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1 67 Agner
/****************************  containers.h   ********************************
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* Author:        Agner Fog
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* Date created:  2006-07-15
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* Last modified: 2018-02-28
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* Version:       1.10
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* Project:       Binary tools for ForwardCom instruction set
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* Module:        containers.h
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* Description:
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* Header file for container classes and dynamic memory allocation
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*
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* Copyright 2006-2020 GNU General Public License http://www.gnu.org/licenses
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*****************************************************************************/
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/*****************************************************************************
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This header file declares various container classes for dynamic allocation
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of memory for files and other types of data with unpredictable sizes.
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These classes have private access to the memory buffer in order to prevent
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memory leaks. It is important to use these classes for all dynamic memory
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allocation.
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The class CMemoryBuffer and its descendants are used for many purposes of
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storage of data with a size that is not known in advance. CMemoryBuffer
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allows the size of its data to grow when new data are appended with the
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Push() member function.
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Several classes are derived from CMemoryBuffer:
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The template class CDynamicArray<> is used as a dynamic array where all
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elements have the same type. It cannot be used for types that have non-
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default constructors or destructors.
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The class CFileBuffer is used for reading, writing and storing files.
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Other classes can be derived from these to add more properties or functionality.
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It is possible to transfer a data buffer from one of these buffers to another,
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using the operator
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       A >> B
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where A and B are both objects of classes that descend from CMemoryBuffer or
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CFileBuffer. This operator transfers ownership of the allocated data buffer
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from A to B, so that A is empty after the tranfer. This makes sure that a
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memory buffer is always owned by one, and only one, object. Any data owned
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by B before the transfer is deallocated.
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The opposite operator B << A does the same thing.
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The >> operator can be used when we want to do something to a data buffer
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that requires a specialized class. The data buffer can be transferred from
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the object that owns it to an object of the specialized class and
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transferred back again to the original owner when the object of the
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specialized class has done its job. The >> operator transfers the data and
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properties of CMemoryBuffer or CFileBuffer, but not the additional properties
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of other classes derived from these.
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You may say that these classes have a chameleonic nature:
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You can change the nature of a piece of data owned by an object by
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transferring it to an object of a different class. This couldn't be done
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by traditional polymorphism because it is not possible to change the class
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of an object after it is created.
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The container class CMemoryBuffer is useful for storing data of mixed types.
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Data of arbitrary type can be accessed by Get<type>(offset) or by
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Buf() + offset.
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The container class template CDynamicArray is useful for storing data of
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the same type.
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Warning:
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It is not safe to make pointers or references to data inside one of these
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container classes because the internal buffer may be re-allocated when the
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size grows. Such pointers will work only as long as the size of the container
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is unchanged. It is safer to address data inside the buffer by their index
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or offset relative to the buffer.
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*****************************************************************************/
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#pragma once
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class CMemoryBuffer;                             // Declared below
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class CFileBuffer;                               // Declared below
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void operator >> (CMemoryBuffer & a, CMemoryBuffer & b); // Transfer ownership of buffer and other properties
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void operator >> (CFileBuffer & a, CFileBuffer & b);     // Transfer ownership of buffer and other properties
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// Class CMemoryBuffer makes a container for arbitrary data, which can grow as new data are added.
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class CMemoryBuffer {
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public:
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   CMemoryBuffer();                              // Constructor
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   ~CMemoryBuffer();                             // Destructor
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   void setSize(uint32_t size);                  // Allocate buffer of specified size
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   void setDataSize(uint32_t size);              // Set data size and fill any new data with zeroes
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   void clear();                                 // De-allocate buffer
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   void zero();                                  // Set all contents to zero without changing data size
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   uint32_t dataSize() const {return data_size;};// Get file data size
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   uint32_t bufferSize() const {return buffer_size;};// Get buffer size
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   uint32_t numEntries() const {return num_entries;};// Get number of entries
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   uint32_t push(void const* obj, uint32_t size);// Add object to buffer, return offset
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   uint32_t pushString(char const * s);          // Add ASCIIZ string to buffer, return offset
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   uint32_t getLastIndex() const;                // Index of last object pushed (zero-based)
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   void align(uint32_t a);                       // Align next entry to address divisible by a. must be a power of 2
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   int8_t * buf() {return buffer;};              // Access to buffer
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   int8_t const * buf() const {return buffer;};  // Access to buffer, const
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   template <class TX> TX & get(uint32_t offset) { // Get object of arbitrary type from buffer
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      if (offset >= data_size) {
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          err.submit(ERR_CONTAINER_INDEX); offset = 0;} // Offset out of range
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      return *(TX*)(buffer + offset);}
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   char * getString(uint32_t offset) {           // Get string from offset returned from pushString
