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/* BFD back-end for mmo objects (MMIX-specific object-format).
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Copyright 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2009, 2010, 2011
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Free Software Foundation, Inc.
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Written by Hans-Peter Nilsson (hp@bitrange.com).
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Infrastructure and other bits originally copied from srec.c and
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binary.c.
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This file is part of BFD, the Binary File Descriptor library.
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street - Fifth Floor, Boston,
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MA 02110-1301, USA. */
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/*
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SECTION
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mmo backend
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The mmo object format is used exclusively together with Professor
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Donald E.@: Knuth's educational 64-bit processor MMIX. The simulator
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@command{mmix} which is available at
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@url{http://www-cs-faculty.stanford.edu/~knuth/programs/mmix.tar.gz}
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understands this format. That package also includes a combined
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assembler and linker called @command{mmixal}. The mmo format has
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no advantages feature-wise compared to e.g. ELF. It is a simple
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non-relocatable object format with no support for archives or
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debugging information, except for symbol value information and
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line numbers (which is not yet implemented in BFD). See
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@url{http://www-cs-faculty.stanford.edu/~knuth/mmix.html} for more
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information about MMIX. The ELF format is used for intermediate
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object files in the BFD implementation.
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@c We want to xref the symbol table node. A feature in "chew"
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@c requires that "commands" do not contain spaces in the
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@c arguments. Hence the hyphen in "Symbol-table".
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@menu
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@* File layout::
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@* Symbol-table::
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@* mmo section mapping::
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@end menu
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INODE
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File layout, Symbol-table, mmo, mmo
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SUBSECTION
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File layout
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The mmo file contents is not partitioned into named sections as
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with e.g.@: ELF. Memory areas is formed by specifying the
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location of the data that follows. Only the memory area
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@samp{0x0000@dots{}00} to @samp{0x01ff@dots{}ff} is executable, so
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it is used for code (and constants) and the area
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@samp{0x2000@dots{}00} to @samp{0x20ff@dots{}ff} is used for
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writable data. @xref{mmo section mapping}.
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There is provision for specifying ``special data'' of 65536
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different types. We use type 80 (decimal), arbitrarily chosen the
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same as the ELF <<e_machine>> number for MMIX, filling it with
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section information normally found in ELF objects. @xref{mmo
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section mapping}.
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Contents is entered as 32-bit words, xor:ed over previous
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contents, always zero-initialized. A word that starts with the
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byte @samp{0x98} forms a command called a @samp{lopcode}, where
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the next byte distinguished between the thirteen lopcodes. The
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two remaining bytes, called the @samp{Y} and @samp{Z} fields, or
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the @samp{YZ} field (a 16-bit big-endian number), are used for
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various purposes different for each lopcode. As documented in
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@url{http://www-cs-faculty.stanford.edu/~knuth/mmixal-intro.ps.gz},
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the lopcodes are:
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@table @code
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@item lop_quote
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0x98000001. The next word is contents, regardless of whether it
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starts with 0x98 or not.
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@item lop_loc
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0x9801YYZZ, where @samp{Z} is 1 or 2. This is a location
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directive, setting the location for the next data to the next
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32-bit word (for @math{Z = 1}) or 64-bit word (for @math{Z = 2}),
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plus @math{Y * 2^56}. Normally @samp{Y} is 0 for the text segment
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and 2 for the data segment.
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@item lop_skip
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0x9802YYZZ. Increase the current location by @samp{YZ} bytes.
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@item lop_fixo
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0x9803YYZZ, where @samp{Z} is 1 or 2. Store the current location
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as 64 bits into the location pointed to by the next 32-bit
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(@math{Z = 1}) or 64-bit (@math{Z = 2}) word, plus @math{Y *
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2^56}.
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@item lop_fixr
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0x9804YYZZ. @samp{YZ} is stored into the current location plus
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@math{2 - 4 * YZ}.
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@item lop_fixrx
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0x980500ZZ. @samp{Z} is 16 or 24. A value @samp{L} derived from
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the following 32-bit word are used in a manner similar to
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@samp{YZ} in lop_fixr: it is xor:ed into the current location
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minus @math{4 * L}. The first byte of the word is 0 or 1. If it
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is 1, then @math{L = (@var{lowest 24 bits of word}) - 2^Z}, if 0,
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then @math{L = (@var{lowest 24 bits of word})}.
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@item lop_file
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0x9806YYZZ. @samp{Y} is the file number, @samp{Z} is count of
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32-bit words. Set the file number to @samp{Y} and the line
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counter to 0. The next @math{Z * 4} bytes contain the file name,
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padded with zeros if the count is not a multiple of four. The
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same @samp{Y} may occur multiple times, but @samp{Z} must be 0 for
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all but the first occurrence.
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@item lop_line
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0x9807YYZZ. @samp{YZ} is the line number. Together with
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lop_file, it forms the source location for the next 32-bit word.
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Note that for each non-lopcode 32-bit word, line numbers are
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assumed incremented by one.
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@item lop_spec
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0x9808YYZZ. @samp{YZ} is the type number. Data until the next
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lopcode other than lop_quote forms special data of type @samp{YZ}.
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@xref{mmo section mapping}.
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Other types than 80, (or type 80 with a content that does not
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parse) is stored in sections named <<.MMIX.spec_data.@var{n}>>
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where @var{n} is the @samp{YZ}-type. The flags for such a
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sections say not to allocate or load the data. The vma is 0.
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Contents of multiple occurrences of special data @var{n} is
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concatenated to the data of the previous lop_spec @var{n}s. The
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location in data or code at which the lop_spec occurred is lost.
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@item lop_pre
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0x980901ZZ. The first lopcode in a file. The @samp{Z} field forms the
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length of header information in 32-bit words, where the first word
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tells the time in seconds since @samp{00:00:00 GMT Jan 1 1970}.
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@item lop_post
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0x980a00ZZ. @math{Z > 32}. This lopcode follows after all
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content-generating lopcodes in a program. The @samp{Z} field
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denotes the value of @samp{rG} at the beginning of the program.
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The following @math{256 - Z} big-endian 64-bit words are loaded
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into global registers @samp{$G} @dots{} @samp{$255}.
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@item lop_stab
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0x980b0000. The next-to-last lopcode in a program. Must follow
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immediately after the lop_post lopcode and its data. After this
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lopcode follows all symbols in a compressed format
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(@pxref{Symbol-table}).
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@item lop_end
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0x980cYYZZ. The last lopcode in a program. It must follow the
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lop_stab lopcode and its data. The @samp{YZ} field contains the
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number of 32-bit words of symbol table information after the
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preceding lop_stab lopcode.
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@end table
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Note that the lopcode "fixups"; <<lop_fixr>>, <<lop_fixrx>> and
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<<lop_fixo>> are not generated by BFD, but are handled. They are
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generated by <<mmixal>>.
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EXAMPLE
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This trivial one-label, one-instruction file:
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| :Main TRAP 1,2,3
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can be represented this way in mmo:
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| 0x98090101 - lop_pre, one 32-bit word with timestamp.
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| <timestamp>
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| 0x98010002 - lop_loc, text segment, using a 64-bit address.
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| Note that mmixal does not emit this for the file above.
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| 0x00000000 - Address, high 32 bits.
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| 0x00000000 - Address, low 32 bits.
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| 0x98060002 - lop_file, 2 32-bit words for file-name.
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| 0x74657374 - "test"
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| 0x2e730000 - ".s\0\0"
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| 0x98070001 - lop_line, line 1.
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| 0x00010203 - TRAP 1,2,3
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| 0x980a00ff - lop_post, setting $255 to 0.
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| 0x00000000
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| 0x00000000
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| 0x980b0000 - lop_stab for ":Main" = 0, serial 1.
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| 0x203a4040 @xref{Symbol-table}.
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| 0x10404020
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| 0x4d206120
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| 0x69016e00
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| 0x81000000
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| 0x980c0005 - lop_end; symbol table contained five 32-bit words. */
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#include "sysdep.h"
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#include "bfd.h"
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#include "libbfd.h"
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#include "libiberty.h"
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#include "elf/mmix.h"
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#include "opcode/mmix.h"
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#define LOP 0x98
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#define LOP_QUOTE 0
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#define LOP_LOC 1
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#define LOP_SKIP 2
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#define LOP_FIXO 3
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#define LOP_FIXR 4
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#define LOP_FIXRX 5
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#define LOP_FILE 6
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#define LOP_LINE 7
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#define LOP_SPEC 8
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#define LOP_PRE 9
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#define LOP_POST 10
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#define LOP_STAB 11
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#define LOP_END 12
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#define LOP_QUOTE_NEXT ((LOP << 24) | (LOP_QUOTE << 16) | 1)
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#define SPEC_DATA_SECTION 80
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#define LOP_SPEC_SECTION \
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((LOP << 24) | (LOP_SPEC << 16) | SPEC_DATA_SECTION)
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/* Must be a power of two. If you change this to be >= 64k, you need a
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new test-case; the ld test b-loc64k.d touches chunk-size problem areas. */
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#define MMO_SEC_CONTENTS_CHUNK_SIZE (1 << 15)
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/* An arbitrary number for the maximum length section name size. */
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#define MAX_SECTION_NAME_SIZE (1024 * 1024)
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/* A quite arbitrary number for the maximum length section size. */
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#define MAX_ARTIFICIAL_SECTION_SIZE (1024 * 1024 * 1024)
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#define MMO3_WCHAR 0x80
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#define MMO3_LEFT 0x40
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#define MMO3_MIDDLE 0x20
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#define MMO3_RIGHT 0x10
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#define MMO3_TYPEBITS 0xf
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#define MMO3_REGQUAL_BITS 0xf
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#define MMO3_UNDEF 2
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#define MMO3_DATA 8
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#define MMO3_SYMBITS 0x2f
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/* Put these everywhere in new code. */
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#define FATAL_DEBUG \
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_bfd_abort (__FILE__, __LINE__, \
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"Internal: Non-debugged code (test-case missing)")
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#define BAD_CASE(x) \
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_bfd_abort (__FILE__, __LINE__, \
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"bad case for " #x)
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enum mmo_sym_type { mmo_reg_sym, mmo_undef_sym, mmo_data_sym, mmo_abs_sym};
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/* When scanning the mmo file, a linked list of mmo_symbol
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structures is built to represent the symbol table (if there is
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one). */
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struct mmo_symbol
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{
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struct mmo_symbol *next;
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char *name;
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bfd_vma value;
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enum mmo_sym_type sym_type;
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unsigned int serno;
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};
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struct mmo_data_list_struct
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{
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struct mmo_data_list_struct *next;
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bfd_vma where;
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bfd_size_type size;
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bfd_size_type allocated_size;
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bfd_byte data[1];
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};
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typedef struct mmo_data_list_struct mmo_data_list_type;
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struct mmo_symbol_trie
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{
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struct mmo_symbol_trie *left;
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struct mmo_symbol_trie *right;
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struct mmo_symbol_trie *middle;
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288 |
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bfd_byte symchar;
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/* A zero name means there's nothing here. */
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struct mmo_symbol sym;
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};
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/* The mmo tdata information. */
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struct mmo_data_struct
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{
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struct mmo_symbol *symbols;
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struct mmo_symbol *symtail;
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asymbol *csymbols;
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/* File representation of time (NULL) when this file was created. */
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bfd_byte created[4];
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/* When we're reading bytes recursively, check this occasionally.
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Also holds write errors. */
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bfd_boolean have_error;
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/* Max symbol length that may appear in the lop_stab table. Note that
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this table might just hold a subset of symbols for not-really large
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programs, as it can only be 65536 * 4 bytes large. */
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int max_symbol_length;
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/* Here's the symbol we build in lop_stab. */
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char *lop_stab_symbol;
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/* Index into lop_stab_symbol for the next character when parsing the
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symbol information. */
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int symbol_position;
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/* When creating arbitrary sections, we need to count section numbers. */
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322 |
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int sec_no;
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/* When writing or reading byte-wise, we need to count the bytes
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within a 32-bit word. */
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326 |
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int byte_no;
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/* We also need a buffer to hold the bytes we count reading or writing. */
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bfd_byte buf[4];
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};
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331 |
|
|
|
332 |
|
|
typedef struct mmo_data_struct tdata_type;
|
333 |
|
|
|
334 |
|
|
struct mmo_section_data_struct
|
335 |
|
|
{
|
336 |
|
|
mmo_data_list_type *head;
|
337 |
|
|
mmo_data_list_type *tail;
|
338 |
|
|
};
|
339 |
|
|
|
340 |
|
|
#define mmo_section_data(sec) \
|
341 |
|
|
((struct mmo_section_data_struct *) (sec)->used_by_bfd)
|
342 |
|
|
|
343 |
|
|
/* These structures are used in bfd_map_over_sections constructs. */
|
344 |
|
|
|
345 |
|
|
/* Used when writing out sections; all but the register contents section
|
346 |
|
|
which is stored in reg_section. */
|
347 |
|
|
struct mmo_write_sec_info
|
348 |
|
|
{
|
349 |
|
|
asection *reg_section;
|
350 |
|
|
bfd_boolean retval;
|
351 |
|
|
};
|
352 |
|
|
|
353 |
|
|
/* Used when trying to find a section corresponding to addr. */
|
354 |
|
|
struct mmo_find_sec_info
|
355 |
|
|
{
|
356 |
|
|
asection *sec;
|
357 |
|
|
bfd_vma addr;
|
358 |
|
|
};
|
359 |
|
|
|
360 |
|
|
static bfd_boolean mmo_bfd_copy_private_bfd_data (bfd *, bfd *);
|
361 |
|
|
static void mmo_write_section_unless_reg_contents (bfd *, asection *, void *);
|
362 |
|
|
static void mmo_find_sec_w_addr (bfd *, asection *, void *);
|
363 |
|
|
static void mmo_find_sec_w_addr_grow (bfd *, asection *, void *);
|
364 |
|
|
static asection *mmo_make_section (bfd *, const char *);
|
365 |
|
|
static void mmo_get_symbol_info (bfd *, asymbol *, symbol_info *);
|
366 |
|
|
static void mmo_print_symbol (bfd *, void *, asymbol *,
|
367 |
|
|
bfd_print_symbol_type);
|
368 |
|
|
static void mmo_init (void);
|
369 |
|
|
static bfd_boolean mmo_mkobject (bfd *);
|
370 |
|
|
static bfd_boolean mmo_scan (bfd *);
|
371 |
|
|
static asection *mmo_decide_section (bfd *, bfd_vma);
|
372 |
|
|
static asection *mmo_get_generic_spec_data_section (bfd *, int);
|
373 |
|
|
static asection *mmo_get_spec_section (bfd *, int);
|
374 |
|
|
static INLINE bfd_byte *mmo_get_loc (asection *, bfd_vma, int);
|
375 |
|
|
static void mmo_xore_64 (asection *, bfd_vma vma, bfd_vma value);
|
376 |
|
|
static void mmo_xore_32 (asection *, bfd_vma vma, unsigned int);
|
377 |
|
|
static void mmo_xore_16 (asection *, bfd_vma vma, unsigned int);
|
378 |
|
|
static const bfd_target *mmo_object_p (bfd *);
|
379 |
|
|
static void mmo_map_set_sizes (bfd *, asection *, void *);
|
380 |
|
|
static bfd_boolean mmo_get_symbols (bfd *);
|
381 |
|
|
static bfd_boolean mmo_create_symbol (bfd *, const char *, bfd_vma,
|
382 |
|
|
enum mmo_sym_type, unsigned int);
|
383 |
|
|
static bfd_boolean mmo_get_section_contents (bfd *, asection *, void *,
|
384 |
|
|
file_ptr, bfd_size_type);
|
385 |
|
|
static long mmo_get_symtab_upper_bound (bfd *);
|
386 |
|
|
static long mmo_canonicalize_symtab (bfd *, asymbol **);
|
387 |
|
|
static void mmo_get_symbol_info (bfd *, asymbol *, symbol_info *);
|
388 |
|
|
static void mmo_print_symbol (bfd *, void *, asymbol *,
|
389 |
|
|
bfd_print_symbol_type);
|
390 |
|
|
static bfd_boolean mmo_set_section_contents (bfd *, sec_ptr, const void *,
|
391 |
|
|
file_ptr, bfd_size_type);
|
392 |
|
|
static int mmo_sizeof_headers (bfd *, struct bfd_link_info *);
|
393 |
|
|
static bfd_boolean mmo_internal_write_header (bfd *);
|
394 |
|
|
static bfd_boolean mmo_internal_write_post (bfd *, int, asection *);
|
395 |
|
|
static bfd_boolean mmo_internal_add_3_sym (bfd *, struct mmo_symbol_trie *,
|
396 |
|
|
const struct mmo_symbol *);
|
397 |
|
|
static unsigned int mmo_internal_3_length (bfd *, struct mmo_symbol_trie *);
|
398 |
|
|
static void mmo_internal_3_dump (bfd *, struct mmo_symbol_trie *);
|
399 |
|
|
static void mmo_beb128_out (bfd *, int, int);
|
400 |
|
|
static bfd_boolean mmo_internal_write_section (bfd *, asection *);
|
401 |
|
|
static void mmo_write_tetra (bfd *, unsigned int);
|
402 |
|
|
static void mmo_write_tetra_raw (bfd *, unsigned int);
|
403 |
|
|
static void mmo_write_octa (bfd *, bfd_vma);
|
404 |
|
|
static void mmo_write_octa_raw (bfd *, bfd_vma);
|
405 |
|
|
static bfd_boolean mmo_write_chunk (bfd *, const bfd_byte *, unsigned int);
|
406 |
|
|
static bfd_boolean mmo_flush_chunk (bfd *);
|
407 |
|
|
static bfd_boolean mmo_write_loc_chunk (bfd *, bfd_vma, const bfd_byte *,
|
408 |
|
|
unsigned int, bfd_vma *);
|
409 |
|
|
static bfd_boolean mmo_write_chunk_list (bfd *, mmo_data_list_type *);
|
410 |
|
|
static bfd_boolean mmo_write_loc_chunk_list (bfd *, mmo_data_list_type *);
|
411 |
|
|
static bfd_boolean mmo_write_symbols_and_terminator (bfd *);
|
412 |
|
|
static flagword mmo_sec_flags_from_bfd_flags (flagword);
|
413 |
|
|
static flagword bfd_sec_flags_from_mmo_flags (flagword);
|
414 |
|
|
static bfd_byte mmo_get_byte (bfd *);
|
415 |
|
|
static void mmo_write_byte (bfd *, bfd_byte);
|
416 |
|
|
static bfd_boolean mmo_new_section_hook (bfd *, asection *);
|
417 |
|
|
static int mmo_sort_mmo_symbols (const void *, const void *);
|
418 |
|
|
static bfd_boolean mmo_write_object_contents (bfd *);
|
419 |
|
|
static bfd_boolean mmo_write_section_description (bfd *, asection *);
|
420 |
|
|
static bfd_boolean mmo_has_leading_or_trailing_zero_tetra_p (bfd *,
|
421 |
|
|
asection *);
|
422 |
|
|
|
423 |
|
|
/* Global "const" variables initialized once. Must not depend on
|
424 |
|
|
particular input or caller; put such things into the bfd or elsewhere.
|
425 |
|
|
Look ma, no static per-invocation data! */
|
426 |
|
|
|
427 |
|
|
static
|
428 |
|
|
char valid_mmo_symbol_character_set[/* A-Z a-z (we assume consecutive
|
429 |
|
|
codes; sorry EBCDIC:ers!). */
|
430 |
|
|
+ 'Z' - 'A' + 1 + 'z' - 'a' + 1
|
431 |
|
|
/* Digits. */
|
432 |
|
|
+ 10
|
433 |
|
|
/* ':' and '_'. */
|
434 |
|
|
+ 1 + 1
|
435 |
|
|
/* Codes higher than 126. */
|
436 |
|
|
+ 256 - 126
|
437 |
|
|
/* Ending zero. */
|
438 |
|
|
+ 1];
|
439 |
|
|
|
440 |
|
|
|
441 |
|
|
/* Get section SECNAME or create one if it doesn't exist. When creating
|
442 |
|
|
one, new memory for the name is allocated. */
|
443 |
|
|
|
444 |
|
|
static asection *
|
445 |
|
|
mmo_make_section (bfd *abfd, const char *secname)
|
446 |
|
|
{
|
447 |
|
|
asection *sec = bfd_get_section_by_name (abfd, secname);
|
448 |
|
|
|
449 |
|
|
if (sec == NULL)
|
450 |
|
|
{
|
451 |
|
|
char *newsecname = strdup (secname);
|
452 |
|
|
|
453 |
|
|
if (newsecname == NULL)
|
454 |
|
|
{
|
455 |
|
|
(*_bfd_error_handler)
|
456 |
|
|
(_("%s: No core to allocate section name %s\n"),
|
457 |
|
|
bfd_get_filename (abfd), secname);
|
458 |
|
|
bfd_set_error (bfd_error_system_call);
|
459 |
|
|
return NULL;
|
460 |
|
|
}
|
461 |
|
|
sec = bfd_make_section (abfd, newsecname);
|
462 |
|
|
}
|
463 |
|
|
|
464 |
|
|
return sec;
|
465 |
|
|
}
|
466 |
|
|
|
467 |
|
|
/* Nothing to do, but keep as a placeholder if we need it.
