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[/] [jart/] [trunk/] [BLRT/] [gridCube.vhd] - Blame information for rev 87

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1 34 jguarin200
-- Author : Julian Andres Guarin Reyes.
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-- Project : JART, Just Another Ray Tracer.
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-- email : jguarin2002 at gmail.com, j.guarin at javeriana.edu.co
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-- This code was entirely written by Julian Andres Guarin Reyes.
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-- The following code is licensed under GNU Public License
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-- http://www.gnu.org/licenses/gpl-3.0.txt.
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 -- This file is part of JART (Just Another Ray Tracer).
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    -- JART (Just Another Ray Tracer) is free software: you can redistribute it and/or modify
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    -- it under the terms of the GNU General Public License as published by
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    -- the Free Software Foundation, either version 3 of the License, or
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    -- (at your option) any later version.
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    -- JART (Just Another Ray Tracer) is distributed in the hope that it will be useful,
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    -- but WITHOUT ANY WARRANTY; without even the implied warranty of
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    -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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    -- GNU General Public License for more details.
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    -- You should have received a copy of the GNU General Public License
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    -- along with JART (Just Another Ray Tracer).  If not, see <http://www.gnu.org/licenses/>.
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-- This is it!!!!! The following code represents the whole blocks gathered all together.
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-- This block represents a processing cube. The cube's height is always 3 (floor 0 to floor 2). The cube width
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-- is the number of spheres under intersection test each clock. The cube depth represents the number or rays under
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-- intersection test each clock. 
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-- Details on the cube outputs interpretation, can be found at BlackBook.pdf
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library ieee;
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use ieee.std_logic_1164.all;
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use work.powerGrid.all;
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entity gridCube is
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        generic (
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                -- Depth
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                D       : integer := 4;
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                -- ID width.
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                IDW     : integer := 2;
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                -- Number of Columns.
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                C       : integer := 4;
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                -- Input rays width.
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                W0      : integer := 18;
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                -- Dot products and spheres constant width
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                W1      : integer := 32;        IDW     : integer := 2;
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                );
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        port (
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                        -- The usual control signals.
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                clk,rst : in std_logic;
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                -- Grid, rays and sphere flow through control signals.
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                pipeOn                  : in std_logic;
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                -- The same column nxtSphere signal control..... regardless the Cube Depth.
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                nxtSphere               : in std_logic_vector (C-1 downto 0);
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                -- R-F0
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                -- Input Values. 
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                -- The ray input vector. 
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                iRayx: in std_logic_vector (D*W0 - 1 downto 0);
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                iRayy: in std_logic_vector (D*W0 - 1 downto 0);
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                iRayz: in std_logic_vector (D*W0 - 1 downto 0);
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                -- The spheres x position (sphere centers) input vectors.
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                iSphrCenterx: in std_logic_vector (C*W0 - 1 downto 0);
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                -- The spheres y position (sphere centers) input vectors.
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                iSphrCentery: in std_logic_vector (C*W0 - 1 downto 0);
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                -- The spheres z position (sphere centers) input vectors.
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                iSphrCenterz: in std_logic_vector (C*W0 - 1 downto 0);
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                -- The spheres x position (sphere centers) output vectors.
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                oSphrCenterx: out std_logic_vector (C*W0 - 1 downto 0);
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                -- The spheres y positions (sphere centes) output vectors.
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                oSphrCentery: out std_logic_vector (C*W0 - 1 downto 0);
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                -- The spheres z positions (sphere centers) output vectors.             
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                oSphrCenterz: out std_logic_vector (C*W0 - 1 downto 0);
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                -- Output Values
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                -- The ray output vector.
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                oRayx: out std_logic_vector (D*W0 - 1 downto 0);
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                oRayy: out std_logic_vector (D*W0 - 1 downto 0);
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                oRayz: out std_logic_vector (D*W0 - 1 downto 0);
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                -- R-F1
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                -- K Input / Output.
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                kInput  : in std_logic_vector (C*W1 - 1 downto 0);
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                kOutput : out std_logic_vector (C*W1 - 1 downto 0)
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                --R-F2
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                -- Input Values
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                refvd   : in std_logic_vector (D*W1-1 downto 0);
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                selvd   : out std_logic_vector (D*W1-1 downto 0);
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                colid   : out std_logic_vector (D*IDW-1 downto 0);
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                inter   : out std_logic_vector (D-1 downto 0)
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                );
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end entity;
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architecture rtl of gridCube is
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        -- Difussion nets for sphere constant and center .
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        signal sK       : std_logic_vector ((D+1)*C*W1 - 1 downto 0);
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        signal sVx      : std_logic_vector ((D+1)*C*W0 - 1 downto 0);
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        signal sVy      : std_logic_vector ((D+1)*C*W0 - 1 downto 0);
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        signal sVz      : std_logic_vector ((D+1)*C*W0 - 1 downto 0);
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begin
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        -- External connections : K constant.
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        sK (C*W1-1 downto 0) <= kInput;
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        kOutput <= sK ((D+1)*C*W1-1 downto D*C*W1-1);
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        -- External connections : Sphere Center.
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        sVx (C*W0-1 downto 0) <= iSphereCenterx;
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        sVy (C*W0-1 downto 0) <= iSphereCentery;
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        sVz (C*W0-1 downto 0) <= iSphereCenterz;
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        oRayx <= sVx ((D+1)*C*W0-1 downto D*C*W0-1);
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        oRayy <= sVy ((D+1)*C*W0-1 downto D*C*W0-1);
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        oRayz <= sVz ((D+1)*C*W0-1 downto D*C*W0-1);
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        gridArray: for i in 0 to D-1 generate
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                gridn: rayxsphereGrid
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                generic map (
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                IDW = IDW,
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                C       = C,
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                W0      = W0,
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                W1      = W1 );
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                port map (
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                clk                             => clk,
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                rst                             => rst,
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                pipeOn                  => pipeOn,
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                nxtSphere               => nxtSphere,
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                iRayx                   => iRayx ((i+1)*W0-1 downto i*W0),
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                iRayy                   => iRayy ((i+1)*W0-1 downto i*W0),
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                iRayz                   => iRayz ((i+1)*W0-1 downto i*W0),
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                iSphrCenterx    => sVx((i+1)*C*W0-1 downto i*C*W0),
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                iSphrCentery    => sVy((i+1)*C*W0-1 downto i*C*W0),
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                iSphrCenterz    => sVz((i+1)*C*W0-1 downto i*C*W0),
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                oSphrCenterx    => sVx((i+2)*C*W0-1 downto (i+1)*C*W0),
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                oSphrCentery    => sVy((i+2)*C*W0-1 downto (i+1)*C*W0),
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                oSphrCenterz    => sVz((i+2)*C*W0-1 downto (i+1)*C*W0),
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                oRayx                   => oRayx ((i+1)*W0-1 downto i*W0),
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                oRayy                   => oRayy ((i+1)*W0-1 downto i*W0),
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                oRayz                   => oRayz ((i+1)*W0-1 downto i*W0),
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                kInput                  => sK((i+1)*C*W1-1 downto i*C*W1),
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                kOutput                 => sK((i+2)*C*W1-1 downto (i+1)*C*W1),
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                refvd                   => refvd((i+1)*W1-1 downto i*W1),
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                selvd                   => selvd((i+1)*W1-1 downto i*W1),
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                colid                   => colid((i+1)*IDW-1 downto i*IDW),
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                inter                   => inter(i)
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                );
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        end generate;
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end rtl;
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