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alfik |
/*
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* Copyright 2010, Aleksander Osman, alfik@poczta.fm. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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/*! \file
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* \brief PS/2 mouse driver.
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*/
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/*! \brief \copybrief drv_mouse.v
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*/
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module drv_mouse(
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//% \name Clock and reset
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//% @{
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input clk_30,
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input reset_n,
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//% @}
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//% \name drv_keyboard interface
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//% @{
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output reg mouse_moved,
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output [8:0] mouse_y_move,
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output [8:0] mouse_x_move,
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output mouse_left_button,
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output mouse_right_button,
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output mouse_middle_button,
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//% @}
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//% \name PS/2 mouse hardware interface
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//% @{
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inout ps2_mouseclk,
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inout ps2_mousedat
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//% @}
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);
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assign ps2_mouseclk = (send_counter >= 12'd1 && send_counter < 12'd4000) ? 1'b0 : 1'bZ;
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assign ps2_mousedat = (send_counter >= 12'd4000 && send_counter <= 12'd4009) ? send_shift[0] : 1'bZ;
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reg [15:0] mv;
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reg mv_wait;
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reg was_ps2_mouseclk;
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always @(posedge clk_30 or negedge reset_n) begin
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if(reset_n == 1'b0) begin
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mv <= 16'd0;
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mv_wait <= 1'b0;
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was_ps2_mouseclk <= 1'b0;
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end
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else begin
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mv <= { mv[14:0], ps2_mouseclk };
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if(mv_wait == 1'b0 && mv[15:12] == 4'b1111 && mv[3:0] == 4'b0000) begin
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was_ps2_mouseclk <= 1'b1;
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mv_wait <= 1'b1;
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end
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else if(mv_wait == 1'b1 && mv[15:0] == 16'h0000) begin
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mv_wait <= 1'b0;
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was_ps2_mouseclk <= 1'b0;
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end
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else begin
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was_ps2_mouseclk <= 1'b0;
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end
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end
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end
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reg [11:0] send_counter;
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reg [9:0] send_shift;
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always @(posedge clk_30 or negedge reset_n) begin
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if(reset_n == 1'b0) begin
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send_counter <= 12'd0;
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send_shift <= 10'd0;
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end
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else if(send_start == 1'b1) begin
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send_counter <= 12'd1;
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send_shift <= send_contents;
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end
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else if(send_counter > 12'd0 && send_counter < 12'd4000) begin
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send_counter <= send_counter + 12'd1;
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end
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else if(send_counter >= 12'd4000 && send_counter <= 12'd4009 && was_ps2_mouseclk == 1'b1) begin
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send_counter <= send_counter + 12'd1;
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if(send_counter <= 12'd4007) begin
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send_shift <= { send_shift[9] ^ send_shift[0], 1'b0, send_shift[8:1] };
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end
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else if(send_counter == 12'd4008) begin
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send_shift <= { 9'd0, send_shift[9] ^ send_shift[0] };
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end
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end
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else if(send_counter == 12'd4010 && was_ps2_mouseclk == 1'b1) begin
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if(ps2_mousedat == 1'b0) send_counter <= send_counter + 12'd1;
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end
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else if(send_counter == 12'd4011 && ps2_mouseclk == 1'b1 && ps2_mousedat == 1'b1) begin
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send_counter <= 12'd0;
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end
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end
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reg send_start;
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reg [9:0] send_contents;
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reg [23:0] ctrl_counter;
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always @(posedge clk_30 or negedge reset_n) begin
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if(reset_n == 1'b0) begin
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send_start <= 1'b0;
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send_contents <= 10'd0;
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ctrl_counter <= 24'd0;
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end
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else if(ctrl_counter < 24'hFFFFF0) begin
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ctrl_counter <= ctrl_counter + 16'd1;
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end
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else if(ctrl_counter == 24'hFFFFF0) begin
