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idiolatrie |
/******************************************************************************
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* User Interface *
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******************************************************************************
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* Copyright (C)2011 Mathias Hörtnagl <mathias.hoertnagl@gmail.com> *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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******************************************************************************/
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//#include "stddef.h"
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#include "stdio.h"
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#include "stdlib.h"
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#ifndef _UI_H
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#define _UI_H
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/******************************************************************************
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* Box Drawing Constants *
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******************************************************************************/
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#define DOUBLE_UPPER_RIGHT 0xbb
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#define DOUBLE_UPPER_LEFT 0xc9
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#define DOUBLE_LOWER_RIGHT 0xbc
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#define DOUBLE_LOWER_LEFT 0xc8
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#define DOUBLE_HORIZONTAL 0xcd
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#define DOUBLE_VERTICAL 0xba
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#define DOUBLE_DOUBLE_T_LEFT 0xcc
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#define DOUBLE_DOUBLE_T_RIGHT 0xb9
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#define VERTICAL_BLOCK_LEFT 0xdd
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#define VERTICAL_BLOCK_RIGHT 0xde
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/******************************************************************************
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* Various Character Constants *
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******************************************************************************/
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#define FULL_BOX 0xdb
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#define SQUARE_BOX 0xfe
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/******************************************************************************
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* Window *
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******************************************************************************/
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/* Window component identification integers. */
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#define ID_MESSAGE 0x00
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#define ID_MENU 0x01
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#define ID_PROGRESS_BAR 0x02
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/* Super class for all Window components. Each component struct contains this
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three variables at the beginning.
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The location struct 'pos' is the relative position of the item within a
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Window. */
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typedef struct _WindowItem {
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uchar id;
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cursor pos;
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} WindowItem;
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/* Represents a Contents Box. Origin is top lefft corner. */
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typedef struct _Box {
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uchar x;
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uchar y;
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uchar w; // Width (+ 2 for borders).
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uchar h; // Height (+ 2 for borders).
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} Box;
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/* A Window is a Box with a double line border and a Window title. The fore-
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ground and background colors can be specified.
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The array itemv[] contains pointers to contents elements such as Messages,
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Menus or ProgessBars. The integer itemc is the size of this array and must be
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set manually by the programmer. */
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typedef struct _Window {
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Box box; // Spatial dimensions.
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color col;
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uchar *title; // Window title.
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uchar itemc; // Number of contetnts objects.
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void *itemv[]; // Contents objects of the window.
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} Window;
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/******************************************************************************
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* Message *
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******************************************************************************/
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/* A simple text string.
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For a Message, 'id' must be 'ID_MESSAGE'. */
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typedef struct _Message {
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uchar id;
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cursor pos;
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uchar *msg;
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} Message;
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/******************************************************************************
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* Progress Bar *
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******************************************************************************/
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/* A simple progress bar.
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For a Message, 'id' must be 'ID_PROGRESS_BAR'. */
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typedef struct _ProgressBar {
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uchar id;
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cursor pos;
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// uint max;
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uint val;
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} ProgressBar;
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/******************************************************************************
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* Menu *
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******************************************************************************/
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typedef struct _MenuItem {
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uchar *name;
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} MenuItem;
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/* A vertical menu, where 'itemv[]' is a array of MenuItems and 'itemc' its
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size. The member 'index' inidactes the current selected MenuItem, where 0
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menas the first entry of the Menu.
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For a Message, 'id' must be 'ID_MENU'. */
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typedef struct _Menu {
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uchar id;
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cursor pos;
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uchar index;
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uchar itemc;
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MenuItem *itemv[];
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} Menu;
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/******************************************************************************
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* Windows *
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******************************************************************************/
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/* Draws a Window. */
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extern void drawWindow(Window *win);
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/* Prints an Error Message Window. The window is always 'wError' defined in this
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file. The function set the Boxes width and x-axis according to the message
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length. The message should not exceed 96 characters. */
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extern void drawErrorWindow(Message *errmsg);
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/******************************************************************************
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* Message *
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******************************************************************************/
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/* Draws a simple text message.
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Or override an existing Message, by setting the same relativ position of the
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new Message 'msg' like the old message. */
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extern void drawMessage(Window *win, Message *msg);
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/******************************************************************************
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* Progress Bar *
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******************************************************************************/
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/* Draws a Progress Bar element.
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The value 'ProgressBar.val' must be between 0 and 63. The Window should be
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therefor 68 wide. */
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extern void drawProgressBar(Window *win, ProgressBar *bar);
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/******************************************************************************
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* Menus *
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******************************************************************************/
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/* Redraw the Menu by selecting the next element of the MenuItems and set
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'menu.index' acordingly.
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If the current selected MenuItem is 'menu.itemv[menu.itemc-1]' the next
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MenuItem will be 'menu.itemv[0]'. */
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extern void menuKeyDown(Window *win, Menu *menu);
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/* Redraw the Menu by selecting the previous element of the MenuItems and set
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'menu.index' acordingly.
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If the current selected MenuItem is 'menu.itemv[0]' the next MenuItem will be
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'menu.itemv[menu.itemc-1]'. */
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extern void menuKeyUp(Window *win, Menu *menu);
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#endif
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