Line 37... |
Line 37... |
{
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{
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#pragma internal_fast index
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#pragma internal_fast index
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int i, j;
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int i, j;
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#pragma bitsize i 16
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#pragma bitsize i 16
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#pragma bitsize j 16
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#pragma bitsize j 16
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Board b_next[5][16];
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Board b_next[2][16];
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#pragma internal_blockram b_next
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#pragma internal_blockram b_next
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AIMoves moves_next[5][16];
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AIMoves moves_next[2][16];
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#pragma internal_fast moves_next
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#pragma internal_fast moves_next
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AIWEIGHT utility[5][16];
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AIWEIGHT utility[5][16];
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PIECE turn[5]={b->turn};
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int branch=player->branch;
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int branch=player->branch;
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board_copy(b, &b_next[0][0]);
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board_copy(b, &b_next[0][0]);
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ai_threats(b_next,0,0,moves_next,index);
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ai_threats(b_next,0,0,moves_next,index);
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utility[0][0]=moves_next[0][0].utility;
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turn[0]=b->turn;
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for(i=0;i<branch;i++){
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moves->data[i].x=moves_next[0][0].data[i].x;
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moves->data[i].y=moves_next[0][0].data[i].y;
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//moves->data[i].weight=moves_next[1][i].utility;
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}
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///* Search only the top moves beyond the minimum */
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///* Search only the top moves beyond the minimum */
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////aimoves_sort(moves);
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////aimoves_sort(moves);
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//if (moves->len > player->branch) {
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//if (moves->len > player->branch) {
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// //for (i = player->branch; i < moves->len; i++)
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// //for (i = player->branch; i < moves->len; i++)
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Line 71... |
Line 78... |
for(j=0;j<depth;j++){
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for(j=0;j<depth;j++){
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int k,branches=1;
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int k,branches=1;
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for(k=0;k<j+1;k++) branches*=branch;
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for(k=0;k<j+1;k++) branches*=branch;
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//int branches=(player->branch)^j;
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//int branches=(player->branch)^j;
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//printf("branches %d\n",branches);
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//printf("branches %d\n",branches);
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int current_j=j % 2;
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int next_j=(j+1) % 2;
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if (b_next[current_j][0].moves_left <= 0) turn[j]=other_player(b_next[current_j][0].turn);
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else turn[j]=b_next[current_j][0].turn;
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for (i = 0; i < branches; i++) {
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for (i = 0; i < branches; i++) {
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//if(!(moves_next[j][i>>1].utility==AIW_WIN || moves_next[j][i>>1].utility==-AIW_WIN)){
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//if(!(moves_next[j][i>>1].utility==AIW_WIN || moves_next[j][i>>1].utility==-AIW_WIN)){
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if(!(utility[j][i>>1]==AIW_WIN || utility[j][i>>1]==-AIW_WIN)){
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if(!(utility[j][i>>1]==AIW_WIN || utility[j][i>>1]==-AIW_WIN)){
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AIMove aim = *(moves_next[j][i>>1].data + (i % branch));
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AIMove aim = *(moves_next[current_j][i>>1].data + (i % branch));
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//printf ("aim->utility %d \n",moves_next[j][i>>1].utility);
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//printf ("aim->utility %d \n",utility[j][i>>1]);
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board_copy(&b_next[j][i>>1], &b_next[j+1][i]);
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board_copy(&b_next[current_j][i>>1], &b_next[next_j][i]);
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//if(moves_next[j][i/2].len<branch) printf ("caca");
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//if(moves_next[j][i/2].len<branch) printf ("caca");
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//printf("%d %d\n",aim.x,aim.y);
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//printf("%d %d\n",aim.x,aim.y);
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/* Did we get a bad move? */
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/* Did we get a bad move? */
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if (!piece_empty(piece_at(&b_next[j+1][i], aim.x, aim.y))) {
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if (!piece_empty(piece_at(&b_next[next_j][i], aim.x, aim.y))) {
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//g_warning("DFS utility function suggested a bad move "
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//g_warning("DFS utility function suggested a bad move "
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//"(%s)", bcoords_to_string(aim->x, aim->y));
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//"(%s)", bcoords_to_string(aim->x, aim->y));
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//printf("bad move\n");
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//printf("bad move\n");
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continue;
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continue;
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}
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}
