1 |
2 |
idiolatrie |
--------------------------------------------------------------------------------
|
2 |
|
|
-- 8-Color 100x37 Textmode Video Controller --
|
3 |
|
|
--------------------------------------------------------------------------------
|
4 |
|
|
-- --
|
5 |
|
|
-- IMPORTANT NOTICE --
|
6 |
|
|
-- --
|
7 |
|
|
-- I've spent alot of time to get the controller to work correctly. For --
|
8 |
|
|
-- all those who try to implement their own: be strict with the sync --
|
9 |
|
|
-- timing and don't paint outside the display area. To avoid a blurry --
|
10 |
|
|
-- image, paint all 100px per line. I've painted only 99px and some --
|
11 |
|
|
-- characters startet blinking on the edges. This happend because I didn't --
|
12 |
|
|
-- latch the sync and visible signals to synchronize them with the --
|
13 |
|
|
-- character output (2 additional cycles). Another reason, why a character --
|
14 |
|
|
-- binks is due to the fact that the color needs to latched one cycle as --
|
15 |
|
|
-- well. --
|
16 |
|
|
-- If you want to save registers however, you can set the display boundary --
|
17 |
|
|
-- comparators to '<= H_DISP' and '<= V_DISP'. The display then has --
|
18 |
|
|
-- 801x601px but you can delete the 'hsync', 'vsync' and 'vis' shift regs. --
|
19 |
|
|
-- Hard to explain. If you get problems just contact me :) --
|
20 |
|
|
-- --
|
21 |
|
|
--------------------------------------------------------------------------------
|
22 |
|
|
-- Copyright (C)2011 Mathias Hörtnagl <mathias.hoertnagl@gmail.comt> --
|
23 |
|
|
-- --
|
24 |
|
|
-- This program is free software: you can redistribute it and/or modify --
|
25 |
|
|
-- it under the terms of the GNU General Public License as published by --
|
26 |
|
|
-- the Free Software Foundation, either version 3 of the License, or --
|
27 |
|
|
-- (at your option) any later version. --
|
28 |
|
|
-- --
|
29 |
|
|
-- This program is distributed in the hope that it will be useful, --
|
30 |
|
|
-- but WITHOUT ANY WARRANTY; without even the implied warranty of --
|
31 |
|
|
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the --
|
32 |
|
|
-- GNU General Public License for more details. --
|
33 |
|
|
-- --
|
34 |
|
|
-- You should have received a copy of the GNU General Public License --
|
35 |
|
|
-- along with this program. If not, see <http://www.gnu.org/licenses/>. --
|
36 |
|
|
--------------------------------------------------------------------------------
|
37 |
|
|
library ieee;
|
38 |
|
|
use ieee.std_logic_1164.all;
|
39 |
|
|
use ieee.numeric_std.all;
|
40 |
|
|
|
41 |
|
|
library work;
|
42 |
|
|
use work.iwb.all;
|
43 |
|
|
|
44 |
|
|
entity vga is
|
45 |
|
|
port(
|
46 |
|
|
si : in slave_in_t;
|
47 |
|
|
so : out slave_out_t;
|
48 |
|
|
-- Non Wishbone Signals
|
49 |
|
|
VGA_HSYNC : out std_logic;
|
50 |
|
|
VGA_VSYNC : out std_logic;
|
51 |
|
|
VGA_RED : out std_logic;
|
52 |
|
|
VGA_GREEN : out std_logic;
|
53 |
|
|
VGA_BLUE : out std_logic
|
54 |
|
|
);
|
55 |
|
|
end vga;
|
56 |
|
|
|
57 |
|
|
architecture rtl of vga is
|
58 |
|
|
|
59 |
|
|
-----------------------------------------------------------------------------
|
60 |
|
|
-- Display settingss for 800x600@72Hz. --
|
61 |
|
|
-----------------------------------------------------------------------------
|
62 |
|
|
constant H_MAX : natural := 1040; -- Complete horizontal width.
