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/**************************** containers.h ********************************
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* Author: Agner Fog
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* Date created: 2006-07-15
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* Last modified: 2018-02-28
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* Version: 1.10
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* Project: Binary tools for ForwardCom instruction set
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* Module: containers.h
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* Description:
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* Header file for container classes and dynamic memory allocation
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*
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* Copyright 2006-2020 GNU General Public License http://www.gnu.org/licenses
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*****************************************************************************/
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/*****************************************************************************
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This header file declares various container classes for dynamic allocation
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of memory for files and other types of data with unpredictable sizes.
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These classes have private access to the memory buffer in order to prevent
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memory leaks. It is important to use these classes for all dynamic memory
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allocation.
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The class CMemoryBuffer and its descendants are used for many purposes of
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storage of data with a size that is not known in advance. CMemoryBuffer
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allows the size of its data to grow when new data are appended with the
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Push() member function.
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Several classes are derived from CMemoryBuffer:
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The template class CDynamicArray<> is used as a dynamic array where all
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elements have the same type. It cannot be used for types that have non-
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default constructors or destructors.
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The class CFileBuffer is used for reading, writing and storing files.
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Other classes can be derived from these to add more properties or functionality.
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It is possible to transfer a data buffer from one of these buffers to another,
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using the operator
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A >> B
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where A and B are both objects of classes that descend from CMemoryBuffer or
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CFileBuffer. This operator transfers ownership of the allocated data buffer
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from A to B, so that A is empty after the tranfer. This makes sure that a
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memory buffer is always owned by one, and only one, object. Any data owned
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by B before the transfer is deallocated.
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The opposite operator B << A does the same thing.
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The >> operator can be used when we want to do something to a data buffer
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that requires a specialized class. The data buffer can be transferred from
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the object that owns it to an object of the specialized class and
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transferred back again to the original owner when the object of the
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specialized class has done its job. The >> operator transfers the data and
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properties of CMemoryBuffer or CFileBuffer, but not the additional properties
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of other classes derived from these.
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You may say that these classes have a chameleonic nature:
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You can change the nature of a piece of data owned by an object by
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transferring it to an object of a different class. This couldn't be done
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by traditional polymorphism because it is not possible to change the class
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of an object after it is created.
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The container class CMemoryBuffer is useful for storing data of mixed types.
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Data of arbitrary type can be accessed by Get<type>(offset) or by
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Buf() + offset.
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The container class template CDynamicArray is useful for storing data of
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the same type.
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Warning:
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It is not safe to make pointers or references to data inside one of these
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container classes because the internal buffer may be re-allocated when the
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size grows. Such pointers will work only as long as the size of the container
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is unchanged. It is safer to address data inside the buffer by their index
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or offset relative to the buffer.
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*****************************************************************************/
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#pragma once
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class CMemoryBuffer; // Declared below
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class CFileBuffer; // Declared below
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void operator >> (CMemoryBuffer & a, CMemoryBuffer & b); // Transfer ownership of buffer and other properties
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void operator >> (CFileBuffer & a, CFileBuffer & b); // Transfer ownership of buffer and other properties
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// Class CMemoryBuffer makes a container for arbitrary data, which can grow as new data are added.
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class CMemoryBuffer {
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public:
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CMemoryBuffer(); // Constructor
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~CMemoryBuffer(); // Destructor
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void setSize(uint32_t size); // Allocate buffer of specified size
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void setDataSize(uint32_t size); // Set data size and fill any new data with zeroes
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void clear(); // De-allocate buffer
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void zero(); // Set all contents to zero without changing data size
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uint32_t dataSize() const {return data_size;};// Get file data size
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uint32_t bufferSize() const {return buffer_size;};// Get buffer size
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uint32_t numEntries() const {return num_entries;};// Get number of entries
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uint32_t push(void const* obj, uint32_t size);// Add object to buffer, return offset
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uint32_t pushString(char const * s); // Add ASCIIZ string to buffer, return offset
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uint32_t getLastIndex() const; // Index of last object pushed (zero-based)
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void align(uint32_t a); // Align next entry to address divisible by a. must be a power of 2
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int8_t * buf() {return buffer;}; // Access to buffer
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int8_t const * buf() const {return buffer;}; // Access to buffer, const
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template <class TX> TX & get(uint32_t offset) { // Get object of arbitrary type from buffer
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if (offset >= data_size) {
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err.submit(ERR_CONTAINER_INDEX); offset = 0;} // Offset out of range