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send_contents <= { 1'b1, 8'hF4, 1'b0 };
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send_start <= 1'b1;
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ctrl_counter <= ctrl_counter + 24'd1;
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end
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else if(ctrl_counter == 24'hFFFFF1) begin
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send_start <= 1'b0;
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ctrl_counter <= ctrl_counter + 24'd1;
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end
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else if(ctrl_counter == 24'hFFFFF2 && send_counter == 12'd0) begin
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ctrl_counter <= ctrl_counter + 24'd1;
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end
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else if(ctrl_counter == 24'hFFFFF3 && new_ps2 == 1'b1 && mousedat[8:1] == 8'hFA) begin
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ctrl_counter <= 24'hFFFFFF;
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end
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else if(ctrl_counter == 24'hFFFFFF && (mousedat_timeout == 24'hFFFFFF || movement_timeout == 24'hFFFFFF)) begin
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ctrl_counter <= 24'h0;
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end
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end
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wire new_ps2;
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assign new_ps2 = (was_ps2_mouseclk == 1'b1 && mousedat_counter == 4'd10 && mousedat[0] == 1'b0 && ps2_mousedat == 1'b1 && mousedat_parity == 1'b1);
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reg [9:0] mousedat;
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reg [3:0] mousedat_counter;
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reg [23:0] mousedat_timeout;
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reg mousedat_parity;
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always @(posedge clk_30 or negedge reset_n) begin
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if(reset_n == 1'b0) begin
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mousedat <= 10'd0;
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mousedat_counter <= 4'd0;
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mousedat_parity <= 1'b0;
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mousedat_timeout <= 24'd0;
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end
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else if(ctrl_counter >= 24'hFFFFF3 && mousedat_timeout != 24'hFFFFFF) begin
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if(mousedat_counter != 4'd0) mousedat_timeout <= mousedat_timeout + 24'd1;
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else if(mousedat_counter == 4'd0) mousedat_timeout <= 24'd0;
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if(was_ps2_mouseclk == 1'b1) begin
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mousedat <= { ps2_mousedat, mousedat[9:1] };
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if(mousedat_counter == 4'd10) begin
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mousedat_counter <= 4'd0;
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end
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else begin
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mousedat_counter <= mousedat_counter + 4'd1;
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if(mousedat_counter == 4'd0) mousedat_parity <= 1'b0;
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else if(ps2_mousedat == 1'b1) mousedat_parity <= ~mousedat_parity;
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end
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end
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end
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else begin
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mousedat <= 10'd0;
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mousedat_counter <= 4'd0;
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mousedat_parity <= 1'b0;
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mousedat_timeout <= 24'd0;
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end
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end
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assign mouse_y_move = (movement[23] == 1'b0)? { movement[21], movement[7:0] } : 9'd0;
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assign mouse_x_move = (movement[22] == 1'b0)? { movement[20], movement[15:8] } : 9'd0;
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assign mouse_left_button = movement[16];
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assign mouse_right_button = movement[17];
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assign mouse_middle_button = movement[18];
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reg [1:0] movement_counter;
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reg [23:0] movement;
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reg [23:0] movement_timeout;
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always @(posedge clk_30 or negedge reset_n) begin
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if(reset_n == 1'b0) begin
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movement_counter <= 2'd0;
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movement <= 24'd0;
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mouse_moved <= 1'b0;
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movement_timeout <= 24'd0;
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end
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else if(ctrl_counter == 24'hFFFFFF && movement_timeout != 24'hFFFFFF) begin
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if(movement_counter != 4'd0) movement_timeout <= movement_timeout + 24'd1;
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else if(movement_counter == 4'd0) movement_timeout <= 24'd0;
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if(mouse_moved == 1'b1) mouse_moved <= 1'b0;
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if(new_ps2 == 1'b1) begin
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movement <= { movement[15:0], mousedat[8:1] };
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if(movement_counter == 2'd2) begin
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movement_counter <= 2'd0;
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if(movement[11] == 1'b1) mouse_moved <= 1'b1;
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else movement_timeout <= 24'hFFFFFF;
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end
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else movement_counter <= movement_counter + 2'd1;
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end
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end
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else begin
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movement_counter <= 2'd0;
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movement <= 24'd0;
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mouse_moved <= 1'b0;
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movement_timeout <= 24'd0;
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end
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end
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endmodule
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