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Line 97... |
Line 109... |
/////////////////////////// continue;
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/////////////////////////// continue;
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///////////////////////////}
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///////////////////////////}
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///////////////////////////place_piece_type(&b_next[j+1][i], aim->x, aim->y, searched);
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///////////////////////////place_piece_type(&b_next[j+1][i], aim->x, aim->y, searched);
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//b_next = board_new();
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//b_next = board_new();
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place_piece(&b_next[j+1][i], aim.x, aim.y);
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place_piece(&b_next[next_j][i], aim.x, aim.y);
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AIWEIGHT next_alpha = alpha, next_beta = beta;
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AIWEIGHT next_alpha = alpha, next_beta = beta;
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//AIFunc func;
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//AIFunc func;
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/* Player has changed */
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/* Player has changed */
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if (b_next[j+1][i].moves_left <= 0) {
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//printf("depth %d branches %d turn %d \n\n",j,branches,turn[j]);
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b_next[j+1][i].moves_left = place_p;
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if (b_next[next_j][i].moves_left <= 0) {
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b_next[j+1][i].turn = other_player(b->turn);
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b_next[next_j][i].moves_left = place_p;
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b_next[next_j][i].turn = other_player(b_next[current_j][i].turn);
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searched++;
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searched++;
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next_alpha = -beta;
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next_alpha = -beta;
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next_beta = -alpha;
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next_beta = -alpha;
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}
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}
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b_next[j+1][i].moves_left--;
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b_next[next_j][i].moves_left--;
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/* Did we win? */
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/* Did we win? */
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if (check_win_full(&b_next[j+1][i], aim.x, aim.y,0,0,0,0)){
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if (check_win_full(&b_next[1][i], aim.x, aim.y,0,0,0,0)){
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aim.weight = AIW_WIN;
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aim.weight = AIW_WIN;
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moves_next[j+1][i].utility=AIW_WIN;
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moves_next[next_j][i].utility=AIW_WIN;
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utility[j+1][i]=AIW_WIN;
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utility[j+1][i]=AIW_WIN;
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}else if(moves_next[j][i>>1].utility==AIW_WIN || moves_next[j][i>>1].utility==-AIW_WIN ){
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//}else if(moves_next[j][i>>1].utility==AIW_WIN || moves_next[j][i>>1].utility==-AIW_WIN ){
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}else if(utility[j][i>>1]==AIW_WIN || utility[j][i>>1]==-AIW_WIN ){
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//moves_next[j+1][i].utility=AIW_WIN;
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//moves_next[j+1][i].utility=AIW_WIN;
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utility[j+1][i]=AIW_WIN;
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utility[j+1][i]=AIW_WIN;
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/* Otherwise, search deeper */
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/* Otherwise, search deeper */
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}else {
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}else {
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Line 132... |
Line 146... |
//if (!func) {
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//if (!func) {
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// g_warning("DFS player has no AI function");
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// g_warning("DFS player has no AI function");
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// return moves->utility;
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// return moves->utility;
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//}
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//}
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//moves_next = func(b_next);
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//moves_next = func(b_next);
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ai_threats(b_next,j+1,i,moves_next,index);
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ai_threats(b_next,next_j,i,moves_next,index);
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utility[j+1][i]=moves_next[j+1][i].utility;
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utility[j+1][i]=moves_next[next_j][i].utility;
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//aim->weight = df_search(&b_next, &moves_next, index,player,
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//aim->weight = df_search(&b_next, &moves_next, index,player,
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// depth - 1, next_ci, searched,
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// depth - 1, next_ci, searched,
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// next_alpha, next_beta);
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// next_alpha, next_beta);
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//aimoves_free(moves_next);
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//aimoves_free(moves_next);
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}
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}
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if (b_next[j+1][i].turn != b->turn)
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////////////////////////////////////////////////////////////////////////if (b_next[next_j][i].turn != b->turn)
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//moves_next[j+1][i].utility=-moves_next[j+1][i].utility;
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//moves_next[j+1][i].utility=-moves_next[j+1][i].utility;
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utility[j+1][i]=-moves_next[j+1][i].utility;
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////////////////////////////////////////////////////////////////utility[j+1][i]=-moves_next[1][i].utility;
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//if (moves_next[j+1][i].utility >= AIW_WIN)