|
468 |
|
|
Note that state that might differ between bfd:s must not be initialized
|
469 |
|
|
here, nor must it be static. Add it to tdata information instead. */
|
470 |
|
|
|
471 |
|
|
static void
|
472 |
|
|
mmo_init (void)
|
473 |
|
|
{
|
474 |
|
|
static bfd_boolean inited = FALSE;
|
475 |
|
|
int i = 0;
|
476 |
|
|
int j = 0;
|
477 |
|
|
static const char letters[]
|
478 |
|
|
= "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789:_";
|
479 |
|
|
|
480 |
|
|
if (inited)
|
481 |
|
|
return;
|
482 |
|
|
inited = TRUE;
|
483 |
|
|
|
484 |
|
|
/* Fill in the set of valid symbol characters. */
|
485 |
|
|
strcpy (valid_mmo_symbol_character_set, letters);
|
486 |
|
|
i = strlen (letters);
|
487 |
|
|
|
488 |
|
|
for (j = 126; j < 256; j++)
|
489 |
|
|
valid_mmo_symbol_character_set[i++] = j;
|
490 |
|
|
}
|
491 |
|
|
|
492 |
|
|
/* Check whether an existing file is an mmo file. */
|
493 |
|
|
|
494 |
|
|
static const bfd_target *
|
495 |
|
|
mmo_object_p (bfd *abfd)
|
496 |
|
|
{
|
497 |
|
|
struct stat statbuf;
|
498 |
|
|
bfd_byte b[4];
|
499 |
|
|
|
500 |
|
|
mmo_init ();
|
501 |
|
|
|
502 |
|
|
if (bfd_stat (abfd, &statbuf) < 0
|
503 |
|
|
|| bfd_seek (abfd, (file_ptr) 0, SEEK_SET) != 0
|
504 |
|
|
|| bfd_bread (b, 4, abfd) != 4)
|
505 |
|
|
goto bad_final;
|
506 |
|
|
|
507 |
|
|
/* All mmo files are a multiple of four bytes long.
|
508 |
|
|
Only recognize version one. */
|
509 |
|
|
if ((statbuf.st_size % 4) != 0
|
510 |
|
|
|| b[0] != LOP || b[1] != LOP_PRE || b[2] != 1)
|
511 |
|
|
goto bad_format;
|
512 |
|
|
|
513 |
|
|
/* Get the last 32-bit word. */
|
514 |
|
|
if (bfd_seek (abfd, (file_ptr) statbuf.st_size - 4, SEEK_SET) != 0
|
515 |
|
|
|| bfd_bread (b, 4, abfd) != 4)
|
516 |
|
|
goto bad_final;
|
517 |
|
|
|
518 |
|
|
/* Check if the file ends in a lop_end lopcode. */
|
519 |
|
|
if (b[0] != LOP || b[1] != LOP_END || ! mmo_mkobject (abfd))
|
520 |
|
|
goto bad_format;
|
521 |
|
|
|
522 |
|
|
/* Compute an upper bound on the max symbol length. Not really
|
523 |
|
|
important as all of the symbol information can only be 256k. */
|
524 |
|
|
abfd->tdata.mmo_data->max_symbol_length = (b[2] * 256 + b[3]) * 4;
|
525 |
|
|
abfd->tdata.mmo_data->lop_stab_symbol
|
526 |
|
|
= bfd_malloc (abfd->tdata.mmo_data->max_symbol_length + 1);
|
527 |
|
|
|
528 |
|
|
if (abfd->tdata.mmo_data->lop_stab_symbol == NULL)
|
529 |
|
|
{
|
530 |
|
|
(*_bfd_error_handler)
|
531 |
|
|
(_("%s: No core to allocate a symbol %d bytes long\n"),
|
532 |
|
|
bfd_get_filename (abfd), abfd->tdata.mmo_data->max_symbol_length);
|
533 |
|
|
goto bad_final;
|
534 |
|
|
}
|
535 |
|
|
|
536 |
|
|
/* Read in everything. */
|
537 |
|
|
if (! mmo_scan (abfd))
|
538 |
|
|
goto bad_format_free;
|
539 |
|
|
|
540 |
|
|
if (abfd->symcount > 0)
|
541 |
|
|
abfd->flags |= HAS_SYMS;
|
542 |
|
|
|
543 |
|
|
/* You'll have to tweak this if you want to use this format for other
|
544 |
|
|
arches (not recommended due to its small-size limitations). Look at
|
545 |
|
|
the ELF format for how to make it target-generic. */
|
546 |
|
|
if (! bfd_default_set_arch_mach (abfd, bfd_arch_mmix, 0))
|
547 |
|
|
goto bad_format_free;
|
548 |
|
|
|
549 |
|
|
return abfd->xvec;
|
550 |
|
|
|
551 |
|
|
bad_format_free:
|
552 |
|
|
free (abfd->tdata.mmo_data->lop_stab_symbol);
|
553 |
|
|
bad_format:
|
554 |
|
|
bfd_set_error (bfd_error_wrong_format);
|
555 |
|
|
bad_final:
|
556 |
|
|
return NULL;
|
557 |
|
|
}
|
558 |
|
|
|
559 |
|
|
/* Set up the mmo tdata information. */
|
560 |
|
|
|
561 |
|
|
static bfd_boolean
|
562 |
|
|
mmo_mkobject (bfd *abfd)
|
563 |
|
|
{
|
564 |
|
|
mmo_init ();
|
565 |
|
|
|
566 |
|
|
if (abfd->tdata.mmo_data == NULL)
|
567 |
|
|
{
|
568 |
|
|
time_t created;
|
569 |
|
|
|
570 |
|
|
/* All fields are zero-initialized, so we don't have to explicitly
|
571 |
|
|
initialize most. */
|
572 |
|
|
tdata_type *tdata = (tdata_type *) bfd_zmalloc (sizeof (tdata_type));
|
573 |
|
|
if (tdata == NULL)
|
574 |
|
|
return FALSE;
|
575 |
|
|
|
576 |
|
|
created = time (NULL);
|
577 |
|
|
bfd_put_32 (abfd, created, tdata->created);
|
578 |
|
|
|
579 |
|
|
abfd->tdata.mmo_data = tdata;
|
580 |
|
|
}
|
581 |
|
|
|
582 |
|
|
return TRUE;
|
583 |
|
|
}
|
584 |
|
|
|
585 |
|
|
static bfd_boolean
|
586 |
|
|
mmo_bfd_copy_private_bfd_data (bfd *ibfd, bfd *obfd)
|
587 |
|
|
{
|
588 |
|
|
if (bfd_get_flavour (ibfd) != bfd_target_mmo_flavour
|
589 |
|
|
|| bfd_get_flavour (obfd) != bfd_target_mmo_flavour)
|
590 |
|
|
return TRUE;
|
591 |
|
|
|
592 |
|
|
/* Copy the time the copied-from file was created. If people want the
|
593 |
|
|
time the file was last *modified*, they have that in the normal file
|
594 |
|
|
information. */
|
595 |
|
|
memcpy (obfd->tdata.mmo_data->created, ibfd->tdata.mmo_data->created,
|
596 |
|
|
sizeof (obfd->tdata.mmo_data->created));
|
597 |
|
|
return TRUE;
|
598 |
|
|
}
|
599 |
|
|
|
600 |
|
|
/* Helper functions for mmo_decide_section, used through
|
601 |
|
|
bfd_map_over_sections. */
|
602 |
|
|
|
603 |
|
|
static void
|
604 |
|
|
mmo_find_sec_w_addr (bfd *abfd ATTRIBUTE_UNUSED, asection *sec, void *p)
|
605 |
|
|
{
|
606 |
|
|
struct mmo_find_sec_info *infop = (struct mmo_find_sec_info *) p;
|
607 |
|
|
bfd_vma vma = bfd_get_section_vma (abfd, sec);
|
608 |
|
|
|
609 |
|
|
/* Ignore sections that aren't loaded. */
|
610 |
|
|
if ((bfd_get_section_flags (abfd, sec) & (SEC_LOAD | SEC_ALLOC))
|
611 |
|
|
!= (SEC_LOAD | SEC_ALLOC))
|
612 |
|
|
return;
|
613 |
|
|
|
614 |
|
|
if (infop->addr >= vma && infop->addr < vma + sec->size)
|
615 |
|
|
infop->sec = sec;
|
616 |
|
|
}
|
617 |
|
|
|
618 |
|
|
static void
|
619 |
|
|
mmo_find_sec_w_addr_grow (bfd *abfd ATTRIBUTE_UNUSED, asection *sec, void *p)
|
620 |
|
|
{
|
621 |
|
|
struct mmo_find_sec_info *infop = (struct mmo_find_sec_info *) p;
|
622 |
|
|
bfd_vma vma = bfd_get_section_vma (abfd, sec);
|
623 |
|
|
|
624 |
|
|
/* Ignore sections that aren't loaded. */
|
625 |
|
|
if ((bfd_get_section_flags (abfd, sec) & (SEC_LOAD | SEC_ALLOC))
|
626 |
|
|
!= (SEC_LOAD | SEC_ALLOC))
|
627 |
|
|
return;
|
628 |
|
|
|
629 |
|
|
if (infop->addr >= vma && infop->addr < vma + MAX_ARTIFICIAL_SECTION_SIZE)
|
630 |
|
|
infop->sec = sec;
|
631 |
|
|
}
|
632 |
|
|
|
633 |
|
|
/* Find a section that corresponds to a VMA. Automatically create .text
|
634 |
|
|
or .data and set current section to it, depending on what vma. If we
|
635 |
|
|
can't deduce a section, make one up as ".MMIX.sec.N", where N is an
|
636 |
|
|
increasing number. */
|
637 |
|
|
|
638 |
|
|
static asection *
|
639 |
|
|
mmo_decide_section (bfd *abfd, bfd_vma vma)
|
640 |
|
|
{
|
641 |
|
|
asection *sec = NULL;
|
642 |
|
|
char sec_name[sizeof (".MMIX.sec.") + 20];
|
643 |
|
|
struct mmo_find_sec_info info;
|
644 |
|
|
|
645 |
|
|
info.addr = vma;
|
646 |
|
|
info.sec = NULL;
|
647 |
|
|
|
648 |
|
|
/* First see if there's a section that would match exactly. */
|
649 |
|
|
bfd_map_over_sections (abfd, mmo_find_sec_w_addr, &info);
|
650 |
|
|
|
651 |
|
|
if (info.sec != NULL)
|
652 |
|
|
return info.sec;
|
653 |
|
|
|
654 |
|
|
/* If there's no such section, try and expand one of the existing ones,
|
655 |
|
|
up to a limit. Make sure we have .text and .data before we try that;
|
656 |
|
|
create them corresponding to expected addresses and set flags to make
|
657 |
|
|
them match the "loaded and with contents" expectation. */
|
658 |
|
|
if ((vma >> 56) == 0)
|
659 |
|
|
{
|
660 |
|
|
sec = bfd_make_section_old_way (abfd, MMO_TEXT_SECTION_NAME);
|
661 |
|
|
|
662 |
|
|
if (sec == NULL)
|
663 |
|
|
return NULL;
|
664 |
|
|
|
665 |
|
|
if (! sec->user_set_vma)
|
666 |
|
|
bfd_set_section_vma (abfd, sec, vma);
|
667 |
|
|
if (! bfd_set_section_flags (abfd, sec,
|
668 |
|
|
bfd_get_section_flags (abfd, sec)
|
669 |
|
|
| SEC_CODE | SEC_LOAD | SEC_ALLOC))
|
670 |
|
|
return NULL;
|
671 |
|
|
}
|
672 |
|
|
else if ((vma >> 56) == 0x20)
|
673 |
|
|
{
|
674 |
|
|
sec = bfd_make_section_old_way (abfd, MMO_DATA_SECTION_NAME);
|
675 |
|
|
|
676 |
|
|
if (sec == NULL)
|
677 |
|
|
return NULL;
|
678 |
|
|
|
679 |
|
|
if (! sec->user_set_vma)
|
680 |
|
|
bfd_set_section_vma (abfd, sec, vma);
|
681 |
|
|
if (! bfd_set_section_flags (abfd, sec,
|
682 |
|
|
bfd_get_section_flags (abfd, sec)
|
683 |
|
|
| SEC_LOAD | SEC_ALLOC))
|
684 |
|
|
return NULL;
|
685 |
|
|
}
|
686 |
|
|
|
687 |
|
|
bfd_map_over_sections (abfd, mmo_find_sec_w_addr_grow, &info);
|
688 |
|
|
|
689 |
|
|
if (info.sec != NULL)
|
690 |
|
|
return info.sec;
|
691 |
|
|
|
692 |
|
|
/* If there's still no suitable section, make a new one. */
|
693 |
|
|
sprintf (sec_name, ".MMIX.sec.%d", abfd->tdata.mmo_data->sec_no++);
|
694 |
|
|
sec = mmo_make_section (abfd, sec_name);
|
695 |
|
|
if (! sec->user_set_vma)
|
696 |
|
|
bfd_set_section_vma (abfd, sec, vma);
|
697 |
|
|
|
698 |
|
|
if (! bfd_set_section_flags (abfd, sec,
|
699 |
|
|
bfd_get_section_flags (abfd, sec)
|
700 |
|
|
| SEC_LOAD | SEC_ALLOC))
|
701 |
|
|
return NULL;
|
702 |
|
|
return sec;
|
703 |
|
|
}
|
704 |
|
|
|
705 |
|
|
/* Xor in a 64-bit value VALUE at VMA. */
|
706 |
|
|
|
707 |
|
|
static INLINE void
|
708 |
|
|
mmo_xore_64 (asection *sec, bfd_vma vma, bfd_vma value)
|
709 |
|
|
{
|
710 |
|
|
bfd_byte *loc = mmo_get_loc (sec, vma, 8);
|
711 |
|
|
bfd_vma prev = bfd_get_64 (sec->owner, loc);
|
712 |
|
|
|
713 |
|
|
value ^= prev;
|
714 |
|
|
bfd_put_64 (sec->owner, value, loc);
|
715 |
|
|
}
|
716 |
|
|
|
717 |
|
|
/* Xor in a 32-bit value VALUE at VMA. */
|
718 |
|
|
|
719 |
|
|
static INLINE void
|
720 |
|
|
mmo_xore_32 (asection *sec, bfd_vma vma, unsigned int value)
|
721 |
|
|
{
|
722 |
|
|
bfd_byte *loc = mmo_get_loc (sec, vma, 4);
|
723 |
|
|
unsigned int prev = bfd_get_32 (sec->owner, loc);
|
724 |
|
|
|
725 |
|
|
value ^= prev;
|
726 |
|
|
bfd_put_32 (sec->owner, value, loc);
|
727 |
|
|
}
|
728 |
|
|
|
729 |
|
|
/* Xor in a 16-bit value VALUE at VMA. */
|
730 |
|
|
|
731 |
|
|
static INLINE void
|
732 |
|
|
mmo_xore_16 (asection *sec, bfd_vma vma, unsigned int value)
|
733 |
|
|
{
|
734 |
|
|
bfd_byte *loc = mmo_get_loc (sec, vma, 2);
|
735 |
|
|
unsigned int prev = bfd_get_16 (sec->owner, loc);
|
736 |
|
|
|
737 |
|
|
value ^= prev;
|
738 |
|
|
bfd_put_16 (sec->owner, value, loc);
|
739 |
|
|
}
|
740 |
|
|
|
741 |
|
|
/* Write a 32-bit word to output file, no lop_quote generated. */
|
742 |
|
|
|
743 |
|
|
static INLINE void
|
744 |
|
|
mmo_write_tetra_raw (bfd *abfd, unsigned int value)
|
745 |
|
|
{
|
746 |
|
|
bfd_byte buf[4];
|
747 |
|
|
|
748 |
|
|
bfd_put_32 (abfd, value, buf);
|
749 |
|
|
|
750 |
|
|
if (bfd_bwrite (buf, 4, abfd) != 4)
|
751 |
|
|
abfd->tdata.mmo_data->have_error = TRUE;
|
752 |
|
|
}
|
753 |
|
|
|
754 |
|
|
/* Write a 32-bit word to output file; lop_quote if necessary. */
|
755 |
|
|
|
756 |
|
|
static INLINE void
|
757 |
|
|
mmo_write_tetra (bfd *abfd, unsigned int value)
|
758 |
|
|
{
|
759 |
|
|
if (((value >> 24) & 0xff) == LOP)
|
760 |
|
|
mmo_write_tetra_raw (abfd, LOP_QUOTE_NEXT);
|
761 |
|
|
|
762 |
|
|
mmo_write_tetra_raw (abfd, value);
|
763 |
|
|
}
|
764 |
|
|
|
765 |
|
|
/* Write a 64-bit word to output file, perhaps with lop_quoting. */
|
766 |
|
|
|
767 |
|
|
static INLINE void
|
768 |
|
|
mmo_write_octa (bfd *abfd, bfd_vma value)
|
769 |
|
|
{
|
770 |
|
|
mmo_write_tetra (abfd, (unsigned int) (value >> 32));
|
771 |
|
|
mmo_write_tetra (abfd, (unsigned int) value);
|
772 |
|
|
}
|
773 |
|
|
|
774 |
|
|
/* Write a 64-bit word to output file, without lop_quoting. */
|
775 |
|
|
|
776 |
|
|
static INLINE void
|
777 |
|
|
mmo_write_octa_raw (bfd *abfd, bfd_vma value)
|
778 |
|
|
{
|
779 |
|
|
mmo_write_tetra_raw (abfd, (unsigned int) (value >> 32));
|
780 |
|
|
mmo_write_tetra_raw (abfd, (unsigned int) value);
|
781 |
|
|
}
|
782 |
|
|
|
783 |
|
|
/* Write quoted contents. Intended to be called multiple times in
|
784 |
|
|
sequence, followed by a call to mmo_flush_chunk. */
|
785 |
|
|
|
786 |
|
|
static INLINE bfd_boolean
|
787 |
|
|
mmo_write_chunk (bfd *abfd, const bfd_byte *loc, unsigned int len)
|
788 |
|
|
{
|
789 |
|
|
bfd_boolean retval = TRUE;
|
790 |
|
|
|
791 |
|
|
/* Fill up a tetra from bytes remaining from a previous chunk. */
|
792 |
|
|
if (abfd->tdata.mmo_data->byte_no != 0)
|
793 |
|
|
{
|
794 |
|
|
while (abfd->tdata.mmo_data->byte_no < 4 && len != 0)
|
795 |
|
|
{
|
796 |
|
|
abfd->tdata.mmo_data->buf[abfd->tdata.mmo_data->byte_no++] = *loc++;
|
797 |
|
|
len--;
|
798 |
|
|
}
|
799 |
|
|
|
800 |
|
|
if (abfd->tdata.mmo_data->byte_no == 4)
|
801 |
|
|
{
|
802 |
|
|
mmo_write_tetra (abfd,
|
803 |
|
|
bfd_get_32 (abfd, abfd->tdata.mmo_data->buf));
|
804 |
|
|
abfd->tdata.mmo_data->byte_no = 0;
|
805 |
|
|
}
|
806 |
|
|
}
|
807 |
|
|
|
808 |
|
|
while (len >= 4)
|
809 |
|
|
{
|
810 |
|
|
if (loc[0] == LOP)
|
811 |
|
|
mmo_write_tetra_raw (abfd, LOP_QUOTE_NEXT);
|
812 |
|
|
|
813 |
|
|
retval = (retval
|
814 |
|
|
&& ! abfd->tdata.mmo_data->have_error
|
815 |
|
|
&& 4 == bfd_bwrite (loc, 4, abfd));
|
816 |
|
|
|
817 |
|
|
loc += 4;
|
818 |
|
|
len -= 4;
|
819 |
|
|
}
|
820 |
|
|
|
821 |
|
|
if (len)
|
822 |
|
|
{
|
823 |
|
|
memcpy (abfd->tdata.mmo_data->buf, loc, len);
|
824 |
|
|
abfd->tdata.mmo_data->byte_no = len;
|
825 |
|
|
}
|
826 |
|
|
|
827 |
|
|
if (! retval)
|
828 |
|
|
abfd->tdata.mmo_data->have_error = TRUE;
|
829 |
|
|
return retval;
|
830 |
|
|
}
|
831 |
|
|
|
832 |
|
|
/* Flush remaining bytes, from a previous mmo_write_chunk, zero-padded to
|
833 |
|
|
4 bytes. */
|
834 |
|
|
|
835 |
|
|
static INLINE bfd_boolean
|
836 |
|
|
mmo_flush_chunk (bfd *abfd)
|
837 |
|
|
{
|
838 |
|
|
if (abfd->tdata.mmo_data->byte_no != 0)
|
839 |
|
|
{
|
840 |
|
|
memset (abfd->tdata.mmo_data->buf + abfd->tdata.mmo_data->byte_no,
|
841 |
|
|
0, 4 - abfd->tdata.mmo_data->byte_no);
|
842 |
|
|
mmo_write_tetra (abfd,
|
843 |
|
|
bfd_get_32 (abfd, abfd->tdata.mmo_data->buf));
|
844 |
|
|
abfd->tdata.mmo_data->byte_no = 0;
|
845 |
|
|
}
|
846 |
|
|
|
847 |
|
|
return ! abfd->tdata.mmo_data->have_error;
|
848 |
|
|
}
|
849 |
|
|
|
850 |
|
|
/* Same, but from a list. */
|
851 |
|
|
|
852 |
|
|
static INLINE bfd_boolean
|
853 |
|
|
mmo_write_chunk_list (bfd *abfd, mmo_data_list_type *datap)
|
854 |
|
|
{
|
855 |
|
|
for (; datap != NULL; datap = datap->next)
|
856 |
|
|
if (! mmo_write_chunk (abfd, datap->data, datap->size))
|
857 |
|
|
return FALSE;
|
858 |
|
|