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       return (char *)(buffer + offset);
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   }
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   void copy(CMemoryBuffer const & b);           // Make a copy of whole buffer
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private:
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   CMemoryBuffer(CMemoryBuffer&);                // Make private copy constructor to prevent simple copying
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   CMemoryBuffer & operator = (CMemoryBuffer const&);// Make assignment operator to prevent simple copying
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   int8_t * buffer;                              // Buffer containing binary data. To be modified only by SetSize and operator >>
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   uint32_t buffer_size;                         // Size of allocated buffer ( > DataSize)
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protected:
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   uint32_t num_entries;                         // Number of objects pushed
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   uint32_t data_size;                           // Size of data, offset to vacant space
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   friend void operator >> (CMemoryBuffer & a, CMemoryBuffer & b); // Transfer ownership of buffer
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   friend void operator >> (CFileBuffer & a, CFileBuffer & b);     // Transfer ownership of buffer
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};
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inline void operator << (CMemoryBuffer & b, CMemoryBuffer & a) {a >> b;} // Same as operator << above
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inline void operator << (CFileBuffer & b, CFileBuffer & a) {a >> b;} // Same as operator << above
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// Class CFileBuffer is used for storage of input and output files
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class CFileBuffer : public CMemoryBuffer {
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public:
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   CFileBuffer();                                // Default constructor
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   //CFileBuffer(uint32_t filename);               // Constructor
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   void read(const char * filename, int ignoreError = 0);               // Read file into buffer
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   void write(const char * filename);                                 // Write buffer to file
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   int  getFileType();                           // Get file format type
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   void setFileType(int type);                   // Set file format type
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   void reset();                                 // Set all members to zero
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   static char const * getFileFormatName(int fileType); // Get name of file format type
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   int wordSize;                                 // Segment word size (16, 32, 64)
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   int fileType;                                 // Object file type
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   int executable;                               // File is executable
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   int machineType;                              // Machine type, x86 or ForwarCom
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};
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// Class CTextFileBuffer is used for building text files
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class CTextFileBuffer : public CFileBuffer {
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public:
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   CTextFileBuffer();                            // Constructor
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   uint32_t put(const char * text);              // Write text string to buffer without terminating zero
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   void put(const char character);               // Write single character to buffer
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   uint32_t putStringN(const char * s, uint32_t len);// Write string to buffer, add terminating zero
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   void newLine();                               // Add linefeed
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   void tabulate(uint32_t i);                    // Insert spaces until column i
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   int  lineType;                                // 0 = DOS/Windows linefeeds, 1 = UNIX linefeeds
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   void putDecimal(int32_t x, int IsSigned = 0); // Write decimal number to buffer
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   void putHex(uint8_t  x, int ox = 1);          // Write hexadecimal number to buffer
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   void putHex(uint16_t x, int ox = 1);          // Write hexadecimal number to buffer
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   void putHex(uint32_t x, int ox = 1);          // Write hexadecimal number to buffer
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   void putHex(uint64_t x, int ox = 1);          // Write hexadecimal number to buffer
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   void putFloat16(uint16_t x);                  // Write half precision floating point number to buffer
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   void putFloat(float x);                       // Write floating point number to buffer
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   void putFloat(double x);                      // Write floating point number to buffer
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   uint32_t getColumn() {return column;}         // Get column number
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protected:
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   uint32_t column;                              // Current column
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};
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// Class CDynamicArray<> is used for a variable-size array with elements of the same type
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// Note: This will not work correctly if the contained type has non-default constructors or destructors.
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// Sorting and searching is supported if operator < is defined for the contained type.
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template <class TX>
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class CDynamicArray : public CMemoryBuffer {
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public:
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    // Allocate space for n of entries. Elements will be zero only if the array was empty before
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    void setNum(uint32_t n) {
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        setSize(n * (uint32_t)sizeof(TX));
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        num_entries = n; data_size = n * (uint32_t)sizeof(TX);}
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    // Add object to buffer. Return index
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    uint32_t push(TX const& obj) {
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        CMemoryBuffer::push(&obj, (uint32_t)sizeof(TX));
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        return num_entries - 1;
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    }
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    // Add multiple objects. Return total number
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    uint32_t pushBig(TX const * obj, uint32_t sizeInBytes) {
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        CMemoryBuffer::push(obj, sizeInBytes);
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        num_entries += sizeInBytes / sizeof(TX) - 1;
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        return num_entries;
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    }
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    // Read or write existing elements. Cannot be used for adding new elements
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    TX & operator [] (uint32_t i) {
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        uint64_t ii = (uint64_t)i * sizeof(TX);
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        if (ii >= dataSize()) {
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            err.submit(ERR_CONTAINER_INDEX); ii = 0;
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        }
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        return get<TX>((uint32_t)ii);}
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    // Remove latest added object when buffer is used as stack
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    TX pop() {
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        TX temp;
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        if (num_entries == 0) {  // stack is empty. return zero object
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            zeroAllMembers(temp);
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        }
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        else {
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            temp = (*this)[num_entries-1];