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//if (moves_next[j+1][i].utility >= AIW_WIN)
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// moves_next[j+1][i].utility=AIW_WIN;
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// moves_next[j+1][i].utility=AIW_WIN;
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/* Debug search */
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/* Debug search */
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//if (opt_debug_dfsc) {
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//if (opt_debug_dfsc) {
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Line 174... |
Line 188... |
//printf("%d %d %d\n",j,i,moves_next[j+1][i].utility);
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//printf("%d %d %d\n",j,i,moves_next[j+1][i].utility);
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}else //moves_next[j+1][i].utility=AIW_WIN;
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}else //moves_next[j+1][i].utility=AIW_WIN;
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utility[j+1][i]=AIW_WIN;
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utility[j+1][i]=AIW_WIN;
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}
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}
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}
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}
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for(j=depth-1;j>0;j--){
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for(j=depth-2;j>=0;j--){
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int k,branches=1;
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int k,branches=1;
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for(k=0;k<j+1;k++) branches*=branch;
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for(k=0;k<j+1;k++) branches*=branch;
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//int branches=(player->branch)^j;
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//int branches=(player->branch)^j;
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//printf("branches %d player %d\n",branches,b_next[j+1][i].turn);
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//printf("branches %d player %d\n",branches,b_next[j+1][i].turn);
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for (i = 0; i < branches; i=i+2) {
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for (i = 0; i < branches; i=i+2) {
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if (b_next[j+1][i].turn != b->turn)
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//if (b_next[next_j][i].turn != b->turn)
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if (turn[j] != b->turn)
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//moves_next[j][i>>1].utility=mini(moves_next[j+1][i].utility,moves_next[j+1][i+1].utility);
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//moves_next[j][i>>1].utility=mini(moves_next[j+1][i].utility,moves_next[j+1][i+1].utility);
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utility[j][i>>1]=mini(utility[j+1][i],utility[j+1][i+1]);
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utility[j][i>>1]=mini(utility[j+1][i],utility[j+1][i+1]);
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else
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else
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//moves_next[j][i>>1].utility=maxi(moves_next[j+1][i].utility,moves_next[j+1][i+1].utility);
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//moves_next[j][i>>1].utility=maxi(moves_next[j+1][i].utility,moves_next[j+1][i+1].utility);
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utility[j][i>>1]=maxi(utility[j+1][i],utility[j+1][i+1]);
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utility[j][i>>1]=maxi(utility[j+1][i],utility[j+1][i+1]);
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Line 199... |
Line 214... |
//moves_next[0][0].data[i].weight=moves->data[i].weight;
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//moves_next[0][0].data[i].weight=moves->data[i].weight;
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//}
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//}
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//moves_next[0][0].utility=moves->utility;
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//moves_next[0][0].utility=moves->utility;
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//moves_next[0][0].len=branch;
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//moves_next[0][0].len=branch;
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for(i=0;i<branch;i++){
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for(i=0;i<branch;i++){
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moves->data[i].x=moves_next[0][0].data[i].x;
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//moves->data[i].x=moves_next[0][0].data[i].x;
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moves->data[i].y=moves_next[0][0].data[i].y;
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//moves->data[i].y=moves_next[0][0].data[i].y;
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//moves->data[i].weight=moves_next[1][i].utility;
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//moves->data[i].weight=moves_next[1][i].utility;
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moves->data[i].weight=utility[1][i];
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moves->data[i].weight=utility[1][i];
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}
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}
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moves->len=branch;
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moves->len=branch;
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Line 275... |
Line 290... |
//ai_threats(©,&moves,&index);
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//ai_threats(©,&moves,&index);
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//if (player->search == SEARCH_DFS) {
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//if (player->search == SEARCH_DFS) {
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df_search(©, &moves, &index,player, player->depth, 0,
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df_search(©, &moves, &index,player, player->depth, 0,
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PIECE_SEARCHED, AIW_LOSE, AIW_WIN);
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PIECE_SEARCHED, AIW_LOSE, AIW_WIN);
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//printf("%d %d \n",moves.data[0].weight,moves.data[1].weight);
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//printf("FINAL WEIGHTS %d %d \n\n",moves.data[0].weight,moves.data[1].weight);
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int ret_val;
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int ret_val;
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ret_val=aimoves_choose(&moves, move,&index);
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ret_val=aimoves_choose(&moves, move,&index);
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if (!ret_val)
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if (!ret_val)
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return 0;
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return 0;
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else return 1;
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else return 1;
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