|
859 |
|
|
return mmo_flush_chunk (abfd);
|
860 |
|
|
}
|
861 |
|
|
|
862 |
|
|
/* Write a lop_loc and some contents. A caller needs to call
|
863 |
|
|
mmo_flush_chunk after calling this function. The location is only
|
864 |
|
|
output if different than *LAST_VMAP, which is updated after this call. */
|
865 |
|
|
|
866 |
|
|
static bfd_boolean
|
867 |
|
|
mmo_write_loc_chunk (bfd *abfd, bfd_vma vma, const bfd_byte *loc,
|
868 |
|
|
unsigned int len, bfd_vma *last_vmap)
|
869 |
|
|
{
|
870 |
|
|
/* Find an initial and trailing section of zero tetras; we don't need to
|
871 |
|
|
write out zeros. FIXME: When we do this, we should emit section size
|
872 |
|
|
and address specifiers, else objcopy can't always perform an identity
|
873 |
|
|
translation. Only do this if we *don't* have left-over data from a
|
874 |
|
|
previous write or the vma of this chunk is *not* the next address,
|
875 |
|
|
because then data isn't tetrabyte-aligned and we're concatenating to
|
876 |
|
|
that left-over data. */
|
877 |
|
|
|
878 |
|
|
if (abfd->tdata.mmo_data->byte_no == 0 || vma != *last_vmap)
|
879 |
|
|
{
|
880 |
|
|
while (len >= 4 && bfd_get_32 (abfd, loc) == 0)
|
881 |
|
|
{
|
882 |
|
|
vma += 4;
|
883 |
|
|
len -= 4;
|
884 |
|
|
loc += 4;
|
885 |
|
|
}
|
886 |
|
|
|
887 |
|
|
while (len >= 4 && bfd_get_32 (abfd, loc + len - 4) == 0)
|
888 |
|
|
len -= 4;
|
889 |
|
|
}
|
890 |
|
|
|
891 |
|
|
/* Only write out the location if it's different than the one the caller
|
892 |
|
|
(supposedly) previously handled, accounting for omitted leading zeros. */
|
893 |
|
|
if (vma != *last_vmap)
|
894 |
|
|
{
|
895 |
|
|
/* We might be in the middle of a sequence. */
|
896 |
|
|
mmo_flush_chunk (abfd);
|
897 |
|
|
|
898 |
|
|
/* We always write the location as 64 bits; no use saving bytes
|
899 |
|
|
here. */
|
900 |
|
|
mmo_write_tetra_raw (abfd, (LOP << 24) | (LOP_LOC << 16) | 2);
|
901 |
|
|
mmo_write_octa_raw (abfd, vma);
|
902 |
|
|
}
|
903 |
|
|
|
904 |
|
|
/* Update to reflect end of this chunk, with trailing zeros omitted. */
|
905 |
|
|
*last_vmap = vma + len;
|
906 |
|
|
|
907 |
|
|
return (! abfd->tdata.mmo_data->have_error
|
908 |
|
|
&& mmo_write_chunk (abfd, loc, len));
|
909 |
|
|
}
|
910 |
|
|
|
911 |
|
|
/* Same, but from a list. */
|
912 |
|
|
|
913 |
|
|
static INLINE bfd_boolean
|
914 |
|
|
mmo_write_loc_chunk_list (bfd *abfd, mmo_data_list_type *datap)
|
915 |
|
|
{
|
916 |
|
|
/* Get an address different than the address of the first chunk. */
|
917 |
|
|
bfd_vma last_vma = datap ? datap->where - 1 : 0;
|
918 |
|
|
|
919 |
|
|
for (; datap != NULL; datap = datap->next)
|
920 |
|
|
if (! mmo_write_loc_chunk (abfd, datap->where, datap->data, datap->size,
|
921 |
|
|
&last_vma))
|
922 |
|
|
return FALSE;
|
923 |
|
|
|
924 |
|
|
return mmo_flush_chunk (abfd);
|
925 |
|
|
}
|
926 |
|
|
|
927 |
|
|
/* Make a .MMIX.spec_data.N section. */
|
928 |
|
|
|
929 |
|
|
static asection *
|
930 |
|
|
mmo_get_generic_spec_data_section (bfd *abfd, int spec_data_number)
|
931 |
|
|
{
|
932 |
|
|
asection *sec;
|
933 |
|
|
char secname[sizeof (MMIX_OTHER_SPEC_SECTION_PREFIX) + 20]
|
934 |
|
|
= MMIX_OTHER_SPEC_SECTION_PREFIX;
|
935 |
|
|
|
936 |
|
|
sprintf (secname + strlen (MMIX_OTHER_SPEC_SECTION_PREFIX),
|
937 |
|
|
"%d", spec_data_number);
|
938 |
|
|
|
939 |
|
|
sec = mmo_make_section (abfd, secname);
|
940 |
|
|
|
941 |
|
|
return sec;
|
942 |
|
|
}
|
943 |
|
|
|
944 |
|
|
/* Make a special section for SPEC_DATA_NUMBER. If it is the one we use
|
945 |
|
|
ourselves, parse some of its data to get at the section name. */
|
946 |
|
|
|
947 |
|
|
static asection *
|
948 |
|
|
mmo_get_spec_section (bfd *abfd, int spec_data_number)
|
949 |
|
|
{
|
950 |
|
|
char *secname;
|
951 |
|
|
asection *sec;
|
952 |
|
|
bfd_byte buf[4];
|
953 |
|
|
unsigned int secname_length;
|
954 |
|
|
unsigned int i;
|
955 |
|
|
bfd_vma section_length;
|
956 |
|
|
bfd_vma section_vma;
|
957 |
|
|
mmo_data_list_type *loc;
|
958 |
|
|
flagword flags;
|
959 |
|
|
long orig_pos;
|
960 |
|
|
|
961 |
|
|
/* If this isn't the "special" special data, then make a placeholder
|
962 |
|
|
section. */
|
963 |
|
|
if (spec_data_number != SPEC_DATA_SECTION)
|
964 |
|
|
return mmo_get_generic_spec_data_section (abfd, spec_data_number);
|
965 |
|
|
|
966 |
|
|
/* Seek back to this position if there was a format error. */
|
967 |
|
|
orig_pos = bfd_tell (abfd);
|
968 |
|
|
|
969 |
|
|
/* Read the length (in 32-bit words). */
|
970 |
|
|
if (bfd_bread (buf, 4, abfd) != 4)
|
971 |
|
|
goto format_error;
|
972 |
|
|
|
973 |
|
|
if (buf[0] == LOP)
|
974 |
|
|
{
|
975 |
|
|
if (buf[1] != LOP_QUOTE)
|
976 |
|
|
goto format_error;
|
977 |
|
|
|
978 |
|
|
if (bfd_bread (buf, 4, abfd) != 4)
|
979 |
|
|
goto format_error;
|
980 |
|
|
}
|
981 |
|
|
|
982 |
|
|
/* We don't care to keep the name length accurate. It's
|
983 |
|
|
zero-terminated. */
|
984 |
|
|
secname_length = bfd_get_32 (abfd, buf) * 4;
|
985 |
|
|
|
986 |
|
|
/* Check section name length for sanity. */
|
987 |
|
|
if (secname_length > MAX_SECTION_NAME_SIZE)
|
988 |
|
|
goto format_error;
|
989 |
|
|
|
990 |
|
|
/* This should be free'd regardless if a section is created. */
|
991 |
|
|
secname = bfd_malloc (secname_length + 1);
|
992 |
|
|
secname[secname_length] = 0;
|
993 |
|
|
|
994 |
|
|
for (i = 0; i < secname_length / 4; i++)
|
995 |
|
|
{
|
996 |
|
|
if (bfd_bread (secname + i * 4, 4, abfd) != 4)
|
997 |
|
|
goto format_error_free;
|
998 |
|
|
|
999 |
|
|
if (secname[i * 4] == (char) LOP)
|
1000 |
|
|
{
|
1001 |
|
|
/* A bit of overkill, but we handle char 0x98 in a section name,
|
1002 |
|
|
and recognize misparsing. */
|
1003 |
|
|
if (secname[i * 4 + 1] != LOP_QUOTE
|
1004 |
|
|
|| bfd_bread (secname + i * 4, 4, abfd) != 4)
|
1005 |
|
|
/* Whoops. We thought this was a name, and now we found a
|
1006 |
|
|
non-lop_quote lopcode before we parsed the whole length of
|
1007 |
|
|
the name. Signal end-of-file in the same manner. */
|
1008 |
|
|
goto format_error_free;
|
1009 |
|
|
}
|
1010 |
|
|
}
|
1011 |
|
|
|
1012 |
|
|
/* Get the section flags. */
|
1013 |
|
|
if (bfd_bread (buf, 4, abfd) != 4
|
1014 |
|
|
|| (buf[0] == LOP
|
1015 |
|
|
&& (buf[1] != LOP_QUOTE || bfd_bread (buf, 4, abfd) != 4)))
|
1016 |
|
|
goto format_error_free;
|
1017 |
|
|
|
1018 |
|
|
flags = bfd_get_32 (abfd, buf);
|
1019 |
|
|
|
1020 |
|
|
/* Get the section length. */
|
1021 |
|
|
if (bfd_bread (buf, 4, abfd) != 4
|
1022 |
|
|
|| (buf[0] == LOP
|
1023 |
|
|
&& (buf[1] != LOP_QUOTE || bfd_bread (buf, 4, abfd) != 4)))
|
1024 |
|
|
goto format_error_free;
|
1025 |
|
|
|
1026 |
|
|
section_length = (bfd_vma) bfd_get_32 (abfd, buf) << 32;
|
1027 |
|
|
|
1028 |
|
|
/* That's the first, high-part. Now get the low part. */
|
1029 |
|
|
|
1030 |
|
|
if (bfd_bread (buf, 4, abfd) != 4
|
1031 |
|
|
|| (buf[0] == LOP
|
1032 |
|
|
&& (buf[1] != LOP_QUOTE || bfd_bread (buf, 4, abfd) != 4)))
|
1033 |
|
|
goto format_error_free;
|
1034 |
|
|
|
1035 |
|
|
section_length |= (bfd_vma) bfd_get_32 (abfd, buf);
|
1036 |
|
|
|
1037 |
|
|
/* Check the section length for sanity. */
|
1038 |
|
|
if (section_length > MAX_ARTIFICIAL_SECTION_SIZE)
|
1039 |
|
|
goto format_error_free;
|
1040 |
|
|
|
1041 |
|
|
/* Get the section VMA. */
|
1042 |
|
|
if (bfd_bread (buf, 4, abfd) != 4
|
1043 |
|
|
|| (buf[0] == LOP
|
1044 |
|
|
&& (buf[1] != LOP_QUOTE || bfd_bread (buf, 4, abfd) != 4)))
|
1045 |
|
|
goto format_error_free;
|
1046 |
|
|
|
1047 |
|
|
section_vma = (bfd_vma) bfd_get_32 (abfd, buf) << 32;
|
1048 |
|
|
|
1049 |
|
|
/* That's the first, high-part. Now get the low part. */
|
1050 |
|
|
if (bfd_bread (buf, 4, abfd) != 4
|
1051 |
|
|
|| (buf[0] == LOP
|
1052 |
|
|
&& (buf[1] != LOP_QUOTE || bfd_bread (buf, 4, abfd) != 4)))
|
1053 |
|
|
goto format_error_free;
|
1054 |
|
|
|
1055 |
|
|
section_vma |= (bfd_vma) bfd_get_32 (abfd, buf);
|
1056 |
|
|
|
1057 |
|
|
sec = mmo_make_section (abfd, secname);
|
1058 |
|
|
free (secname);
|
1059 |
|
|
if (sec == NULL)
|
1060 |
|
|
goto format_error;
|
1061 |
|
|
|
1062 |
|
|
/* We allocate a buffer here for the advertised size, with head room for
|
1063 |
|
|
tetrabyte alignment. */
|
1064 |
|
|
loc = bfd_zmalloc (section_length + 3
|
1065 |
|
|
+ sizeof (struct mmo_data_list_struct));
|
1066 |
|
|
if (loc == NULL)
|
1067 |
|
|
goto format_error;
|
1068 |
|
|
|
1069 |
|
|
/* Use a TETRA-rounded size for the allocated buffer; we set the
|
1070 |
|
|
"visible" section size below. */
|
1071 |
|
|
loc->size = (section_length + 3) & ~3;
|
1072 |
|
|
|
1073 |
|
|
/* Add in the section flags we found to those bfd entered during this
|
1074 |
|
|
process and set the contents. */
|
1075 |
|
|
if (! bfd_set_section_flags (abfd, sec,
|
1076 |
|
|
bfd_sec_flags_from_mmo_flags (flags)
|
1077 |
|
|
| bfd_get_section_flags (abfd, sec)
|
1078 |
|
|
| (section_length != 0 ? SEC_HAS_CONTENTS : 0))
|
1079 |
|
|
|| ! bfd_set_section_size (abfd, sec, sec->size + section_length)
|
1080 |
|
|
/* Set VMA only for the first occurrence. */
|
1081 |
|
|
|| (! sec->user_set_vma
|
1082 |
|
|
&& ! bfd_set_section_vma (abfd, sec, section_vma)))
|
1083 |
|
|
{
|
1084 |
|
|
/* If we get an error for any of the calls above, signal more than
|
1085 |
|
|
just a format error for the spec section. */
|
1086 |
|
|
return NULL;
|
1087 |
|
|
}
|
1088 |
|
|
|
1089 |
|
|
loc->next = NULL;
|
1090 |
|
|
if (mmo_section_data (sec)->tail != NULL)
|
1091 |
|
|
mmo_section_data (sec)->tail->next = loc;
|
1092 |
|
|
else
|
1093 |
|
|
mmo_section_data (sec)->head = loc;
|
1094 |
|
|
mmo_section_data (sec)->tail = loc;
|
1095 |
|
|
loc->where = section_vma;
|
1096 |
|
|
|
1097 |
|
|
return sec;
|
1098 |
|
|
|
1099 |
|
|
format_error_free:
|
1100 |
|
|
free (secname);
|
1101 |
|
|
format_error:
|
1102 |
|
|
if (bfd_seek (abfd, orig_pos, SEEK_SET) != 0)
|
1103 |
|
|
return NULL;
|
1104 |
|
|
|
1105 |
|
|
return mmo_get_generic_spec_data_section (abfd, spec_data_number);
|
1106 |
|
|
}
|
1107 |
|
|
|
1108 |
|
|
/* Read a byte, but read from file in multiples of 32-bit words. */
|
1109 |
|
|
|
1110 |
|
|
static bfd_byte
|
1111 |
|
|
mmo_get_byte (bfd *abfd)
|
1112 |
|
|
{
|
1113 |
|
|
bfd_byte retval;
|
1114 |
|
|
|
1115 |
|
|
if (abfd->tdata.mmo_data->byte_no == 0)
|
1116 |
|
|
{
|
1117 |
|
|
if (! abfd->tdata.mmo_data->have_error
|
1118 |
|
|
&& bfd_bread (abfd->tdata.mmo_data->buf, 4, abfd) != 4)
|
1119 |
|
|
{
|
1120 |
|
|
abfd->tdata.mmo_data->have_error = TRUE;
|
1121 |
|
|
|
1122 |
|
|
/* A value somewhat safe against tripping on some inconsistency
|
1123 |
|
|
when mopping up after this error. */
|
1124 |
|
|
return 128;
|
1125 |
|
|
}
|
1126 |
|
|
}
|
1127 |
|
|
|
1128 |
|
|
retval = abfd->tdata.mmo_data->buf[abfd->tdata.mmo_data->byte_no];
|
1129 |
|
|
abfd->tdata.mmo_data->byte_no = (abfd->tdata.mmo_data->byte_no + 1) % 4;
|
1130 |
|
|
|
1131 |
|
|
return retval;
|
1132 |
|
|
}
|
1133 |
|
|
|
1134 |
|
|
/* Write a byte, in multiples of 32-bit words. */
|
1135 |
|
|
|
1136 |
|
|
static void
|
1137 |
|
|
mmo_write_byte (bfd *abfd, bfd_byte value)
|
1138 |
|
|
{
|
1139 |
|
|
abfd->tdata.mmo_data->buf[(abfd->tdata.mmo_data->byte_no++ % 4)] = value;
|
1140 |
|
|
if ((abfd->tdata.mmo_data->byte_no % 4) == 0)
|
1141 |
|
|
{
|
1142 |
|
|
if (! abfd->tdata.mmo_data->have_error
|
1143 |
|
|
&& bfd_bwrite (abfd->tdata.mmo_data->buf, 4, abfd) != 4)
|
1144 |
|
|
abfd->tdata.mmo_data->have_error = TRUE;
|
1145 |
|
|
}
|
1146 |
|
|
}
|
1147 |
|
|
|
1148 |
|
|
/* Create a symbol. */
|
1149 |
|
|
|
1150 |
|
|
static bfd_boolean
|
1151 |
|
|
mmo_create_symbol (bfd *abfd, const char *symname, bfd_vma addr, enum
|
1152 |
|
|
mmo_sym_type sym_type, unsigned int serno)
|
1153 |
|
|
{
|
1154 |
|
|
struct mmo_symbol *n;
|
1155 |
|
|
|
1156 |
|
|
n = (struct mmo_symbol *) bfd_alloc (abfd, sizeof (struct mmo_symbol));
|
1157 |
|
|
if (n == NULL)
|
1158 |
|
|
return FALSE;
|
1159 |
|
|
|
1160 |
|
|
n->name = bfd_alloc (abfd, strlen (symname) + 1);
|
1161 |
|
|
if (n->name == NULL)
|
1162 |
|
|
return FALSE;
|
1163 |
|
|
|
1164 |
|
|
strcpy (n->name, symname);
|
1165 |
|
|
|
1166 |
|
|
n->value = addr;
|
1167 |
|
|
n->sym_type = sym_type;
|
1168 |
|
|
n->serno = serno;
|
1169 |
|
|
|
1170 |
|
|
if (abfd->tdata.mmo_data->symbols == NULL)
|
1171 |
|
|
abfd->tdata.mmo_data->symbols = n;
|
1172 |
|
|
else
|
1173 |
|
|
abfd->tdata.mmo_data->symtail->next = n;
|
1174 |
|
|
abfd->tdata.mmo_data->symtail = n;
|
1175 |
|
|
n->next = NULL;
|
1176 |
|
|
|
1177 |
|
|
++abfd->symcount;
|
1178 |
|
|
|
1179 |
|
|
/* Check that :Main equals the last octa of the .MMIX.reg_contents
|
1180 |
|
|
section, as it's the one place we're sure to pass when reading a mmo
|
1181 |
|
|
object. For written objects, we do it while setting the symbol
|
1182 |
|
|
table. */
|
1183 |
|
|
if (strcmp (symname, MMIX_START_SYMBOL_NAME) == 0
|
1184 |
|
|
&& bfd_get_start_address (abfd) != addr)
|
1185 |
|
|
{
|
1186 |
|
|
(*_bfd_error_handler)
|
1187 |
|
|
(_("%s: invalid mmo file: initialization value for $255 is not `Main'\n"),
|
1188 |
|
|
bfd_get_filename (abfd));
|
1189 |
|
|
bfd_set_error (bfd_error_bad_value);
|
1190 |
|
|
return FALSE;
|
1191 |
|
|
}
|
1192 |
|
|
|
1193 |
|
|
return TRUE;
|
1194 |
|
|
}
|
1195 |
|
|
|
1196 |
|
|
/* Read in symbols. */
|
1197 |
|
|
|
1198 |
|
|
static bfd_boolean
|
1199 |
|
|
mmo_get_symbols (bfd *abfd)
|
1200 |
|
|
{
|
1201 |
|
|
/*
|
1202 |
|
|
INODE
|
1203 |
|
|
Symbol-table, mmo section mapping, File layout, mmo
|
1204 |
|
|
SUBSECTION
|
1205 |
|
|
Symbol table format
|
1206 |
|
|
|
1207 |
|
|
From mmixal.w (or really, the generated mmixal.tex) in
|
1208 |
|
|
@url{http://www-cs-faculty.stanford.edu/~knuth/programs/mmix.tar.gz}):
|
1209 |
|
|
``Symbols are stored and retrieved by means of a @samp{ternary
|
1210 |
|
|
search trie}, following ideas of Bentley and Sedgewick. (See
|
1211 |
|
|
ACM--SIAM Symp.@: on Discrete Algorithms @samp{8} (1997), 360--369;
|
1212 |
|
|
R.@:Sedgewick, @samp{Algorithms in C} (Reading, Mass.@:
|
1213 |
|
|
Addison--Wesley, 1998), @samp{15.4}.) Each trie node stores a
|
1214 |
|
|
character, and there are branches to subtries for the cases where
|
1215 |
|
|
a given character is less than, equal to, or greater than the
|
1216 |
|
|
character in the trie. There also is a pointer to a symbol table
|
1217 |
|
|
entry if a symbol ends at the current node.''
