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[/] [connect-6/] [trunk/] [BUILD_SCC/] [synth_src/] [search_bfs.cpp] - Rev 12

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/*
 
connectk -- UMN CSci 5512W project
 
*/
 
//#include "config.h"
//#include <string.h>
//#include <glib.h>
//#include <iostream>
//#include <stdio.h>
#include "./shared.h"
#include "pico.h"
//#include "../connectk.h"
 
/* Variables required to check for cache hits */
//static int cache_id = -1, cache_depth = -1, cache_branch = -1;
//static SEARCH cache_search = -1;
//static AIMoves *cache_moves = NULL;
//static AIWEIGHT cache_best;
//static Player *cache_player;
//static AIFunc cache_func;
//static BCOORD cache_size;
 
int ai_stop=0;
int mini(int x,int y){
	return (x<=y)?x:y;
}
int maxi(int x,int y){
	return (x>=y)?x:y;
}
static AIWEIGHT df_search(Board *b, AIMoves *moves,unsigned int *index, Player *player,
                          int depth, int cache_index,
                          PIECE searched, AIWEIGHT alpha, AIWEIGHT beta)
/* Depth is in _moves_ */
{
		#pragma bitsize index 9
		#pragma internal_fast index
	unsigned int index1[361]={0};
		#pragma bitsize index 9
		#pragma internal_fast index
        int i, j;
        Board b_next[5][16];
	#pragma internal_blockram b_next
        AIMoves moves_next[5][16];
	#pragma internal_fast moves_next
	int branch=player->branch;
 
 
 
        ///* Search only the top moves beyond the minimum */
        ////aimoves_sort(moves);
        //if (moves->len > player->branch) {
        //        //for (i = player->branch; i < moves->len; i++)
        //        //        if (moves->data[i].weight != moves->data[0].weight)
        //        //                break;
        //        //moves->len = i;
        //        moves->len = player->branch;
        //}
 
        /* No moves left -- its a draw */
	for(i=0;i<branch;i++){
	moves_next[0][0].data[i].x=moves->data[i].x;
	moves_next[0][0].data[i].y=moves->data[i].y;
	moves_next[0][0].data[i].weight=moves->data[i].weight;
	}
	moves_next[0][0].utility=moves->utility;
	moves_next[0][0].len=branch;
 
        if (moves->len < 1)                //"(%s)", bcoords_to_string(aim->x, aim->y));
 
                return AIW_DRAW;
                board_copy(b, &b_next[0][0]);
 
        /* Search each move available in depth first order */
	for(j=0;j<depth;j++){
		int k,branches=1;
		for(k=0;k<j+1;k++) branches*=branch;
		//int branches=(player->branch)^j;
		//printf("branches %d\n",branches);
        for (i = 0; i < branches; i++) {
                AIMove *aim = moves_next[j][i>>1].data + (i % branch);
 
                board_copy(&b_next[j][i>>1], &b_next[j+1][i]);
 
                /* Did we get a bad move? */
                //if (!piece_empty(piece_at(&b_next[j+1][i], aim->x, aim->y))) {
                //        //g_warning("DFS utility function suggested a bad move "
                //                  //"(%s)", bcoords_to_string(aim->x, aim->y));
		//	//printf("bad move\n");
                //        continue;
                //}
 
                /* Already searched here? */
                ///////////////////////////if (piece_at(&b_next[j+1][i], aim->x, aim->y) == searched){
		///////////////////////////	moves_next[j+1][i].utility=moves_next[j+1][i>>1].utility;
                ///////////////////////////        continue;
		///////////////////////////}
                ///////////////////////////place_piece_type(&b_next[j+1][i], aim->x, aim->y, searched);
 
                //b_next = board_new();
                place_piece(&b_next[j+1][i], aim->x, aim->y);
                        AIWEIGHT next_alpha = alpha, next_beta = beta;
                        //AIFunc func;
 
 
                        /* Player has changed */
                        if (b_next[j+1][i].moves_left <= 0) {
                                b_next[j+1][i].moves_left = place_p;
                                b_next[j+1][i].turn = other_player(b->turn);
                                searched++;
                                next_alpha = -beta;
                                next_beta = -alpha;
                        }
                        b_next[j+1][i].moves_left--;
 
                /* Did we win? */
 
                if (check_win_full(&b_next[j+1][i], aim->x, aim->y,0,0,0,0)){
                        aim->weight = AIW_WIN;
	        	moves_next[j+1][i].utility=AIW_WIN;
 
	        }else if(moves_next[j][i>>1].utility==AIW_WIN || moves_next[j][i>>1].utility==-AIW_WIN ){
	        	moves_next[j+1][i].utility=AIW_WIN;
                /* Otherwise, search deeper */
                }else  {
 
                        //func = ai(player->ai)->func;
                        //if (!func) {
                        //        g_warning("DFS player has no AI function");
                        //        return moves->utility;
                        //}
                        //moves_next = func(b_next);
	        	ai_threats(&b_next[j+1][i],&moves_next[j+1][i],&index1[0]);
 
