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ja_rd |
/* STATEMENT FUNCTIONS
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*
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* AT(OBJ) = TRUE IF ON EITHER SIDE OF TWO-PLACED OBJECT
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* CNDBIT(L,N) = TRUE IF COND(L) HAS BIT N SET (BIT 0 IS UNITS BIT)
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* DARK(DUMMY) = TRUE IF LOCATION "LOC" IS DARK
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* FORCED(LOC) = TRUE IF LOC MOVES WITHOUT ASKING FOR INPUT (COND=2)
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* FOREST(LOC) = TRUE IF LOC IS PART OF THE FOREST
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* GSTONE(OBJ) = TRUE IF OBJ IS A GEMSTONE
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* HERE(OBJ) = TRUE IF THE OBJ IS AT "LOC" (OR IS BEING CARRIED)
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* LIQ(DUMMY) = OBJECT NUMBER OF LIQUID IN BOTTLE
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* LIQLOC(LOC) = OBJECT NUMBER OF LIQUID (IF ANY) AT LOC
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* PCT(N) = TRUE N% OF THE TIME (N INTEGER FROM 0 TO 100)
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* TOTING(OBJ) = TRUE IF THE OBJ IS BEING CARRIED */
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#define TOTING(OBJ) (PLACE[OBJ] == -1)
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#define AT(OBJ) (PLACE[OBJ] == LOC || FIXED[OBJ] == LOC)
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#define HERE(OBJ) (AT(OBJ) || TOTING(OBJ))
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#define LIQ2(PBOTL) ((1-(PBOTL))*WATER+((PBOTL)/2)*(WATER+OIL))
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#define LIQ(DUMMY) (LIQ2(PROP[BOTTLE]<0 ? -1-PROP[BOTTLE] : PROP[BOTTLE]))
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#define LIQLOC(LOC) (LIQ2((MOD(COND[LOC]/2*2,8)-5)*MOD(COND[LOC]/4,2)+1))
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#define CNDBIT(L,N) (TSTBIT(COND[L],N))
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#define FORCED(LOC) (COND[LOC] == 2)
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#define DARK(DUMMY) ((!CNDBIT(LOC,0)) && (PROP[LAMP] == 0 || !HERE(LAMP)))
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#define PCT(N) (RAN(100) < (N))
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#define GSTONE(OBJ) ((OBJ) == EMRALD || (OBJ) == RUBY || (OBJ) == AMBER || (OBJ) == SAPPH)
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#define FOREST(LOC) ((LOC) >= 145 && (LOC) <= 166)
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#define VOCWRD(LETTRS,SECT) (VOCAB(MAKEWD(LETTRS),SECT))
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/* THE FOLLOWING TWO FUNCTIONS WERE ADDED TO FIX A BUG (CLOCK1 DECREMENTED
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* WHILE IN FOREST). THEY SHOULD PROBABLY BE REPLACED BY USING ANOTHER
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* "COND" BIT. FOR NOW, HOWEVER, A QUICK FIX... OUTSID(LOC) IS TRUE IF
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* LOC IS OUTSIDE, INDEEP(LOC) IS TRUE IF LOC IS "DEEP" IN THE CAVE (HALL
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* OF MISTS OR DEEPER). NOTE SPECIAL KLUDGES FOR "FOOF" LOCS. */
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#define OUTSID(LOC) ((LOC) <= 8 || FOREST(LOC) || (LOC) == PLAC[SAPPH] || (LOC) == 180 || (LOC) == 182)
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#define INDEEP(LOC) ((LOC) >= 15 && !OUTSID(LOC) && (LOC) != 179)
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