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[/] [cpu8080/] [trunk/] [project/] [ps2_kbd.vhd] - Blame information for rev 11

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1 11 samiam9512
--
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-- This circuit accepts a serial datastream and clock from a PS/2 keyboard
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-- and outputs the scancode for any key that is pressed.
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--
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-- Notes:
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--   
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--   1. The clock from the PS/2 keyboard does not drive the clock inputs of
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--      any of the registers in this circuit.  Instead, it is sampled at the
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--      frequency of the main clock input and edges are extracted from the samples.
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--      So you have to apply a main clock that is substantially faster than
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--      the 10 KHz PS/2 clock.  It should be 200 KHz or more.
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--
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--   2. The scancode is only valid when the ready signal is high.  The scancode
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--      should be registered by an external circuit on the first clock edge
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--      after the ready signal goes high.
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--
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--   3. The ready signal pulses only after the key is released.
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--
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--   4. The error flag is set whenever the PS/2 clock stops pulsing and the
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--      PS/2 clock is either at a low level or less than 11 bits of serial
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--      data have been received (start + 8 data + parity + stop).  The circuit
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--      locks up once an error is detected and will not resume operation until
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--      a reset is applied.
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--
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library IEEE;
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use IEEE.std_logic_1164.all;
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use IEEE.numeric_std.all;
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package ps2_kbd_pckg is
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  component ps2_kbd
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    generic(
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      FREQ     :     natural := 100_000  -- frequency of the main clock (KHz)
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      );
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    port(
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      clk      : in  std_logic;         -- main clock
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      rst      : in  std_logic;         -- asynchronous reset
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      ps2_clk  : in  std_logic;         -- clock from keyboard
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      ps2_data : in  std_logic;         -- data from keyboard
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      scancode : out std_logic_vector(7 downto 0);  -- key scancode
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      parity   : out std_logic;         -- parity bit for scancode
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      busy     : out std_logic;         -- busy receiving scancode
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      rdy      : out std_logic;         -- scancode ready pulse
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      error    : out std_logic          -- error receiving scancode
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      );
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  end component ps2_kbd;
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end package ps2_kbd_pckg;
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library IEEE;
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use IEEE.std_logic_1164.all;
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use IEEE.numeric_std.all;
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entity ps2_kbd is
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  generic(
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    FREQ     :     natural := 100_000   -- frequency of the main clock (KHz)
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    );
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  port(
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    clk      : in  std_logic;           -- main clock
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    rst      : in  std_logic;           -- asynchronous reset
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    ps2_clk  : in  std_logic;           -- clock from keyboard
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    ps2_data : in  std_logic;           -- data from keyboard
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    scancode : out std_logic_vector(7 downto 0);  -- key scancode
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    parity   : out std_logic;           -- parity bit for scancode
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    busy     : out std_logic;           -- busy receiving scancode
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    rdy      : out std_logic;           -- scancode ready pulse
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    error    : out std_logic            -- error receiving scancode
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    );
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end entity ps2_kbd;
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architecture arch of ps2_kbd is
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  constant YES         : std_logic                    := '1';
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  constant NO          : std_logic                    := '0';
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  constant PS2_FREQ    : natural                      := 10;  -- keyboard clock frequency (KHz)
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  constant TIMEOUT     : natural                      := FREQ / PS2_FREQ;  -- ps2_clk quiet timeout
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  constant KEY_RELEASE : std_logic_vector(7 downto 0) := "11110000";  -- scancode sent when key is released
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  signal timer_x, timer_r     : natural range 0 to TIMEOUT;  -- counts time since last PS/2 clock edge
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  signal bitcnt_x, bitcnt_r   : natural range 0 to 11;  -- counts number of received scancode bits
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  signal ps2_clk_x, ps2_clk_r : std_logic_vector(5 downto 1);  -- PS/2 clock synchronization / edge detect shift register