|
1218 |
|
|
|
1219 |
|
|
So it's a tree encoded as a stream of bytes. The stream of bytes
|
1220 |
|
|
acts on a single virtual global symbol, adding and removing
|
1221 |
|
|
characters and signalling complete symbol points. Here, we read
|
1222 |
|
|
the stream and create symbols at the completion points.
|
1223 |
|
|
|
1224 |
|
|
First, there's a control byte <<m>>. If any of the listed bits
|
1225 |
|
|
in <<m>> is nonzero, we execute what stands at the right, in
|
1226 |
|
|
the listed order:
|
1227 |
|
|
|
1228 |
|
|
| (MMO3_LEFT)
|
1229 |
|
|
| 0x40 - Traverse left trie.
|
1230 |
|
|
| (Read a new command byte and recurse.)
|
1231 |
|
|
|
|
1232 |
|
|
| (MMO3_SYMBITS)
|
1233 |
|
|
| 0x2f - Read the next byte as a character and store it in the
|
1234 |
|
|
| current character position; increment character position.
|
1235 |
|
|
| Test the bits of <<m>>:
|
1236 |
|
|
|
|
1237 |
|
|
| (MMO3_WCHAR)
|
1238 |
|
|
| 0x80 - The character is 16-bit (so read another byte,
|
1239 |
|
|
| merge into current character.
|
1240 |
|
|
|
|
1241 |
|
|
| (MMO3_TYPEBITS)
|
1242 |
|
|
| 0xf - We have a complete symbol; parse the type, value
|
1243 |
|
|
| and serial number and do what should be done
|
1244 |
|
|
| with a symbol. The type and length information
|
1245 |
|
|
| is in j = (m & 0xf).
|
1246 |
|
|
|
|
1247 |
|
|
| (MMO3_REGQUAL_BITS)
|
1248 |
|
|
| j == 0xf: A register variable. The following
|
1249 |
|
|
| byte tells which register.
|
1250 |
|
|
| j <= 8: An absolute symbol. Read j bytes as the
|
1251 |
|
|
| big-endian number the symbol equals.
|
1252 |
|
|
| A j = 2 with two zero bytes denotes an
|
1253 |
|
|
| unknown symbol.
|
1254 |
|
|
| j > 8: As with j <= 8, but add (0x20 << 56)
|
1255 |
|
|
| to the value in the following j - 8
|
1256 |
|
|
| bytes.
|
1257 |
|
|
|
|
1258 |
|
|
| Then comes the serial number, as a variant of
|
1259 |
|
|
| uleb128, but better named ubeb128:
|
1260 |
|
|
| Read bytes and shift the previous value left 7
|
1261 |
|
|
| (multiply by 128). Add in the new byte, repeat
|
1262 |
|
|
| until a byte has bit 7 set. The serial number
|
1263 |
|
|
| is the computed value minus 128.
|
1264 |
|
|
|
|
1265 |
|
|
| (MMO3_MIDDLE)
|
1266 |
|
|
| 0x20 - Traverse middle trie. (Read a new command byte
|
1267 |
|
|
| and recurse.) Decrement character position.
|
1268 |
|
|
|
|
1269 |
|
|
| (MMO3_RIGHT)
|
1270 |
|
|
| 0x10 - Traverse right trie. (Read a new command byte and
|
1271 |
|
|
| recurse.)
|
1272 |
|
|
|
1273 |
|
|
Let's look again at the <<lop_stab>> for the trivial file
|
1274 |
|
|
(@pxref{File layout}).
|
1275 |
|
|
|
1276 |
|
|
| 0x980b0000 - lop_stab for ":Main" = 0, serial 1.
|
1277 |
|
|
| 0x203a4040
|
1278 |
|
|
| 0x10404020
|
1279 |
|
|
| 0x4d206120
|
1280 |
|
|
| 0x69016e00
|
1281 |
|
|
| 0x81000000
|
1282 |
|
|
|
1283 |
|
|
This forms the trivial trie (note that the path between ``:'' and
|
1284 |
|
|
``M'' is redundant):
|
1285 |
|
|
|
1286 |
|
|
| 203a ":"
|
1287 |
|
|
| 40 /
|
1288 |
|
|
| 40 /
|
1289 |
|
|
| 10 \
|
1290 |
|
|
| 40 /
|
1291 |
|
|
| 40 /
|
1292 |
|
|
| 204d "M"
|
1293 |
|
|
| 2061 "a"
|
1294 |
|
|
| 2069 "i"
|
1295 |
|
|
| 016e "n" is the last character in a full symbol, and
|
1296 |
|
|
| with a value represented in one byte.
|
1297 |
|
|
| 00 The value is 0.
|
1298 |
|
|
| 81 The serial number is 1. */
|
1299 |
|
|
|
1300 |
|
|
bfd_byte m = mmo_get_byte (abfd);
|
1301 |
|
|
|
1302 |
|
|
/* Check first if we have a bad hair day. */
|
1303 |
|
|
if (abfd->tdata.mmo_data->have_error)
|
1304 |
|
|
return FALSE;
|
1305 |
|
|
|
1306 |
|
|
if (m & MMO3_LEFT)
|
1307 |
|
|
/* Traverse left trie. */
|
1308 |
|
|
mmo_get_symbols (abfd);
|
1309 |
|
|
|
1310 |
|
|
if (m & MMO3_SYMBITS)
|
1311 |
|
|
{
|
1312 |
|
|
bfd_byte c = mmo_get_byte (abfd);
|
1313 |
|
|
bfd_byte j = m & MMO3_TYPEBITS;
|
1314 |
|
|
bfd_vma addr = 0;
|
1315 |
|
|
enum mmo_sym_type sym_type;
|
1316 |
|
|
unsigned int serno = 0;
|
1317 |
|
|
bfd_byte k;
|
1318 |
|
|
|
1319 |
|
|
if (m & MMO3_WCHAR)
|
1320 |
|
|
{
|
1321 |
|
|
bfd_byte c2 = mmo_get_byte (abfd);
|
1322 |
|
|
|
1323 |
|
|
/* A two-byte character. We can't grok this, but neither can
|
1324 |
|
|
mmotype, for other cases than the second byte being zero. */
|
1325 |
|
|
|
1326 |
|
|
if (c != 0)
|
1327 |
|
|
{
|
1328 |
|
|
abfd->tdata.mmo_data->lop_stab_symbol
|
1329 |
|
|
[abfd->tdata.mmo_data->symbol_position] = 0;
|
1330 |
|
|
|
1331 |
|
|
(*_bfd_error_handler)
|
1332 |
|
|
(_("%s: unsupported wide character sequence"
|
1333 |
|
|
" 0x%02X 0x%02X after symbol name starting with `%s'\n"),
|
1334 |
|
|
bfd_get_filename (abfd), c, c2,
|
1335 |
|
|
abfd->tdata.mmo_data->lop_stab_symbol);
|
1336 |
|
|
bfd_set_error (bfd_error_bad_value);
|
1337 |
|
|
abfd->tdata.mmo_data->have_error = TRUE;
|
1338 |
|
|
return FALSE;
|
1339 |
|
|
}
|
1340 |
|
|
else
|
1341 |
|
|
c = c2;
|
1342 |
|
|
}
|
1343 |
|
|
|
1344 |
|
|
abfd->tdata.mmo_data->lop_stab_symbol[abfd->tdata.mmo_data->symbol_position++] = c;
|
1345 |
|
|
abfd->tdata.mmo_data->lop_stab_symbol[abfd->tdata.mmo_data->symbol_position] = 0;
|
1346 |
|
|
|
1347 |
|
|
if (j & MMO3_REGQUAL_BITS)
|
1348 |
|
|
{
|
1349 |
|
|
if (j == MMO3_REGQUAL_BITS)
|
1350 |
|
|
{
|
1351 |
|
|
sym_type = mmo_reg_sym;
|
1352 |
|
|
addr = mmo_get_byte (abfd);
|
1353 |
|
|
}
|
1354 |
|
|
else if (j <= 8)
|
1355 |
|
|
{
|
1356 |
|
|
unsigned int i;
|
1357 |
|
|
|
1358 |
|
|
for (i = 0; i < j; i++)
|
1359 |
|
|
addr = (addr << 8) + mmo_get_byte (abfd);
|
1360 |
|
|
|
1361 |
|
|
if (addr == 0 && j == MMO3_UNDEF)
|
1362 |
|
|
sym_type = mmo_undef_sym;
|
1363 |
|
|
else
|
1364 |
|
|
sym_type = mmo_abs_sym;
|
1365 |
|
|
}
|
1366 |
|
|
else
|
1367 |
|
|
{
|
1368 |
|
|
unsigned int i;
|
1369 |
|
|
|
1370 |
|
|
for (i = MMO3_DATA; i < j; i++)
|
1371 |
|
|
addr = (addr << 8) + mmo_get_byte (abfd);
|
1372 |
|
|
|
1373 |
|
|
addr += (bfd_vma) 0x20 << 56;
|
1374 |
|
|
sym_type = mmo_data_sym;
|
1375 |
|
|
}
|
1376 |
|
|
|
1377 |
|
|
/* Get the serial number. */
|
1378 |
|
|
do
|
1379 |
|
|
{
|
1380 |
|
|
k = mmo_get_byte (abfd);
|
1381 |
|
|
serno = (serno << 7) + k;
|
1382 |
|
|
}
|
1383 |
|
|
while (k < 128);
|
1384 |
|
|
serno -= 128;
|
1385 |
|
|
|
1386 |
|
|
/* Got it. Now enter it. Skip a leading ":". */
|
1387 |
|
|
if (! abfd->tdata.mmo_data->have_error
|
1388 |
|
|
&& ! mmo_create_symbol (abfd,
|
1389 |
|
|
abfd->tdata.mmo_data->lop_stab_symbol
|
1390 |
|
|
+ 1,
|
1391 |
|
|
addr, sym_type, serno))
|
1392 |
|
|
abfd->tdata.mmo_data->have_error = TRUE;
|
1393 |
|
|
}
|
1394 |
|
|
|
1395 |
|
|
if (m & MMO3_MIDDLE)
|
1396 |
|
|
/* Traverse middle trie. */
|
1397 |
|
|
mmo_get_symbols (abfd);
|
1398 |
|
|
|
1399 |
|
|
abfd->tdata.mmo_data->symbol_position--;
|
1400 |
|
|
}
|
1401 |
|
|
|
1402 |
|
|
if (m & MMO3_RIGHT)
|
1403 |
|
|
/* Traverse right trie. */
|
1404 |
|
|
mmo_get_symbols (abfd);
|
1405 |
|
|
|
1406 |
|
|
return ! abfd->tdata.mmo_data->have_error;
|
1407 |
|
|
}
|
1408 |
|
|
|
1409 |
|
|
/* Get the location of memory area [VMA..VMA + SIZE - 1], which we think
|
1410 |
|
|
is in section SEC. Adjust and reallocate zero-initialized contents.
|
1411 |
|
|
If there's new contents, allocate to the next multiple of
|
1412 |
|
|
MMO_SEC_CONTENTS_CHUNK_SIZE. */
|
1413 |
|
|
|
1414 |
|
|
static INLINE bfd_byte *
|
1415 |
|
|
mmo_get_loc (asection *sec, bfd_vma vma, int size)
|
1416 |
|
|
{
|
1417 |
|
|
bfd_size_type allocated_size;
|
1418 |
|
|
struct mmo_section_data_struct *sdatap = mmo_section_data (sec);
|
1419 |
|
|
struct mmo_data_list_struct *datap = sdatap->head;
|
1420 |
|
|
struct mmo_data_list_struct *entry;
|
1421 |
|
|
|
1422 |
|
|
/* First search the list to see if we have the requested chunk in one
|
1423 |
|
|
piece, or perhaps if we have a suitable chunk with room to fit. */
|
1424 |
|
|
for (; datap != NULL; datap = datap->next)
|
1425 |
|
|
{
|
1426 |
|
|
if (datap->where <= vma
|
1427 |
|
|
&& datap->where + datap->size >= vma + size)
|
1428 |
|
|
return datap->data + vma - datap->where;
|
1429 |
|
|
else if (datap->where <= vma
|
1430 |
|
|
&& datap->where + datap->allocated_size >= vma + size
|
1431 |
|
|
/* Only munch on the "allocated size" if it does not
|
1432 |
|
|
overlap the next chunk. */
|
1433 |
|
|
&& (datap->next == NULL || datap->next->where >= vma + size))
|
1434 |
|
|
{
|
1435 |
|
|
/* There was room allocated, but the size wasn't set to include
|
1436 |
|
|
it. Do that now. */
|
1437 |
|
|
datap->size += (vma + size) - (datap->where + datap->size);
|
1438 |
|
|
|
1439 |
|
|
/* Update the section size. This happens only if we update the
|
1440 |
|
|
32-bit-aligned chunk size. Callers that have
|
1441 |
|
|
non-32-bit-aligned sections should do all allocation and
|
1442 |
|
|
size-setting by themselves or at least set the section size
|
1443 |
|
|
after the last allocating call to this function. */
|
1444 |
|
|
if (vma + size > sec->vma + sec->size)
|
1445 |
|
|
sec->size += (vma + size) - (sec->vma + sec->size);
|
1446 |
|
|
|
1447 |
|
|
return datap->data + vma - datap->where;
|
1448 |
|
|
}
|
1449 |
|
|
}
|
1450 |
|
|
|
1451 |
|
|
/* Not found; allocate a new block. First check in case we get a
|
1452 |
|
|
request for a size split up over several blocks; we'll have to return
|
1453 |
|
|
NULL for those cases, requesting the caller to split up the request.
|
1454 |
|
|
Requests with an address aligned on MMO_SEC_CONTENTS_CHUNK_SIZE bytes and
|
1455 |
|
|
for no more than MMO_SEC_CONTENTS_CHUNK_SIZE will always get resolved. */
|
1456 |
|
|
|
1457 |
|
|
for (datap = sdatap->head; datap != NULL; datap = datap->next)
|
1458 |
|
|
if ((datap->where <= vma && datap->where + datap->size > vma)
|
1459 |
|
|
|| (datap->where < vma + size
|
1460 |
|
|
&& datap->where + datap->size >= vma + size))
|
1461 |
|
|
return NULL;
|
1462 |
|
|
|
1463 |
|
|
allocated_size
|
1464 |
|
|
= (size + MMO_SEC_CONTENTS_CHUNK_SIZE - 1) & ~(MMO_SEC_CONTENTS_CHUNK_SIZE - 1);
|
1465 |
|
|
entry = (mmo_data_list_type *)
|
1466 |
|
|
bfd_zalloc (sec->owner, sizeof (mmo_data_list_type) + allocated_size);
|
1467 |
|
|
if (entry == NULL)
|
1468 |
|
|
return NULL;
|
1469 |
|
|
entry->where = vma;
|
1470 |
|
|
entry->size = size;
|
1471 |
|
|
entry->allocated_size = allocated_size;
|
1472 |
|
|
|
1473 |
|
|
datap = sdatap->head;
|
1474 |
|
|
|
1475 |
|
|
/* Sort the records by address. Optimize for the common case of adding
|
1476 |
|
|
a record to the end of the list. */
|
1477 |
|
|
if (sdatap->tail != NULL && entry->where >= sdatap->tail->where)
|
1478 |
|
|
{
|
1479 |
|
|
sdatap->tail->next = entry;
|
1480 |
|
|
entry->next = NULL;
|
1481 |
|
|
sdatap->tail = entry;
|
1482 |
|
|
}
|
1483 |
|
|
else
|
1484 |
|
|
{
|
1485 |
|
|
mmo_data_list_type **look;
|
1486 |
|
|
for (look = &sdatap->head;
|
1487 |
|
|
*look != NULL && (*look)->where < entry->where;
|
1488 |
|
|
look = &(*look)->next)
|
1489 |
|
|
;
|
1490 |
|
|
entry->next = *look;
|
1491 |
|
|
*look = entry;
|
1492 |
|
|
if (entry->next == NULL)
|
1493 |
|
|
{
|
1494 |
|
|
sdatap->tail = entry;
|
1495 |
|
|
|
1496 |
|
|
/* We get here for the first time (at other times too) for this
|
1497 |
|
|
section. Say we have contents. */
|
1498 |
|
|
if (! bfd_set_section_flags (sec->owner, sec,
|
1499 |
|
|
bfd_get_section_flags (sec->owner, sec)
|
1500 |
|
|
| SEC_HAS_CONTENTS))
|
1501 |
|
|
return NULL;
|
1502 |
|
|
}
|
1503 |
|
|
}
|
1504 |
|
|
|
1505 |
|
|
/* Update the section size. This happens only when we add contents and
|
1506 |
|
|
re-size as we go. The section size will then be aligned to 32 bits. */
|
1507 |
|
|
if (vma + size > sec->vma + sec->size)
|
1508 |
|
|
sec->size += (vma + size) - (sec->vma + sec->size);
|
1509 |
|
|
return entry->data;
|
1510 |
|
|
}
|
1511 |
|
|
|
1512 |
|
|
/* Set sizes once we've read in all sections. */
|
1513 |
|
|
|
1514 |
|
|
static void
|
1515 |
|
|
mmo_map_set_sizes (bfd *abfd ATTRIBUTE_UNUSED, asection *sec,
|
1516 |
|
|
void *ignored ATTRIBUTE_UNUSED)
|
1517 |
|
|
{
|
1518 |
|
|
sec->lma = sec->vma;
|
1519 |
|
|
}
|
1520 |
|
|
|
1521 |
|
|
/* Read the mmo file and turn it into sections. */
|
1522 |
|
|
|
1523 |
|
|
static bfd_boolean
|
1524 |
|
|
mmo_scan (bfd *abfd)
|
1525 |
|
|
{
|
1526 |
|
|
unsigned int i;
|
1527 |
|
|
unsigned int lineno = 1;
|
1528 |
|
|
bfd_boolean error = FALSE;
|
1529 |
|
|
bfd_vma vma = 0;
|
1530 |
|
|
asection *sec = bfd_make_section_old_way (abfd, MMO_TEXT_SECTION_NAME);
|
1531 |
|
|
asection *non_spec_sec = NULL;
|
1532 |
|
|
bfd_vma non_spec_vma = 0;
|
1533 |
|
|
bfd_size_type nbytes_read = 0;
|
1534 |
|
|
/* Buffer with room to read a 64-bit value. */
|
1535 |
|
|
bfd_byte buf[8];
|
1536 |
|
|
long stab_loc = -1;
|
1537 |
|
|
char *file_names[256];
|
1538 |
|
|
|
1539 |
|
|
memset (file_names, 0, sizeof (file_names));
|
1540 |
|
|
|
1541 |
|
|
if (bfd_seek (abfd, (file_ptr) 0, SEEK_SET) != 0)
|
1542 |
|
|
goto error_return;
|
1543 |
|
|
|
1544 |
|
|
while ((nbytes_read = bfd_bread (buf, 4, abfd)) == 4)
|
1545 |
|
|
{
|
1546 |
|
|
if (buf[0] == LOP)
|
1547 |
|
|
{
|
1548 |
|
|
unsigned int y = bfd_get_8 (abfd, buf + 2);
|
1549 |
|
|
unsigned int z = bfd_get_8 (abfd, buf + 3);
|
1550 |
|
|
|
1551 |
|
|
/* Change back to the original section for lopcodes other
|
1552 |
|
|
than LOP_QUOTE that comes after a LOP_SPEC. */
|
1553 |
|
|
if ((buf[1] != LOP_QUOTE || y != 0 || z != 1)
|
1554 |
|
|
&& non_spec_sec != NULL)
|
1555 |
|
|
{
|
1556 |
|
|
sec = non_spec_sec;
|
1557 |
|
|
vma = non_spec_vma;
|
1558 |
|
|
non_spec_sec = NULL;
|
1559 |
|
|
}
|
1560 |
|
|
|
1561 |
|
|
switch (buf[1])
|
1562 |
|
|
{
|
1563 |
|
|
default:
|
1564 |
|
|
(*_bfd_error_handler)
|
1565 |
|
|
(_("%s: invalid mmo file: unsupported lopcode `%d'\n"),
|
1566 |
|
|
bfd_get_filename (abfd), buf[1]);
|
1567 |
|
|
bfd_set_error (bfd_error_bad_value);
|
1568 |
|
|
goto error_return;
|
1569 |
|
|
|
1570 |
|
|
case LOP_QUOTE:
|
1571 |
|
|
/* Quote the next 32-bit word. */
|
