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[/] [connect-6/] [trunk/] [BUILD_SCC/] [synth_src/] [search_bfs.cpp] - Diff between revs 13 and 14

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Rev 13 Rev 14
Line 37... Line 37...
{
{
                #pragma internal_fast index
                #pragma internal_fast index
        int i, j;
        int i, j;
        #pragma bitsize i 16
        #pragma bitsize i 16
        #pragma bitsize j 16
        #pragma bitsize j 16
        Board b_next[5][16];
        Board b_next[2][16];
        #pragma internal_blockram b_next
        #pragma internal_blockram b_next
        AIMoves moves_next[5][16];
        AIMoves moves_next[2][16];
        #pragma internal_fast moves_next
        #pragma internal_fast moves_next
        AIWEIGHT utility[5][16];
        AIWEIGHT utility[5][16];
 
        PIECE turn[5]={b->turn};
        int branch=player->branch;
        int branch=player->branch;
 
 
        board_copy(b, &b_next[0][0]);
        board_copy(b, &b_next[0][0]);
        ai_threats(b_next,0,0,moves_next,index);
        ai_threats(b_next,0,0,moves_next,index);
 
        utility[0][0]=moves_next[0][0].utility;
 
        turn[0]=b->turn;
 
        for(i=0;i<branch;i++){
 
        moves->data[i].x=moves_next[0][0].data[i].x;
 
        moves->data[i].y=moves_next[0][0].data[i].y;
 
        //moves->data[i].weight=moves_next[1][i].utility;
 
        }
 
 
        ///* Search only the top moves beyond the minimum */
        ///* Search only the top moves beyond the minimum */
        ////aimoves_sort(moves);
        ////aimoves_sort(moves);
        //if (moves->len > player->branch) {
        //if (moves->len > player->branch) {
        //        //for (i = player->branch; i < moves->len; i++)
        //        //for (i = player->branch; i < moves->len; i++)
Line 71... Line 78...
        for(j=0;j<depth;j++){
        for(j=0;j<depth;j++){
                int k,branches=1;
                int k,branches=1;
                for(k=0;k<j+1;k++) branches*=branch;
                for(k=0;k<j+1;k++) branches*=branch;
                //int branches=(player->branch)^j;
                //int branches=(player->branch)^j;
                //printf("branches %d\n",branches);
                //printf("branches %d\n",branches);
 
                int current_j=j % 2;
 
                int next_j=(j+1) % 2;
 
                if (b_next[current_j][0].moves_left <= 0) turn[j]=other_player(b_next[current_j][0].turn);
 
                else turn[j]=b_next[current_j][0].turn;
 
 
        for (i = 0; i < branches; i++) {
        for (i = 0; i < branches; i++) {
                //if(!(moves_next[j][i>>1].utility==AIW_WIN || moves_next[j][i>>1].utility==-AIW_WIN)){
                //if(!(moves_next[j][i>>1].utility==AIW_WIN || moves_next[j][i>>1].utility==-AIW_WIN)){
                if(!(utility[j][i>>1]==AIW_WIN || utility[j][i>>1]==-AIW_WIN)){
                if(!(utility[j][i>>1]==AIW_WIN || utility[j][i>>1]==-AIW_WIN)){
                AIMove aim = *(moves_next[j][i>>1].data + (i % branch));
                AIMove aim = *(moves_next[current_j][i>>1].data + (i % branch));
                //printf ("aim->utility %d \n",moves_next[j][i>>1].utility);
                //printf ("aim->utility %d \n",utility[j][i>>1]);
 
 
                board_copy(&b_next[j][i>>1], &b_next[j+1][i]);
                board_copy(&b_next[current_j][i>>1], &b_next[next_j][i]);
                //if(moves_next[j][i/2].len<branch) printf ("caca");
                //if(moves_next[j][i/2].len<branch) printf ("caca");
                //printf("%d %d\n",aim.x,aim.y);
                //printf("%d %d\n",aim.x,aim.y);
 
 
                /* Did we get a bad move? */
                /* Did we get a bad move? */
                if (!piece_empty(piece_at(&b_next[j+1][i], aim.x, aim.y))) {
                if (!piece_empty(piece_at(&b_next[next_j][i], aim.x, aim.y))) {
                        //g_warning("DFS utility function suggested a bad move "
                        //g_warning("DFS utility function suggested a bad move "
                                  //"(%s)", bcoords_to_string(aim->x, aim->y));
                                  //"(%s)", bcoords_to_string(aim->x, aim->y));
                        //printf("bad move\n");
                        //printf("bad move\n");
                        continue;
                        continue;
                }
                }
Line 97... Line 109...
                ///////////////////////////        continue;
                ///////////////////////////        continue;
                ///////////////////////////}
                ///////////////////////////}
                ///////////////////////////place_piece_type(&b_next[j+1][i], aim->x, aim->y, searched);
                ///////////////////////////place_piece_type(&b_next[j+1][i], aim->x, aim->y, searched);
 
