------------------------------------------
|
|
|
// Create a timing reference using horizontal and vertical
|
// Create a timing reference using horizontal and vertical
|
// sync
|
// sync
|
wire hSyncEdge, vSyncEdge;
|
wire hSyncEdge, vSyncEdge;
|
edge_det ed0(.rst(rst_i), .clk(vclk), .ce(1'b1), .i(hSync), .pe(hSyncEdge), .ne(), .ee() );
|
edge_det ed0(.rst(rst_i), .clk(vclk), .ce(1'b1), .i(hSync), .pe(hSyncEdge), .ne(), .ee() );
|
edge_det ed1(.rst(rst_i), .clk(vclk), .ce(1'b1), .i(vSync), .pe(vSyncEdge), .ne(), .ee() );
|
edge_det ed1(.rst(rst_i), .clk(vclk), .ce(1'b1), .i(vSync), .pe(vSyncEdge), .ne(), .ee() );
|
|
|
always_ff @(posedge vclk)
|
always_ff @(posedge vclk)
|
if (hSyncEdge) hctr <= {phBits{1'b0}};
|
if (hSyncEdge) hctr <= {phBits{1'b0}};
|
else hctr <= hctr + 2'd1;
|
else hctr <= hctr + 2'd1;
|
|
|
always_ff @(posedge vclk)
|
always_ff @(posedge vclk)
|
if (vSyncEdge) vctr <= {pvBits{1'b0}};
|
if (vSyncEdge) vctr <= {pvBits{1'b0}};
|
else if (hSyncEdge) vctr <= vctr + 2'd1;
|
else if (hSyncEdge) vctr <= vctr + 2'd1;
|
|
|
// track sprite horizontal reset
|
// track sprite horizontal reset
|
integer n19;
|
integer n19;
|
always_ff @(posedge vclk)
|
always_ff @(posedge vclk)
|
for (n19 = 0; n19 < pnSpr; n19 = n19 + 1)
|
for (n19 = 0; n19 < pnSpr; n19 = n19 + 1)
|
hSprReset[n19] <= hctr==hSprPos[n19];
|
hSprReset[n19] <= hctr==hSprPos[n19];
|
|
|
// track sprite vertical reset
|
// track sprite vertical reset
|
integer n20;
|
integer n20;
|
always_ff @(posedge vclk)
|
always_ff @(posedge vclk)
|
for (n20 = 0; n20 < pnSpr; n20 = n20 + 1)
|
for (n20 = 0; n20 < pnSpr; n20 = n20 + 1)
|
vSprReset[n20] <= vctr==vSprPos[n20];
|
vSprReset[n20] <= vctr==vSprPos[n20];
|
|
|
integer n21;
|
integer n21;
|
always_comb
|
always_comb
|
for (n21 = 0; n21 < pnSpr; n21 = n21 + 1)
|
for (n21 = 0; n21 < pnSpr; n21 = n21 + 1)
|
sprDe[n21] <= hSprDe[n21] & vSprDe[n21];
|
sprDe[n21] <= hSprDe[n21] & vSprDe[n21];
|
|
|
|
|
// take care of sprite size scaling
|
// take care of sprite size scaling
|
// video clock division
|
// video clock division
|
reg [31:0] hSprNextPixel;
|
reg [31:0] hSprNextPixel;
|
reg [31:0] vSprNextPixel;
|
reg [31:0] vSprNextPixel;
|
reg [3:0] hSprPt [31:0]; // horizontal pixel toggle
|
reg [3:0] hSprPt [31:0]; // horizontal pixel toggle
|
reg [3:0] vSprPt [31:0]; // vertical pixel toggle
|
reg [3:0] vSprPt [31:0]; // vertical pixel toggle
|
integer n17;
|
integer n17;
|
always_comb
|
always_comb
|
for (n17 = 0; n17 < pnSpr; n17 = n17 + 1)
|
for (n17 = 0; n17 < pnSpr; n17 = n17 + 1)
|
hSprNextPixel[n17] = hSprPt[n17]==hSprRes[n17];
|
hSprNextPixel[n17] = hSprPt[n17]==hSprRes[n17];
|
integer n18;
|
integer n18;
|
always_comb
|
always_comb
|
for (n18 = 0; n18 < pnSpr; n18 = n18 + 1)
|
for (n18 = 0; n18 < pnSpr; n18 = n18 + 1)
|
vSprNextPixel[n18] = vSprPt[n18]==vSprRes[n18];
|
vSprNextPixel[n18] = vSprPt[n18]==vSprRes[n18];
|
|
|
// horizontal pixel toggle counter
|
// horizontal pixel toggle counter
|
integer n6;
|
integer n6;
|
always_ff @(posedge vclk)
|
always_ff @(posedge vclk)
|
for (n6 = 0; n6 < pnSpr; n6 = n6 + 1)
|
for (n6 = 0; n6 < pnSpr; n6 = n6 + 1)
|
if (hSprReset[n6])
|
if (hSprReset[n6])
|
hSprPt[n6] <= 4'd0;
|
hSprPt[n6] <= 4'd0;
|
else if (hSprNextPixel[n6])
|
else if (hSprNextPixel[n6])
|
hSprPt[n6] <= 4'd0;
|
