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arniml |
-------------------------------------------------------------------------------
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--
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-- SNESpad controller core
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--
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arniml |
-- $Id: snespad.vhd 41 2009-04-01 19:58:04Z arniml $
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arniml |
--
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-- Copyright (c) 2004, Arnim Laeuger (arniml@opencores.org)
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--
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-- All rights reserved
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--
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-- Redistribution and use in source and synthezised forms, with or without
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-- modification, are permitted provided that the following conditions are met:
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--
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-- Redistributions of source code must retain the above copyright notice,
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-- this list of conditions and the following disclaimer.
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--
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-- Redistributions in synthesized form must reproduce the above copyright
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-- notice, this list of conditions and the following disclaimer in the
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-- documentation and/or other materials provided with the distribution.
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--
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-- Neither the name of the author nor the names of other contributors may
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-- be used to endorse or promote products derived from this software without
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-- specific prior written permission.
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--
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-- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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-- AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
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-- THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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-- PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE
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-- LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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-- CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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-- SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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-- INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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-- CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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-- ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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-- POSSIBILITY OF SUCH DAMAGE.
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--
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-- Please report bugs to the author, but before you do so, please
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-- make sure that this is not a derivative work and that
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-- you have the latest version of this file.
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--
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-- The latest version of this file can be found at:
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-- http://www.opencores.org/cvsweb.shtml/gamepads/
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--
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-- The project homepage is located at:
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-- http://www.opencores.org/projects.cgi/web/gamepads/overview
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--
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-------------------------------------------------------------------------------
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library ieee;
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use ieee.std_logic_1164.all;
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entity snespad is
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generic (
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arniml |
-- number of pads connected to this core
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arniml |
num_pads_g : natural := 1;
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arniml |
-- active level of reset_i
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arniml |
reset_level_g : natural := 0;
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arniml |
-- active level of the button outputs
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arniml |
button_level_g : natural := 0;
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arniml |
-- number of clk_i periods during 6us
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clocks_per_6us_g : natural := 6
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);
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port (
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-- System Interface -------------------------------------------------------
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clk_i : in std_logic;
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reset_i : in std_logic;
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-- Gamepad Interface ------------------------------------------------------
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pad_clk_o : out std_logic;
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pad_latch_o : out std_logic;
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pad_data_i : in std_logic_vector(num_pads_g-1 downto 0);
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-- Buttons Interface ------------------------------------------------------
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but_a_o : out std_logic_vector(num_pads_g-1 downto 0);
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but_b_o : out std_logic_vector(num_pads_g-1 downto 0);
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but_x_o : out std_logic_vector(num_pads_g-1 downto 0);
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but_y_o : out std_logic_vector(num_pads_g-1 downto 0);
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but_start_o : out std_logic_vector(num_pads_g-1 downto 0);
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but_sel_o : out std_logic_vector(num_pads_g-1 downto 0);
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but_tl_o : out std_logic_vector(num_pads_g-1 downto 0);
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but_tr_o : out std_logic_vector(num_pads_g-1 downto 0);
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but_up_o : out std_logic_vector(num_pads_g-1 downto 0);
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but_down_o : out std_logic_vector(num_pads_g-1 downto 0);
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but_left_o : out std_logic_vector(num_pads_g-1 downto 0);
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but_right_o : out std_logic_vector(num_pads_g-1 downto 0)
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);
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end snespad;
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architecture struct of snespad is
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component snespad_ctrl
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generic (
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reset_level_g : natural := 0;
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clocks_per_6us_g : natural := 6
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);
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port (
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clk_i : in std_logic;
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reset_i : in std_logic;
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clk_en_o : out boolean;
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shift_buttons_o : out boolean;
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save_buttons_o : out boolean;
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pad_clk_o : out std_logic;
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pad_latch_o : out std_logic
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);
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end component snespad_ctrl;
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component snespad_pad
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generic (
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reset_level_g : natural := 0;
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button_level_g : natural := 0
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);
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port (
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clk_i : in std_logic;
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reset_i : in std_logic;
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clk_en_i : in boolean;
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shift_buttons_i : in boolean;
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save_buttons_i : in boolean;
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pad_data_i : in std_logic;
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but_a_o : out std_logic;
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but_b_o : out std_logic;
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but_x_o : out std_logic;
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but_y_o : out std_logic;
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but_start_o : out std_logic;
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but_sel_o : out std_logic;
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but_tl_o : out std_logic;
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but_tr_o : out std_logic;
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but_up_o : out std_logic;
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but_down_o : out std_logic;
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but_left_o : out std_logic;
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but_right_o : out std_logic
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);
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end component snespad_pad;
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signal clk_en_s : boolean;
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signal shift_buttons_s : boolean;
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signal save_buttons_s : boolean;
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begin
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ctrl_b : snespad_ctrl
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generic map (
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reset_level_g => reset_level_g,
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clocks_per_6us_g => clocks_per_6us_g
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)
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port map (
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clk_i => clk_i,
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reset_i => reset_i,
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clk_en_o => clk_en_s,
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shift_buttons_o => shift_buttons_s,
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save_buttons_o => save_buttons_s,
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pad_clk_o => pad_clk_o,
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pad_latch_o => pad_latch_o
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);
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pads: for i in 0 to num_pads_g-1 generate
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pad_b : snespad_pad
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generic map (
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reset_level_g => reset_level_g,
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button_level_g => button_level_g
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)
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port map (
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clk_i => clk_i,
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reset_i => reset_i,
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clk_en_i => clk_en_s,
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shift_buttons_i => shift_buttons_s,
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save_buttons_i => save_buttons_s,
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pad_data_i => pad_data_i(i),
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but_a_o => but_a_o(i),
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but_b_o => but_b_o(i),
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but_x_o => but_x_o(i),
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but_y_o => but_y_o(i),
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but_start_o => but_start_o(i),
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but_sel_o => but_sel_o(i),
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but_tl_o => but_tl_o(i),
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but_tr_o => but_tr_o(i),
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but_up_o => but_up_o(i),
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but_down_o => but_down_o(i),
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but_left_o => but_left_o(i),
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but_right_o => but_right_o(i)
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);
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end generate;
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end struct;
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