|
63 |
|
|
constant H_DISP : natural := 800; -- Visible Display size.
|
64 |
|
|
constant H_LOW_START : natural := 856; -- H_DISP + front porch.
|
65 |
|
|
constant H_LOW_END : natural := 976; -- H_LOW_START + sync low.
|
66 |
|
|
|
67 |
|
|
constant V_MAX : natural := 666;
|
68 |
|
|
constant V_DISP : natural := 600;
|
69 |
|
|
constant V_LOW_START : natural := 637;
|
70 |
|
|
constant V_LOW_END : natural := 643;
|
71 |
|
|
|
72 |
|
|
|
73 |
|
|
component rom is
|
74 |
|
|
port(
|
75 |
|
|
clk : in std_logic;
|
76 |
|
|
rom_addr : in std_logic_vector(11 downto 0);
|
77 |
|
|
rom_word : out std_logic_vector(7 downto 0)
|
78 |
|
|
);
|
79 |
|
|
end component;
|
80 |
|
|
|
81 |
|
|
attribute RAM_STYLE : string;
|
82 |
|
|
attribute RAM_STYLE of rom : component is "BLOCK";
|
83 |
|
|
|
84 |
|
|
component ram is
|
85 |
|
|
port(
|
86 |
|
|
clk : in std_logic;
|
87 |
|
|
adrs : in std_logic_vector(11 downto 0);
|
88 |
|
|
adru : in std_logic_vector(11 downto 0);
|
89 |
|
|
we : in std_logic;
|
90 |
|
|
stb : in std_logic;
|
91 |
|
|
din : in std_logic_vector(15 downto 0);
|
92 |
|
|
chr : out std_logic_vector(7 downto 0);
|
93 |
|
|
fgc : out std_logic_vector(2 downto 0);
|
94 |
|
|
bgc : out std_logic_vector(2 downto 0);
|
95 |
|
|
datu : out std_logic_vector(15 downto 0);
|
96 |
|
|
ack : out std_logic
|
97 |
|
|
);
|
98 |
|
|
end component;
|
99 |
|
|
|
100 |
|
|
type video_t is record
|
101 |
|
|
h : unsigned(10 downto 0);
|
102 |
|
|
v : unsigned(9 downto 0);
|
103 |
|
|
hsync : std_logic_vector(1 downto 0);
|
104 |
|
|
vsync : std_logic_vector(1 downto 0);
|
105 |
|
|
vis : std_logic_vector(1 downto 0);
|
106 |
|
|
fgc : std_logic_vector(2 downto 0);
|
107 |
|
|
bgc : std_logic_vector(2 downto 0);
|
108 |
|
|
end record;
|
109 |
|
|
|
110 |
|
|
signal vidin, vid : video_t;
|
111 |
|
|
|
112 |
|
|
signal adrs : unsigned(11 downto 0); -- VGA display address.
|
113 |
|
|
signal dat : std_logic_vector(15 downto 0); -- User write data.
|
114 |
|
|
signal datu : std_logic_vector(15 downto 0); -- User read data.
|
115 |
|
|
signal chr : std_logic_vector(7 downto 0); -- Character ISO code.
|
116 |
|
|
signal cbit : std_logic; -- One bit of 'chr'.
|
117 |
|
|
|
118 |
|
|
signal rom_addr : std_logic_vector(11 downto 0); -- Character lines address.
|
119 |
|
|
signal rom_word : std_logic_vector(7 downto 0); -- One line of a character.
|
120 |
|
|
|
121 |
|
|
signal red : std_logic;
|
122 |
|
|
signal green : std_logic;
|
123 |
|
|
signal blue : std_logic;
|
124 |
|
|
|
125 |
|
|
-- Split up into ram and rom addresses for convinience.