hSprPt[n6] <= 4'd0;
|
else
|
else
|
hSprPt[n6] <= hSprPt[n6] + 2'd1;
|
hSprPt[n6] <= hSprPt[n6] + 2'd1;
|
|
|
// vertical pixel toggle counter
|
// vertical pixel toggle counter
|
integer n7;
|
integer n7;
|
always_ff @(posedge vclk)
|
always_ff @(posedge vclk)
|
for (n7 = 0; n7 < pnSpr; n7 = n7 + 1)
|
for (n7 = 0; n7 < pnSpr; n7 = n7 + 1)
|
if (hSprReset[n7]) begin
|
if (hSprReset[n7]) begin
|
if (vSprReset[n7])
|
if (vSprReset[n7])
|
vSprPt[n7] <= 4'd0;
|
vSprPt[n7] <= 4'd0;
|
else if (vSprNextPixel[n7])
|
else if (vSprNextPixel[n7])
|
vSprPt[n7] <= 4'd0;
|
vSprPt[n7] <= 4'd0;
|
else
|
else
|
vSprPt[n7] <= vSprPt[n7] + 2'd1;
|
vSprPt[n7] <= vSprPt[n7] + 2'd1;
|
end
|
end
|
|
|
// Animation rate count and frame increment.
|
// Animation rate count and frame increment.
|
integer n28;
|
integer n28;
|
always_ff @(posedge vclk)
|
always_ff @(posedge vclk)
|
if (vSyncEdge) begin
|
if (vSyncEdge) begin
|
for (n28 = 0; n28 < pnSpr; n28 = n28 + 1) begin
|
for (n28 = 0; n28 < pnSpr; n28 = n28 + 1) begin
|
if (sprEnableAnimation[n28]) begin
|
if (sprEnableAnimation[n28]) begin
|
sprCurRateCount[n28] <= sprCurRateCount[n28] + 2'd1;
|
sprCurRateCount[n28] <= sprCurRateCount[n28] + 2'd1;
|
if (sprCurRateCount[n28] >= sprRate[n28]) begin
|
if (sprCurRateCount[n28] >= sprRate[n28]) begin
|
sprCurRateCount[n28] <= 'd0;
|
sprCurRateCount[n28] <= 'd0;
|
sprCurFrame[n28] <= sprCurFrame[n28] + 2'd1;
|
sprCurFrame[n28] <= sprCurFrame[n28] + 2'd1;
|
if (sprCurFrame[n28] >= sprFrames[n28])
|
sprFrameProd[n28] <= sprFrameProd[n28] + sprFrameSize[n28];
|
|
if (sprCurFrame[n28] >= sprFrames[n28]) begin
|
sprCurFrame[n28] <= 'd0;
|
sprCurFrame[n28] <= 'd0;
|
|
sprFrameProd[n28] <= 'd0;
|
end
|
end
|
end
|
end
|
else
|
end
|
|
else begin
|
sprCurFrame[n28] <= 'd0;
|
sprCurFrame[n28] <= 'd0;
|
|
sprFrameProd[n28] <= 'd0;
|
|
end
|
end
|
end
|
end
|
end
|
|
|
// clock sprite image address counters
|
// clock sprite image address counters
|
integer n8;
|
integer n8;
|
always_ff @(posedge vclk)
|
always_ff @(posedge vclk)
|
for (n8 = 0; n8 < pnSpr; n8 = n8 + 1) begin
|
for (n8 = 0; n8 < pnSpr; n8 = n8 + 1) begin
|
// hReset and vReset - top left of sprite,
|
// hReset and vReset - top left of sprite,
|
// reset address to image offset
|
// reset address to image offset
|
if (hSprReset[n8] & vSprReset[n8]) begin
|
if (hSprReset[n8] & vSprReset[n8]) begin
|
sprAddr[n8] <= sprImageOffs[n8] + sprCurFrame[n8] * sprFrameSize[n8];
|
sprAddr[n8] <= sprImageOffs[n8] + sprFrameProd[n8];
|
sprAddrB[n8] <= sprImageOffs[n8] + sprCurFrame[n8] * sprFrameSize[n8];
|
sprAddrB[n8] <= sprImageOffs[n8] + sprFrameProd[n8];
|
end
|
end
|
// hReset:
|
// hReset:
|
// If the next vertical pixel
|
// If the next vertical pixel
|
// set backup address to current address
|
// set backup address to current address
|
// else
|
// else
|
// set current address to backup address
|
// set current address to backup address
|
// in order to rescan the line
|
// in order to rescan the line
|
else if (hSprReset[n8]) begin
|
else if (hSprReset[n8]) begin
|
if (vSprNextPixel[n8])
|
if (vSprNextPixel[n8])
|
sprAddrB[n8] <= sprAddr[n8];
|
sprAddrB[n8] <= sprAddr[n8];
|
else
|
else
|
sprAddr[n8] <= sprAddrB[n8];
|
sprAddr[n8] <= sprAddrB[n8];
|
end
|
end
|
// Not hReset or vReset - somewhere on the sprite scan line
|