                        //aim->weight = df_search(&b_next, &moves_next, index,player,
                        //                        depth - 1, next_ci, searched,
                        //                        next_alpha, next_beta);
                        //aimoves_free(moves_next);
                }
                        if (b_next[j+1][i].turn != b->turn)
	        		moves_next[j+1][i].utility=-moves_next[j+1][i].utility;
	        	//if (moves_next[j+1][i].utility >= AIW_WIN)
	        	//	moves_next[j+1][i].utility=AIW_WIN;
 
                /* Debug search */
                //if (opt_debug_dfsc) {
                //        for(j = MAX_DEPTH - depth; j > 0; j--)
                //                //g_print("-");
                //        //g_print("> d=%d, %s, u=%d, a=%d, b=%d %s\n",
                //        //        depth, bcoords_to_string(aim->x, aim->y),
                //        //        aim->weight, alpha, beta,
                //        //        piece_to_string(b->turn));
                //}
 
                //board_free(b_next);
                if (aim->weight > alpha) {
                        alpha = aim->weight;
                        //cache_set(cache_index, aim);
 
                        /* Victory abort */
                        if (alpha >= AIW_WIN)
                                return AIW_WIN;
 
                        /* Alpha-beta pruning */
                        if (alpha >= beta)
                                return alpha;
                }
	//printf("%d %d %d\n",j,i,moves_next[j+1][i].utility);
        }
	}
	for(j=depth-1;j>0;j--){
		int k,branches=1;
		for(k=0;k<j+1;k++) branches*=branch;
		//int branches=(player->branch)^j;
		//printf("branches %d player %d\n",branches,b_next[j+1][i].turn);
        for (i = 0; i < branches; i=i+2) {
		if (b_next[j+1][i].turn != b->turn)
		moves_next[j][i>>1].utility=maxi(moves_next[j+1][i].utility,moves_next[j+1][i+1].utility);
		else 
		moves_next[j][i>>1].utility=mini(moves_next[j+1][i].utility,moves_next[j+1][i+1].utility);
	//printf("%d %d\n",moves_next[j+1][i].utility,moves_next[j+1][i+1].utility);
	}
	}
	for(i=0;i<branch;i++){
	moves->data[i].weight=moves_next[1][i].utility;
	}
 
        return alpha;
}
 
int  search(const Board *b, AIMove *move, Player *player)
{
	AIMoves moves;
	#pragma internal_blockram moves
        Board copy;
	#pragma internal_blockram copy
	unsigned int index[361]={0};
		#pragma bitsize index 9
		#pragma internal_fast index
        //AIFunc move_func = ai(player->ai)->func;
 
        /* Player is not configured to search */
        //if (player->search == SEARCH_NONE)
        //        return;
 
        /* Moves list does not need to be searched */
        //if (moves->len <= b->moves_left) {
        ////        if (opt_debug_dfsc)
        ////                g_debug("DFS no choice abort");
        //        return;
        //}
 
        ///* Board size changed, cache is invalidated */
        //if (board_size != cache_size)
        //        cache_moves = NULL;
        //cache_size = board_size;
 
        ///* Cache hit, last or same board */
        //if (player->cache && cache_moves && cache_moves->len &&
        //    cache_search == player->search &&
        //    cache_depth == player->depth &&
        //    cache_player == player &&
        //    cache_func == move_func &&
        //    cache_branch == player->branch) {
        //        if (b->parent && cache_id == b->parent->ac.id) {
        //                aimoves_remove(cache_moves, b->parent->move_x,
        //                               b->parent->move_y);
        //                cache_id = b->ac.id;
        //        }
        //        if (cache_id == b->ac.id && cache_moves->len) {
        //                if (cache_moves->len) {
        //                        aimoves_copy(cache_moves, moves);
        //                        if (opt_debug_dfsc)
        //                                g_debug("DFS cache HIT");
        //                        return;
        //                }
        //                aimoves_free(cache_moves);
        //                cache_moves = NULL;
        //        }
        //}
 
        /* Cache miss */
        //if (opt_debug_dfsc)
        //        g_debug("DFS cache MISS");
        //cache_id = b->ac.id;
        //if (!cache_moves)
        //        cache_moves = aimoves_new();
        //cache_moves->len = 0;
        //cache_best = AIW_MIN;
        //copy = board_new();
        board_copy(b, &copy);
	ai_threats(&copy,&moves,&index[0]);
 
        //if (player->search == SEARCH_DFS) {
                df_search(&copy, &moves, &index[0],player, player->depth, 0,
                          PIECE_SEARCHED, AIW_LOSE, AIW_WIN);
	//printf("%d %d \n",moves.data[0].weight,moves.data[1].weight);
	int ret_val;
	ret_val=aimoves_choose(&moves, move,&index[0]);
	if (!ret_val)
		return 0;
	else return 1;		
          //      if (cache_moves->len)
          //              aimoves_copy(cache_moves, moves);
        //} else {
        //        board_free(copy);
        //        g_warning("Unsupported search type %d", player->search);
        //        return;
        //}
        //board_free(copy);
 
        ///* Debug DFS search */
        //if (opt_debug_dfsc)
        //        dfs_cache_dump();
 
        ///* Save params so we can check if we have a hit later */
        //cache_player = player;
        //cache_search = player->search;
        //cache_depth = player->depth;
        //cache_branch = player->branch;
        //cache_func = move_func;
}
 

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