|
126 |
|
|
alias ah : unsigned(7 downto 0) is vid.h(10 downto 3);
|
127 |
|
|
alias av : unsigned(5 downto 0) is vid.v(9 downto 4);
|
128 |
|
|
alias ch : unsigned(2 downto 0) is vid.h(2 downto 0);
|
129 |
|
|
alias cv : unsigned(3 downto 0) is vid.v(3 downto 0);
|
130 |
|
|
begin
|
131 |
|
|
|
132 |
|
|
-----------------------------------------------------------------------------
|
133 |
|
|
-- SYNCHRONIZATION --
|
134 |
|
|
-----------------------------------------------------------------------------
|
135 |
|
|
reg : process(si.clk)
|
136 |
|
|
begin
|
137 |
|
|
if rising_edge(si.clk) then
|
138 |
|
|
vid <= vidin;
|
139 |
|
|
if si.rst = '1' then
|
140 |
|
|
vid.h <= "00000000000";
|
141 |
|
|
vid.v <= "0000000000";
|
142 |
|
|
end if;
|
143 |
|
|
end if;
|
144 |
|
|
end process;
|
145 |
|
|
|
146 |
|
|
nsl : process(vid.h, vid.v, vid.hsync, vid.vsync, vid.vis)
|
147 |
|
|
begin
|
148 |
|
|
|
149 |
|
|
-- Horizontal counter.
|
150 |
|
|
if vid.h = H_MAX-1 then
|
151 |
|
|
vidin.h <= "00000000000";
|
152 |
|
|
else
|
153 |
|
|
vidin.h <= vid.h + 1;
|
154 |
|
|
end if;
|
155 |
|
|
|
156 |
|
|
-- Vertical counter.
|
157 |
|
|
if (vid.v = V_MAX-1) and (vid.h >= H_LOW_START) then
|
158 |
|
|
vidin.v <= "0000000000";
|
159 |
|
|
elsif vid.h = H_MAX-1 then
|
160 |
|
|
vidin.v <= vid.v + 1;
|
161 |
|
|
else
|
162 |
|
|
vidin.v <= vid.v;
|
163 |
|
|
end if;
|
164 |
|
|
|
165 |
|
|
-- The following 3 signals are implemented as shift registers. A character
|
166 |
|
|
-- read takes 2 cycles. To set the sync and visible signals in time, we
|
167 |
|
|
-- shift them once.
|
168 |
|
|
|
169 |
|
|
-- Horizontal sync pulse.
|
170 |
|
|
vidin.hsync(1) <= vid.hsync(0);
|
171 |
|
|
if (vid.h >= H_LOW_START) and (vid.h < H_LOW_END) then
|
172 |
|
|
vidin.hsync(0) <= '0';
|
173 |
|
|
else
|
174 |
|
|
vidin.hsync(0) <= '1';
|
175 |
|
|
end if;
|
176 |
|
|
|
177 |
|
|
-- Vertical sync pulse.
|
178 |
|
|
vidin.vsync(1) <= vid.vsync(0);
|
179 |
|
|
if (vid.v >= V_LOW_START) and (vid.v < V_LOW_END) then
|
180 |
|
|
vidin.vsync(0) <= '0';
|
181 |
|
|
else
|
182 |
|
|
vidin.vsync(0) <= '1';
|
183 |
|
|
end if;
|
184 |
|
|
|
185 |
|
|
-- Visible area is limited vertically and horizontally limited by V_DISP
|
186 |
|
|
-- and H_DISP respectively. Drawing outside results in strange display
|
187 |
|
|
-- behaviour.
|
188 |
|
|
vidin.vis(1) <= vid.vis(0);
|
189 |
|
|
if (vid.h < H_DISP) and (vid.v < V_DISP) then
|
190 |
|
|
vidin.vis(0) <= '1';
|
191 |
|
|
else
|
192 |
|
|
vidin.vis(0) <= '0';
|
193 |
|
|
end if;
|
194 |
|
|
end process;
|
195 |
|
|
|
196 |
|
|
-- Horizontal and vertical synchronization signals.
