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[/] [connect-6/] [trunk/] [XILINX/] [BUILD_SCC_SRCH/] [synth_src/] [search_bfs.cpp] - Diff between revs 17 and 18

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Rev 17 Rev 18
Line 30... Line 30...
int maxi(int x,int y){
int maxi(int x,int y){
        return (x>=y)?x:y;
        return (x>=y)?x:y;
}
}
int mod2(int x){
int mod2(int x){
#pragma bitsize x 5
#pragma bitsize x 5
int ans[16]={0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1};
int y;
return ans[x];
#pragma bitsize y 5
 
////int ans[32]={0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1};
 
//int ans[32]={1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1};
 
//return ans[x+16];
 
y=x & 1;
}
}
int mod5(int x){
int mod5(int x){
#pragma bitsize x 5
#pragma bitsize x 5
int ans[16]={0,1,2,3,4,0,1,2,3,4,0,1,2,3,4,0};
int ans[16]={0,1,2,3,4,0,1,2,3,4,0,1,2,3,4,0};
return ans[x];
return ans[x];
Line 56... Line 60...
        #pragma internal_blockram utility
        #pragma internal_blockram utility
        PIECE turn[5]={b->turn};
        PIECE turn[5]={b->turn};
        int branch=player->branch;
        int branch=player->branch;
 
 
        board_copy(b, &b_next[0][0]);
        board_copy(b, &b_next[0][0]);
        ai_threats(b_next,0,0,moves_next/*,index*/);
        //ai_threats(b_next,0,0,moves_next/*,index*/);
        utility[0][0]=moves_next[0][0].utility;
        //utility[0][0]=moves_next[0][0].utility;
        turn[0]=b->turn;
        //turn[0]=b->turn;
        for(i=0;i<branch;i++){
        //for(i=0;i<branch;i++){
        moves->data[i].x=moves_next[0][0].data[i].x;
        //moves->data[i].x=moves_next[0][0].data[i].x;
        moves->data[i].y=moves_next[0][0].data[i].y;
        //moves->data[i].y=moves_next[0][0].data[i].y;
        //moves->data[i].weight=moves_next[1][i].utility;
        ////moves->data[i].weight=moves_next[1][i].utility;
        }
        //}
 
 
        ///* Search only the top moves beyond the minimum */
        ///* Search only the top moves beyond the minimum */
        ////aimoves_sort(moves);
        ////aimoves_sort(moves);
        //if (moves->len > player->branch) {
        //if (moves->len > player->branch) {
        //        //for (i = player->branch; i < moves->len; i++)
        //        //for (i = player->branch; i < moves->len; i++)
Line 77... Line 81...
        //        moves->len = player->branch;
        //        moves->len = player->branch;
        //}
        //}
 
 
        /* No moves left -- its a draw */
        /* No moves left -- its a draw */
 
 
        if (moves_next[0][0].len < 1)                //"(%s)", bcoords_to_string(aim->x, aim->y));
        //if (moves_next[0][0].len < 1)                //"(%s)", bcoords_to_string(aim->x, aim->y));
 
 
                return AIW_DRAW;
          //      return AIW_DRAW;
                //board_copy(b, &b_next[0][0]);
                //board_copy(b, &b_next[0][0]);
 
 
        /* Search each move available in depth first order */
        /* Search each move available in depth first order */
        for(j=0;j<depth;j++){
        for(j=-1;j<depth;j++){
                int k,branches=1;
                int k,branches=1;
                for(k=0;k<j+1;k++) branches*=branch;
                for(k=0;k<j+1;k++) branches*=branch;
                //int branches=(player->branch)^j;
                //int branches=(player->branch)^j;
                //printf("branches %d\n",branches);
                //printf("branches %d\n",branches);
                //int current_j=j % 2;
                //int current_j=j % 2;
                //int next_j=(j+1) % 2;
                //int next_j=(j+1) % 2;
                int current_j=mod2(j);
                int current_j=mod2(j);
                int next_j=mod2(j+1);
                int next_j=mod2(j+1);
                if (b_next[current_j][0].moves_left <= 0) turn[j]=other_player(b_next[current_j][0].turn);
                if(j!=-1){
                else turn[j]=b_next[current_j][0].turn;
                if (b_next[current_j][0].moves_left <= 0) turn[j+1]=other_player(b_next[current_j][0].turn);
 
                else turn[j+1]=b_next[current_j][0].turn;
 