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  signal ps2_clk_fall_edge    : std_logic;  -- pulses on falling edge of PS/2 clock
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  signal ps2_clk_rise_edge    : std_logic;  -- pulses on rising edge of PS/2 clock
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  signal ps2_clk_edge         : std_logic;  -- pulses on either edge of PS/2 clock
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  signal ps2_clk_quiet        : std_logic;  -- pulses when no edges on PS/2 clock for TIMEOUT
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  signal sc_x, sc_r           : std_logic_vector(9 downto 0);  -- scancode shift register
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  signal keyrel_x, keyrel_r   : std_logic;  -- this flag is set when the key release scancode is received
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  signal scancode_rdy         : std_logic;  -- indicates when any scancode has been received
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  signal rdy_x, rdy_r         : std_logic;  -- this flag is set when scancode for the pressed key is ready
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  signal error_x, error_r     : std_logic;  -- this flag is set when an error occurs
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begin
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  -- shift the level on the PS/2 clock into a shift register
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  ps2_clk_x <= ps2_clk_r(4 downto 1) & ps2_clk;
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  -- look at the PS/2 clock levels stored in the shift register and find rising or falling edges
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  ps2_clk_fall_edge <= YES when ps2_clk_r(5 downto 2) = "1100" else NO;
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  ps2_clk_rise_edge <= YES when ps2_clk_r(5 downto 2) = "0011" else NO;
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  ps2_clk_edge      <= ps2_clk_fall_edge or ps2_clk_rise_edge;
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  -- shift the keyboard scancode into the shift register on the falling edge of the PS/2 clock
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  sc_x <= ps2_data & sc_r(9 downto 1) when ps2_clk_fall_edge = YES else sc_r;
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  -- clear the timer right after a PS/2 clock edge and then keep incrementing it until the next edge
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  timer_x <= 0 when ps2_clk_edge = YES else timer_r + 1;
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  -- indicate when the PS/2 clock has stopped pulsing and is at a high level.
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  ps2_clk_quiet <= YES when timer_r = TIMEOUT and ps2_clk_r(2) = '1' else NO;
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  -- increment the bit counter on each falling edge of the PS/2 clock.
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  -- reset the bit counter if the PS/2 clock stops pulsing or if there was an error receiving the scancode.
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  -- otherwise, keep the bit counter unchanged.
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  bitcnt_x <= bitcnt_r + 1 when ps2_clk_fall_edge = YES              else
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              bitcnt_r;
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  -- a scancode has been received if the bit counter is 11 and the PS/2 clock has stopped pulsing
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  scancode_rdy <= YES when bitcnt_r = 11 and ps2_clk_quiet = YES else NO;
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  -- look for the scancode sent when the key is released
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  keyrel_x <= YES when sc_r(scancode'range) = KEY_RELEASE and scancode_rdy = YES else
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              NO  when rdy_r = YES or error_r = YES                              else
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              keyrel_r;
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  -- the scancode for the pressed key arrives after receiving the key-release scancode 
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  rdy_x <= YES when keyrel_r = YES and scancode_rdy = YES else NO;
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  -- indicate an error if the clock is low for too long or if it stops pulsing in the middle of a scancode
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  error_x <= YES when (timer_r = TIMEOUT and ps2_clk_r(2) = '0') or
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             (ps2_clk_quiet = YES and bitcnt_r/=11 and bitcnt_r/=0) else
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             error_r;
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  scancode <= sc_r(scancode'range);     -- output scancode
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  parity   <= sc_r(scancode'high+1);    -- output parity bit for the scancode
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  busy     <= YES when bitcnt_r/=0 else NO;  -- output busy signal when receiving a scancode
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  rdy      <= rdy_r;                    -- output scancode ready flag
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  error    <= error_r;                  -- output error flag
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  -- update the various registers
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  process(rst, clk)
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  begin
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    if rst = YES then
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      ps2_clk_r <= (others => '1');     -- start by assuming PS/2 clock has been high for a while
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      sc_r      <= (others => '0');     -- clear scancode register
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      keyrel_r  <= NO;                  -- key-release scancode has not been received yet
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      rdy_r     <= NO;                  -- no scancodes received yet
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      timer_r   <= 0;                   -- clear PS/2 clock pulse timer
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      bitcnt_r  <= 0;                   -- clear scancode bit counter
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      error_r   <= NO;                  -- clear any errors
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    elsif rising_edge(clk) then
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      ps2_clk_r <= ps2_clk_x;
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      sc_r      <= sc_x;
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      keyrel_r  <= keyrel_x;
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      rdy_r     <= rdy_x;
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      timer_r   <= timer_x;
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      bitcnt_r  <= bitcnt_x;
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      error_r   <= error_x;
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    end if;
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  end process;
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end architecture arch;

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