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<HTML><HEAD>
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<TITLE>Index of /usr/skunk/src/Tools/getline</TITLE>
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</HEAD><BODY>
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<H1>Index of /usr/skunk/src/Tools/getline</H1>
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<PRE><IMG SRC="/icons/blank.xbm" ALT="     "> Name                   Last modified     Size  Description
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<HR>
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<IMG SRC="/icons/back.xbm" ALT="[DIR]"> <A HREF="/usr/skunk/src/Tools/">Parent Directory</A>       01-Aug-95 06:43      -
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<IMG SRC="/icons/unknown.xbm" ALT="[   ]"> <A HREF="CHANGES">CHANGES</A>                03-May-95 10:08     3k
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<IMG SRC="/icons/unknown.xbm" ALT="[   ]"> <A HREF="Makefile">Makefile</A>               21-Jun-95 05:42     1k
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<IMG SRC="/icons/unknown.xbm" ALT="[   ]"> <A HREF="getline.3">getline.3</A>              03-May-95 10:08     9k
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<IMG SRC="/icons/unknown.xbm" ALT="[   ]"> <A HREF="getline.c">getline.c</A>              03-May-95 10:08    28k
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<IMG SRC="/icons/unknown.xbm" ALT="[   ]"> <A HREF="getline.h">getline.h</A>              03-May-95 10:08     1k
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<IMG SRC="/icons/unknown.xbm" ALT="[   ]"> <A HREF="testgl.c">testgl.c</A>               03-May-95 10:08     1k
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</PRE><HR>
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<PRE>
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*************************** Motivation **********************************
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Many interactive programs read input line by line, but would like to
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provide line editing and history functionality to the end-user that
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runs the program.
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The input-edit package provides that functionality.  As far as the
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programmer is concerned, the program only asks for the next line
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of input. However, until the user presses the RETURN key they can use
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emacs-style line editing commands and can traverse the history of lines
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previously typed.
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Other packages, such as GNU's readline, have greater capability but are
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also substantially larger.  Input-edit is small, since it uses neither
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stdio nor any termcap features, and is also quite portable.  It only uses
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\b to backspace and \007 to ring the bell on errors.  Since it cannot
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edit multiple lines it scrolls long lines left and right on the same line.
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Input edit uses classic (not ANSI) C, and should run on any Unix
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system (BSD, SYSV or POSIX), PC's under DOS with MSC, TurboC or djgpp,
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PC's under OS/2 with gcc (EMX), or Vax/VMS.  Porting the package to new
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systems basicaly requires code to read a character when it is typed without
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echoing it, everything else should be OK.
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I have run the package on:
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        DECstation 5000, Ultrix 4.3 with cc 2.1 and gcc 2.3.3
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        Sun Sparc 2, SunOS 4.1.1, with cc
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        SGI Iris, IRIX System V.3, with cc
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        PC using DOS with MSC
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The description below is broken into two parts, the end-user (editing)
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interface and the programmer interface.  Send bug reports, fixes and
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enhancements to:
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Chris Thewalt (thewalt@ce.berkeley.edu)
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5/3/93
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Thanks to the following people who have provided enhancements and fixes:
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  Ron Ueberschaer, Christoph Keller, Scott Schwartz, Steven List,
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  DaviD W. Sanderson, Goran Bostrom, Michael Gleason, Glenn Kasten,
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  Edin Hodzic, Eric J Bivona, Kai Uwe Rommel, Danny Quah, Ulrich Betzler
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PS: I don't have, and don't want to add, a vi mode, sorry.
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************************** End-User Interface ***************************
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Entering printable keys generally inserts new text into the buffer (unless
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in overwrite mode, see below).  Other special keys can be used to modify
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the text in the buffer.  In the description of the keys below, ^n means
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Control-n, or holding the CONTROL key down while pressing "n".  Errors
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will ring the terminal bell.
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^A/^E   : Move cursor to beginning/end of the line.
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^F/^B   : Move cursor forward/backward one character.
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ESC-F   : Move cursor forward one word.
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ESC-B   : Move cursor backward one word.
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^D      : Delete the character under the cursor.
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^H, DEL : Delete the character to the left of the cursor.
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^K      : Kill from the cursor to the end of line.
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^L      : Redraw current line.
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^O      : Toggle overwrite/insert mode. Initially in insert mode. Text
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          added in overwrite mode (including yanks) overwrite
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          existing text, while insert mode does not overwrite.
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^P/^N   : Move to previous/next item on history list.
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^R/^S   : Perform incremental reverse/forward search for string on
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          the history list.  Typing normal characters adds to the current
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          search string and searches for a match. Typing ^R/^S marks
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          the start of a new search, and moves on to the next match.
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          Typing ^H or DEL deletes the last character from the search
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          string, and searches from the starting location of the last search.
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          Therefore, repeated DEL's appear to unwind to the match nearest
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          the point at which the last ^R or ^S was typed.  If DEL is
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          repeated until the search string is empty the search location
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          begins from the start of the history list.  Typing ESC or
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          any other editing character accepts the current match and
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          loads it into the buffer, terminating the search.