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return *(TX*)(buffer + offset);}
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char * getString(uint32_t offset) { // Get string from offset returned from pushString
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return (char *)(buffer + offset);
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}
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void copy(CMemoryBuffer const & b); // Make a copy of whole buffer
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private:
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CMemoryBuffer(CMemoryBuffer&); // Make private copy constructor to prevent simple copying
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CMemoryBuffer & operator = (CMemoryBuffer const&);// Make assignment operator to prevent simple copying
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int8_t * buffer; // Buffer containing binary data. To be modified only by SetSize and operator >>
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uint32_t buffer_size; // Size of allocated buffer ( > DataSize)
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protected:
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uint32_t num_entries; // Number of objects pushed
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uint32_t data_size; // Size of data, offset to vacant space
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friend void operator >> (CMemoryBuffer & a, CMemoryBuffer & b); // Transfer ownership of buffer
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friend void operator >> (CFileBuffer & a, CFileBuffer & b); // Transfer ownership of buffer
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};
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inline void operator << (CMemoryBuffer & b, CMemoryBuffer & a) {a >> b;} // Same as operator << above
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inline void operator << (CFileBuffer & b, CFileBuffer & a) {a >> b;} // Same as operator << above
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// Class CFileBuffer is used for storage of input and output files
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class CFileBuffer : public CMemoryBuffer {
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public:
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CFileBuffer(); // Default constructor
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//CFileBuffer(uint32_t filename); // Constructor
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void read(const char * filename, int ignoreError = 0); // Read file into buffer
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void write(const char * filename); // Write buffer to file
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int getFileType(); // Get file format type
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void setFileType(int type); // Set file format type
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void reset(); // Set all members to zero
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static char const * getFileFormatName(int fileType); // Get name of file format type
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int wordSize; // Segment word size (16, 32, 64)
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int fileType; // Object file type
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int executable; // File is executable
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int machineType; // Machine type, x86 or ForwarCom
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};
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// Class CTextFileBuffer is used for building text files
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class CTextFileBuffer : public CFileBuffer {
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public:
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CTextFileBuffer(); // Constructor
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uint32_t put(const char * text); // Write text string to buffer without terminating zero
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void put(const char character); // Write single character to buffer
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uint32_t putStringN(const char * s, uint32_t len);// Write string to buffer, add terminating zero
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void newLine(); // Add linefeed
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void tabulate(uint32_t i); // Insert spaces until column i
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int lineType; // 0 = DOS/Windows linefeeds, 1 = UNIX linefeeds
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void putDecimal(int32_t x, int IsSigned = 0); // Write decimal number to buffer
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void putHex(uint8_t x, int ox = 1); // Write hexadecimal number to buffer
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void putHex(uint16_t x, int ox = 1); // Write hexadecimal number to buffer
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void putHex(uint32_t x, int ox = 1); // Write hexadecimal number to buffer
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void putHex(uint64_t x, int ox = 1); // Write hexadecimal number to buffer
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void putFloat16(uint16_t x); // Write half precision floating point number to buffer
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void putFloat(float x); // Write floating point number to buffer
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void putFloat(double x); // Write floating point number to buffer
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uint32_t getColumn() {return column;} // Get column number
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protected:
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uint32_t column; // Current column
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};
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// Class CDynamicArray<> is used for a variable-size array with elements of the same type
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// Note: This will not work correctly if the contained type has non-default constructors or destructors.
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// Sorting and searching is supported if operator < is defined for the contained type.
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template <class TX>
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class CDynamicArray : public CMemoryBuffer {
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public:
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// Allocate space for n of entries. Elements will be zero only if the array was empty before
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void setNum(uint32_t n) {
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setSize(n * (uint32_t)sizeof(TX));
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num_entries = n; data_size = n * (uint32_t)sizeof(TX);}
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// Add object to buffer. Return index
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uint32_t push(TX const& obj) {
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CMemoryBuffer::push(&obj, (uint32_t)sizeof(TX));
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return num_entries - 1;
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}
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// Add multiple objects. Return total number
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uint32_t pushBig(TX const * obj, uint32_t sizeInBytes) {
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CMemoryBuffer::push(obj, sizeInBytes);
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num_entries += sizeInBytes / sizeof(TX) - 1;
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return num_entries;
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}
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// Read or write existing elements. Cannot be used for adding new elements
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TX & operator [] (uint32_t i) {
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uint64_t ii = (uint64_t)i * sizeof(TX);
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if (ii >= dataSize()) {
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err.submit(ERR_CONTAINER_INDEX); ii = 0;
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}
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return get<TX>((uint32_t)ii);}
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// Remove latest added object when buffer is used as stack
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TX pop() {
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TX temp;
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if (num_entries == 0) { // stack is empty. return zero object
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zeroAllMembers(temp);
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}
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else {
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temp = (*this)[num_entries-1];
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data_size -= sizeof(TX);
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num_entries--;
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}
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return temp;
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}