1572 |
|
|
if (y != 0 || z != 1)
|
1573 |
|
|
{
|
1574 |
|
|
(*_bfd_error_handler)
|
1575 |
|
|
(_("%s: invalid mmo file: expected YZ = 1 got YZ = %d for lop_quote\n"),
|
1576 |
|
|
bfd_get_filename (abfd), y*256+z);
|
1577 |
|
|
bfd_set_error (bfd_error_bad_value);
|
1578 |
|
|
goto error_return;
|
1579 |
|
|
}
|
1580 |
|
|
if (bfd_bread (buf, 4, abfd) != 4)
|
1581 |
|
|
goto error_return;
|
1582 |
|
|
|
1583 |
|
|
mmo_xore_32 (sec, vma, bfd_get_32 (abfd, buf));
|
1584 |
|
|
vma += 4;
|
1585 |
|
|
vma &= ~3;
|
1586 |
|
|
lineno++;
|
1587 |
|
|
break;
|
1588 |
|
|
|
1589 |
|
|
case LOP_LOC:
|
1590 |
|
|
/* Set vma (and section). */
|
1591 |
|
|
vma = (bfd_vma) y << 56;
|
1592 |
|
|
if (z == 1)
|
1593 |
|
|
{
|
1594 |
|
|
/* Get a 32-bit value. */
|
1595 |
|
|
if (bfd_bread (buf, 4, abfd) != 4)
|
1596 |
|
|
goto error_return;
|
1597 |
|
|
|
1598 |
|
|
vma += bfd_get_32 (abfd, buf);
|
1599 |
|
|
}
|
1600 |
|
|
else if (z == 2)
|
1601 |
|
|
{
|
1602 |
|
|
/* Get a 64-bit value. */
|
1603 |
|
|
if (bfd_bread (buf, 8, abfd) != 8)
|
1604 |
|
|
goto error_return;
|
1605 |
|
|
|
1606 |
|
|
vma += bfd_get_64 (abfd, buf);
|
1607 |
|
|
}
|
1608 |
|
|
else
|
1609 |
|
|
{
|
1610 |
|
|
(*_bfd_error_handler)
|
1611 |
|
|
(_("%s: invalid mmo file: expected z = 1 or z = 2, got z = %d for lop_loc\n"),
|
1612 |
|
|
bfd_get_filename (abfd), z);
|
1613 |
|
|
bfd_set_error (bfd_error_bad_value);
|
1614 |
|
|
goto error_return;
|
1615 |
|
|
}
|
1616 |
|
|
|
1617 |
|
|
sec = mmo_decide_section (abfd, vma);
|
1618 |
|
|
if (sec == NULL)
|
1619 |
|
|
goto error_return;
|
1620 |
|
|
break;
|
1621 |
|
|
|
1622 |
|
|
case LOP_SKIP:
|
1623 |
|
|
/* Move forward within the same section. */
|
1624 |
|
|
vma += y * 256 + z;
|
1625 |
|
|
|
1626 |
|
|
sec = mmo_decide_section (abfd, vma);
|
1627 |
|
|
if (sec == NULL)
|
1628 |
|
|
goto error_return;
|
1629 |
|
|
break;
|
1630 |
|
|
|
1631 |
|
|
case LOP_FIXO:
|
1632 |
|
|
/* A fixup: Store the current vma somewhere. Position using
|
1633 |
|
|
same format as LOP_LOC. */
|
1634 |
|
|
{
|
1635 |
|
|
bfd_vma p = (bfd_vma) y << 56;
|
1636 |
|
|
asection *fixosec;
|
1637 |
|
|
|
1638 |
|
|
if (z == 1)
|
1639 |
|
|
{
|
1640 |
|
|
/* Get a 32-bit value. */
|
1641 |
|
|
if (bfd_bread (buf, 4, abfd) != 4)
|
1642 |
|
|
goto error_return;
|
1643 |
|
|
|
1644 |
|
|
p += bfd_get_32 (abfd, buf);
|
1645 |
|
|
}
|
1646 |
|
|
else if (z == 2)
|
1647 |
|
|
{
|
1648 |
|
|
/* Get a 64-bit value. */
|
1649 |
|
|
if (bfd_bread (buf, 8, abfd) != 8)
|
1650 |
|
|
goto error_return;
|
1651 |
|
|
|
1652 |
|
|
p += bfd_get_64 (abfd, buf);
|
1653 |
|
|
}
|
1654 |
|
|
else
|
1655 |
|
|
{
|
1656 |
|
|
(*_bfd_error_handler)
|
1657 |
|
|
(_("%s: invalid mmo file: expected z = 1 or z = 2, got z = %d for lop_fixo\n"),
|
1658 |
|
|
bfd_get_filename (abfd), z);
|
1659 |
|
|
bfd_set_error (bfd_error_bad_value);
|
1660 |
|
|
goto error_return;
|
1661 |
|
|
}
|
1662 |
|
|
|
1663 |
|
|
/* The section where we store this address might be a
|
1664 |
|
|
different one than the current section. */
|
1665 |
|
|
fixosec = mmo_decide_section (abfd, p);
|
1666 |
|
|
if (fixosec == NULL)
|
1667 |
|
|
goto error_return;
|
1668 |
|
|
mmo_xore_64 (fixosec, p, vma);
|
1669 |
|
|
}
|
1670 |
|
|
break;
|
1671 |
|
|
|
1672 |
|
|
case LOP_FIXR:
|
1673 |
|
|
/* A fixup: Store YZ of this lopcode into YZ at vma - 4 * yz. */
|
1674 |
|
|
{
|
1675 |
|
|
unsigned int yz = (y * 256 + z);
|
1676 |
|
|
bfd_vma p = vma + 2 - 4 * yz;
|
1677 |
|
|
asection *fixrsec = mmo_decide_section (abfd, p);
|
1678 |
|
|
if (fixrsec == NULL)
|
1679 |
|
|
goto error_return;
|
1680 |
|
|
mmo_xore_16 (fixrsec, p, yz);
|
1681 |
|
|
}
|
1682 |
|
|
break;
|
1683 |
|
|
|
1684 |
|
|
case LOP_FIXRX:
|
1685 |
|
|
/* A fixup, similar to lop_fixr, but taking larger numbers
|
1686 |
|
|
and can change branches into the opposite direction
|
1687 |
|
|
(gasp!). */
|
1688 |
|
|
{
|
1689 |
|
|
bfd_vma delta;
|
1690 |
|
|
bfd_vma p;
|
1691 |
|
|
asection *fixrsec;
|
1692 |
|
|
|
1693 |
|
|
if (y != 0)
|
1694 |
|
|
{
|
1695 |
|
|
(*_bfd_error_handler)
|
1696 |
|
|
(_("%s: invalid mmo file: expected y = 0, got y = %d for lop_fixrx\n"),
|
1697 |
|
|
bfd_get_filename (abfd), y);
|
1698 |
|
|
bfd_set_error (bfd_error_bad_value);
|
1699 |
|
|
goto error_return;
|
1700 |
|
|
}
|
1701 |
|
|
|
1702 |
|
|
if (z != 16 && z != 24)
|
1703 |
|
|
{
|
1704 |
|
|
(*_bfd_error_handler)
|
1705 |
|
|
(_("%s: invalid mmo file: expected z = 16 or z = 24, got z = %d for lop_fixrx\n"),
|
1706 |
|
|
bfd_get_filename (abfd), z);
|
1707 |
|
|
bfd_set_error (bfd_error_bad_value);
|
1708 |
|
|
goto error_return;
|
1709 |
|
|
}
|
1710 |
|
|
|
1711 |
|
|
/* Get the next 32-bit value. */
|
1712 |
|
|
if (bfd_bread (buf, 4, abfd) != 4)
|
1713 |
|
|
goto error_return;
|
1714 |
|
|
|
1715 |
|
|
delta = bfd_get_32 (abfd, buf);
|
1716 |
|
|
|
1717 |
|
|
/* Do an, ehm, involved calculation for the location of
|
1718 |
|
|
the fixup. See mmixal documentation for a verbose
|
1719 |
|
|
explanation. We follow it verbosely here for the
|
1720 |
|
|
readers delight. */
|
1721 |
|
|
if (buf[0] == 0)
|
1722 |
|
|
p = vma - 4 * delta;
|
1723 |
|
|
else if (buf[0] == 1)
|
1724 |
|
|
p = vma - 4 * ((delta & 0xffffff) - (1 << z));
|
1725 |
|
|
else
|
1726 |
|
|
{
|
1727 |
|
|
(*_bfd_error_handler)
|
1728 |
|
|
(_("%s: invalid mmo file: leading byte of operand word must be 0 or 1, got %d for lop_fixrx\n"),
|
1729 |
|
|
bfd_get_filename (abfd), buf[0]);
|
1730 |
|
|
bfd_set_error (bfd_error_bad_value);
|
1731 |
|
|
goto error_return;
|
1732 |
|
|
}
|
1733 |
|
|
|
1734 |
|
|
fixrsec = mmo_decide_section (abfd, vma);
|
1735 |
|
|
if (fixrsec == NULL)
|
1736 |
|
|
goto error_return;
|
1737 |
|
|
mmo_xore_32 (fixrsec, p, delta);
|
1738 |
|
|
}
|
1739 |
|
|
break;
|
1740 |
|
|
|
1741 |
|
|
case LOP_FILE:
|
1742 |
|
|
/* Set current file and perhaps the file name. Reset line
|
1743 |
|
|
number. */
|
1744 |
|
|
if (z != 0)
|
1745 |
|
|
{
|
1746 |
|
|
char *fname = bfd_malloc (z * 4 + 1);
|
1747 |
|
|
|
1748 |
|
|
if (fname == NULL)
|
1749 |
|
|
{
|
1750 |
|
|
(*_bfd_error_handler)
|
1751 |
|
|
(_("%s: cannot allocate file name for file number %d, %d bytes\n"),
|
1752 |
|
|
bfd_get_filename (abfd), y, z * 4 + 1);
|
1753 |
|
|
bfd_set_error (bfd_error_system_call);
|
1754 |
|
|
goto error_return;
|
1755 |
|
|
}
|
1756 |
|
|
|
1757 |
|
|
fname[z * 4] = 0;
|
1758 |
|
|
|
1759 |
|
|
for (i = 0; i < z; i++)
|
1760 |
|
|
{
|
1761 |
|
|
if (bfd_bread (fname + i * 4, 4, abfd) != 4)
|
1762 |
|
|
{
|
1763 |
|
|
free (fname);
|
1764 |
|
|
goto error_return;
|
1765 |
|
|
}
|
1766 |
|
|
}
|
1767 |
|
|
|
1768 |
|
|
if (file_names[y] != NULL)
|
1769 |
|
|
{
|
1770 |
|
|
(*_bfd_error_handler)
|
1771 |
|
|
(_("%s: invalid mmo file: file number %d `%s',"
|
1772 |
|
|
" was already entered as `%s'\n"),
|
1773 |
|
|
bfd_get_filename (abfd), y, fname, file_names[y]);
|
1774 |
|
|
bfd_set_error (bfd_error_bad_value);
|
1775 |
|
|
goto error_return;
|
1776 |
|
|
}
|
1777 |
|
|
|
1778 |
|
|
file_names[y] = fname;
|
1779 |
|
|
}
|
1780 |
|
|
|
1781 |
|
|
if (file_names[y] == NULL)
|
1782 |
|
|
{
|
1783 |
|
|
(*_bfd_error_handler)
|
1784 |
|
|
(_("%s: invalid mmo file: file name for number %d"
|
1785 |
|
|
" was not specified before use\n"),
|
1786 |
|
|
bfd_get_filename (abfd), y);
|
1787 |
|
|
bfd_set_error (bfd_error_bad_value);
|
1788 |
|
|
goto error_return;
|
1789 |
|
|
}
|
1790 |
|
|
|
1791 |
|
|
lineno = 0;
|
1792 |
|
|
break;
|
1793 |
|
|
|
1794 |
|
|
case LOP_LINE:
|
1795 |
|
|
/* Set line number. */
|
1796 |
|
|
lineno = y * 256 + z;
|
1797 |
|
|
/* FIXME: Create a sequence of mmo-specific line number
|
1798 |
|
|
entries for each section, then translate into canonical
|
1799 |
|
|
format. */
|
1800 |
|
|
break;
|
1801 |
|
|
|
1802 |
|
|
case LOP_SPEC:
|
1803 |
|
|
/* Special data follows until the next non-lop_quote
|
1804 |
|
|
lopcode. */
|
1805 |
|
|
non_spec_sec = sec;
|
1806 |
|
|
non_spec_vma = vma;
|
1807 |
|
|
sec = mmo_get_spec_section (abfd, y * 256 + z);
|
1808 |
|
|
if (sec == NULL)
|
1809 |
|
|
goto error_return;
|
1810 |
|
|
|
1811 |
|
|
vma = sec->vma;
|
1812 |
|
|
break;
|
1813 |
|
|
|
1814 |
|
|
case LOP_PRE:
|
1815 |
|
|
{
|
1816 |
|
|
/* We ignore header information, except we read in the
|
1817 |
|
|
creation time from the first 32-bit word with the time
|
1818 |
|
|
in seconds since era. */
|
1819 |
|
|
if (z >= 1
|
1820 |
|
|
&& bfd_bread (abfd->tdata.mmo_data->created, 4,
|
1821 |
|
|
abfd) != 4)
|
1822 |
|
|
goto error_return;
|
1823 |
|
|
|
1824 |
|
|
for (i = 1; i < z; i++)
|
1825 |
|
|
if (bfd_bread (buf, 4, abfd) != 4)
|
1826 |
|
|
goto error_return;
|
1827 |
|
|
}
|
1828 |
|
|
break;
|
1829 |
|
|
|
1830 |
|
|
case LOP_POST:
|
1831 |
|
|
/* This tells of the contents of registers $Z..$255 at
|
1832 |
|
|
startup. We make a section out of it, with VMA = Z * 8,
|
1833 |
|
|
but only if Z != 255 or the contents is non-zero. */
|
1834 |
|
|
{
|
1835 |
|
|
asection *rsec;
|
1836 |
|
|
bfd_byte *loc;
|
1837 |
|
|
bfd_vma first_octa;
|
1838 |
|
|
bfd_vma startaddr_octa;
|
1839 |
|
|
|
1840 |
|
|
/* Read first octaword outside loop to simplify logic when
|
1841 |
|
|
excluding the Z == 255, octa == 0 case. */
|
1842 |
|
|
if (bfd_bread (buf, 8, abfd) != 8)
|
1843 |
|
|
goto error_return;
|
1844 |
|
|
|
1845 |
|
|
first_octa = bfd_get_64 (abfd, buf);
|
1846 |
|
|
|
1847 |
|
|
/* Don't emit contents for the trivial case which is
|
1848 |
|
|
always present; $255 pointing to Main. */
|
1849 |
|
|
if (z != 255)
|
1850 |
|
|
{
|
1851 |
|
|
rsec
|
1852 |
|
|
= bfd_make_section_old_way (abfd,
|
1853 |
|
|
MMIX_REG_CONTENTS_SECTION_NAME);
|
1854 |
|
|
rsec->flags |= SEC_LINKER_CREATED;
|
1855 |
|
|
rsec->vma = z * 8;
|
1856 |
|
|
loc = mmo_get_loc (rsec, z * 8, (255 - z) * 8);
|
1857 |
|
|
bfd_put_64 (abfd, first_octa, loc);
|
1858 |
|
|
|
1859 |
|
|
for (i = z + 1; i < 255; i++)
|
1860 |
|
|
{
|
1861 |
|
|
if (bfd_bread (loc + (i - z) * 8, 8, abfd) != 8)
|
1862 |
|
|
goto error_return;
|
1863 |
|
|
}
|
1864 |
|
|
|
1865 |
|
|
/* Read out the last octabyte, and use it to set the
|
1866 |
|
|
start address. */
|
1867 |
|
|
if (bfd_bread (buf, 8, abfd) != 8)
|
1868 |
|
|
goto error_return;
|
1869 |
|
|
|
1870 |
|
|
startaddr_octa = bfd_get_64 (abfd, buf);
|
1871 |
|
|
}
|
1872 |
|
|
else
|
1873 |
|
|
startaddr_octa = first_octa;
|
1874 |
|
|
|
1875 |
|
|
if (! bfd_set_start_address (abfd, startaddr_octa))
|
1876 |
|
|
{
|
1877 |
|
|
/* Currently this can't fail, but this should handle
|
1878 |
|
|
future failures. */
|
1879 |
|
|
bfd_set_error (bfd_error_bad_value);
|
1880 |
|
|
goto error_return;
|
1881 |
|
|
}
|
1882 |
|
|
}
|
1883 |
|
|
break;
|
1884 |
|
|
|
1885 |
|
|
case LOP_STAB:
|
1886 |
|
|
/* We read in the symbols now, not later. */
|
1887 |
|
|
if (y != 0 || z != 0)
|
1888 |
|
|
{
|
1889 |
|
|
(*_bfd_error_handler)
|
1890 |
|
|
(_("%s: invalid mmo file: fields y and z of lop_stab"
|
1891 |
|
|
" non-zero, y: %d, z: %d\n"),
|
1892 |
|
|
bfd_get_filename (abfd), y, z);
|
1893 |
|
|
bfd_set_error (bfd_error_bad_value);
|
1894 |
|
|
goto error_return;
|
1895 |
|
|
}
|
1896 |
|
|
|
1897 |
|
|
/* Save the location, so we can check that YZ in the LOP_END
|
1898 |
|
|
is correct. */
|
1899 |
|
|
stab_loc = bfd_tell (abfd);
|
1900 |
|
|
|
1901 |
|
|
/* It's not said that an MMO can be without symbols (though
|
1902 |
|
|
mmixal will refuse to assemble files without Main), but
|
1903 |
|
|
it seems it would still be a valid mmo-file, so allow it.
|
1904 |
|
|
We detect the absence of a symbol area in that the upper
|
1905 |
|
|
limit is computed (from the lop_end YZ field) as 0.
|
1906 |
|
|
Don't call mmo_get_symbols; it can only detect the end of
|
1907 |
|
|
a valid symbol trie, not the absence of one. */
|
1908 |
|
|
if (abfd->tdata.mmo_data->max_symbol_length != 0
|
1909 |
|
|
&& ! mmo_get_symbols (abfd))
|
1910 |
|
|
goto error_return;
|
1911 |
|
|
break;
|
1912 |
|
|
|
1913 |
|
|
case LOP_END:
|
1914 |
|
|
{
|
1915 |
|
|
/* This must be the last 32-bit word in an mmo file.
|
1916 |
|
|
Let's find out. */
|
1917 |
|
|
struct stat statbuf;
|
1918 |
|
|
file_ptr curpos = bfd_tell (abfd);
|
1919 |
|
|
|
1920 |
|
|
if (bfd_stat (abfd, &statbuf) < 0)
|
1921 |
|
|
goto error_return;
|
1922 |
|
|
|
1923 |
|
|
if (statbuf.st_size != curpos)
|
1924 |
|
|
{
|
1925 |
|
|
(*_bfd_error_handler)
|
1926 |
|
|
(_("%s: invalid mmo file: lop_end not last item in"
|
1927 |
|
|
" file\n"),
|
1928 |
|
|
bfd_get_filename (abfd));
|
1929 |
|
|
bfd_set_error (bfd_error_bad_value);
|
1930 |
|
|
goto error_return;
|
1931 |
|
|
}
|
1932 |
|
|
|
1933 |
|
|
/* Check that the YZ field is right. Subtract the size of
|
1934 |
|
|
this LOP_END in the calculation; YZ does not include
|
1935 |
|
|
it. */
|
1936 |
|
|
if ((long) (y * 256 + z) * 4 != (curpos - stab_loc) - 4)
|
1937 |
|
|
{
|
1938 |
|
|
(*_bfd_error_handler)
|
1939 |
|
|
(_("%s: invalid mmo file: YZ of lop_end (%ld)"
|
1940 |
|
|
" not equal to the number of tetras to the preceding"
|
1941 |
|
|
" lop_stab (%ld)\n"),
|
1942 |
|
|
bfd_get_filename (abfd), (long) (y * 256 + z),
|
1943 |
|
|
(curpos - stab_loc - 4)/4);
|
1944 |
|
|
bfd_set_error (bfd_error_bad_value);
|
1945 |
|
|
goto error_return;
|
1946 |
|
|
}
|
1947 |
|
|
|
1948 |
|
|
bfd_map_over_sections (abfd, mmo_map_set_sizes, NULL);
|
1949 |
|
|
goto done;
|
1950 |
|
|
}
|
1951 |
|
|
}
|
1952 |
|
|
}
|
1953 |
|
|
else
|
1954 |
|
|
{
|
1955 |
|
|
/* This wasn't a lopcode, so store it in the current section. */
|
1956 |
|
|
mmo_xore_32 (sec, vma & ~3, bfd_get_32 (abfd, buf));
|
1957 |
|
|
vma += 4;
|
1958 |
|
|
vma &= ~3;
|
1959 |
|
|
lineno++;
|
1960 |
|
|
}
|
1961 |
|
|
}
|
1962 |
|
|
|
1963 |
|
|
/* We know this file is a multiple of four bytes (checked in
|
1964 |
|
|
mmo_object_p), so if we got something other than 0, this was a bad
|
1965 |
|
|
file (although it's more likely we'll get 0 in that case too).