// Not hReset or vReset - somewhere on the sprite scan line
|
// just advance the address when the next pixel should be
|
// just advance the address when the next pixel should be
|
// fetched
|
// fetched
|
else if (hSprDe[n8] & hSprNextPixel[n8])
|
else if (hSprDe[n8] & hSprNextPixel[n8])
|
sprAddr[n8] <= sprAddr[n8] + 2'd1;
|
sprAddr[n8] <= sprAddr[n8] + 2'd1;
|
end
|
end
|
|
|
|
|
// clock sprite column (X) counter
|
// clock sprite column (X) counter
|
integer n9;
|
integer n9;
|
always_ff @(posedge vclk)
|
always_ff @(posedge vclk)
|
for (n9 = 0; n9 < pnSpr; n9 = n9 + 1)
|
for (n9 = 0; n9 < pnSpr; n9 = n9 + 1)
|
if (hSprReset[n9])
|
if (hSprReset[n9])
|
hSprCnt[n9] <= 8'd1;
|
hSprCnt[n9] <= 8'd1;
|
else if (hSprNextPixel[n9])
|
else if (hSprNextPixel[n9])
|
hSprCnt[n9] <= hSprCnt[n9] + 2'd1;
|
hSprCnt[n9] <= hSprCnt[n9] + 2'd1;
|
|
|
|
|
// clock sprite horizontal display enable
|
// clock sprite horizontal display enable
|
integer n10;
|
integer n10;
|
always_ff @(posedge vclk)
|
always_ff @(posedge vclk)
|
for (n10 = 0; n10 < pnSpr; n10 = n10 + 1) begin
|
for (n10 = 0; n10 < pnSpr; n10 = n10 + 1) begin
|
if (hSprReset[n10])
|
if (hSprReset[n10])
|
hSprDe[n10] <= 1'b1;
|
hSprDe[n10] <= 1'b1;
|
else if (hSprNextPixel[n10]) begin
|
else if (hSprNextPixel[n10]) begin
|
if (hSprCnt[n10] == sprWidth[n10])
|
if (hSprCnt[n10] == sprWidth[n10])
|
hSprDe[n10] <= 1'b0;
|
hSprDe[n10] <= 1'b0;
|
end
|
end
|
end
|
end
|
|
|
|
|
// clock the sprite row (Y) counter
|
// clock the sprite row (Y) counter
|
integer n11;
|
integer n11;
|
always_ff @(posedge vclk)
|
always_ff @(posedge vclk)
|
for (n11 = 0; n11 < pnSpr; n11 = n11 + 1)
|
for (n11 = 0; n11 < pnSpr; n11 = n11 + 1)
|
if (hSprReset[n11]) begin
|
if (hSprReset[n11]) begin
|
if (vSprReset[n11])
|
if (vSprReset[n11])
|
vSprCnt[n11] <= 8'd1;
|
vSprCnt[n11] <= 8'd1;
|
else if (vSprNextPixel[n11])
|
else if (vSprNextPixel[n11])
|
vSprCnt[n11] <= vSprCnt[n11] + 2'd1;
|
vSprCnt[n11] <= vSprCnt[n11] + 2'd1;
|
end
|
end
|
|
|
|
|
// clock sprite vertical display enable
|
// clock sprite vertical display enable
|
integer n12;
|
integer n12;
|
always_ff @(posedge vclk)
|
always_ff @(posedge vclk)
|
for (n12 = 0; n12 < pnSpr; n12 = n12 + 1) begin
|
for (n12 = 0; n12 < pnSpr; n12 = n12 + 1) begin
|
if (hSprReset[n12]) begin
|
if (hSprReset[n12]) begin
|
if (vSprReset[n12])
|
if (vSprReset[n12])
|
vSprDe[n12] <= 1'b1;
|
vSprDe[n12] <= 1'b1;
|
else if (vSprNextPixel[n12]) begin
|
else if (vSprNextPixel[n12]) begin
|
if (vSprCnt[n12] == sprHeight[n12])
|
if (vSprCnt[n12] == sprHeight[n12])
|
vSprDe[n12] <= 1'b0;
|
vSprDe[n12] <= 1'b0;
|
end
|
end
|
end
|
end
|
end
|
end
|
|
|
|
|
//-------------------------------------------------------------
|
//-------------------------------------------------------------
|
// Output stage
|
// Output stage
|
//-------------------------------------------------------------
|
//-------------------------------------------------------------
|
|
|
// function used for color blending
|
// function used for color blending
|
// given an alpha and a color component, determine the resulting color
|
// given an alpha and a color component, determine the resulting color
|
// this blends towards black or white
|
// this blends towards black or white
|
// alpha is eight bits ranging between 0 and 1.999...
