OpenCores
URL https://opencores.org/ocsvn/jart/jart/trunk

Subversion Repositories jart

[/] [jart/] [trunk/] [BL02/] [block02.vhd] - Blame information for rev 87

Go to most recent revision | Details | Compare with Previous | View Log

Line No. Rev Author Line
1 4 jguarin200
-- Author : Julian Andres Guarin Reyes.
2
-- Project : JART, Just Another Ray Tracer.
3
-- email : jguarin2002 at gmail.com, j.guarin at javeriana.edu.co
4
 
5
-- This code was entirely written by Julian Andres Guarin Reyes.
6
-- The following code is licensed under GNU Public License
7
-- http://www.gnu.org/licenses/gpl-3.0.txt.
8
 
9
 -- This file is part of JART (Just Another Ray Tracer).
10
 
11
    -- JART (Just Another Ray Tracer) is free software: you can redistribute it and/or modify
12
    -- it under the terms of the GNU General Public License as published by
13
    -- the Free Software Foundation, either version 3 of the License, or
14
    -- (at your option) any later version.
15
 
16
    -- JART (Just Another Ray Tracer) is distributed in the hope that it will be useful,
17
    -- but WITHOUT ANY WARRANTY; without even the implied warranty of
18
    -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
19
    -- GNU General Public License for more details.
20
 
21
    -- You should have received a copy of the GNU General Public License
22
    -- along with JART (Just Another Ray Tracer).  If not, see <http://www.gnu.org/licenses/>.
23
 
24
 
25
-- *****************************************************************************************
26
-- This Block is the entire ray sphere intersection unit. An intersection unit is governed by the expression:
27
 
28
-- V.D +- ((V.D)^2 - (V^2-R^2))^2
29
-- So theres a root square.... if this root square has a non complex value, then a ray sphere intersection exists.
30
-- After several ray tracing algorithm performance simulations, I found that the most repeated operation is dot product and comparison. This are two operations that are performed when solving the root square inner expression. This expression is called discriminant. 
31
-- That result can be interpreted as follows : the performance improvement or decay comes through when more or less discriminants are solved by time unit.
32
-- We assume that V^2 - R^2 is a contant because V is the position of the shpere in terms of the observer and R is the sphere's radius neither of those change in the frame calculation, we are going to call the root square of this expression the constant Ks.
33
 
34
 
35
-- We have then the inequality:
36
--      (V.D)^2 - (V^2-R^2) >= 0        (1)
37
--      (V.D)^2>=(V^2-R^2)              (2)  
38
--      (V.D)>=(V^2-R ^2)^(1/2) (3)
39
--      (V.D)>=Ks                               (4)
40
 
41
-- Assuming that there are more "no intersections" than "intersections" for all the V.D>=Ks pairs, is then a good stategy to use the (4) inequality instead of the (2) inequality because this way thre is a saving in time and silicon space, due of the lack of need an additional multiplication V.D x V.D.
42
-- ******************************************************************************************************
43
-- Using the altera quartus ii simulator, it was concluded that a combinatorial propagation time is larger than a 50 MHz frecuency period of about 25 - 32 ns. The obvious solution was to split the dot product and the comparison in a two stage pipe:
44
 
45
--                              (V.D)-> FF->    (V.D>=Ks?)->    1/0 
46
--                              Stage1          Stage2          Result.
47
 
48
-- This Block of code is devoted to instantiate the dot product, the comparison and to separate this operations in a two stage pipeline
49
 
50
 
51
library ieee;
52
use ieee.std_logic_1164.all;
53
 
54
 
55
 
56
 
57
entity bl02 is
58
        port (
59
                -- Global control. 50 MHZ clk.
60
                rst:    in std_logic;
61
                clk:    in std_logic;
62
 
63
                -- Centro Esfera
64
                Vx :    in std_logic_vector (17 downto 0);
65
                Vy :    in std_logic_vector (17 downto 0);
66
                Vz :    in std_logic_vector (17 downto 0);
67
 
68
                -- Direccion Rayo
69
                Dx :    in std_logic_vector (17 downto 0);
70
                Dy :    in std_logic_vector (17 downto 0);
71
                Dz :    in std_logic_vector (17 downto 0);
72
 
73
                -- Sqrt(V² - r²)
74
                K :     in std_logic_vector (31 downto 0);
75
 
76
                -- Producto punto 
77
                VD :    out std_logic_vector (31 downto 0);
78
 
79
                -- Interseccion
80
                Iok :   out std_logic
81
 
82
        );
83
 
84
end entity;
85
 
86
 
87
 
88
 
89
architecture rtl of bl02 is
90
 
91
        -- Component Headers (perhaps they should be on a package file).
92
 
93
        component bl00
94
        port (
95
                        -- <vx, vy, vz> y <dx, dy, dz> fixed point A(10,7) => 18 bits de representacion.
96
                vx_A7_10        : in std_logic_vector (17 downto 0);
97
                vy_A7_10        : in std_logic_vector (17 downto 0);
98
                vz_A7_10        : in std_logic_vector (17 downto 0);
99
 
100
 
101
                dx_A7_10        : in std_logic_vector (17 downto 0);
102
                dy_A7_10        : in std_logic_vector (17 downto 0);
103
                dz_A7_10        : in std_logic_vector (17 downto 0);
104
 
105
                -- <vxdx + vydy + vzdz> fixed point A(23,8) => 32 bits de representacion.
106
                vd_A15_16 :     out std_logic_vector (31 downto 0)
107
 
108
        );
109
        end component;
110
 
111
        component bl01
112
        port (
113
                vd              : in std_logic_vector(31 downto 0);
114
                k               : in std_logic_vector(31 downto 0);
115
                i               : out std_logic
116
        );
117
        end component;
118
 
119
 
120
 
121
        -- V.D pipe signals in order to achieve 50 MHZ.
122
        signal vd_d :   std_logic_vector (31 downto 0);
123
        signal vd_q :   std_logic_vector (31 downto 0);
124
 
125
 
126
begin
127
 
128
        --Stage 1 : Instantiate Dot Product.
129
        dotprod : bl00 port map(
130
                        vx_A7_10 => Vx,
131
                        vy_A7_10 => Vy,
132
                        vz_A7_10 => Vz,
133
                        dx_A7_10 => Dx,
134
                        dy_A7_10 => Dy,
135
                        dz_A7_10 => Dz,
136
                        vd_A15_16 => vd_d
137
                        );
138
 
139
        --Stage 2 : Instantiate Comparison.             
140
        compare : bl01 port map(vd => vd_q, k => K, i => Iok);
141
 
142
        pipe : process (rst,clk)
143
        begin
144
                if rst = '1' then
145
 
146
                        -- De esta manera siempre sera el numero mas pequeño cuando haya reset.
147
                        vd_q (30 downto 0) <= (others => '0');
148
                        vd_q (31) <= '1';
149
 
150
                elsif rising_edge(clk) then
151
 
152
                        -- Pipe.
153
                        vd_q <= vd_d;
154
 
155
                end if;
156
        end process;
157
 
158
        -- Conectar el Pipe 0 a la salida en VD.
159
        VD <= vd_d;
160
 
161
end rtl;
162
 

powered by: WebSVN 2.1.0

© copyright 1999-2024 OpenCores.org, equivalent to Oliscience, all rights reserved. OpenCores®, registered trademark.