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G9 Impulse: Video Game System

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Sprite drawing - phase 1 #2
Open zuofu opened this issue about 19 years ago
zuofu commented about 19 years ago

Now that the dual port memory is working, we need to start doing heavy work on the sprite drawing. As a test, implement a design which:

VRAM with a new image every so often.

Remember not to change the VRAM location, the VRAM must always be at address 0h. Actually have a module that copies data per pixel into the VRAM. This seems silly for a slide show, but it will be required once we want to actually draw sprites.


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