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            data_size -= sizeof(TX);
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            num_entries--;
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        }
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        return temp;
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    }
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    // Sort list in ascending order. Operator < must be defined for record type TX
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    void sort() {
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        // Bubble sort:
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        TX temp, *p1, *p2;
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        int32_t j, n;
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        bool swapped;
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        n = num_entries - 1;
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        do {
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            swapped = false;
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            for (j = 0; j < n; j++) {
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                p1 = (TX*)(buf() + j * sizeof(TX));
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                p2 = (TX*)(buf() + j * sizeof(TX) + sizeof(TX));
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                if (*p2 < *p1) {                           // Swap adjacent records
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                    temp = *p1;  *p1 = *p2;  *p2 = temp;  swapped = true;
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                }
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            }
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            n--;
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        } while (swapped);                                 // Early out if already mostly sorted
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    }
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    int32_t findFirst(TX const & x) {
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        // Finds matching record and returns index to the first matching record
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        // Important: The list must be sorted first
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        // Returns a negative value if not found
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        uint32_t a = 0;                                    // Start of search interval
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        uint32_t b = num_entries;                          // End of search interval + 1
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        uint32_t c = 0;                                    // Middle of search interval                                                     
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        if (num_entries > 0x7FFFFFFF) {err.submit(ERR_CONTAINER_OVERFLOW); return 0x80000000;} // Size overflow
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        while (a < b) {                                    // Binary search loop:
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            c = (a + b) / 2;
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            if ((*this)[c] < x) {
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                a = c + 1;
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            }
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            else {
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                b = c;
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            }
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        }
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        if (a == num_entries || x < (*this)[a]) a |= 0x80000000; // Not found
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        return (int32_t)a;
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    }
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    int32_t findUnsorted(TX const & x) {
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        // Finds matching record and returns index to the first matching record
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        // Use this if the list is not sorted, or sort the list first and use findFirst
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        // Returns a negative value if not found
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        uint32_t a = 0;
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        for (a = 0; a < num_entries; a++) {
263
            if ((*this)[a] == x) return a;
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        }
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        return -1;
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    }
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    uint32_t findAll(uint32_t * firstIndex, TX const & x) {
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        // Returns the number of records that are equal to x.
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        // X is regarded as equal to y if !(x < y) && !(y < x)
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        // Important: The list must be sorted first.
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        // firstIndex (if not null) gets the index to the first matching record
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        int32_t index = findFirst(x);                      // finds first matching record
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        if (index < 0) return 0;                           // None found
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        if (firstIndex) *firstIndex = (uint32_t)index;     // Save index to first matching record
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        uint32_t n = 1;                                    // Count matching records
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        for (uint32_t i = index+1; i < num_entries; i++) {
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            if (x < (*this)[i]) break;
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            n++;
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        }
281
        return n;
282
    }
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    uint32_t addUnique(TX const& x) {
285
        // Add object x to the list only if an object equal to x is not already in the list
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        // Important: The list must be sorted first. The list will remain sorted after the addition of x.
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        // The return value is the index of the inserted object or a preexisting object equal to x.
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        // The indexes of pre-existing objects above the inserted object are incremented.
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        int32_t index = findFirst(x);                      // Find where to insert x
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        if (index < 0) {
291
            index &= 0x7FFFFFFF;                           // Remove "not found" bit to recover index
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            uint32_t recordsToMove = num_entries - (uint32_t)index; // Number of records to move
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            setNum(num_entries + 1);                        // Make space for one more record                                
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            if (recordsToMove > 0) {                       // Move subsequent entries up one place
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                memmove(buf() + index * sizeof(TX) + sizeof(TX),
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                    buf() + index * sizeof(TX),
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                    recordsToMove * sizeof(TX));
298
            }
299
            // Insert x at index position
300
            (*this)[index] = x;
301
        }
302
        return (uint32_t)index;                            // Return index to symbol
303
    }
304
};
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// CMetaBuffer is a buffer of buffers. The size can be set only once, it cannot be resized
308
// The elements of type B may have constructors and destructors
309
template <class B>
310
class CMetaBuffer {
311
public:
312
    CMetaBuffer<B>() {                 // constructor
313
        num = 0;  p = 0;
314
    }
315
    ~CMetaBuffer<B>() {                // destructor
316
        if (p) delete[] p;             // call destructors and deallocate
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    }
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    void setSize(uint32_t n) {         // allocate memory for n elements
319
        if (num) {
320
            err.submit(ERR_MEMORY_ALLOCATION);  return;  // re-allocation not allowed
321
        }
322
        p = new B[n];                  // allocate, call constructors
323
        if (p) {
324
            num = n;
325
        }
326
        else {
327
            err.submit(ERR_MEMORY_ALLOCATION);
328
        }
329
    }
330
    uint32_t numEntries() const {
331
        return num;
332
    };
333
    B & operator [] (uint32_t i) {     // access element number i
334
        if (i >= num) {
335
            err.submit(ERR_CONTAINER_INDEX); i = 0; // index out of range
336
        }
337
        return p[i];
338
    }
339
protected:
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    uint32_t num;                      // number of elements
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    B * p;                             // pointer to array of buffers
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};

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