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[/] [connect-6/] [trunk/] [BUILD_SCC/] [synth_src/] [search_bfs.cpp] - Diff between revs 14 and 15

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Rev 14 Rev 15
Line 28... Line 28...
        return (x<=y)?x:y;
        return (x<=y)?x:y;
}
}
int maxi(int x,int y){
int maxi(int x,int y){
        return (x>=y)?x:y;
        return (x>=y)?x:y;
}
}
static AIWEIGHT df_search(Board *b, AIMoves *moves,index_array *index, Player *player,
int mod2(int x){
                          int depth, int cache_index,
#pragma bitsize x 5
                          PIECE searched, AIWEIGHT alpha, AIWEIGHT beta)
int ans[16]={0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1};
 
return ans[x];
 
}
 
int mod5(int x){
 
#pragma bitsize x 5
 
int ans[16]={0,1,2,3,4,0,1,2,3,4,0,1,2,3,4,0};
 
return ans[x];
 
}
 
/*static*/ AIWEIGHT df_search(Board *b, AIMoves *moves,/*index_array *index,*/ Player *player,int depth, int cache_index, PIECE searched, AIWEIGHT alpha, AIWEIGHT beta)
/* Depth is in _moves_ */
/* Depth is in _moves_ */
{
{
                #pragma internal_fast index
                #pragma internal_fast index
        int i, j;
        int i, j;
        #pragma bitsize i 16
        #pragma bitsize i 16
Line 42... Line 50...
        Board b_next[2][16];
        Board b_next[2][16];
        #pragma internal_blockram b_next
        #pragma internal_blockram b_next
        AIMoves moves_next[2][16];
        AIMoves moves_next[2][16];
        #pragma internal_fast moves_next
        #pragma internal_fast moves_next
        AIWEIGHT utility[5][16];
        AIWEIGHT utility[5][16];
 
        #pragma internal_blockram utility
        PIECE turn[5]={b->turn};
        PIECE turn[5]={b->turn};
        int branch=player->branch;
        int branch=player->branch;
 
 
        board_copy(b, &b_next[0][0]);
        board_copy(b, &b_next[0][0]);
        ai_threats(b_next,0,0,moves_next,index);
        ai_threats(b_next,0,0,moves_next/*,index*/);
        utility[0][0]=moves_next[0][0].utility;
        utility[0][0]=moves_next[0][0].utility;
        turn[0]=b->turn;
        turn[0]=b->turn;
        for(i=0;i<branch;i++){
        for(i=0;i<branch;i++){
        moves->data[i].x=moves_next[0][0].data[i].x;
        moves->data[i].x=moves_next[0][0].data[i].x;
        moves->data[i].y=moves_next[0][0].data[i].y;
        moves->data[i].y=moves_next[0][0].data[i].y;
Line 78... Line 87...
        for(j=0;j<depth;j++){
        for(j=0;j<depth;j++){
                int k,branches=1;
                int k,branches=1;
                for(k=0;k<j+1;k++) branches*=branch;
                for(k=0;k<j+1;k++) branches*=branch;
                //int branches=(player->branch)^j;
                //int branches=(player->branch)^j;
                //printf("branches %d\n",branches);
                //printf("branches %d\n",branches);
                int current_j=j % 2;
                //int current_j=j % 2;
                int next_j=(j+1) % 2;
                //int next_j=(j+1) % 2;
 
                int current_j=mod2(j);
 
                int next_j=mod2(j+1);
                if (b_next[current_j][0].moves_left <= 0) turn[j]=other_player(b_next[current_j][0].turn);
                if (b_next[current_j][0].moves_left <= 0) turn[j]=other_player(b_next[current_j][0].turn);
                else turn[j]=b_next[current_j][0].turn;
                else turn[j]=b_next[current_j][0].turn;
 
 
        for (i = 0; i < branches; i++) {
        for (i = 0; i < branches; i++) {
                //if(!(moves_next[j][i>>1].utility==AIW_WIN || moves_next[j][i>>1].utility==-AIW_WIN)){
                //if(!(moves_next[j][i>>1].utility==AIW_WIN || moves_next[j][i>>1].utility==-AIW_WIN)){
                if(!(utility[j][i>>1]==AIW_WIN || utility[j][i>>1]==-AIW_WIN)){
                if(!(utility[j][i>>1]==AIW_WIN || utility[j][i>>1]==-AIW_WIN)){
                AIMove aim = *(moves_next[current_j][i>>1].data + (i % branch));
                //AIMove aim = *(moves_next[current_j][i>>1].data + (i % branch));
 