|
1966 |
|
|
If we got end-of-file, then there was no lop_stab, so the file has
|
1967 |
|
|
invalid format. */
|
1968 |
|
|
|
1969 |
|
|
if (nbytes_read != 0)
|
1970 |
|
|
bfd_set_error (bfd_error_system_call);
|
1971 |
|
|
else
|
1972 |
|
|
bfd_set_error (bfd_error_bad_value);
|
1973 |
|
|
|
1974 |
|
|
error_return:
|
1975 |
|
|
error = TRUE;
|
1976 |
|
|
done:
|
1977 |
|
|
/* Mark the .text and .data section with their normal attribute if they
|
1978 |
|
|
contain anything. This is not redundant wrt. mmo_decide_section,
|
1979 |
|
|
since that code might never execute, and conversely the alloc+code
|
1980 |
|
|
section flags must be set then. */
|
1981 |
|
|
sec = bfd_get_section_by_name (abfd, MMO_TEXT_SECTION_NAME);
|
1982 |
|
|
if (sec != NULL
|
1983 |
|
|
&& (bfd_get_section_flags (abfd, sec) & SEC_HAS_CONTENTS)
|
1984 |
|
|
&& ! bfd_set_section_flags (abfd, sec,
|
1985 |
|
|
bfd_get_section_flags (abfd, sec)
|
1986 |
|
|
| SEC_ALLOC | SEC_LOAD | SEC_CODE))
|
1987 |
|
|
error = TRUE;
|
1988 |
|
|
|
1989 |
|
|
sec = bfd_get_section_by_name (abfd, MMO_DATA_SECTION_NAME);
|
1990 |
|
|
if (sec != NULL
|
1991 |
|
|
&& (bfd_get_section_flags (abfd, sec) & SEC_HAS_CONTENTS)
|
1992 |
|
|
&& ! bfd_set_section_flags (abfd, sec,
|
1993 |
|
|
bfd_get_section_flags (abfd, sec)
|
1994 |
|
|
| SEC_ALLOC | SEC_LOAD))
|
1995 |
|
|
error = TRUE;
|
1996 |
|
|
|
1997 |
|
|
/* Free whatever resources we took. */
|
1998 |
|
|
for (i = 0; i < sizeof (file_names) / sizeof (file_names[0]); i++)
|
1999 |
|
|
if (file_names[i])
|
2000 |
|
|
free (file_names[i]);
|
2001 |
|
|
return ! error;
|
2002 |
|
|
}
|
2003 |
|
|
|
2004 |
|
|
/* A hook to set up object file dependent section information. For mmo,
|
2005 |
|
|
we point out the shape of allocated section contents. */
|
2006 |
|
|
|
2007 |
|
|
static bfd_boolean
|
2008 |
|
|
mmo_new_section_hook (bfd *abfd, asection *newsect)
|
2009 |
|
|
{
|
2010 |
|
|
if (!newsect->used_by_bfd)
|
2011 |
|
|
{
|
2012 |
|
|
/* We zero-fill all fields and assume NULL is represented by an all
|
2013 |
|
|
zero-bit pattern. */
|
2014 |
|
|
newsect->used_by_bfd
|
2015 |
|
|
= bfd_zalloc (abfd, sizeof (struct mmo_section_data_struct));
|
2016 |
|
|
if (!newsect->used_by_bfd)
|
2017 |
|
|
return FALSE;
|
2018 |
|
|
}
|
2019 |
|
|
|
2020 |
|
|
/* Always align to at least 32-bit words. */
|
2021 |
|
|
newsect->alignment_power = 2;
|
2022 |
|
|
return _bfd_generic_new_section_hook (abfd, newsect);
|
2023 |
|
|
}
|
2024 |
|
|
|
2025 |
|
|
/* We already have section contents loaded for sections that have
|
2026 |
|
|
contents. */
|
2027 |
|
|
|
2028 |
|
|
static bfd_boolean
|
2029 |
|
|
mmo_get_section_contents (bfd *abfd ATTRIBUTE_UNUSED,
|
2030 |
|
|
asection *sec,
|
2031 |
|
|
void * location,
|
2032 |
|
|
file_ptr offset,
|
2033 |
|
|
bfd_size_type bytes_to_do)
|
2034 |
|
|
{
|
2035 |
|
|
/* Iterate over diminishing chunk sizes, copying contents, like
|
2036 |
|
|
mmo_set_section_contents. */
|
2037 |
|
|
while (bytes_to_do)
|
2038 |
|
|
{
|
2039 |
|
|
/* A minor song-and-dance to make sure we're not bitten by the
|
2040 |
|
|
distant possibility of the cast from bfd_vma to int making the
|
2041 |
|
|
chunk zero-sized. */
|
2042 |
|
|
int chunk_size
|
2043 |
|
|
= (int) bytes_to_do != 0 ? bytes_to_do : MMO_SEC_CONTENTS_CHUNK_SIZE;
|
2044 |
|
|
bfd_byte *loc;
|
2045 |
|
|
|
2046 |
|
|
do
|
2047 |
|
|
loc = mmo_get_loc (sec, sec->vma + offset, chunk_size);
|
2048 |
|
|
while (loc == NULL && (chunk_size /= 2) != 0);
|
2049 |
|
|
|
2050 |
|
|
if (chunk_size == 0)
|
2051 |
|
|
return FALSE;
|
2052 |
|
|
|
2053 |
|
|
memcpy (location, loc, chunk_size);
|
2054 |
|
|
|
2055 |
|
|
location += chunk_size;
|
2056 |
|
|
bytes_to_do -= chunk_size;
|
2057 |
|
|
offset += chunk_size;
|
2058 |
|
|
}
|
2059 |
|
|
return TRUE;
|
2060 |
|
|
}
|
2061 |
|
|
|
2062 |
|
|
/* Return the amount of memory needed to read the symbol table. */
|
2063 |
|
|
|
2064 |
|
|
static long
|
2065 |
|
|
mmo_get_symtab_upper_bound (bfd *abfd)
|
2066 |
|
|
{
|
2067 |
|
|
return (abfd->symcount + 1) * sizeof (asymbol *);
|
2068 |
|
|
}
|
2069 |
|
|
|
2070 |
|
|
/* Sort mmo symbols by serial number. */
|
2071 |
|
|
|
2072 |
|
|
static int
|
2073 |
|
|
mmo_sort_mmo_symbols (const void *arg1, const void *arg2)
|
2074 |
|
|
{
|
2075 |
|
|
const struct mmo_symbol *sym1 = *(const struct mmo_symbol **) arg1;
|
2076 |
|
|
const struct mmo_symbol *sym2 = *(const struct mmo_symbol **) arg2;
|
2077 |
|
|
|
2078 |
|
|
/* Sort by serial number first. */
|
2079 |
|
|
if (sym1->serno < sym2->serno)
|
2080 |
|
|
return -1;
|
2081 |
|
|
else if (sym1->serno > sym2->serno)
|
2082 |
|
|
return 1;
|
2083 |
|
|
|
2084 |
|
|
/* Then sort by address of the table entries. */
|
2085 |
|
|
return ((const char *) arg1 - (const char *) arg2);
|
2086 |
|
|
}
|
2087 |
|
|
|
2088 |
|
|
/* Translate the symbol table. */
|
2089 |
|
|
|
2090 |
|
|
static long
|
2091 |
|
|
mmo_canonicalize_symtab (bfd *abfd, asymbol **alocation)
|
2092 |
|
|
{
|
2093 |
|
|
unsigned int symcount = bfd_get_symcount (abfd);
|
2094 |
|
|
asymbol *csymbols;
|
2095 |
|
|
unsigned int i;
|
2096 |
|
|
|
2097 |
|
|
csymbols = abfd->tdata.mmo_data->csymbols;
|
2098 |
|
|
if (csymbols == NULL && symcount != 0)
|
2099 |
|
|
{
|
2100 |
|
|
asymbol *c;
|
2101 |
|
|
struct mmo_symbol *s;
|
2102 |
|
|
struct mmo_symbol **msp;
|
2103 |
|
|
|
2104 |
|
|
/* First we store the symbols into the table we'll return, then we
|
2105 |
|
|
qsort it on the serial number, with secondary on the address of
|
2106 |
|
|
the symbol, to preserve order if there would be non-unique serial
|
2107 |
|
|
numbers. */
|
2108 |
|
|
for (s = abfd->tdata.mmo_data->symbols,
|
2109 |
|
|
msp = (struct mmo_symbol **) alocation;
|
2110 |
|
|
s != NULL;
|
2111 |
|
|
s = s->next, ++msp)
|
2112 |
|
|
*msp = s;
|
2113 |
|
|
|
2114 |
|
|
*msp = NULL;
|
2115 |
|
|
|
2116 |
|
|
qsort (alocation, symcount, sizeof (struct mmo_symbol *),
|
2117 |
|
|
mmo_sort_mmo_symbols);
|
2118 |
|
|
|
2119 |
|
|
csymbols = (asymbol *) bfd_alloc (abfd, symcount * sizeof (asymbol));
|
2120 |
|
|
if (csymbols == NULL)
|
2121 |
|
|
return -1;
|
2122 |
|
|
abfd->tdata.mmo_data->csymbols = csymbols;
|
2123 |
|
|
|
2124 |
|
|
for (msp = (struct mmo_symbol **) alocation, c = csymbols;
|
2125 |
|
|
*msp != NULL;
|
2126 |
|
|
msp++, ++c)
|
2127 |
|
|
{
|
2128 |
|
|
s = *msp;
|
2129 |
|
|
c->the_bfd = abfd;
|
2130 |
|
|
c->name = s->name;
|
2131 |
|
|
c->value = s->value;
|
2132 |
|
|
c->flags = BSF_GLOBAL;
|
2133 |
|
|
|
2134 |
|
|
if (s->sym_type == mmo_data_sym)
|
2135 |
|
|
{
|
2136 |
|
|
c->section
|
2137 |
|
|
= bfd_get_section_by_name (abfd, MMO_DATA_SECTION_NAME);
|
2138 |
|
|
|
2139 |
|
|
if (c->section == NULL)
|
2140 |
|
|
c->section = bfd_abs_section_ptr;
|
2141 |
|
|
else
|
2142 |
|
|
c->value -= c->section->vma;
|
2143 |
|
|
}
|
2144 |
|
|
else if (s->sym_type == mmo_undef_sym)
|
2145 |
|
|
c->section = bfd_und_section_ptr;
|
2146 |
|
|
else if (s->sym_type == mmo_reg_sym)
|
2147 |
|
|
{
|
2148 |
|
|
c->section
|
2149 |
|
|
= bfd_make_section_old_way (abfd, MMIX_REG_SECTION_NAME);
|
2150 |
|
|
c->section->flags |= SEC_LINKER_CREATED;
|
2151 |
|
|
}
|
2152 |
|
|
else
|
2153 |
|
|
{
|
2154 |
|
|
asection *textsec
|
2155 |
|
|
= bfd_get_section_by_name (abfd, MMO_TEXT_SECTION_NAME);
|
2156 |
|
|
asection *datasec;
|
2157 |
|
|
|
2158 |
|
|
if (textsec != NULL
|
2159 |
|
|
&& c->value >= textsec->vma
|
2160 |
|
|
&& c->value <= textsec->vma + textsec->size)
|
2161 |
|
|
{
|
2162 |
|
|
c->section = textsec;
|
2163 |
|
|
c->value -= c->section->vma;
|
2164 |
|
|
}
|
2165 |
|
|
/* In mmo, symbol types depend on the VMA. Therefore, if
|
2166 |
|
|
the data section isn't within the usual bounds, its
|
2167 |
|
|
symbols are marked as absolute. Correct that. This
|
2168 |
|
|
means we can't have absolute symbols with values matching
|
2169 |
|
|
data section addresses, but we also can't have with
|
2170 |
|
|
absolute symbols with values matching text section
|
2171 |
|
|
addresses. For such needs, use the ELF format. */
|
2172 |
|
|
else if ((datasec
|
2173 |
|
|
= bfd_get_section_by_name (abfd,
|
2174 |
|
|
MMO_DATA_SECTION_NAME))
|
2175 |
|
|
!= NULL
|
2176 |
|
|
&& c->value >= datasec->vma
|
2177 |
|
|
&& c->value <= datasec->vma + datasec->size)
|
2178 |
|
|
{
|
2179 |
|
|
c->section = datasec;
|
2180 |
|
|
c->value -= c->section->vma;
|
2181 |
|
|
}
|
2182 |
|
|
else
|
2183 |
|
|
c->section = bfd_abs_section_ptr;
|
2184 |
|
|
}
|
2185 |
|
|
|
2186 |
|
|
c->udata.p = NULL;
|
2187 |
|
|
}
|
2188 |
|
|
}
|
2189 |
|
|
|
2190 |
|
|
/* Last, overwrite the incoming table with the right-type entries. */
|
2191 |
|
|
for (i = 0; i < symcount; i++)
|
2192 |
|
|
*alocation++ = csymbols++;
|
2193 |
|
|
*alocation = NULL;
|
2194 |
|
|
|
2195 |
|
|
return symcount;
|
2196 |
|
|
}
|
2197 |
|
|
|
2198 |
|
|
/* Get information about a symbol. */
|
2199 |
|
|
|
2200 |
|
|
static void
|
2201 |
|
|
mmo_get_symbol_info (bfd *ignore_abfd ATTRIBUTE_UNUSED,
|
2202 |
|
|
asymbol *symbol, symbol_info *ret)
|
2203 |
|
|
{
|
2204 |
|
|
bfd_symbol_info (symbol, ret);
|
2205 |
|
|
}
|
2206 |
|
|
|
2207 |
|
|
static void
|
2208 |
|
|
mmo_print_symbol (bfd *abfd, void *afile, asymbol *symbol,
|
2209 |
|
|
bfd_print_symbol_type how)
|
2210 |
|
|
{
|
2211 |
|
|
FILE *file = (FILE *) afile;
|
2212 |
|
|
|
2213 |
|
|
switch (how)
|
2214 |
|
|
{
|
2215 |
|
|
case bfd_print_symbol_name:
|
2216 |
|
|
fprintf (file, "%s", symbol->name);
|
2217 |
|
|
break;
|
2218 |
|
|
default:
|
2219 |
|
|
bfd_print_symbol_vandf (abfd, file, symbol);
|
2220 |
|
|
|
2221 |
|
|
fprintf (file, " %-5s %s",
|
2222 |
|
|
symbol->section->name,
|
2223 |
|
|
symbol->name);
|
2224 |
|
|
}
|
2225 |
|
|
}
|
2226 |
|
|
|
2227 |
|
|
/* We can't map a file directly into executable code, so the
|
2228 |
|
|
size of header information is irrelevant. */
|
2229 |
|
|
|
2230 |
|
|
static int
|
2231 |
|
|
mmo_sizeof_headers (bfd *abfd ATTRIBUTE_UNUSED,
|
2232 |
|
|
struct bfd_link_info *info ATTRIBUTE_UNUSED)
|
2233 |
|
|
{
|
2234 |
|
|
return 0;
|
2235 |
|
|
}
|
2236 |
|
|
|
2237 |
|
|
/* Write the (section-neutral) file preamble. */
|
2238 |
|
|
|
2239 |
|
|
static bfd_boolean
|
2240 |
|
|
mmo_internal_write_header (bfd *abfd)
|
2241 |
|
|
{
|
2242 |
|
|
const char lop_pre_bfd[] = { LOP, LOP_PRE, 1, 1};
|
2243 |
|
|
|
2244 |
|
|
if (bfd_bwrite (lop_pre_bfd, 4, abfd) != 4)
|
2245 |
|
|
return FALSE;
|
2246 |
|
|
|
2247 |
|
|
/* Copy creation time of original file. */
|
2248 |
|
|
if (bfd_bwrite (abfd->tdata.mmo_data->created, 4, abfd) != 4)
|
2249 |
|
|
return FALSE;
|
2250 |
|
|
|
2251 |
|
|
return TRUE;
|
2252 |
|
|
}
|
2253 |
|
|
|
2254 |
|
|
/* Write the LOP_POST record, with global register initializations.
|
2255 |
|
|
Z is the Z field of the LOP_POST, corresponding to 255 - number of
|
2256 |
|
|
registers at DATA. The Z = 255 field is filled in with the
|
2257 |
|
|
start-address. */
|
2258 |
|
|
|
2259 |
|
|
static bfd_boolean
|
2260 |
|
|
mmo_internal_write_post (bfd *abfd, int z, asection *sec)
|
2261 |
|
|
{
|
2262 |
|
|
int i;
|
2263 |
|
|
bfd_byte buf[8];
|
2264 |
|
|
mmo_write_tetra_raw (abfd, (LOP << 24) | (LOP_POST << 16) | z);
|
2265 |
|
|
|
2266 |
|
|
for (i = z; i < 255; i++)
|
2267 |
|
|
{
|
2268 |
|
|
bfd_byte *data = mmo_get_loc (sec, i * 8, 8);
|
2269 |
|
|
|
2270 |
|
|
if (bfd_bwrite (data, 8, abfd) != 8)
|
2271 |
|
|
return FALSE;
|
2272 |
|
|
}
|
2273 |
|
|
|
2274 |
|
|
/* For Z == $255, we always emit the start location; supposedly Main,
|
2275 |
|
|
but we have it handy at bfd_get_start_address. If we're called with
|
2276 |
|
|
Z == 255, don't assume DATA is valid. */
|
2277 |
|
|
bfd_put_64 (abfd, bfd_get_start_address (abfd), buf);
|
2278 |
|
|
|
2279 |
|
|
return ! abfd->tdata.mmo_data->have_error && bfd_bwrite (buf, 8, abfd) == 8;
|
2280 |
|
|
}
|
2281 |
|
|
|
2282 |
|
|
/* Translate to and from BFD flags. This is to make sure that we don't
|
2283 |
|
|
get bitten by BFD flag number changes. */
|
2284 |
|
|
|
2285 |
|
|
static flagword
|
2286 |
|
|
mmo_sec_flags_from_bfd_flags (flagword flags)
|
2287 |
|
|
{
|
2288 |
|
|
flagword oflags = 0;
|
2289 |
|
|
|
2290 |
|
|
if (flags & SEC_ALLOC)
|
2291 |
|
|
oflags |= MMO_SEC_ALLOC;
|
2292 |
|
|
if (flags & SEC_LOAD)
|
2293 |
|
|
oflags |= MMO_SEC_LOAD;
|
2294 |
|
|
if (flags & SEC_RELOC)
|
2295 |
|
|
oflags |= MMO_SEC_RELOC;
|
2296 |
|
|
if (flags & SEC_READONLY)
|
2297 |
|
|
oflags |= MMO_SEC_READONLY;
|
2298 |
|
|
if (flags & SEC_CODE)
|
2299 |
|
|
oflags |= MMO_SEC_CODE;
|
2300 |
|
|
if (flags & SEC_DATA)
|
2301 |
|
|
oflags |= MMO_SEC_DATA;
|
2302 |
|
|
if (flags & SEC_NEVER_LOAD)
|
2303 |
|
|
oflags |= MMO_SEC_NEVER_LOAD;
|
2304 |
|
|
if (flags & SEC_IS_COMMON)
|
2305 |
|
|
oflags |= MMO_SEC_IS_COMMON;
|
2306 |
|
|
if (flags & SEC_DEBUGGING)
|
2307 |
|
|
oflags |= MMO_SEC_DEBUGGING;
|
2308 |
|
|
|
2309 |
|
|
return oflags;
|
2310 |
|
|
}
|
2311 |
|
|
|
2312 |
|
|
static flagword
|
2313 |
|
|
bfd_sec_flags_from_mmo_flags (flagword flags)
|
2314 |
|
|
{
|
2315 |
|
|
flagword oflags = 0;
|
2316 |
|
|
|
2317 |
|
|
if (flags & MMO_SEC_ALLOC)
|
2318 |
|
|
oflags |= SEC_ALLOC;
|
2319 |
|
|
if (flags & MMO_SEC_LOAD)
|
2320 |
|
|
oflags |= SEC_LOAD;
|
2321 |
|
|
if (flags & MMO_SEC_RELOC)
|
2322 |
|
|
oflags |= SEC_RELOC;
|
2323 |
|
|
if (flags & MMO_SEC_READONLY)
|
2324 |
|
|
oflags |= SEC_READONLY;
|
2325 |
|
|
if (flags & MMO_SEC_CODE)
|
2326 |
|
|
oflags |= SEC_CODE;
|
2327 |
|
|
if (flags & MMO_SEC_DATA)
|
2328 |
|
|
oflags |= SEC_DATA;
|
2329 |
|
|
if (flags & MMO_SEC_NEVER_LOAD)
|
2330 |
|
|
oflags |= SEC_NEVER_LOAD;
|
2331 |
|
|
if (flags & MMO_SEC_IS_COMMON)
|
2332 |
|
|
oflags |= SEC_IS_COMMON;
|
2333 |
|
|
if (flags & MMO_SEC_DEBUGGING)
|
2334 |
|
|
oflags |= SEC_DEBUGGING;
|
2335 |
|
|
|
2336 |
|
|
return oflags;
|
2337 |
|
|
}
|
2338 |
|
|
|
2339 |
|
|
/* Return TRUE iff the leading or trailing tetrabyte in SEC is defined and
|
2340 |
|
|
is 0. */
|
2341 |
|
|
|
2342 |
|
|
static bfd_boolean
|
2343 |
|
|
mmo_has_leading_or_trailing_zero_tetra_p (bfd *abfd, asection *sec)
|
2344 |
|
|
{
|
2345 |
|
|
bfd_vma secaddr = bfd_get_section_vma (abfd, sec);
|
2346 |
|
|
|
2347 |
|
|
if (sec->size < 4)
|
2348 |
|
|
return FALSE;
|
2349 |
|
|
|
2350 |
|
|
if (bfd_get_32 (abfd, mmo_get_loc (sec, secaddr, 4)) == 0
|
2351 |
|
|
&& bfd_get_32 (abfd,
|
2352 |
|
|
mmo_get_loc (sec, secaddr + sec->size - 4, 4)) == 0)
|
2353 |
|
|
return TRUE;
|
2354 |
|
|
|
2355 |
|
|
return FALSE;
|
2356 |
|
|
}
|
2357 |
|
|
|
2358 |
|
|
/* Write a section. */
|
2359 |
|
|
|
2360 |
|
|
static bfd_boolean
|
2361 |
|
|
mmo_internal_write_section (bfd *abfd, asection *sec)
|
2362 |
|
|
{
|
2363 |
|
|
/* We do it differently depending on what section this is:
|
2364 |
|
|
|
2365 |
|
|
".text": Output, prepended by information about the first source file
|
2366 |
|
|
(not yet implemented.)
