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[/] [jart/] [trunk/] [BLRT/] [dotCell.vhd] - Blame information for rev 25

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1 17 jguarin200
-- Author : Julian Andres Guarin Reyes.
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-- Project : JART, Just Another Ray Tracer.
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-- email : jguarin2002 at gmail.com, j.guarin at javeriana.edu.co
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-- This code was entirely written by Julian Andres Guarin Reyes.
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-- The following code is licensed under GNU Public License
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-- http://www.gnu.org/licenses/gpl-3.0.txt.
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 -- This file is part of JART (Just Another Ray Tracer).
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    -- JART (Just Another Ray Tracer) is free software: you can redistribute it and/or modify
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    -- it under the terms of the GNU General Public License as published by
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    -- the Free Software Foundation, either version 3 of the License, or
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    -- (at your option) any later version.
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    -- JART (Just Another Ray Tracer) is distributed in the hope that it will be useful,
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    -- but WITHOUT ANY WARRANTY; without even the implied warranty of
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    -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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    -- GNU General Public License for more details.
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    -- You should have received a copy of the GNU General Public License
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    -- along with JART (Just Another Ray Tracer).  If not, see <http://www.gnu.org/licenses/>.
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-- A single dot product cell.
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library ieee;
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use ieee.std_logic_1164.all;
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use work.powerGrid.all;
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entity dotCell is
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        generic (       levelW  : integer := 18;        -- Actual Level Width
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                                nLevelW : integer := 32);       -- Next Level Width
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        port    (       clk             : in std_logic;
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                                rst             : in std_logic;
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                                -- Object control.
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                                nxtSphere       : in std_logic; -- This signal controls when the sphere center goes to the next row.
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                                nxtRay          : in std_logic; -- This signal controls when the ray goes to the next column.
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                                -- First Side.
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                                vxInput         : in std_logic_vector(levelW-1 downto 0);
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                                vyInput         : in std_logic_vector(levelW-1 downto 0);
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                                vzInput         : in std_logic_vector(levelW-1 downto 0);
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                                -- Second Side (Opposite to the first one)
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                                vxOutput                : out std_logic_vector(levelW-1 downto 0);
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                                vyOutput                : out std_logic_vector(levelW-1 downto 0);
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                                vzOutput                : out std_logic_vector(levelW-1 downto 0);
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                                -- Third Side (Perpendicular to the first and second ones)
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                                dxInput         : in std_logic_vector(levelW-1 downto 0);
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                                dyInput         : in std_logic_vector(levelW-1 downto 0);
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                                dzInput         : in std_logic_vector(levelW-1 downto 0);
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                                --Fourth Side (Opposite to the third one)
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                                dxOutput                : out std_logic_vector(levelW-1 downto 0);
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                                dyOutput                : out std_logic_vector(levelW-1 downto 0);
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                                dzOutput                : out std_logic_vector(levelW-1 downto 0);
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                                --Fifth Side (Going to the floor right upstairs!)
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                                vdOutput                : out std_logic_vector(nLevelW-1 downto 0) -- Dot product.
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        );
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end entity;
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architecture rtl of dotCell is
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        signal s36vd    : std_logic_vector (2*LevelW-1 downto 0);
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        signal s36m0    : std_logic_vector (2*levelW-1 downto 0);
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        signal s36m1    : std_logic_vector (2*levelW-1 downto 0);
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        signal s36m2    : std_logic_vector (2*levelW-1 downto 0);
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        signal pAdd     : std_logic_vector (levelW-1 downto 0);
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begin
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        -- The Dotprod Machine
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        -- 18x18 1 stage pipe Multipliers.
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        m0      : p1m18 port map (
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                aclr    => not(rst),
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                clken   => nxtRay,
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                clock   => clk,
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                dataa   => vxInput,
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                datab   => dxInput,
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                result  => s36m0
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                );
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        m1      : p1m18 port map (
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                aclr    => not(rst),
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                clken   => nxtRay,
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                clock   => clk,
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                dataa   => vyInput,
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                datab   => dyInput,
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                result  => s36m1
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                );
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        m2      : p1m18 port map (
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                aclr    => not(rst),
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                clken   => nxtRay,
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                clock   => clk,
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                dataa   => vzInput,
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                datab   => dzInput,
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                result  => s36m2
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                );
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        --  36 bits a+b+c 1 stage pipe Adder. 
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        a0      : p1ax  generic map ( W = 36 )
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                                port map (
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                clk             => clk,
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                rst             => rst,
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                enable  => nxtRay,
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                dataa   => s36m0,
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                datab   => s36m1,
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                datac   => s36m2,
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                result  => s36vd
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                );
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        -- Truncate the less signifcative 4 bits 35 downto 4.
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        vdOutput <= s36vd (2*levelW-1 downto 2*levelW-nLevelW);
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        -- Ray PipeLine
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        rayPipeStage : process (clk,rst,nxtRay)
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        begin
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                if rst = '0' then
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                        -- There is no ray load yet.
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                        dxOutput <= (others => '0');
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                        dyOutput <= (others => '0');
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                        dzOutput <= (others => '0');
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                elsif rising_edge (clk) and nxtRay='1' then
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                        -- Set 
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                        dxOutput <= dxInput;
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                        dyOutput <= dyInput;
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                        dzOutput <= dzInput;
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                end if;
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        end process;
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        -- Sphere Pipe Line
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        spherePipeStage : process (clk,rst,nxtSphere)
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        begin
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                if rst = '0' then
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                -- There is no object center yet.
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                        vxOutput <= (others => '0');
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                        vyOutput <= (others => '0');
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                        vzOutput <= (others => '0');
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                elsif rising_edge (clk) and nxtSphere ='1' then
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                        -- Shift sphere to the next row.
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                        vxOutput <= vxInput;
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                        vyOutput <= vyInput;
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                        vzOutput <= vzInput;
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                end if;
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        end process;
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end rtl;
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