|
// alpha is eight bits ranging between 0 and 1.999...
|
// 1 bit whole, 7 bits fraction
|
// 1 bit whole, 7 bits fraction
|
function [11:0] fnBlend;
|
function [11:0] fnBlend;
|
input [7:0] alpha;
|
input [7:0] alpha;
|
input [11:0] color1bits;
|
input [11:0] color1bits;
|
input [11:0] color2bits;
|
input [11:0] color2bits;
|
|
|
begin
|
begin
|
fnBlend = (({8'b0,color1bits} * alpha) >> 7) + (({8'h00,color2bits} * (9'h100 - alpha)) >> 7);
|
fnBlend = (({8'b0,color1bits} * alpha) >> 7) + (({8'h00,color2bits} * (9'h100 - alpha)) >> 7);
|
end
|
end
|
endfunction
|
endfunction
|
|
|
|
|
// pipeline delays for display enable
|
// pipeline delays for display enable
|
reg [31:0] sprDe1, sprDe2, sprDe3, sprDe4, sprDe5, sprDe6;
|
reg [31:0] sprDe1, sprDe2, sprDe3, sprDe4, sprDe5, sprDe6;
|
reg [31:0] sproact;
|
reg [31:0] sproact;
|
integer n13;
|
integer n13;
|
always_ff @(posedge vclk)
|
always_ff @(posedge vclk)
|
for (n13 = 0; n13 < pnSpr; n13 = n13 + 1)
|
for (n13 = 0; n13 < pnSpr; n13 = n13 + 1)
|
sprDe1[n13] <= sprDe[n13];
|
sprDe1[n13] <= sprDe[n13];
|
integer n22;
|
integer n22;
|
always_ff @(posedge vclk)
|
always_ff @(posedge vclk)
|
for (n22 = 0; n22 < pnSpr; n22 = n22 + 1)
|
for (n22 = 0; n22 < pnSpr; n22 = n22 + 1)
|
sprDe2[n22] <= sprDe1[n22];
|
sprDe2[n22] <= sprDe1[n22];
|
integer n23;
|
integer n23;
|
always_ff @(posedge vclk)
|
always_ff @(posedge vclk)
|
for (n23 = 0; n23 < pnSpr; n23 = n23 + 1)
|
for (n23 = 0; n23 < pnSpr; n23 = n23 + 1)
|
sprDe3[n23] <= sprDe2[n23];
|
sprDe3[n23] <= sprDe2[n23];
|
integer n24;
|
integer n24;
|
always_ff @(posedge vclk)
|
always_ff @(posedge vclk)
|
for (n24 = 0; n24 < pnSpr; n24 = n24 + 1)
|
for (n24 = 0; n24 < pnSpr; n24 = n24 + 1)
|
sprDe4[n24] <= sprDe3[n24];
|
sprDe4[n24] <= sprDe3[n24];
|
integer n25;
|
integer n25;
|
always_ff @(posedge vclk)
|
always_ff @(posedge vclk)
|
for (n25 = 0; n25 < pnSpr; n25 = n25 + 1)
|
for (n25 = 0; n25 < pnSpr; n25 = n25 + 1)
|
sprDe5[n25] <= sprDe4[n25];
|
sprDe5[n25] <= sprDe4[n25];
|
integer n26;
|
integer n26;
|
always_ff @(posedge vclk)
|
always_ff @(posedge vclk)
|
for (n26 = 0; n26 < pnSpr; n26 = n26 + 1)
|
for (n26 = 0; n26 < pnSpr; n26 = n26 + 1)
|
sprDe6[n26] <= sprDe5[n26];
|
sprDe6[n26] <= sprDe5[n26];
|
|
|
|
|
// Detect which sprite outputs are active
|
// Detect which sprite outputs are active
|
// The sprite output is active if the current display pixel
|
// The sprite output is active if the current display pixel
|
// address is within the sprite's area, the sprite is enabled,
|
// address is within the sprite's area, the sprite is enabled,
|
// and it's not a transparent pixel that's being displayed.
|
// and it's not a transparent pixel that's being displayed.