|
2367 |
|
|
|
2368 |
|
|
".data": Output.
|
2369 |
|
|
|
2370 |
|
|
(".MMIX.reg_contents": Not handled here.)
|
2371 |
|
|
|
2372 |
|
|
Anything else: Output inside a lop_spec 80, in the format described
|
2373 |
|
|
above. */
|
2374 |
|
|
|
2375 |
|
|
if (strcmp (sec->name, MMO_TEXT_SECTION_NAME) == 0)
|
2376 |
|
|
{
|
2377 |
|
|
bfd_vma secaddr = bfd_get_section_vma (abfd, sec);
|
2378 |
|
|
|
2379 |
|
|
/* Because leading and trailing zeros are omitted in output, we need to
|
2380 |
|
|
specify the section boundaries so they're correct when the file
|
2381 |
|
|
is read in again. That's also the case if this section is
|
2382 |
|
|
specified as not within its usual boundaries or alignments. */
|
2383 |
|
|
if (sec->size != 0
|
2384 |
|
|
&& (secaddr + sec->size >= (bfd_vma) 1 << 56
|
2385 |
|
|
|| (secaddr & 3) != 0
|
2386 |
|
|
|| (sec->size & 3) != 0
|
2387 |
|
|
|| mmo_has_leading_or_trailing_zero_tetra_p (abfd, sec)))
|
2388 |
|
|
{
|
2389 |
|
|
if (!mmo_write_section_description (abfd, sec))
|
2390 |
|
|
return FALSE;
|
2391 |
|
|
}
|
2392 |
|
|
|
2393 |
|
|
/* FIXME: Output source file name and line number. */
|
2394 |
|
|
return mmo_write_loc_chunk_list (abfd, mmo_section_data (sec)->head);
|
2395 |
|
|
}
|
2396 |
|
|
else if (strcmp (sec->name, MMO_DATA_SECTION_NAME) == 0)
|
2397 |
|
|
{
|
2398 |
|
|
bfd_vma secaddr = bfd_get_section_vma (abfd, sec);
|
2399 |
|
|
|
2400 |
|
|
/* Same goes as for MMO_TEXT_SECTION_NAME above. */
|
2401 |
|
|
if (sec->size != 0
|
2402 |
|
|
&& (secaddr < (bfd_vma) 0x20 << 56
|
2403 |
|
|
|| secaddr + sec->size >= (bfd_vma) 0x21 << 56
|
2404 |
|
|
|| (secaddr & 3) != 0
|
2405 |
|
|
|| (sec->size & 3) != 0
|
2406 |
|
|
|| mmo_has_leading_or_trailing_zero_tetra_p (abfd, sec)))
|
2407 |
|
|
{
|
2408 |
|
|
if (!mmo_write_section_description (abfd, sec))
|
2409 |
|
|
return FALSE;
|
2410 |
|
|
}
|
2411 |
|
|
|
2412 |
|
|
return mmo_write_loc_chunk_list (abfd, mmo_section_data (sec)->head);
|
2413 |
|
|
}
|
2414 |
|
|
else if (strcmp (sec->name, MMIX_REG_CONTENTS_SECTION_NAME) == 0)
|
2415 |
|
|
/* Not handled here. */
|
2416 |
|
|
{
|
2417 |
|
|
/* This would normally be an abort call since this can't happen, but
|
2418 |
|
|
we don't do that. */
|
2419 |
|
|
bfd_set_error (bfd_error_bad_value);
|
2420 |
|
|
return FALSE;
|
2421 |
|
|
}
|
2422 |
|
|
else if (CONST_STRNEQ (sec->name, MMIX_OTHER_SPEC_SECTION_PREFIX))
|
2423 |
|
|
{
|
2424 |
|
|
int n = atoi (sec->name + strlen (MMIX_OTHER_SPEC_SECTION_PREFIX));
|
2425 |
|
|
|
2426 |
|
|
mmo_write_tetra_raw (abfd, (LOP << 24) | (LOP_SPEC << 16) | n);
|
2427 |
|
|
return (! abfd->tdata.mmo_data->have_error
|
2428 |
|
|
&& mmo_write_chunk_list (abfd, mmo_section_data (sec)->head));
|
2429 |
|
|
}
|
2430 |
|
|
/* Ignore sections that are just allocated or empty; we write out
|
2431 |
|
|
_contents_ here. */
|
2432 |
|
|
else if ((bfd_get_section_flags (abfd, sec) & SEC_HAS_CONTENTS) != 0
|
2433 |
|
|
&& sec->size != 0)
|
2434 |
|
|
{
|
2435 |
|
|
if (!mmo_write_section_description (abfd, sec))
|
2436 |
|
|
return FALSE;
|
2437 |
|
|
|
2438 |
|
|
/* Writing a LOP_LOC ends the LOP_SPEC data, and makes data actually
|
2439 |
|
|
loaded. */
|
2440 |
|
|
if (bfd_get_section_flags (abfd, sec) & SEC_LOAD)
|
2441 |
|
|
return (! abfd->tdata.mmo_data->have_error
|
2442 |
|
|
&& mmo_write_loc_chunk_list (abfd,
|
2443 |
|
|
mmo_section_data (sec)->head));
|
2444 |
|
|
return (! abfd->tdata.mmo_data->have_error
|
2445 |
|
|
&& mmo_write_chunk_list (abfd, mmo_section_data (sec)->head));
|
2446 |
|
|
}
|
2447 |
|
|
|
2448 |
|
|
/* Some section without contents. */
|
2449 |
|
|
return TRUE;
|
2450 |
|
|
}
|
2451 |
|
|
|
2452 |
|
|
/* Write the description of a section, extended-mmo-style. */
|
2453 |
|
|
|
2454 |
|
|
static bfd_boolean
|
2455 |
|
|
mmo_write_section_description (bfd *abfd, asection *sec)
|
2456 |
|
|
{
|
2457 |
|
|
/* Keep the following document-comment formatted the way it is. */
|
2458 |
|
|
/*
|
2459 |
|
|
INODE
|
2460 |
|
|
mmo section mapping, , Symbol-table, mmo
|
2461 |
|
|
SUBSECTION
|
2462 |
|
|
mmo section mapping
|
2463 |
|
|
|
2464 |
|
|
The implementation in BFD uses special data type 80 (decimal) to
|
2465 |
|
|
encapsulate and describe named sections, containing e.g.@: debug
|
2466 |
|
|
information. If needed, any datum in the encapsulation will be
|
2467 |
|
|
quoted using lop_quote. First comes a 32-bit word holding the
|
2468 |
|
|
number of 32-bit words containing the zero-terminated zero-padded
|
2469 |
|
|
segment name. After the name there's a 32-bit word holding flags
|
2470 |
|
|
describing the section type. Then comes a 64-bit big-endian word
|
2471 |
|
|
with the section length (in bytes), then another with the section
|
2472 |
|
|
start address. Depending on the type of section, the contents
|
2473 |
|
|
might follow, zero-padded to 32-bit boundary. For a loadable
|
2474 |
|
|
section (such as data or code), the contents might follow at some
|
2475 |
|
|
later point, not necessarily immediately, as a lop_loc with the
|
2476 |
|
|
same start address as in the section description, followed by the
|
2477 |
|
|
contents. This in effect forms a descriptor that must be emitted
|
2478 |
|
|
before the actual contents. Sections described this way must not
|
2479 |
|
|
overlap.
|
2480 |
|
|
|
2481 |
|
|
For areas that don't have such descriptors, synthetic sections are
|
2482 |
|
|
formed by BFD. Consecutive contents in the two memory areas
|
2483 |
|
|
@samp{0x0000@dots{}00} to @samp{0x01ff@dots{}ff} and
|
2484 |
|
|
@samp{0x2000@dots{}00} to @samp{0x20ff@dots{}ff} are entered in
|
2485 |
|
|
sections named <<.text>> and <<.data>> respectively. If an area
|
2486 |
|
|
is not otherwise described, but would together with a neighboring
|
2487 |
|
|
lower area be less than @samp{0x40000000} bytes long, it is joined
|
2488 |
|
|
with the lower area and the gap is zero-filled. For other cases,
|
2489 |
|
|
a new section is formed, named <<.MMIX.sec.@var{n}>>. Here,
|
2490 |
|
|
@var{n} is a number, a running count through the mmo file,
|
2491 |
|
|
starting at 0.
|
2492 |
|
|
|
2493 |
|
|
EXAMPLE
|
2494 |
|
|
A loadable section specified as:
|
2495 |
|
|
|
2496 |
|
|
| .section secname,"ax"
|
2497 |
|
|
| TETRA 1,2,3,4,-1,-2009
|
2498 |
|
|
| BYTE 80
|
2499 |
|
|
|
2500 |
|
|
and linked to address @samp{0x4}, is represented by the sequence:
|
2501 |
|
|
|
2502 |
|
|
| 0x98080050 - lop_spec 80
|
2503 |
|
|
| 0x00000002 - two 32-bit words for the section name
|
2504 |
|
|
| 0x7365636e - "secn"
|
2505 |
|
|
| 0x616d6500 - "ame\0"
|
2506 |
|
|
| 0x00000033 - flags CODE, READONLY, LOAD, ALLOC
|
2507 |
|
|
| 0x00000000 - high 32 bits of section length
|
2508 |
|
|
| 0x0000001c - section length is 28 bytes; 6 * 4 + 1 + alignment to 32 bits
|
2509 |
|
|
| 0x00000000 - high 32 bits of section address
|
2510 |
|
|
| 0x00000004 - section address is 4
|
2511 |
|
|
| 0x98010002 - 64 bits with address of following data
|
2512 |
|
|
| 0x00000000 - high 32 bits of address
|
2513 |
|
|
| 0x00000004 - low 32 bits: data starts at address 4
|
2514 |
|
|
| 0x00000001 - 1
|
2515 |
|
|
| 0x00000002 - 2
|
2516 |
|
|
| 0x00000003 - 3
|
2517 |
|
|
| 0x00000004 - 4
|
2518 |
|
|
| 0xffffffff - -1
|
2519 |
|
|
| 0xfffff827 - -2009
|
2520 |
|
|
| 0x50000000 - 80 as a byte, padded with zeros.
|
2521 |
|
|
|
2522 |
|
|
Note that the lop_spec wrapping does not include the section
|
2523 |
|
|
contents. Compare this to a non-loaded section specified as:
|
2524 |
|
|
|
2525 |
|
|
| .section thirdsec
|
2526 |
|
|
| TETRA 200001,100002
|
2527 |
|
|
| BYTE 38,40
|
2528 |
|
|
|
2529 |
|
|
This, when linked to address @samp{0x200000000000001c}, is
|
2530 |
|
|
represented by:
|
2531 |
|
|
|
2532 |
|
|
| 0x98080050 - lop_spec 80
|
2533 |
|
|
| 0x00000002 - two 32-bit words for the section name
|
2534 |
|
|
| 0x7365636e - "thir"
|
2535 |
|
|
| 0x616d6500 - "dsec"
|
2536 |
|
|
| 0x00000010 - flag READONLY
|
2537 |
|
|
| 0x00000000 - high 32 bits of section length
|
2538 |
|
|
| 0x0000000c - section length is 12 bytes; 2 * 4 + 2 + alignment to 32 bits
|
2539 |
|
|
| 0x20000000 - high 32 bits of address
|
2540 |
|
|
| 0x0000001c - low 32 bits of address 0x200000000000001c
|
2541 |
|
|
| 0x00030d41 - 200001
|
2542 |
|
|
| 0x000186a2 - 100002
|
2543 |
|
|
| 0x26280000 - 38, 40 as bytes, padded with zeros
|
2544 |
|
|
|
2545 |
|
|
For the latter example, the section contents must not be
|
2546 |
|
|
loaded in memory, and is therefore specified as part of the
|
2547 |
|
|
special data. The address is usually unimportant but might
|
2548 |
|
|
provide information for e.g.@: the DWARF 2 debugging format. */
|
2549 |
|
|
|
2550 |
|
|
mmo_write_tetra_raw (abfd, LOP_SPEC_SECTION);
|
2551 |
|
|
mmo_write_tetra (abfd, (strlen (sec->name) + 3) / 4);
|
2552 |
|
|
mmo_write_chunk (abfd, (bfd_byte *) sec->name, strlen (sec->name));
|
2553 |
|
|
mmo_flush_chunk (abfd);
|
2554 |
|
|
/* FIXME: We can get debug sections (.debug_line & Co.) with a section
|
2555 |
|
|
flag still having SEC_RELOC set. Investigate. This might be true
|
2556 |
|
|
for all alien sections; perhaps mmo.em should clear that flag. Might
|
2557 |
|
|
be related to weak references. */
|
2558 |
|
|
mmo_write_tetra (abfd,
|
2559 |
|
|
mmo_sec_flags_from_bfd_flags
|
2560 |
|
|
(bfd_get_section_flags (abfd, sec)));
|
2561 |
|
|
mmo_write_octa (abfd, sec->size);
|
2562 |
|
|
mmo_write_octa (abfd, bfd_get_section_vma (abfd, sec));
|
2563 |
|
|
return TRUE;
|
2564 |
|
|
}
|
2565 |
|
|
|
2566 |
|
|
/* We save up all data before output. */
|
2567 |
|
|
|
2568 |
|
|
static bfd_boolean
|
2569 |
|
|
mmo_set_section_contents (bfd *abfd ATTRIBUTE_UNUSED, sec_ptr sec,
|
2570 |
|
|
const void *location, file_ptr offset,
|
2571 |
|
|
bfd_size_type bytes_to_do)
|
2572 |
|
|
{
|
2573 |
|
|
/* Iterate over diminishing chunk sizes, copying contents. */
|
2574 |
|
|
while (bytes_to_do)
|
2575 |
|
|
{
|
2576 |
|
|
/* A minor song-and-dance to make sure we're not bitten by the
|
2577 |
|
|
distant possibility of the cast from bfd_vma to int making the
|
2578 |
|
|
chunk zero-sized. */
|
2579 |
|
|
int chunk_size
|
2580 |
|
|
= (int) bytes_to_do != 0 ? bytes_to_do : MMO_SEC_CONTENTS_CHUNK_SIZE;
|
2581 |
|
|
bfd_byte *loc;
|
2582 |
|
|
|
2583 |
|
|
do
|
2584 |
|
|
loc = mmo_get_loc (sec, sec->vma + offset, chunk_size);
|
2585 |
|
|
while (loc == NULL && (chunk_size /= 2) != 0);
|
2586 |
|
|
|
2587 |
|
|
if (chunk_size == 0)
|
2588 |
|
|
return FALSE;
|
2589 |
|
|
|
2590 |
|
|
memcpy (loc, location, chunk_size);
|
2591 |
|
|
|
2592 |
|
|
location += chunk_size;
|
2593 |
|
|
bytes_to_do -= chunk_size;
|
2594 |
|
|
offset += chunk_size;
|
2595 |
|
|
}
|
2596 |
|
|
return TRUE;
|
2597 |
|
|
}
|
2598 |
|
|
|
2599 |
|
|
/* Add a symbol to a trie-tree. */
|
2600 |
|
|
|
2601 |
|
|
static bfd_boolean
|
2602 |
|
|
mmo_internal_add_3_sym (bfd *abfd, struct mmo_symbol_trie *rootp,
|
2603 |
|
|
const struct mmo_symbol *symp)
|
2604 |
|
|
{
|
2605 |
|
|
const char *name = symp->name;
|
2606 |
|
|
struct mmo_symbol_trie *trie = rootp;
|
2607 |
|
|
struct mmo_symbol_trie **triep = NULL;
|
2608 |
|
|
|
2609 |
|
|
while (*name && trie != NULL)
|
2610 |
|
|
{
|
2611 |
|
|
if (*name < trie->symchar)
|
2612 |
|
|
{
|
2613 |
|
|
triep = &trie->left;
|
2614 |
|
|
trie = trie->left;
|
2615 |
|
|
}
|
2616 |
|
|
else if (*name > trie->symchar)
|
2617 |
|
|
{
|
2618 |
|
|
triep = &trie->right;
|
2619 |
|
|
trie = trie->right;
|
2620 |
|
|
}
|
2621 |
|
|
else if (*name == trie->symchar)
|
2622 |
|
|
{
|
2623 |
|
|
triep = &trie->middle;
|
2624 |
|
|
name++;
|
2625 |
|
|
|
2626 |
|
|
/* Make sure "trie" points to where we should fill in the
|
2627 |
|
|
current symbol whenever we've iterated through "name". We
|
2628 |
|
|
would lose the right position if we encounter "foobar" then
|
2629 |
|
|
"foo". */
|
2630 |
|
|
if (*name)
|
2631 |
|
|
trie = trie->middle;
|
2632 |
|
|
}
|
2633 |
|
|
}
|
2634 |
|
|
|
2635 |
|
|
while (*name != 0)
|
2636 |
|
|
{
|
2637 |
|
|
/* Create middle branches for the rest of the characters. */
|
2638 |
|
|
trie = bfd_zalloc (abfd, sizeof (struct mmo_symbol_trie));
|
2639 |
|
|
*triep = trie;
|
2640 |
|
|
trie->symchar = *name++;
|
2641 |
|
|
triep = &trie->middle;
|
2642 |
|
|
}
|
2643 |
|
|
|
2644 |
|
|
/* We discover a duplicate symbol rather late in the process, but still;
|
2645 |
|
|
we discover it and bail out. */
|
2646 |
|
|
if (trie->sym.name != NULL)
|
2647 |
|
|
{
|
2648 |
|
|
(*_bfd_error_handler)
|
2649 |
|
|
(_("%s: invalid symbol table: duplicate symbol `%s'\n"),
|
2650 |
|
|
bfd_get_filename (abfd), trie->sym.name);
|
2651 |
|
|
bfd_set_error (bfd_error_bad_value);
|
2652 |
|
|
return FALSE;
|
2653 |
|
|
}
|
2654 |
|
|
|
2655 |
|
|
memcpy (&trie->sym, symp, sizeof *symp);
|
2656 |
|
|
return TRUE;
|
2657 |
|
|
}
|
2658 |
|
|
|
2659 |
|
|
/* Find out the length of the serialized version of a trie in bytes. */
|
2660 |
|
|
|
2661 |
|
|
static unsigned int
|
2662 |
|
|
mmo_internal_3_length (bfd *abfd, struct mmo_symbol_trie *trie)
|
2663 |
|
|
{
|
2664 |
|
|
/* First, one for the control byte. */
|
2665 |
|
|
unsigned int length = 1;
|
2666 |
|
|
|
2667 |
|
|
if (trie == NULL)
|
2668 |
|
|
return 0;
|
2669 |
|
|
|
2670 |
|
|
/* Add in the recursion to the left. */
|
2671 |
|
|
length += mmo_internal_3_length (abfd, trie->left);
|
2672 |
|
|
|
2673 |
|
|
/* Add in the middle trie and the character. */
|
2674 |
|
|
length += 1 + mmo_internal_3_length (abfd, trie->middle);
|
2675 |
|
|
|
2676 |
|
|
/* Add in the recursion to the right. */
|
2677 |
|
|
length += mmo_internal_3_length (abfd, trie->right);
|
2678 |
|
|
|
2679 |
|
|
/* Add in bytes for the symbol (if this is an endnode). */