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// Sort list in ascending order. Operator < must be defined for record type TX
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void sort() {
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// Bubble sort:
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TX temp, *p1, *p2;
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int32_t j, n;
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bool swapped;
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n = num_entries - 1;
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do {
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swapped = false;
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for (j = 0; j < n; j++) {
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p1 = (TX*)(buf() + j * sizeof(TX));
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p2 = (TX*)(buf() + j * sizeof(TX) + sizeof(TX));
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if (*p2 < *p1) { // Swap adjacent records
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temp = *p1; *p1 = *p2; *p2 = temp; swapped = true;
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}
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}
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n--;
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} while (swapped); // Early out if already mostly sorted
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}
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int32_t findFirst(TX const & x) {
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// Finds matching record and returns index to the first matching record
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// Important: The list must be sorted first
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// Returns a negative value if not found
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uint32_t a = 0; // Start of search interval
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uint32_t b = num_entries; // End of search interval + 1
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uint32_t c = 0; // Middle of search interval
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if (num_entries > 0x7FFFFFFF) {err.submit(ERR_CONTAINER_OVERFLOW); return 0x80000000;} // Size overflow
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while (a < b) { // Binary search loop:
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c = (a + b) / 2;
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if ((*this)[c] < x) {
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a = c + 1;
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}
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else {
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b = c;
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}
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}
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if (a == num_entries || x < (*this)[a]) a |= 0x80000000; // Not found
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return (int32_t)a;
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}
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int32_t findUnsorted(TX const & x) {
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// Finds matching record and returns index to the first matching record
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// Use this if the list is not sorted, or sort the list first and use findFirst
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// Returns a negative value if not found
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uint32_t a = 0;
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for (a = 0; a < num_entries; a++) {
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if ((*this)[a] == x) return a;
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}
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return -1;
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}
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uint32_t findAll(uint32_t * firstIndex, TX const & x) {
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// Returns the number of records that are equal to x.
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// X is regarded as equal to y if !(x < y) && !(y < x)
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// Important: The list must be sorted first.
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// firstIndex (if not null) gets the index to the first matching record
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int32_t index = findFirst(x); // finds first matching record
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if (index < 0) return 0; // None found
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if (firstIndex) *firstIndex = (uint32_t)index; // Save index to first matching record
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uint32_t n = 1; // Count matching records
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for (uint32_t i = index+1; i < num_entries; i++) {
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if (x < (*this)[i]) break;
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n++;
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}
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return n;
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}
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uint32_t addUnique(TX const& x) {
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// Add object x to the list only if an object equal to x is not already in the list
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// Important: The list must be sorted first. The list will remain sorted after the addition of x.
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// The return value is the index of the inserted object or a preexisting object equal to x.
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// The indexes of pre-existing objects above the inserted object are incremented.
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int32_t index = findFirst(x); // Find where to insert x
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if (index < 0) {
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index &= 0x7FFFFFFF; // Remove "not found" bit to recover index
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uint32_t recordsToMove = num_entries - (uint32_t)index; // Number of records to move
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setNum(num_entries + 1); // Make space for one more record
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if (recordsToMove > 0) { // Move subsequent entries up one place
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memmove(buf() + index * sizeof(TX) + sizeof(TX),
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buf() + index * sizeof(TX),
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recordsToMove * sizeof(TX));
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}
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// Insert x at index position
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(*this)[index] = x;
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}
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return (uint32_t)index; // Return index to symbol
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}
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};
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// CMetaBuffer is a buffer of buffers. The size can be set only once, it cannot be resized
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// The elements of type B may have constructors and destructors
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template <class B>
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class CMetaBuffer {
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public:
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CMetaBuffer<B>() { // constructor
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num = 0; p = 0;
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}
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~CMetaBuffer<B>() { // destructor
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if (p) delete[] p; // call destructors and deallocate
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}
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void setSize(uint32_t n) { // allocate memory for n elements
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if (num) {
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err.submit(ERR_MEMORY_ALLOCATION); return; // re-allocation not allowed
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}
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p = new B[n]; // allocate, call constructors
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if (p) {
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num = n;
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}
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else {
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|
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err.submit(ERR_MEMORY_ALLOCATION);
|
328 |
|
|
}
|
329 |
|
|
}
|
330 |
|
|
uint32_t numEntries() const {
|
331 |
|
|
return num;
|
332 |
|
|
};
|
333 |
|
|
B & operator [] (uint32_t i) { // access element number i
|
334 |
|
|
if (i >= num) {
|
335 |
|
|
err.submit(ERR_CONTAINER_INDEX); i = 0; // index out of range
|
336 |
|
|
}
|
337 |
|
|
return p[i];
|
338 |
|
|
}
|
339 |
|
|
protected:
|
340 |
|
|
uint32_t num; // number of elements
|
341 |
|
|
B * p; // pointer to array of buffers
|
342 |
|
|
};
|