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zero_gravi |
// #################################################################################################
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// # << NEORV32 - Conway's Game of Life >> #
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// # ********************************************************************************************* #
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// # BSD 3-Clause License #
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// # #
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// # Copyright (c) 2020, Stephan Nolting. All rights reserved. #
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// # #
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// # Redistribution and use in source and binary forms, with or without modification, are #
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// # permitted provided that the following conditions are met: #
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// # #
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// # 1. Redistributions of source code must retain the above copyright notice, this list of #
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// # conditions and the following disclaimer. #
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// # #
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// # 2. Redistributions in binary form must reproduce the above copyright notice, this list of #
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// # conditions and the following disclaimer in the documentation and/or other materials #
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// # provided with the distribution. #
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// # #
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// # 3. Neither the name of the copyright holder nor the names of its contributors may be used to #
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// # endorse or promote products derived from this software without specific prior written #
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// # permission. #
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// # #
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// # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS #
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// # OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF #
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// # MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE #
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// # COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, #
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// # EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE #
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// # GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED #
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// # AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING #
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// # NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED #
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// # OF THE POSSIBILITY OF SUCH DAMAGE. #
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// # ********************************************************************************************* #
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// # The NEORV32 Processor - https://github.com/stnolting/neorv32 (c) Stephan Nolting #
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// #################################################################################################
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/**********************************************************************//**
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zero_gravi |
* @file game_of_life/main.c
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zero_gravi |
* @author Stephan Nolting
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* @brief Simple blinking LED demo program using the lowest 8 bits of the GPIO.output port.
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**************************************************************************/
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#include <neorv32.h>
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/**********************************************************************//**
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* @name User configuration
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**************************************************************************/
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/**@{*/
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/** UART BAUD rate */
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#define BAUD_RATE 19200
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/** Universe x size (has to be a multiple of 8) */
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#define NUM_CELLS_X 160
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/** Universe y size */
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#define NUM_CELLS_Y 40
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/** Delay between generations in ms */
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#define GEN_DELAY 500
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zero_gravi |
/** Symbol for dead cell */
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#define CELL_DEAD (' ')
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/** Symbol for alive cell */
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#define CELL_ALIVE ('#')
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zero_gravi |
/**@}*/
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/**********************************************************************//**
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* The universe
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**************************************************************************/
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uint8_t universe[2][NUM_CELLS_X/8][NUM_CELLS_Y];
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// Prototypes
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void clear_universe(int u);
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void set_cell(int u, int x, int y);
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int get_cell(int u, int x, int y);
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int get_neighborhood(int u, int x, int y);
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void print_universe(int u);
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int pop_count(int u);
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uint32_t xorshift32(void);
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/**********************************************************************//**
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* Conway's Game of Life.
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*
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* @note This program requires the UART to be synthesized (the TRNG is optional).
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*
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* @return Irrelevant.
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**************************************************************************/
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int main(void) {
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// check if UART unit is implemented at all
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if (neorv32_uart_available() == 0) {
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return 0;
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}
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// capture all exceptions and give debug info via UART
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// this is not required, but keeps us safe
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zero_gravi |
neorv32_rte_setup();
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zero_gravi |
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zero_gravi |
// init UART at default baud rate, no parity bits, no rx interrupt, no tx interrupt
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neorv32_uart_setup(BAUD_RATE, 0b00, 0, 0);
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zero_gravi |
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while (1) {
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int u = 0, cell = 0, n = 0;
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int x, y;
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int trng_available = 0;
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zero_gravi |
uint8_t trng_data;
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zero_gravi |
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// initialize universe
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uint32_t generation = 0;
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clear_universe(0);
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clear_universe(1);
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// intro
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neorv32_uart_printf("\n\n<<< Conways's Game of Life >>>\n\n");
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neorv32_uart_printf("This program requires a terminal resolution of at least %ux%u characters.\n", NUM_CELLS_X+2, NUM_CELLS_Y+3);
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neorv32_uart_printf("Press any key to start a random-initialized torus-style universe of %ux%u cells.\n", NUM_CELLS_X, NUM_CELLS_Y);
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neorv32_uart_printf("You can pause/restart the simulation by pressing any key.\n");
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// check if TRNG was synthesized
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if (neorv32_trng_available()) {
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zero_gravi |
neorv32_uart_printf("\nTRNG detected. Using TRNG for universe initialization.\n");
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neorv32_trng_enable();
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zero_gravi |
trng_available = 1;
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}
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// randomize until key pressed
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while (neorv32_uart_char_received() == 0) {
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xorshift32();
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}
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// initialize universe using random data
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for (x=0; x<NUM_CELLS_X/8; x++) {
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for (y=0; y<NUM_CELLS_Y; y++) {
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if (trng_available) {
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while (1) {
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int err = neorv32_trng_get(&trng_data);
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if (err) {
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neorv32_uart_printf("TRNG error (%i)! Restarting TRNG...\n", err);
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continue;
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}
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else {
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break;
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}
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zero_gravi |
}
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zero_gravi |
universe[0][x][y] = trng_data; // use data from TRNG
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zero_gravi |
}
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else {
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universe[0][x][y] = (uint8_t)xorshift32(); // use data from PRNG
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}
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}
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}
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while(1) {
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// user abort?