 
                //b_next = board_new();
                //b_next = board_new();
                place_piece(&b_next[j+1][i], aim.x, aim.y);
                place_piece(&b_next[next_j][i], aim.x, aim.y);
                        AIWEIGHT next_alpha = alpha, next_beta = beta;
                        AIWEIGHT next_alpha = alpha, next_beta = beta;
                        //AIFunc func;
                        //AIFunc func;
 
 
 
 
                        /* Player has changed */
                        /* Player has changed */
                        if (b_next[j+1][i].moves_left <= 0) {
                //printf("depth %d branches %d turn %d \n\n",j,branches,turn[j]);
                                b_next[j+1][i].moves_left = place_p;
                        if (b_next[next_j][i].moves_left <= 0) {
                                b_next[j+1][i].turn = other_player(b->turn);
                                b_next[next_j][i].moves_left = place_p;
 
                                b_next[next_j][i].turn = other_player(b_next[current_j][i].turn);
                                searched++;
                                searched++;
                                next_alpha = -beta;
                                next_alpha = -beta;
                                next_beta = -alpha;
                                next_beta = -alpha;
                        }
                        }
                        b_next[j+1][i].moves_left--;
                        b_next[next_j][i].moves_left--;
 
 
                /* Did we win? */
                /* Did we win? */
 
 
                if (check_win_full(&b_next[j+1][i], aim.x, aim.y,0,0,0,0)){
                if (check_win_full(&b_next[1][i], aim.x, aim.y,0,0,0,0)){
                        aim.weight = AIW_WIN;
                        aim.weight = AIW_WIN;
                        moves_next[j+1][i].utility=AIW_WIN;
                        moves_next[next_j][i].utility=AIW_WIN;
                        utility[j+1][i]=AIW_WIN;
                        utility[j+1][i]=AIW_WIN;
 
 
 
 
                }else if(moves_next[j][i>>1].utility==AIW_WIN || moves_next[j][i>>1].utility==-AIW_WIN ){
                //}else if(moves_next[j][i>>1].utility==AIW_WIN || moves_next[j][i>>1].utility==-AIW_WIN ){
 
                }else if(utility[j][i>>1]==AIW_WIN || utility[j][i>>1]==-AIW_WIN ){
                        //moves_next[j+1][i].utility=AIW_WIN;
                        //moves_next[j+1][i].utility=AIW_WIN;
                        utility[j+1][i]=AIW_WIN;
                        utility[j+1][i]=AIW_WIN;
                /* Otherwise, search deeper */
                /* Otherwise, search deeper */
                }else  {
                }else  {
 
 
Line 132... Line 146...
                        //if (!func) {
                        //if (!func) {
                        //        g_warning("DFS player has no AI function");
                        //        g_warning("DFS player has no AI function");
                        //        return moves->utility;
                        //        return moves->utility;
                        //}
                        //}
                        //moves_next = func(b_next);
                        //moves_next = func(b_next);
                        ai_threats(b_next,j+1,i,moves_next,index);
                        ai_threats(b_next,next_j,i,moves_next,index);
                        utility[j+1][i]=moves_next[j+1][i].utility;
                        utility[j+1][i]=moves_next[next_j][i].utility;
 
 
                        //aim->weight = df_search(&b_next, &moves_next, index,player,
                        //aim->weight = df_search(&b_next, &moves_next, index,player,
                        //                        depth - 1, next_ci, searched,
                        //                        depth - 1, next_ci, searched,
                        //                        next_alpha, next_beta);
                        //                        next_alpha, next_beta);
                        //aimoves_free(moves_next);
                        //aimoves_free(moves_next);
                }
                }
                        if (b_next[j+1][i].turn != b->turn)
                        ////////////////////////////////////////////////////////////////////////if (b_next[next_j][i].turn != b->turn)
                                //moves_next[j+1][i].utility=-moves_next[j+1][i].utility;
                                //moves_next[j+1][i].utility=-moves_next[j+1][i].utility;
                                utility[j+1][i]=-moves_next[j+1][i].utility;
                                ////////////////////////////////////////////////////////////////utility[j+1][i]=-moves_next[1][i].utility;
                        //if (moves_next[j+1][i].utility >= AIW_WIN)
                        //if (moves_next[j+1][i].utility >= AIW_WIN)
                        //      moves_next[j+1][i].utility=AIW_WIN;
                        //      moves_next[j+1][i].utility=AIW_WIN;
 