                }else turn[0]=b->turn;
        for (i = 0; i < branches; i++) {
        for (i = 0; i < branches; i++) {
                //if(!(moves_next[j][i>>1].utility==AIW_WIN || moves_next[j][i>>1].utility==-AIW_WIN)){
                //if(!(moves_next[j][i>>1].utility==AIW_WIN || moves_next[j][i>>1].utility==-AIW_WIN)){
                if(!(utility[j][i>>1]==AIW_WIN || utility[j][i>>1]==-AIW_WIN)){
                AIMove aim;
                //AIMove aim = *(moves_next[current_j][i>>1].data + (i % branch));
                //////////////////////////////////////////////////////////if(!(utility[j][i>>1]==AIW_WIN || utility[j][i>>1]==-AIW_WIN)){
                AIMove aim = *(moves_next[current_j][i>>1].data + mod2(i));
                if(j!=-1){
 
                //aim = *(moves_next[current_j][i>>1].data + (i % branch));
 
                aim = *(moves_next[current_j][i>>1].data + mod2(i));
                //printf ("aim->utility %d \n",utility[j][i>>1]);
                //printf ("aim->utility %d \n",utility[j][i>>1]);
 
 
                board_copy(&b_next[current_j][i>>1], &b_next[next_j][i]);
                board_copy(&b_next[current_j][i>>1], &b_next[next_j][i]);
                //if(moves_next[j][i/2].len<branch) printf ("caca");
                //if(moves_next[j][i/2].len<branch) printf ("caca");
                //printf("%d %d\n",aim.x,aim.y);
                //printf("%d %d\n",aim.x,aim.y);
 
 
                /* Did we get a bad move? */
                /* Did we get a bad move? */
Line 123... Line 129...
                ///////////////////////////}
                ///////////////////////////}
                ///////////////////////////place_piece_type(&b_next[j+1][i], aim->x, aim->y, searched);
                ///////////////////////////place_piece_type(&b_next[j+1][i], aim->x, aim->y, searched);
 
 
                //b_next = board_new();
                //b_next = board_new();
                place_piece(&b_next[next_j][i], aim.x, aim.y);
                place_piece(&b_next[next_j][i], aim.x, aim.y);
                        AIWEIGHT next_alpha = alpha, next_beta = beta;
                        //AIWEIGHT next_alpha = alpha, next_beta = beta;
                        //AIFunc func;
                        //AIFunc func;
 
 
 
                }else{
 
                        aim.x=-1;aim.y=-1;
                        /* Player has changed */
                        /* Player has changed */
                //printf("depth %d branches %d turn %d \n\n",j,branches,turn[j]);
                //printf("depth %d branches %d turn %d \n\n",j,branches,turn[j]);
                        if (b_next[next_j][i].moves_left <= 0) {
                        if (b_next[next_j][i].moves_left <= 0) {
                                b_next[next_j][i].moves_left = place_p;
                                b_next[next_j][i].moves_left = place_p;
                                b_next[next_j][i].turn = other_player(b_next[current_j][i].turn);
                                b_next[next_j][i].turn = other_player(b_next[current_j][i].turn);
                                searched++;
                                searched++;
                                next_alpha = -beta;
                                //next_alpha = -beta;
                                next_beta = -alpha;
                                //next_beta = -alpha;
                        }
                        }
                        b_next[next_j][i].moves_left--;
                        b_next[next_j][i].moves_left--;
 
 
 
                }
                /* Did we win? */
                /* Did we win? */
 
 
                if (check_win_full(&b_next[1][i], aim.x, aim.y,0,0,0,0)){
                if (check_win_full(&b_next[next_j][i], aim.x, aim.y,0,0,0,0)){
                        aim.weight = AIW_WIN;
                        aim.weight = AIW_WIN;
                        moves_next[next_j][i].utility=AIW_WIN;
                        moves_next[next_j][i].utility=AIW_WIN;
                        utility[j+1][i]=AIW_WIN;
                        utility[j+1][i]=AIW_WIN;
 