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if (neorv32_uart_char_received()) {
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neorv32_uart_printf("\nRestart (y/n)?");
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if (neorv32_uart_getc() == 'y') {
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break;
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}
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}
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// print generation, population count and the current universe
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neorv32_uart_printf("\n\nGeneration %u: %u/%u living cells\n", (uint32_t)generation, (uint32_t)pop_count(u), NUM_CELLS_X*NUM_CELLS_Y);
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print_universe(u);
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// compute next generation
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clear_universe((u + 1) & 1);
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for (x=0; x<NUM_CELLS_X; x++) {
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for (y=0; y<NUM_CELLS_Y; y++) {
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cell = get_cell(u, x, y); // state of current cell
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n = get_neighborhood(u, x, y); // number of living neighbor cells
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zero_gravi |
// -- classic rule set --
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// if center cell is dead -> cell comes to life when there are exactly 3 living cells around
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// if center cell is alive -> stay alive if there are 2 or three living cells around
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// else -> cell is/becomes dead
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zero_gravi |
if (((cell == 0) && (n == 3)) || ((cell != 0) && ((n == 2) || (n == 3)))) {
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set_cell((u + 1) & 1, x, y);
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}
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} // y
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} // x
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u = (u + 1) & 1; // switch universe
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generation++;
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// wait GEN_DELAY ms
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neorv32_cpu_delay_ms(GEN_DELAY);
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}
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}
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return 0;
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}
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/**********************************************************************//**
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* Print universe via UARt.
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*
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* @param[in] u Universe select (0 or 1).
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**************************************************************************/
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void print_universe(int u){
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int16_t x, y;
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neorv32_uart_putc('+');
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for (x=0; x<NUM_CELLS_X; x++) {
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neorv32_uart_putc('-');
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}
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neorv32_uart_putc('+');
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neorv32_uart_putc('\r');
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neorv32_uart_putc('\n');
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for (y=0; y<NUM_CELLS_Y; y++) {
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neorv32_uart_putc('|');
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for (x=0; x<NUM_CELLS_X; x++) {
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if (get_cell(u, x, y))
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zero_gravi |
neorv32_uart_putc((char)CELL_ALIVE);
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2 |
zero_gravi |
else
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zero_gravi |
neorv32_uart_putc((char)CELL_DEAD);
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zero_gravi |
}
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// end of line
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neorv32_uart_putc('|');
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neorv32_uart_putc('\r');
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neorv32_uart_putc('\n');
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}
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neorv32_uart_putc('+');
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for (x=0; x<NUM_CELLS_X; x++) {
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neorv32_uart_putc('-');
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}
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neorv32_uart_putc('+');
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}
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/**********************************************************************//**
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* Kill all cells in universe.
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*
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* @param[in] u Universe select (0 or 1).
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**************************************************************************/
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void clear_universe(int u){
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uint16_t x, y;
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for (x=0; x<NUM_CELLS_X/8; x++) {
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for (y=0; y<NUM_CELLS_Y; y++) {
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universe[u][x][y] = 0;
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}
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}
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}
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/**********************************************************************//**
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* Make cell alive.
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*
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* @param[in] u Universe select (0 or 1).
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* @param[in] x X coordinate of cell.
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* @param[in] y Y coordinate of cell.