|
integer n14;
|
integer n14;
|
always_ff @(posedge vclk)
|
always_ff @(posedge vclk)
|
for (n14 = 0; n14 < pnSpr; n14 = n14 + 1)
|
for (n14 = 0; n14 < pnSpr; n14 = n14 + 1)
|
sproact[n14] <= sprEn[n14] && sprDe5[n14] && sprTc[n14]!=sprOut5[n14];
|
sproact[n14] <= sprEn[n14] && sprDe5[n14] && sprTc[n14]!=sprOut5[n14];
|
integer n15;
|
integer n15;
|
always_ff @(posedge vclk)
|
always_ff @(posedge vclk)
|
for (n15 = 0; n15 < pnSpr; n15 = n15 + 1)
|
for (n15 = 0; n15 < pnSpr; n15 = n15 + 1)
|
sprOut[n15] <= sprOut5[n15];
|
sprOut[n15] <= sprOut5[n15];
|
|
|
// register sprite activity flag
|
// register sprite activity flag
|
// The image combiner uses this flag to know what to do with
|
// The image combiner uses this flag to know what to do with
|
// the sprite output.
|
// the sprite output.
|
always_ff @(posedge vclk)
|
always_ff @(posedge vclk)
|
outact <= |sproact & ce;
|
outact <= |sproact & ce;
|
|
|
// Display data comes from the active sprite with the
|
// Display data comes from the active sprite with the
|
// highest display priority.
|
// highest display priority.
|
// Make sure that alpha blending is turned off when
|
// Make sure that alpha blending is turned off when
|
// no sprite is active.
|
// no sprite is active.
|
integer n16;
|
integer n16;
|
always_ff @(posedge vclk)
|
always_ff @(posedge vclk)
|
begin
|
begin
|
out <= 32'h0080; // alpha blend max (and off)
|
out <= 32'h0080; // alpha blend max (and off)
|
outplane <= 4'h0;
|
outplane <= 4'h0;
|
colorBits <= 2'b00;
|
colorBits <= 2'b00;
|
for (n16 = pnSprm; n16 >= 0; n16 = n16 - 1)
|
for (n16 = pnSprm; n16 >= 0; n16 = n16 - 1)
|
if (sproact[n16]) begin
|
if (sproact[n16]) begin
|
out <= sprOut[n16];
|
out <= sprOut[n16];
|
outplane <= sprPlane[n16];
|
outplane <= sprPlane[n16];
|
colorBits <= sprColorDepth[n16];
|
colorBits <= sprColorDepth[n16];
|
end
|
end
|
end
|
end
|
|
|
|
|
// combine the text / graphics color output with sprite color output
|
// combine the text / graphics color output with sprite color output
|
// blend color output
|
// blend color output
|
wire [35:0] blendedColor32 = {
|
wire [35:0] blendedColor32 = {
|
fnBlend(out[31:24],{out[23:16],4'h0},zrgb_i[35:24]),
|
fnBlend(out[31:24],{out[23:16],4'h0},zrgb_i[35:24]),
|
fnBlend(out[31:24],{out[15:8],4'h0},zrgb_i[23:12]),
|
fnBlend(out[31:24],{out[15:8],4'h0},zrgb_i[23:12]),
|
fnBlend(out[31:24],{out[7:0],4'h0},zrgb_i[11: 0])}
|
fnBlend(out[31:24],{out[7:0],4'h0},zrgb_i[11: 0])}
|
;
|
;
|
|
|
wire [35:0] blendedColor16 = {
|
wire [35:0] blendedColor16 = {
|
fnBlend(out[7:0],zrgb_i[35:24],12'h0),
|
fnBlend(out[7:0],zrgb_i[35:24],12'h0),
|
fnBlend(out[7:0],zrgb_i[23:12],12'h0),
|
fnBlend(out[7:0],zrgb_i[23:12],12'h0),
|
fnBlend(out[7:0],zrgb_i[11: 0],12'h0)}
|
fnBlend(out[7:0],zrgb_i[11: 0],12'h0)}
|
;
|
;
|
|
|
always_ff @(posedge vclk)
|
always_ff @(posedge vclk)
|
if (blank_i)
|
if (blank_i)
|
zrgb_o <= 0;
|
zrgb_o <= 0;
|
else begin
|
else begin
|
if (outact) begin
|
if (outact) begin
|
if (zrgb_i[39:36] > outplane) begin // rgb input is in front of sprite
|
if (zrgb_i[39:36] > outplane) begin // rgb input is in front of sprite
|
zrgb_o <= zrgb_i;
|
zrgb_o <= zrgb_i;
|
end
|
end
|
else
|
else
|
if (!out[31]) begin // a sprite is displayed without alpha blending
|
if (!out[31]) begin // a sprite is displayed without alpha blending
|
case(colorBits)
|
case(colorBits)
|
2'd0: zrgb_o <= {outplane,out[7:5],9'b0,out[4:2],9'b0,out[1:0],10'b0};
|
2'd0: zrgb_o <= {outplane,out[7:5],9'b0,out[4:2],9'b0,out[1:0],10'b0};
|
2'd1: zrgb_o <= {outplane,out[7:5],9'b0,out[4:2],9'b0,out[1:0],10'b0};
|
2'd1: zrgb_o <= {outplane,out[7:5],9'b0,out[4:2],9'b0,out[1:0],10'b0};
|
2'd2: zrgb_o <= {outplane,out[14:10],7'b0,out[9:5],7'b0,out[4:0],7'b0};