 
                /* Debug search */
                /* Debug search */
                //if (opt_debug_dfsc) {
                //if (opt_debug_dfsc) {
Line 174... Line 188...
        //printf("%d %d %d\n",j,i,moves_next[j+1][i].utility);
        //printf("%d %d %d\n",j,i,moves_next[j+1][i].utility);
                }else //moves_next[j+1][i].utility=AIW_WIN;
                }else //moves_next[j+1][i].utility=AIW_WIN;
                        utility[j+1][i]=AIW_WIN;
                        utility[j+1][i]=AIW_WIN;
        }
        }
        }
        }
        for(j=depth-1;j>0;j--){
        for(j=depth-2;j>=0;j--){
                int k,branches=1;
                int k,branches=1;
                for(k=0;k<j+1;k++) branches*=branch;
                for(k=0;k<j+1;k++) branches*=branch;
                //int branches=(player->branch)^j;
                //int branches=(player->branch)^j;
                //printf("branches %d player %d\n",branches,b_next[j+1][i].turn);
                //printf("branches %d player %d\n",branches,b_next[j+1][i].turn);
        for (i = 0; i < branches; i=i+2) {
        for (i = 0; i < branches; i=i+2) {
                if (b_next[j+1][i].turn != b->turn)
                //if (b_next[next_j][i].turn != b->turn)
 
                if (turn[j] != b->turn)
                //moves_next[j][i>>1].utility=mini(moves_next[j+1][i].utility,moves_next[j+1][i+1].utility);
                //moves_next[j][i>>1].utility=mini(moves_next[j+1][i].utility,moves_next[j+1][i+1].utility);
                utility[j][i>>1]=mini(utility[j+1][i],utility[j+1][i+1]);
                utility[j][i>>1]=mini(utility[j+1][i],utility[j+1][i+1]);
                else
                else
                //moves_next[j][i>>1].utility=maxi(moves_next[j+1][i].utility,moves_next[j+1][i+1].utility);
                //moves_next[j][i>>1].utility=maxi(moves_next[j+1][i].utility,moves_next[j+1][i+1].utility);
                utility[j][i>>1]=maxi(utility[j+1][i],utility[j+1][i+1]);
                utility[j][i>>1]=maxi(utility[j+1][i],utility[j+1][i+1]);
Line 199... Line 214...
        //moves_next[0][0].data[i].weight=moves->data[i].weight;
        //moves_next[0][0].data[i].weight=moves->data[i].weight;
        //}
        //}
        //moves_next[0][0].utility=moves->utility;
        //moves_next[0][0].utility=moves->utility;
        //moves_next[0][0].len=branch;
        //moves_next[0][0].len=branch;
        for(i=0;i<branch;i++){
        for(i=0;i<branch;i++){
        moves->data[i].x=moves_next[0][0].data[i].x;
        //moves->data[i].x=moves_next[0][0].data[i].x;
        moves->data[i].y=moves_next[0][0].data[i].y;
        //moves->data[i].y=moves_next[0][0].data[i].y;
        //moves->data[i].weight=moves_next[1][i].utility;
        //moves->data[i].weight=moves_next[1][i].utility;
        moves->data[i].weight=utility[1][i];
        moves->data[i].weight=utility[1][i];
        }
        }
        moves->len=branch;
        moves->len=branch;
 
 
Line 275... Line 290...
        //ai_threats(&copy,&moves,&index);
        //ai_threats(&copy,&moves,&index);
 
 
        //if (player->search == SEARCH_DFS) {
        //if (player->search == SEARCH_DFS) {
                df_search(&copy, &moves, &index,player, player->depth, 0,
                df_search(&copy, &moves, &index,player, player->depth, 0,
                          PIECE_SEARCHED, AIW_LOSE, AIW_WIN);
                          PIECE_SEARCHED, AIW_LOSE, AIW_WIN);
        //printf("%d %d \n",moves.data[0].weight,moves.data[1].weight);
        //printf("FINAL WEIGHTS %d %d \n\n",moves.data[0].weight,moves.data[1].weight);
        int ret_val;
        int ret_val;
        ret_val=aimoves_choose(&moves, move,&index);
        ret_val=aimoves_choose(&moves, move,&index);
        if (!ret_val)
        if (!ret_val)
                return 0;
                return 0;
        else return 1;
        else return 1;

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