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**************************************************************************/
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void set_cell(int u, int x, int y){
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if ((x >= NUM_CELLS_X) || (y >= NUM_CELLS_Y))
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return; // out of range
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universe[u][x>>3][y] |= (uint8_t)(1 << (7 - (x & 7)));
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}
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279 |
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280 |
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281 |
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/**********************************************************************//**
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282 |
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* Get state of cell.
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283 |
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*
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284 |
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* @param[in] u Universe select (0 or 1).
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285 |
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* @param[in] x X coordinate of cell.
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286 |
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* @param[in] y Y coordinate of cell.
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* @return Cell is dead when 0, cell is alive when 1.
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288 |
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**************************************************************************/
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289 |
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int get_cell(int u, int x, int y){
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290 |
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291 |
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// range check: wrap around -> torus-style universe
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if (x < 0)
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293 |
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x = NUM_CELLS_X-1;
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294 |
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295 |
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if (x > NUM_CELLS_X-1)
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296 |
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x = 0;
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297 |
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298 |
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if (y < 0)
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299 |
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y = NUM_CELLS_Y-1;
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300 |
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301 |
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if (y > NUM_CELLS_Y-1)
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302 |
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y = 0;
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303 |
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304 |
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// check bit according to cell
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305 |
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uint8_t tmp = universe[u][x>>3][y];
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306 |
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tmp &= 1 << (7 - (x & 7));
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307 |
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308 |
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if (tmp == 0)
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309 |
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return 0; // DEAD
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310 |
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else
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311 |
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return 1; // ALIVE
|
312 |
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}
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313 |
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314 |
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315 |
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/**********************************************************************//**
|
316 |
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* Get number of living cells in neighborhood.
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317 |
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*
|
318 |
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* @param[in] u Universe select (0 or 1).
|
319 |
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* @param[in] x X coordinate of the neighborhood's center cell.
|
320 |
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* @param[in] y Y coordinate of the neighborhood's center cell.
|
321 |
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* @return Number of living cells in neighborhood (0..9).
|
322 |
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**************************************************************************/
|
323 |
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int get_neighborhood(int u, int x, int y){
|
324 |
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|
325 |
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// Cell index layout:
|
326 |
|
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// 012
|
327 |
|
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// 3#4
|
328 |
|
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// 567
|
329 |
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|
330 |
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int num = 0;
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331 |
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num += get_cell(u, x-1, y-1); // 0
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332 |
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num += get_cell(u, x, y-1); // 1
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333 |
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num += get_cell(u, x+1, y-1); // 2
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334 |
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num += get_cell(u, x-1, y); // 3
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335 |
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num += get_cell(u, x+1, y); // 4
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336 |
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num += get_cell(u, x-1, y+1); // 5
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337 |
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num += get_cell(u, x, y+1); // 6
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338 |
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num += get_cell(u, x+1, y+1); // 7
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339 |
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|
340 |
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return num;
|
341 |
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}
|
342 |
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|
343 |
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|
344 |
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/**********************************************************************//**
|
345 |
|
|
* Count living cells in universe.
|
346 |
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*
|
347 |
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* @param[in] u Universe select (0 or 1).
|
348 |
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* @return Number of living cells.
|
349 |
|
|
**************************************************************************/
|
350 |
|
|
int pop_count(int u) {
|
351 |
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|
352 |
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int x, y, cnt;
|
353 |
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|
354 |
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cnt = 0;
|
355 |
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for (x=0; x<NUM_CELLS_X; x++) {
|
356 |
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for (y=0; y<NUM_CELLS_Y; y++) {
|
357 |
|
|
cnt += (int)get_cell(u, x, y);
|
358 |
|
|
}
|
359 |
|
|
}
|
360 |
|
|
|
361 |
|
|
return cnt;
|
362 |
|
|
}
|
363 |
|
|
|
364 |
|
|
|
365 |
|
|
/**********************************************************************//**
|
366 |
|
|
* Simple pseudo random number generator.
|
367 |
|
|
*
|
368 |
|
|
* @return Random number.
|
369 |
|
|
**************************************************************************/
|
370 |
|
|
uint32_t xorshift32(void) {
|
371 |
|
|
|
372 |
|
|
static uint32_t x32 = 314159265;
|
373 |
|
|
|
374 |
|
|
x32 ^= x32 << 13;
|
375 |
|
|
x32 ^= x32 >> 17;
|
376 |
|
|
x32 ^= x32 << 5;
|
377 |
|
|
|
378 |
|
|
return x32;
|
379 |
|
|
}
|