                AIMove aim = *(moves_next[current_j][i>>1].data + mod2(i));
                //printf ("aim->utility %d \n",utility[j][i>>1]);
                //printf ("aim->utility %d \n",utility[j][i>>1]);
 
 
                board_copy(&b_next[current_j][i>>1], &b_next[next_j][i]);
                board_copy(&b_next[current_j][i>>1], &b_next[next_j][i]);
                //if(moves_next[j][i/2].len<branch) printf ("caca");
                //if(moves_next[j][i/2].len<branch) printf ("caca");
                //printf("%d %d\n",aim.x,aim.y);
                //printf("%d %d\n",aim.x,aim.y);
Line 146... Line 158...
                        //if (!func) {
                        //if (!func) {
                        //        g_warning("DFS player has no AI function");
                        //        g_warning("DFS player has no AI function");
                        //        return moves->utility;
                        //        return moves->utility;
                        //}
                        //}
                        //moves_next = func(b_next);
                        //moves_next = func(b_next);
                        ai_threats(b_next,next_j,i,moves_next,index);
                        ai_threats(b_next,next_j,i,moves_next/*,index*/);
                        utility[j+1][i]=moves_next[next_j][i].utility;
                        utility[j+1][i]=moves_next[next_j][i].utility;
 
 
                        //aim->weight = df_search(&b_next, &moves_next, index,player,
                        //aim->weight = df_search(&b_next, &moves_next, index,player,
                        //                        depth - 1, next_ci, searched,
                        //                        depth - 1, next_ci, searched,
                        //                        next_alpha, next_beta);
                        //                        next_alpha, next_beta);
Line 231... Line 243...
        AIMoves moves;
        AIMoves moves;
        #pragma internal_blockram moves
        #pragma internal_blockram moves
        moves.len=0;
        moves.len=0;
        Board copy;
        Board copy;
        #pragma internal_blockram copy
        #pragma internal_blockram copy
        index_array index={0};
        /*index_array index={0};*/
                #pragma internal_fast index
                #pragma internal_fast index
        //AIFunc move_func = ai(player->ai)->func;
        //AIFunc move_func = ai(player->ai)->func;
 
 
        /* Player is not configured to search */
        /* Player is not configured to search */
        //if (player->search == SEARCH_NONE)
        //if (player->search == SEARCH_NONE)
Line 288... Line 300...
        //copy = board_new();
        //copy = board_new();
        board_copy(b, &copy);
        board_copy(b, &copy);
        //ai_threats(&copy,&moves,&index);
        //ai_threats(&copy,&moves,&index);
 
 
        //if (player->search == SEARCH_DFS) {
        //if (player->search == SEARCH_DFS) {
                df_search(&copy, &moves, &index,player, player->depth, 0,
                df_search(&copy, &moves, /*&index,*/player, player->depth, 0,
                          PIECE_SEARCHED, AIW_LOSE, AIW_WIN);
                          PIECE_SEARCHED, AIW_LOSE, AIW_WIN);
        //printf("FINAL WEIGHTS %d %d \n\n",moves.data[0].weight,moves.data[1].weight);
        //printf("FINAL WEIGHTS %d %d \n\n",moves.data[0].weight,moves.data[1].weight);
        int ret_val;
        int ret_val;
        ret_val=aimoves_choose(&moves, move,&index);
        ret_val=aimoves_choose(&moves, move/*,&index*/);
        if (!ret_val)
        if (!ret_val)
                return 0;
                return 0;
        else return 1;
        else return 1;
          //      if (cache_moves->len)
          //      if (cache_moves->len)
          //              aimoves_copy(cache_moves, moves);
          //              aimoves_copy(cache_moves, moves);

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