|
197 |
|
|
VGA_HSYNC <= vid.hsync(1);
|
198 |
|
|
VGA_VSYNC <= vid.vsync(1);
|
199 |
|
|
|
200 |
|
|
-----------------------------------------------------------------------------
|
201 |
|
|
-- DATAPATH --
|
202 |
|
|
-----------------------------------------------------------------------------
|
203 |
|
|
-- Calculate array loaction of a character the short way: y*100 + x.
|
204 |
|
|
adrs <= (av&"000000") + (av&"00000") + (av&"00") + (ah);
|
205 |
|
|
|
206 |
|
|
-- NOTE: Select either upper or lower halfword according to si.sel signal.
|
207 |
|
|
-- Other signals then "1100" will store lower 16 bits!
|
208 |
|
|
dat <= si.dat(31 downto 16) when si.sel = "1100" else si.dat(15 downto 0);
|
209 |
|
|
|
210 |
|
|
video_ram : ram port map(
|
211 |
|
|
clk => si.clk,
|
212 |
|
|
adrs => std_logic_vector(adrs),
|
213 |
|
|
adru => si.adr(12 downto 1),
|
214 |
|
|
we => si.we,
|
215 |
|
|
stb => si.stb,
|
216 |
|
|
din => dat,
|
217 |
|
|
chr => chr,
|
218 |
|
|
fgc => vidin.fgc,
|
219 |
|
|
bgc => vidin.bgc,
|
220 |
|
|
datu => datu,
|
221 |
|
|
ack => so.ack
|
222 |
|
|
);
|
223 |
|
|
|
224 |
|
|
-- Read vga memory.
|
225 |
|
|
so.dat <= datu & x"0000" when si.sel = "1100" else x"0000" & datu;
|
226 |
|
|
|
227 |
|
|
-- The current pixel row of a char is determined by its ASCII (or ISO) number
|
228 |
|
|
-- and the row offset y (a character is 16 rows high).
|
229 |
|
|
rom_addr <= chr & std_logic_vector(cv);
|
230 |
|
|
|
231 |
|
|
char_table : rom port map(
|
232 |
|
|
clk => si.clk,
|
233 |
|
|
rom_addr => rom_addr,
|
234 |
|
|
rom_word => rom_word
|
235 |
|
|
);
|
236 |
|
|
|
237 |
|
|
-- The Python script <chars.py> creates the <rom.vhd> automatically by
|
238 |
|
|
-- translating a <*.bdf> file. The resulting characters in <rom.vhd> are
|
239 |
|
|
-- in reverese order and rotated 2 positions forward.
|
240 |
|
|
-- The reversal is necessary, since the letters would be printed vertically
|
241 |
|
|
-- inverted. Because of the delay due to the two memory stages (video ram,
|
242 |
|
|
-- character rom), the x position pointer is 2 cycles ahead. By permanently
|
243 |
|
|
-- rotating the character data 2px to the left, we do not need to subtract
|
244 |
|
|
-- the x index by 2.
|
245 |
|
|
cbit <= rom_word( to_integer(ch) );
|
246 |
|
|
|
247 |
|
|
-- Determine color bit either foreground if cbit is set, background else.
|
248 |
|
|
red <= vid.fgc(2) when cbit = '1' else vid.bgc(2);
|
249 |
|
|
green <= vid.fgc(1) when cbit = '1' else vid.bgc(1);
|
250 |
|
|
blue <= vid.fgc(0) when cbit = '1' else vid.bgc(0);
|
251 |
|
|
|
252 |
|
|
-- Check if we are whtin the display area, pull to '0' if not. Otherwise we
|
253 |
|
|
-- get weird behavior.
|
254 |
|
|
VGA_RED <= red when vid.vis(1) = '1' else '0';
|
255 |
|
|
VGA_GREEN <= green when vid.vis(1) = '1' else '0';
|
256 |
|
|
VGA_BLUE <= blue when vid.vis(1) = '1' else '0';
|
257 |
|
|
end rtl;
|