 
 
 
                //}else if(moves_next[j][i>>1].utility==AIW_WIN || moves_next[j][i>>1].utility==-AIW_WIN ){
                /////////////////////////////////////////////////////////////////}else if(moves_next[j][i>>1].utility==AIW_WIN || moves_next[j][i>>1].utility==-AIW_WIN ){
                }else if(utility[j][i>>1]==AIW_WIN || utility[j][i>>1]==-AIW_WIN ){
                /////////////////////////////////////////////////////////////////}else if(utility[j][i>>1]==AIW_WIN || utility[j][i>>1]==-AIW_WIN ){
                        //moves_next[j+1][i].utility=AIW_WIN;
                /////////////////////////////////////////////////////////////////       //moves_next[j+1][i].utility=AIW_WIN;
                        utility[j+1][i]=AIW_WIN;
                /////////////////////////////////////////////////////////////////       utility[j+1][i]=AIW_WIN;
                /* Otherwise, search deeper */
                //////////////////////////////////////////////////////////////////* Otherwise, search deeper */
                }else  {
                }else  {
 
 
                        //func = ai(player->ai)->func;
                        //func = ai(player->ai)->func;
                        //if (!func) {
                        //if (!func) {
                        //        g_warning("DFS player has no AI function");
                        //        g_warning("DFS player has no AI function");
Line 197... Line 205...
                //        /* Alpha-beta pruning */
                //        /* Alpha-beta pruning */
                //        if (alpha >= beta)
                //        if (alpha >= beta)
                //                return alpha;
                //                return alpha;
                //}
                //}
        //printf("%d %d %d\n",j,i,moves_next[j+1][i].utility);
        //printf("%d %d %d\n",j,i,moves_next[j+1][i].utility);
                }else //moves_next[j+1][i].utility=AIW_WIN;
                /////////////////////////////////////////////////////////////}else //moves_next[j+1][i].utility=AIW_WIN;
                        utility[j+1][i]=AIW_WIN;
                /////////////////////////////////////////////////////////////   utility[j+1][i]=AIW_WIN;
 
        }
 
        if(j==-1){
 
                for(k=0;k<branch;k++){
 
                moves->data[k].x=moves_next[0][0].data[k].x;
 
                moves->data[k].y=moves_next[0][0].data[k].y;
 
                //moves->data[i].weight=moves_next[1][i].utility;
 
                }
 
        if (moves_next[0][0].len < 1)
 
              return AIW_DRAW;
        }
        }
        }
        }
        for(j=depth-2;j>=0;j--){
        for(j=depth-2;j>=0;j--){
                int k,branches=1;
                int k,branches=1;
                for(k=0;k<j+1;k++) branches*=branch;
                for(k=0;k<j+1;k++) branches*=branch;
                //int branches=(player->branch)^j;
                //int branches=(player->branch)^j;
                //printf("branches %d player %d\n",branches,b_next[j+1][i].turn);
 
        for (i = 0; i < branches; i=i+2) {
        for (i = 0; i < branches; i=i+2) {
                //if (b_next[next_j][i].turn != b->turn)
                //if (b_next[next_j][i].turn != b->turn)
 
                //printf("branches %d player %d %d %d\n",branches,b_next[j+1][i].turn,j,i);
                if (turn[j] != b->turn)
                if (turn[j] != b->turn)
                //moves_next[j][i>>1].utility=mini(moves_next[j+1][i].utility,moves_next[j+1][i+1].utility);
                //moves_next[j][i>>1].utility=mini(moves_next[j+1][i].utility,moves_next[j+1][i+1].utility);
                utility[j][i>>1]=mini(utility[j+1][i],utility[j+1][i+1]);
                utility[j][i>>1]=mini(utility[j+1][i],utility[j+1][i+1]);
                else
                else
                //moves_next[j][i>>1].utility=maxi(moves_next[j+1][i].utility,moves_next[j+1][i+1].utility);
                //moves_next[j][i>>1].utility=maxi(moves_next[j+1][i].utility,moves_next[j+1][i+1].utility);

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