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[/] [a-z80/] [trunk/] [host/] [zxspectrum_de1/] [zxspectrum_de1.sv] - Diff between revs 10 and 11

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Line 61... Line 61...
    output wire SRAM_OE_N,
    output wire SRAM_OE_N,
    output wire SRAM_WE_N,
    output wire SRAM_WE_N,
    output wire SRAM_UB_N,
    output wire SRAM_UB_N,
    output wire SRAM_LB_N,
    output wire SRAM_LB_N,
 
 
    //-------- My little imitation of a Kempston joystick -----------
    //-------- Atari joystick mapped as Kempston
    input wire [5:0] kempston,
    input wire [4:0] kempston,      // Input with weak pull-up
 
    output wire kempston_gnd,       // Helps mapping to DB9 cable
    output wire [4:0] LEDG,         // Show the joystick state
    output wire [4:0] LEDG,         // Show the joystick state
 
 
    //-------- Misc and debug -------------------
    //-------- Misc and debug -------------------
    input wire SW0,                 // ROM selection
    input wire SW0,                 // ROM selection
    input wire SW1,                 // Enable/disable interrupts
    input wire SW1,                 // Enable/disable interrupts
Line 83... Line 84...
 
 
// Export selected pins to the extension connector
// Export selected pins to the extension connector
assign GPIO_1[15:0] = A[15:0];
assign GPIO_1[15:0] = A[15:0];
assign GPIO_1[23:16] = D[7:0];
assign GPIO_1[23:16] = D[7:0];
assign GPIO_1[31:24] = {nM1,nMREQ,nIORQ,nRD,nWR,nRFSH,nHALT,nBUSACK};
assign GPIO_1[31:24] = {nM1,nMREQ,nIORQ,nRD,nWR,nRFSH,nHALT,nBUSACK};
 
assign kempston_gnd = 0;
 
 
// Top 3 green LEDs show various states:
// Top 3 green LEDs show various states:
assign LEDGTOP[2] = 0;              // Reserved for future use
assign LEDGTOP[2] = 0;              // Reserved for future use
assign LEDGTOP[1] = beeper;         // Show the beeper state
assign LEDGTOP[1] = beeper;         // Show the beeper state
assign LEDGTOP[0] = pressed;        // Show when a key is being pressed
assign LEDGTOP[0] = pressed;        // Show when a key is being pressed
Line 127... Line 129...
        // ---------------------------------- IO read ----------------------------------
        // ---------------------------------- IO read ----------------------------------
        3'b001: begin
        3'b001: begin
                // Normally data supplied by the ULA
                // Normally data supplied by the ULA
                D[7:0] = ula_data;
                D[7:0] = ula_data;
 
 
                // Kempston joystick at the IO address of 0x1F: active bits are high: 000FUDLR
                // Kempston joystick at the IO address 0x1F; active bits are high:
                // The bits are scrambled since I just happen to solder them that way on a game
                //                   FIRE         UP           DOWN         LEFT         RIGHT
                // pad I've got (see my blog); you can remap it if you have another kind of joystick
 
                if (A[7:0]==8'h1F) begin
                if (A[7:0]==8'h1F) begin
                    D[7:0] = { 3'b0, !kempston[3],!kempston[5],!kempston[4],!kempston[0],!kempston[2] };
                    D[7:0] = { 3'b0, !kempston[4],!kempston[0],!kempston[1],!kempston[2],!kempston[3] };
                end
                end
            end
            end
    default:
    default:
        D[7:0] = {8{1'bz}};
        D[7:0] = {8{1'bz}};
    endcase
    endcase
Line 282... Line 283...
);
);
 
 
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Lit green LEDs to show activity on a Kempston compatible joystick
// Lit green LEDs to show activity on a Kempston compatible joystick
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
assign LEDG[0] = !kempston[5];                  // UP
assign LEDG[0] = !kempston[0]; // UP
assign LEDG[1] = !kempston[4];                  // DOWN
assign LEDG[1] = !kempston[1]; // DOWN
assign LEDG[2] = !kempston[0];                  // LEFT
assign LEDG[2] = !kempston[2]; // LEFT
assign LEDG[3] = !kempston[2];                  // RIGHT
assign LEDG[3] = !kempston[3]; // RIGHT
assign LEDG[4] = !kempston[3] | !kempston[1];   // BUTTON
assign LEDG[4] = !kempston[4]; // FIRE
 
 
endmodule
endmodule

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