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^T      : Toggle the characters under and to the left of the cursor.
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^U      : Deletes the entire line
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^Y      : Yank previously killed text back at current location.  Note that
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          this will overwrite or insert, depending on the current mode.
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TAB     : By default adds spaces to buffer to get to next TAB stop
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          (just after every 8th column), although this may be rebound by the
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          programmer, as described below.
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NL, CR  : returns current buffer to the program.
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DOS and ANSI terminal arrow key sequences are recognized, and act like:
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  up    : same as ^P
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  down  : same as ^N
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  left  : same as ^B
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  right : same as ^F
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************************** Programmer Interface ***************************
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The programmer accesses input-edit through these functions, and optionally
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through three additional function pointer hooks.  The four functions are:
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char *gl_getline(char *prompt)
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        Prints the prompt and allows the user to edit the current line. A
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        pointer to the line is returned when the user finishes by
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        typing a newline or a return.  Unlike GNU readline, the returned
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        pointer points to a static buffer, so it should not be free'd, and
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        the buffer contains the newline character.  The user enters an
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        end-of-file by typing ^D on an empty line, in which case the
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        first character of the returned buffer is '\0'.  Getline never
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        returns a NULL pointer.  The getline functions sets terminal modes
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        needed to make it work, and resets them before returning to the
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        caller.  The getline function also looks for characters that would
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        generate a signal, and resets the terminal modes before raising the
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        signal condition.  If the signal handler returns to getline,
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        the screen is automatically redrawn and editing can continue.
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        Getline now requires both the input and output stream be connected
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        to the terminal (not redirected) so the main program should check
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        to make sure this is true.  If input or output have been redirected
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        the main program should use buffered IO (stdio) rather than
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        the slow 1 character read()s that getline uses.
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void gl_setwidth(int width)
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        Set the width of the terminal to the specified width. The default
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        width is 80 characters, so this function need only be called if the
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        width of the terminal is not 80.  Since horizontal scrolling is
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        controlled by this parameter it is important to get it right.
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void gl_histadd(char *buf)
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        The gl_histadd function checks to see if the buf is not empty or
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        whitespace, and also checks to make sure it is different than
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        the last saved buffer to avoid repeats on the history list.
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        If the buf is a new non-blank string a copy is made and saved on
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        the history list, so the caller can re-use the specified buf.
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void gl_strwidth(size_t (*func)())
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        The gl_strwidth function allows the caller to supply a pointer to
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        a prompt width calculation function (strlen by default). This
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        allows the caller to embed escape sequences in the prompt and then
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        tell getline how many screen spaces the prompt will take up.
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The main loop in testgl.c, included in this directory, shows how the
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input-edit package can be used:
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extern char *getline();
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extern void  gl_histadd();
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main()
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{
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    char *p;
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    do {
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        p = getline("PROMPT&gt;&gt;&gt;&gt; ");
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        gl_histadd(p);
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        fputs(p, stdout);
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    } while (*p != 0);
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}
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In order to allow the main program to have additional access to the buffer,
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to implement things such as completion or auto-indent modes, three
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function pointers can be bound to user functions to modify the buffer as
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described below.  By default gl_in_hook and gl_out_hook are set to NULL,
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and gl_tab_hook is bound to a function that inserts spaces until the next
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logical tab stop is reached.  The user can reassign any of these pointers
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to other functions.  Each of the functions bound to these hooks receives
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the current buffer as the first argument, and must return the location of
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the leftmost change made in the buffer.  If the buffer isn't modified the
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functions should return -1.  When the hook function returns the screen is
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updated to reflect any changes made by the user function.
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int (*gl_in_hook)(char *buf)
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        If gl_in_hook is non-NULL the function is called each time a new
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        buffer is loaded. It is called when getline is entered, with an
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        empty buffer, it is called each time a new buffer is loaded from
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        the history with ^P or ^N, and it is called when an incremental
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        search string is accepted (when the search is terminated). The
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        buffer can be modified and will be redrawn upon return to getline().
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int (*gl_out_hook)(char *buf)
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        If gl_out_hook is non-NULL it is called when a line has been
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        completed by the user entering a newline or return. The buffer
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        handed to the hook does not yet have the newline appended. If the
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        buffer is modified the screen is redrawn before getline returns the
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        buffer to the caller.
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int (*gl_tab_hook)(char *buf, int prompt_width, int *cursor_loc)
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        If gl_tab_hook is non-NULL, it is called whenever a tab is typed.
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        In addition to receiving the buffer, the current prompt width is
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        given (needed to do tabbing right) and a pointer to the cursor
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        offset is given, where a 0 offset means the first character in the
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        line.  Not only does the cursor_loc tell the programmer where the
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        TAB was received, but it can be reset so that the cursor will end
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        up at the specified location after the screen is redrawn.
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</PRE>
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