|
2'd2: zrgb_o <= {outplane,out[14:10],7'b0,out[9:5],7'b0,out[4:0],7'b0};
|
2'd3: zrgb_o <= zrgb_o <= {outplane,blendedColor32}; // combine colors {outplane,out[23:16],4'h0,out[15:8],4'h0,out[7:0],4'h0};
|
2'd3: zrgb_o <= zrgb_o <= {outplane,blendedColor32}; // combine colors {outplane,out[23:16],4'h0,out[15:8],4'h0,out[7:0],4'h0};
|
endcase
|
endcase
|
end
|
end
|
else
|
else
|
case(colorBits)
|
case(colorBits)
|
2'd2: zrgb_o <= {outplane,blendedColor16}; // towards black/white
|
2'd2: zrgb_o <= {outplane,blendedColor16}; // towards black/white
|
2'd3: zrgb_o <= {outplane,blendedColor32}; // combine colors
|
2'd3: zrgb_o <= {outplane,blendedColor32}; // combine colors
|
default: zrgb_o <= {outplane,out[7:5],9'b0,out[4:2],9'b0,out[1:0],10'b0}; // no blending
|
default: zrgb_o <= {outplane,out[7:5],9'b0,out[4:2],9'b0,out[1:0],10'b0}; // no blending
|
endcase
|
endcase
|
end
|
end
|
else
|
else
|
zrgb_o <= zrgb_i;
|
zrgb_o <= zrgb_i;
|
end
|
end
|
|
|
|
|
//--------------------------------------------------------------------
|
//--------------------------------------------------------------------
|
// Collision logic
|
// Collision logic
|
//--------------------------------------------------------------------
|
//--------------------------------------------------------------------
|
|
|
// Detect when a sprite-sprite collision has occurred. The criteria
|
// Detect when a sprite-sprite collision has occurred. The criteria
|
// for this is that a pixel from the sprite is being displayed, while
|
// for this is that a pixel from the sprite is being displayed, while
|
// there is a pixel from another sprite that could be displayed at the
|
// there is a pixel from another sprite that could be displayed at the
|
// same time.
|
// same time.
|
|
|
//--------------------------------------------------------------------
|
//--------------------------------------------------------------------
|
// Note this case has to be modified for the number of sprites
|
|
// ToDo: make collision also depend on plane
|
// ToDo: make collision also depend on plane
|
//--------------------------------------------------------------------
|
//--------------------------------------------------------------------
|
generate
|
|
begin : gSprsColliding
|
cntpop32 ucntp1 (
|
always @(pnSpr or sproact)
|
.i(sproact),
|
if (pnSpr==1)
|
.o(actcnt)
|
sprCollision = 0;
|
);
|
else if (pnSpr==2)
|
|
case (sproact)
|
|
2'b00,
|
|
2'b01,
|
|
2'b10: sprCollision = 0;
|
|
2'b11: sprCollision = 1;
|
|
endcase
|
|
else if (pnSpr==4)
|
|
case (sproact)
|
|
4'b0000,
|
|
4'b0001,
|
|
4'b0010,
|
|
4'b0100,
|
|
4'b1000: sprCollision = 0;
|
|
default: sprCollision = 1;
|
|
endcase
|
|
else if (pnSpr==6)
|
|
case (sproact)
|
|
6'b000000,
|
|
6'b000001,
|
|
6'b000010,
|
|
6'b000100,
|
|
6'b001000,
|
|
6'b010000,
|
|
8'b100000: sprCollision = 0;
|
|
default: sprCollision = 1;
|
|
endcase
|
|
else if (pnSpr==8)
|
|
case (sproact)
|
|
8'b00000000,
|
|
8'b00000001,
|
|
8'b00000010,
|
|
8'b00000100,
|
|
8'b00001000,
|
|
8'b00010000,
|
|
8'b00100000,
|
|
8'b01000000,
|
|
8'b10000000: sprCollision = 0;
|
|
default: sprCollision = 1;
|
|
endcase
|
|
else if (pnSpr==10)
|
|
case (sproact)
|
|
10'b0000000000,
|
|
10'b0000000001,
|
|
10'b0000000010,
|
|
10'b0000000100,
|
|
10'b0000001000,
|
|
10'b0000010000,
|
|
10'b0000100000,
|
|
10'b0001000000,
|
|
10'b0010000000,
|
|
10'b0100000000,
|
|
10'b1000000000: sprCollision = 0;
|
|
default: sprCollision = 1;
|
|
endcase
|
|
else if (pnSpr==14)
|
|
case (sproact)
|
|
14'b00000000000000,
|
|
14'b00000000000001,
|
|
14'b00000000000010,
|
|
14'b00000000000100,
|
|
14'b00000000001000,
|
|
14'b00000000010000,
|
|
14'b00000000100000,
