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[/] [jart/] [trunk/] [BLRT/] [floor0Row.vhd] - Blame information for rev 81

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1 27 jguarin200
-- Author : Julian Andres Guarin Reyes.
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-- Project : JART, Just Another Ray Tracer.
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-- email : jguarin2002 at gmail.com, j.guarin at javeriana.edu.co
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-- This code was entirely written by Julian Andres Guarin Reyes.
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-- The following code is licensed under GNU Public License
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-- http://www.gnu.org/licenses/gpl-3.0.txt.
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 -- This file is part of JART (Just Another Ray Tracer).
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    -- JART (Just Another Ray Tracer) is free software: you can redistribute it and/or modify
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    -- it under the terms of the GNU General Public License as published by
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    -- the Free Software Foundation, either version 3 of the License, or
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    -- (at your option) any later version.
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    -- JART (Just Another Ray Tracer) is distributed in the hope that it will be useful,
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    -- but WITHOUT ANY WARRANTY; without even the implied warranty of
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    -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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    -- GNU General Public License for more details.
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    -- You should have received a copy of the GNU General Public License
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    -- along with JART (Just Another Ray Tracer).  If not, see <http://www.gnu.org/licenses/>.
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-- This file is an instantiation of a dot cells row. The number of dot cells used is parameterizable.
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library ieee;
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use ieee.std_logic_1164.all;
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use work.powerGrid.all;
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entity floor0Row is
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        generic (
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                        nlw : integer := 32;    -- Next Level Width (V.D width)
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                        viw : integer := 18;    -- Vector input Width
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                        col     : integer := 4;         -- Number of Colums
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        );
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        port (  -- Input Control Signal
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                        clk, rst, nxtRay : in std_logic;
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                        -- Clk, Rst, the usual control signals.
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                        -- enabled, the machine is running when this input is set.
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                        -- enabled, all the counters begin again.
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                        nxtSphere : in std_logic_vector (col-1 downto 0);
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                        -- Input Values
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                        iRayx: in std_logic_vector (viw - 1 downto 0);
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                        iRayy: in std_logic_vector (viw - 1 downto 0);
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                        iRayz: in std_logic_vector (viw - 1 downto 0); -- The ray input vector.
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                        iSphrCenterx: in std_logic_vector (col*viw - 1 downto 0); -- The spheres positions (sphere centers) input vectors.
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                        iSphrCentery: in std_logic_vector (col*viw - 1 downto 0); -- The spheres positions (sphere centers) input vectors.
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                        iSphrCenterz: in std_logic_vector (col*viw - 1 downto 0); -- The spheres positions (sphere centers) input vectors.
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                        oSphrCenterx: out std_logic_vector (col*viw - 1 downto 0); -- The spheres positions (sphere centers) input vectors.
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                        oSphrCentery: out std_logic_vector (col*viw - 1 downto 0); -- The spheres positions (sphere centers) input vectors.
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                        oSphrCenterz: out std_logic_vector (col*viw - 1 downto 0); -- The spheres positions (sphere centers) input vectors.
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                        -- Output Values
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                        oRayx: out std_logic_vector (viw - 1 downto 0);-- The ray output vector.
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                        oRayy: out std_logic_vector (viw - 1 downto 0);-- The ray output vector.
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                        oRayz: out std_logic_vector (viw - 1 downto 0);-- The ray output vector.
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                        vdOutput : out std_logic_vector (nlw*col - 1 downto 0) -- The dot product emerging from each dot prod cell. 
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        );
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end entity;
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architecture rtl of floor0Row is
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        signal sRayx    : std_logic_vector ((col+1)*viw - 1 downto 0);   -- The ray difussion nets.
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        signal sRayy    : std_logic_vector ((col+1)*viw - 1 downto 0);   -- The ray difussion nets.
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        signal sRayz    : std_logic_vector ((col+1)*viw - 1 downto 0);   -- The ray difussion nets.
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begin
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        theCells : for i in 0 to col-1 generate
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                dotCellx : dotCell port map (
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                        clk                     => clk,
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                        rst                     => rst,
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                        nxtSphere       => nxtSphere(i),
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                        nxtRay          => nxtRay,
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                        vxInput         => iSphrCenterx((i+1)*viw-1 downto i*viw),
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                        vyInput         => iSphrCentery((i+1)*viw-1 downto i*viw),
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                        vzInput         => iSphrCenterz((i+1)*viw-1 downto i*viw),
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                        vxOutput        => oSphrCenterx((i+1)*viw-1 downto i*viw),
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                        vyOutput        => oSphrCentery((i+1)*viw-1 downto i*viw),
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                        vzOutput        => oSphrCenterz((i+1)*viw-1 downto i*viw),
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                        dxInput         => sRayx ((i+1)*viw-1 downto i*viw),
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                        dyInput         => sRayx ((i+1)*viw-1 downto i*viw),
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                        dzInput         => sRayx ((i+1)*viw-1 downto i*viw),
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                        dxOutput        => sRayx ((i+2)*viw-1 downto (i+1)*viw),
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                        dyOutput        => sRayx ((i+2)*viw-1 downto (i+1)*viw),
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                        dzOutput        => sRayx ((i+2)*viw-1 downto (i+1)*viw),
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                        vdOutput        => vdOutput((i+1)*view-1 downto i*viw)
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                        );
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        end generate;
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        -- Connect the first and last rays.
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        sRayx (viw-1 downto 0)   <= iRayx;
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        sRayy (viw-1 downto 0)   <= iRayy;
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        sRayz (viw-1 downto 0)   <= iRayz;
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        oRayx                                   <= sRayx ((col+1)*viw - 1 downto col*viw);
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        oRayy                                   <= sRayy ((col+1)*viw - 1 downto col*viw);
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        oRayz                                   <= sRayz ((col+1)*viw - 1 downto col*viw);
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end rtl;
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