|
|
14'b00000001000000,
|
|
14'b00000010000000,
|
|
14'b00000100000000,
|
|
14'b00001000000000,
|
|
14'b00010000000000,
|
|
14'b00100000000000,
|
|
14'b01000000000000,
|
|
14'b10000000000000: sprCollision = 0;
|
|
default: sprCollision = 1;
|
|
endcase
|
|
else if (pnSpr==16)
|
|
case (sproact)
|
|
16'h0000,
|
|
16'h0001,
|
|
16'h0002,
|
|
16'h0004,
|
|
16'h0008,
|
|
16'h0010,
|
|
16'h0020,
|
|
16'h0040,
|
|
16'h0080,
|
|
16'h0100,
|
|
16'h0200,
|
|
16'h0400,
|
|
16'h0800,
|
|
16'h1000,
|
|
16'h2000,
|
|
16'h4000,
|
|
16'h8000: sprCollision = 0;
|
|
default: sprCollision = 1;
|
|
endcase
|
|
else if (pnSpr==32)
|
|
case (sproact)
|
|
32'h00000000,
|
|
32'h00000001,
|
|
32'h00000002,
|
|
32'h00000004,
|
|
32'h00000008,
|
|
32'h00000010,
|
|
32'h00000020,
|
|
32'h00000040,
|
|
32'h00000080,
|
|
32'h00000100,
|
|
32'h00000200,
|
|
32'h00000400,
|
|
32'h00000800,
|
|
32'h00001000,
|
|
32'h00002000,
|
|
32'h00004000,
|
|
32'h00008000,
|
|
32'h00010000,
|
|
32'h00020000,
|
|
32'h00040000,
|
|
32'h00080000,
|
|
32'h00100000,
|
|
32'h00200000,
|
|
32'h00400000,
|
|
32'h00800000,
|
|
32'h01000000,
|
|
32'h02000000,
|
|
32'h04000000,
|
|
32'h08000000,
|
|
32'h10000000,
|
|
32'h20000000,
|
|
32'h40000000,
|
|
32'h80000000: sprCollision = 0;
|
|
default: sprCollision = 1;
|
|
endcase
|
|
end
|
|
endgenerate
|
|
|
|
// Detect when a sprite-background collision has occurred
|
// Detect when a sprite-background collision has occurred
|
integer n31;
|
integer n31;
|
always_comb
|
always_comb
|
for (n31 = 0; n31 < pnSpr; n31 = n31 + 1)
|
for (n31 = 0; n31 < pnSpr; n31 = n31 + 1)
|
bkCollision[n31] <=
|
bkCollision[n31] <=
|
sproact[n31] && zrgb_i[39:36]==sprPlane[n31];
|
sproact[n31] && zrgb_i[39:36]==sprPlane[n31];
|
|
|
// Load the sprite collision register. This register continually
|
// Load the sprite collision register. This register continually
|
// accumulates collision bits until reset by reading the register.
|
// accumulates collision bits until reset by reading the register.
|
// Set the collision IRQ on the first collision and don't set it
|
// Set the collision IRQ on the first collision and don't set it
|
// again until after the collision register has been read.
|
// again until after the collision register has been read.
|
always @(posedge vclk)
|
always @(posedge vclk)
|
if (rst_i) begin
|
if (rst_i) begin
|
sprSprIRQPending1 <= 0;
|
sprSprIRQPending1 <= 0;
|
sprSprCollision1 <= 0;
|
sprSprCollision1 <= 0;
|
sprSprIRQ1 <= 0;
|
sprSprIRQ1 <= 0;
|
end
|
end
|
else if (sprCollision) begin
|
else if (actcnt > 6'd1) begin
|
// isFirstCollision
|
// isFirstCollision
|
if ((sprSprCollision1==0)||(cs_regs && wb_reqs.sel[0] && wb_reqs.adr[9:2]==8'b11110010)) begin
|
if ((sprSprCollision1==0)||(cs_regs && wb_reqs.sel[0] && wb_reqs.adr[9:2]==8'b11110010)) begin
|
sprSprIRQPending1 <= 1;
|
sprSprIRQPending1 <= 1;
|
sprSprIRQ1 <= sprSprIe;
|
sprSprIRQ1 <= sprSprIe;
|
sprSprCollision1 <= sproact;
|
sprSprCollision1 <= sproact;
|
end
|
end
|
else
|
else
|
sprSprCollision1 <= sprSprCollision1|sproact;
|
sprSprCollision1 <= sprSprCollision1|sproact;
|
end
|
end
|
else if (cs_regs && wb_reqs.sel[0] && wb_reqs.adr[9:2]==8'b11110010) begin
|
else if (cs_regs && wb_reqs.sel[0] && wb_reqs.adr[9:2]==8'b11110010) begin
|
sprSprCollision1 <= 0;
|
sprSprCollision1 <= 0;
|
sprSprIRQPending1 <= 0;
|
sprSprIRQPending1 <= 0;
|
sprSprIRQ1 <= 0;
|
sprSprIRQ1 <= 0;
|
end
|
end
|
|
|
|
|
// Load the sprite background collision register. This register
|
// Load the sprite background collision register. This register
|
// continually accumulates collision bits until reset by reading
|
// continually accumulates collision bits until reset by reading
|
// the register.
|
// the register.
|
// Set the collision IRQ on the first collision and don't set it
|
// Set the collision IRQ on the first collision and don't set it
|
// again until after the collision register has been read.
|
// again until after the collision register has been read.
|
// Note the background collision indicator is externally supplied,
|
// Note the background collision indicator is externally supplied,
|
// it will come from the color processing logic.
|
// it will come from the color processing logic.
|
always @(posedge vclk)
|
always @(posedge vclk)
|
if (rst_i) begin
|
if (rst_i) begin
|
sprBkIRQPending1 <= 0;
|
sprBkIRQPending1 <= 0;
|
sprBkCollision1 <= 0;
|
sprBkCollision1 <= 0;
|
sprBkIRQ1 <= 0;
|
sprBkIRQ1 <= 0;
|
end
|
end
|
else if (|bkCollision) begin
|
else if (|bkCollision) begin
|
// Is the register being cleared at the same time
|
// Is the register being cleared at the same time
|
// a collision occurss ?
|
// a collision occurss ?
|
// isFirstCollision
|
// isFirstCollision
|
if ((sprBkCollision1==0) || (cs_regs && wb_reqs.sel[0] && wb_reqs.adr[9:2]==8'b11110011)) begin
|
if ((sprBkCollision1==0) || (cs_regs && wb_reqs.sel[0] && wb_reqs.adr[9:2]==8'b11110011)) begin
|
sprBkIRQ1 <= sprBkIe;
|
sprBkIRQ1 <= sprBkIe;
|
sprBkCollision1 <= bkCollision;
|
sprBkCollision1 <= bkCollision;
|
sprBkIRQPending1 <= 1;
|
sprBkIRQPending1 <= 1;
|
end
|
end
|
else
|
else
|
sprBkCollision1 <= sprBkCollision1|bkCollision;
|
sprBkCollision1 <= sprBkCollision1|bkCollision;
|
end
|
end
|
else if (cs_regs && wb_reqs.sel[0] && wb_reqs.adr[9:2]==8'b11110011) begin
|
else if (cs_regs && wb_reqs.sel[0] && wb_reqs.adr[9:2]==8'b11110011) begin
|
sprBkCollision1 <= 0;
|
sprBkCollision1 <= 0;
|
sprBkIRQPending1 <= 0;
|
sprBkIRQPending1 <= 0;
|
sprBkIRQ1 <= 0;
|
sprBkIRQ1 <= 0;
|
end
|
end
|
|
|
endmodule
|
endmodule
|
|
|
/*
|
/*
|
module SpriteRam32 (
|
module SpriteRam32 (
|
clka, adra, dia, doa, cea, wea,
|
clka, adra, dia, doa, cea, wea,
|
clkb, adrb, dib, dob, ceb, web
|
clkb, adrb, dib, dob, ceb, web
|
);
|
);
|
input clka;
|
input clka;
|
input [9:0] adra;
|
input [9:0] adra;
|
input [31:0] dia;
|
input [31:0] dia;
|
output [31:0] doa;
|
output [31:0] doa;
|
input cea;
|
input cea;
|
input wea;
|
input wea;
|
input clkb;
|
input clkb;
|
input [9:0] adrb;
|
input [9:0] adrb;
|
input [31:0] dib;
|
input [31:0] dib;
|
output [31:0] dob;
|
output [31:0] dob;
|
input ceb;
|
input ceb;
|
input web;
|
input web;
|
|
|
reg [31:0] mem [0:1023];
|
reg [31:0] mem [0:1023];
|
reg [9:0] radra;
|
reg [9:0] radra;
|
reg [9:0] radrb;
|
reg [9:0] radrb;
|
|
|
always @(posedge clka) if (cea) radra <= adra;
|
always @(posedge clka) if (cea) radra <= adra;
|
always @(posedge clkb) if (ceb) radrb <= adrb;
|
always @(posedge clkb) if (ceb) radrb <= adrb;
|
assign doa = mem [radra];
|
assign doa = mem [radra];
|
assign dob = mem [radrb];
|
assign dob = mem [radrb];
|
always @(posedge clka)
|
always @(posedge clka)
|
if (cea & wea) mem[adra] <= dia;
|
if (cea & wea) mem[adra] <= dia;
|
always @(posedge clkb)
|
always @(posedge clkb)
|
if (ceb & web) mem[adrb] <= dib;
|
if (ceb & web) mem[adrb] <= dib;
|
|
|
endmodule
|
endmodule
|
|
|
*/
|
*/
|
|
|