|
2680 |
|
|
if (trie->sym.name != NULL)
|
2681 |
|
|
{
|
2682 |
|
|
unsigned int serno = trie->sym.serno;
|
2683 |
|
|
|
2684 |
|
|
/* First what it takes to encode the value. */
|
2685 |
|
|
if (trie->sym.sym_type == mmo_reg_sym)
|
2686 |
|
|
length++;
|
2687 |
|
|
else if (trie->sym.sym_type == mmo_undef_sym)
|
2688 |
|
|
length += 2;
|
2689 |
|
|
else
|
2690 |
|
|
{
|
2691 |
|
|
bfd_vma value = trie->sym.value;
|
2692 |
|
|
|
2693 |
|
|
/* Coded in one to eight following bytes. */
|
2694 |
|
|
if (trie->sym.sym_type == mmo_data_sym)
|
2695 |
|
|
value -= (bfd_vma) 0x20 << 56;
|
2696 |
|
|
|
2697 |
|
|
do
|
2698 |
|
|
{
|
2699 |
|
|
value >>= 8;
|
2700 |
|
|
length++;
|
2701 |
|
|
}
|
2702 |
|
|
while (value != 0);
|
2703 |
|
|
}
|
2704 |
|
|
|
2705 |
|
|
/* Find out what it takes to encode the serial number. */
|
2706 |
|
|
do
|
2707 |
|
|
{
|
2708 |
|
|
serno >>= 7;
|
2709 |
|
|
length++;
|
2710 |
|
|
}
|
2711 |
|
|
while (serno != 0);
|
2712 |
|
|
}
|
2713 |
|
|
|
2714 |
|
|
return length;
|
2715 |
|
|
}
|
2716 |
|
|
|
2717 |
|
|
/* Helper function for outputting the serial number of a symbol, output as
|
2718 |
|
|
a variant of leb128 (see dwarf2 documentation) which could be called
|
2719 |
|
|
beb128. Using a helper function and recursion simplifies debugging. */
|
2720 |
|
|
|
2721 |
|
|
static void
|
2722 |
|
|
mmo_beb128_out (bfd *abfd, int serno, int marker)
|
2723 |
|
|
{
|
2724 |
|
|
if (serno & ~0x7f)
|
2725 |
|
|
mmo_beb128_out (abfd, serno >> 7, 0);
|
2726 |
|
|
mmo_write_byte (abfd, marker | (serno & 0x7f));
|
2727 |
|
|
}
|
2728 |
|
|
|
2729 |
|
|
/* Serialize a trie. */
|
2730 |
|
|
|
2731 |
|
|
static void
|
2732 |
|
|
mmo_internal_3_dump (bfd *abfd, struct mmo_symbol_trie *trie)
|
2733 |
|
|
{
|
2734 |
|
|
bfd_byte control = 0;
|
2735 |
|
|
|
2736 |
|
|
if (trie == NULL)
|
2737 |
|
|
return;
|
2738 |
|
|
|
2739 |
|
|
if (trie->left)
|
2740 |
|
|
control |= MMO3_LEFT;
|
2741 |
|
|
|
2742 |
|
|
if (trie->middle)
|
2743 |
|
|
control |= MMO3_MIDDLE;
|
2744 |
|
|
|
2745 |
|
|
if (trie->right)
|
2746 |
|
|
control |= MMO3_RIGHT;
|
2747 |
|
|
|
2748 |
|
|
if (trie->sym.name != NULL)
|
2749 |
|
|
{
|
2750 |
|
|
/* Encode the symbol type and length of value bytes. */
|
2751 |
|
|
if (trie->sym.sym_type == mmo_reg_sym)
|
2752 |
|
|
control |= MMO3_REGQUAL_BITS;
|
2753 |
|
|
else if (trie->sym.sym_type == mmo_undef_sym)
|
2754 |
|
|
control |= MMO3_UNDEF;
|
2755 |
|
|
else
|
2756 |
|
|
{
|
2757 |
|
|
bfd_vma value = trie->sym.value;
|
2758 |
|
|
|
2759 |
|
|
/* Coded in 1..8 following bytes. */
|
2760 |
|
|
if (trie->sym.sym_type == mmo_data_sym)
|
2761 |
|
|
{
|
2762 |
|
|
control |= MMO3_DATA;
|
2763 |
|
|
value -= (bfd_vma) 0x20 << 56;
|
2764 |
|
|
}
|
2765 |
|
|
|
2766 |
|
|
do
|
2767 |
|
|
{
|
2768 |
|
|
value >>= 8;
|
2769 |
|
|
control++;
|
2770 |
|
|
}
|
2771 |
|
|
while (value != 0);
|
2772 |
|
|
}
|
2773 |
|
|
}
|
2774 |
|
|
|
2775 |
|
|
/* The control byte is output before recursing. */
|
2776 |
|
|
mmo_write_byte (abfd, control);
|
2777 |
|
|
|
2778 |
|
|
mmo_internal_3_dump (abfd, trie->left);
|
2779 |
|
|
|
2780 |
|
|
if (control & MMO3_SYMBITS)
|
2781 |
|
|
{
|
2782 |
|
|
mmo_write_byte (abfd, trie->symchar);
|
2783 |
|
|
|
2784 |
|
|
if (trie->sym.name != NULL)
|
2785 |
|
|
{
|
2786 |
|
|
if (trie->sym.sym_type == mmo_reg_sym)
|
2787 |
|
|
mmo_write_byte (abfd, trie->sym.value);
|
2788 |
|
|
else if (trie->sym.sym_type == mmo_undef_sym)
|
2789 |
|
|
{
|
2790 |
|
|
mmo_write_byte (abfd, 0);
|
2791 |
|
|
mmo_write_byte (abfd, 0);
|
2792 |
|
|
}
|
2793 |
|
|
else
|
2794 |
|
|
{
|
2795 |
|
|
bfd_vma value = trie->sym.value;
|
2796 |
|
|
|
2797 |
|
|
bfd_byte byte_n = control & 15;
|
2798 |
|
|
|
2799 |
|
|
/* Coded in 1..8 following bytes. Note that the value is
|
2800 |
|
|
shifted out big-endian. */
|
2801 |
|
|
if (trie->sym.sym_type == mmo_data_sym)
|
2802 |
|
|
{
|
2803 |
|
|
value -= (bfd_vma) 0x20 << 56;
|
2804 |
|
|
byte_n -= 8;
|
2805 |
|
|
}
|
2806 |
|
|
|
2807 |
|
|
do
|
2808 |
|
|
{
|
2809 |
|
|
mmo_write_byte (abfd, (value >> ((byte_n - 1) * 8)) & 0xff);
|
2810 |
|
|
byte_n--;
|
2811 |
|
|
}
|
2812 |
|
|
while (byte_n != 0);
|
2813 |
|
|
}
|
2814 |
|
|
|
2815 |
|
|
mmo_beb128_out (abfd, trie->sym.serno, 128);
|
2816 |
|
|
}
|
2817 |
|
|
mmo_internal_3_dump (abfd, trie->middle);
|
2818 |
|
|
}
|
2819 |
|
|
mmo_internal_3_dump (abfd, trie->right);
|
2820 |
|
|
}
|
2821 |
|
|
|
2822 |
|
|
/* Write symbols in mmo format. Also write the lop_end terminator. */
|
2823 |
|
|
|
2824 |
|
|
static bfd_boolean
|
2825 |
|
|
mmo_write_symbols_and_terminator (bfd *abfd)
|
2826 |
|
|
{
|
2827 |
|
|
int count = bfd_get_symcount (abfd);
|
2828 |
|
|
asymbol **table;
|
2829 |
|
|
asymbol **orig_table = bfd_get_outsymbols (abfd);
|
2830 |
|
|
int serno;
|
2831 |
|
|
struct mmo_symbol_trie root;
|
2832 |
|
|
int trie_len;
|
2833 |
|
|
int i;
|
2834 |
|
|
bfd_byte buf[4];
|
2835 |
|
|
|
2836 |
|
|
/* Create a symbol for "Main". */
|
2837 |
|
|
asymbol *fakemain = bfd_make_empty_symbol (abfd);
|
2838 |
|
|
|
2839 |
|
|
fakemain->flags = BSF_GLOBAL;
|
2840 |
|
|
fakemain->value = bfd_get_start_address (abfd);
|
2841 |
|
|
fakemain->name = MMIX_START_SYMBOL_NAME;
|
2842 |
|
|
fakemain->section = bfd_abs_section_ptr;
|
2843 |
|
|
|
2844 |
|
|
memset (&root, 0, sizeof (root));
|
2845 |
|
|
|
2846 |
|
|
/* Make all symbols take a left turn. */
|
2847 |
|
|
root.symchar = 0xff;
|
2848 |
|
|
|
2849 |
|
|
/* There must always be a ":Main", so we'll add one if there are no
|
2850 |
|
|
symbols. Make sure we have room for it. */
|
2851 |
|
|
table = bfd_alloc (abfd, (count + 1) * sizeof (asymbol *));
|
2852 |
|
|
if (table == NULL)
|
2853 |
|
|
return FALSE;
|
2854 |
|
|
|
2855 |
|
|
memcpy (table, orig_table, count * sizeof (asymbol *));
|
2856 |
|
|
|
2857 |
|
|
/* Move :Main (if there is one) to the first position. This is
|
2858 |
|
|
necessary to get the same layout of the trie-tree when linking as
|
2859 |
|
|
when objcopying the result as in the objcopy.exp test "simple objcopy
|
2860 |
|
|
of executable". It also automatically takes care of assigning serial
|
2861 |
|
|
number 1 to :Main (as is mandatory). */
|
2862 |
|
|
for (i = 0; i < count; i++)
|
2863 |
|
|
if (table[i] != NULL
|
2864 |
|
|
&& strcmp (table[i]->name, MMIX_START_SYMBOL_NAME) == 0
|
2865 |
|
|
&& (table[i]->flags & (BSF_DEBUGGING|BSF_GLOBAL)) == BSF_GLOBAL)
|
2866 |
|
|
{
|
2867 |
|
|
asymbol *mainsym = table[i];
|
2868 |
|
|
memcpy (table + 1, orig_table, i * sizeof (asymbol *));
|
2869 |
|
|
table[0] = mainsym;
|
2870 |
|
|
|
2871 |
|
|
/* Check that the value assigned to :Main is the same as the entry
|
2872 |
|
|
address. The default linker script asserts this. This is as
|
2873 |
|
|
good a place as any to check this consistency. */
|
2874 |
|
|
if ((mainsym->value
|
2875 |
|
|
+ mainsym->section->output_section->vma
|
2876 |
|
|
+ mainsym->section->output_offset)
|
2877 |
|
|
!= bfd_get_start_address (abfd))
|
2878 |
|
|
{
|
2879 |
|
|
/* Arbitrary buffer to hold the printable representation of a
|
2880 |
|
|
vma. */
|
2881 |
|
|
char vmas_main[40];
|
2882 |
|
|
char vmas_start[40];
|
2883 |
|
|
bfd_vma vma_start = bfd_get_start_address (abfd);
|
2884 |
|
|
|
2885 |
|
|
sprintf_vma (vmas_main, mainsym->value);
|
2886 |
|
|
sprintf_vma (vmas_start, vma_start);
|
2887 |
|
|
|
2888 |
|
|
(*_bfd_error_handler)
|
2889 |
|
|
(_("%s: Bad symbol definition: `Main' set to %s rather"
|
2890 |
|
|
" than the start address %s\n"),
|
2891 |
|
|
bfd_get_filename (abfd), vmas_main, vmas_start);
|
2892 |
|
|
bfd_set_error (bfd_error_bad_value);
|
2893 |
|
|
return FALSE;
|
2894 |
|
|
}
|
2895 |
|
|
break;
|
2896 |
|
|
}
|
2897 |
|
|
if (i == count && count != 0)
|
2898 |
|
|
{
|
2899 |
|
|
/* When there are symbols, there must be a :Main. There was no
|
2900 |
|
|
:Main, so we need to add it manually. */
|
2901 |
|
|
memcpy (table + 1, orig_table, count * sizeof (asymbol *));
|
2902 |
|
|
table[0] = fakemain;
|
2903 |
|
|
count++;
|
2904 |
|
|
}
|
2905 |
|
|
|
2906 |
|
|
for (i = 0, serno = 1; i < count && table[i] != NULL; i++)
|
2907 |
|
|
{
|
2908 |
|
|
asymbol *s = table[i];
|
2909 |
|
|
|
2910 |
|
|
/* It's not enough to consult bfd_is_local_label, since it does not
|
2911 |
|
|
mean "local" in the sense of linkable-and-observable-after-link.
|
2912 |
|
|
Let's just check the BSF_GLOBAL flag.
|
2913 |
|
|
|
2914 |
|
|
Also, don't export symbols with characters not in the allowed set. */
|
2915 |
|
|
if ((s->flags & (BSF_DEBUGGING|BSF_GLOBAL)) == BSF_GLOBAL
|
2916 |
|
|
&& strspn (s->name,
|
2917 |
|
|
valid_mmo_symbol_character_set) == strlen (s->name))
|
2918 |
|
|
{
|
2919 |
|
|
struct mmo_symbol sym;
|
2920 |
|
|
memset (&sym, 0, sizeof (sym));
|
2921 |
|
|
|
2922 |
|
|
/* Need to strip const here; strdup:ing would leak and the
|
2923 |
|
|
existing string must be safe to reuse. */
|
2924 |
|
|
sym.name = (char *) s->name;
|
2925 |
|
|
sym.value =
|
2926 |
|
|
s->value
|
2927 |
|
|
+ s->section->output_section->vma
|
2928 |
|
|
+ s->section->output_offset;
|
2929 |
|
|
|
2930 |
|
|
if (bfd_is_und_section (s->section))
|
2931 |
|
|
sym.sym_type = mmo_undef_sym;
|
2932 |
|
|
else if (strcmp (s->section->name, MMO_DATA_SECTION_NAME) == 0
|
2933 |
|
|
/* The encoding of data symbols require that the "rest"
|
2934 |
|
|
of the value fits in 6 bytes, so the upper two bytes
|
2935 |
|
|
must be 0x2000. All other symbols get to be the
|
2936 |
|
|
absolute type. */
|
2937 |
|
|
&& (sym.value >> 48) == 0x2000)
|
2938 |
|
|
sym.sym_type = mmo_data_sym;
|
2939 |
|
|
else if (strcmp (s->section->name, MMIX_REG_SECTION_NAME) == 0)
|
2940 |
|
|
sym.sym_type = mmo_reg_sym;
|
2941 |
|
|
else if (strcmp (s->section->name,
|
2942 |
|
|
MMIX_REG_CONTENTS_SECTION_NAME) == 0)
|
2943 |
|
|
{
|
2944 |
|
|
sym.sym_type = mmo_reg_sym;
|
2945 |
|
|
sym.value /= 8;
|
2946 |
|
|
}
|
2947 |
|
|
else
|
2948 |
|
|
sym.sym_type = mmo_abs_sym;
|
2949 |
|
|
|
2950 |
|
|
/* FIXME: We assume the order of the received symbols is an
|
2951 |
|
|
ordered mapping of the serial numbers. This is not
|
2952 |
|
|
necessarily true if we e.g. objcopy a mmo file to another and
|
2953 |
|
|
there are gaps in the numbering. Not sure if this can
|
2954 |
|
|
happen. Not sure what to do. */
|
2955 |
|
|
sym.serno = serno++;
|
2956 |
|
|
|
2957 |
|
|
if (! mmo_internal_add_3_sym (abfd, &root, &sym))
|
2958 |
|
|
return FALSE;
|
2959 |
|
|
}
|
2960 |
|
|
}
|
2961 |
|
|
|
2962 |
|
|
/* Change the root node to be a ":"-prefix. */
|
2963 |
|
|
root.symchar = ':';
|
2964 |
|
|
root.middle = root.left;
|
2965 |
|
|
root.right = NULL;
|
2966 |
|
|
root.left = NULL;
|
2967 |
|
|
|
2968 |
|
|
/* We have to find out if we can fit the whole symbol table in the mmo
|
2969 |
|
|
symtab. It would be bad to assume we can always fit it in 262144
|
2970 |
|
|
bytes. If we can't, just leave the Main symbol. */
|
2971 |
|
|
trie_len = (mmo_internal_3_length (abfd, &root) + 3)/4;
|
2972 |
|
|
|
2973 |
|
|
if (trie_len > 0xffff)
|
2974 |
|
|
{
|
2975 |
|
|
/* Test this code by using a lower limit in the test above and check
|
2976 |
|
|
that the single "Main" symbol is emitted and handled properly.
|
2977 |
|
|
There's no specific test-case. */
|
2978 |
|
|
struct mmo_symbol sym;
|
2979 |
|
|
|
2980 |
|
|
(*_bfd_error_handler)
|
2981 |
|
|
(_("%s: warning: symbol table too large for mmo, larger than 65535"
|
2982 |
|
|
" 32-bit words: %d. Only `Main' will be emitted.\n"),
|
2983 |
|
|
bfd_get_filename (abfd), trie_len);
|
2984 |
|
|
|
2985 |
|
|
memset (&sym, 0, sizeof (sym));
|
2986 |
|
|
sym.sym_type = mmo_abs_sym;
|
2987 |
|
|
sym.name = MMIX_START_SYMBOL_NAME;
|
2988 |
|
|
sym.serno = 1;
|
2989 |
|
|
sym.value = bfd_get_start_address (abfd);
|
2990 |
|
|
|
2991 |
|
|
/* Then patch up a symbol table to be just the ":Main" symbol. */
|
2992 |
|
|
memset (&root, 0, sizeof (root));
|
2993 |
|
|
root.left = root.middle;
|
2994 |
|
|
root.symchar = 0xff;
|
2995 |
|
|
root.middle = NULL;
|
2996 |
|
|
root.right = NULL;
|
2997 |
|
|
|
2998 |
|
|
if (! mmo_internal_add_3_sym (abfd, &root, &sym))
|
2999 |
|
|
return FALSE;
|
3000 |
|
|
|
3001 |
|
|
root.symchar = ':';
|
3002 |
|
|
root.middle = root.left;
|
3003 |
|
|
root.right = NULL;
|
3004 |
|
|
root.left = NULL;
|
3005 |
|
|
|
3006 |
|
|
trie_len = (mmo_internal_3_length (abfd, &root) + 3)/4;
|
3007 |
|
|
}
|
3008 |
|
|
|
3009 |
|
|
/* Reset the written-bytes counter. */
|
3010 |
|
|
abfd->tdata.mmo_data->byte_no = 0;
|
3011 |
|
|
|
3012 |
|
|
/* Put out the lop_stab mark. */
|
3013 |
|
|
bfd_put_32 (abfd, (LOP << 24) | (LOP_STAB << 16), buf);
|
3014 |
|
|
if (bfd_bwrite (buf, 4, abfd) != 4)
|
3015 |
|
|
return FALSE;
|
3016 |
|
|
|
3017 |
|
|
/* Dump out symbols. */
|
3018 |
|
|
mmo_internal_3_dump (abfd, &root);
|
3019 |
|
|
|
3020 |
|
|
if (trie_len != (abfd->tdata.mmo_data->byte_no + 3)/4)
|
3021 |
|
|
{
|
3022 |
|
|
/* I haven't seen this trig. It seems no use claiming this case
|
3023 |
|
|
isn't debugged and abort if we get here. Instead emit a
|
3024 |
|
|
diagnostic and fail "normally". */
|
3025 |
|
|
(*_bfd_error_handler)
|
3026 |
|
|
(_("%s: internal error, symbol table changed size from %d to %d"
|
3027 |
|
|
" words\n"),
|
3028 |
|
|
bfd_get_filename (abfd), trie_len,
|
3029 |
|
|
(abfd->tdata.mmo_data->byte_no + 3)/4);
|
3030 |
|
|
bfd_set_error (bfd_error_bad_value);
|
3031 |
|
|
return FALSE;
|
3032 |
|
|
}
|
3033 |
|
|
|
3034 |
|
|
/* Dump out remaining bytes in the buffer and handle I/O errors by
|
3035 |
|
|
propagating errors. */
|
3036 |
|
|
if ((abfd->tdata.mmo_data->byte_no % 4) != 0
|
3037 |
|
|
|| abfd->tdata.mmo_data->have_error)
|
3038 |
|
|
{
|
3039 |
|
|
memset (abfd->tdata.mmo_data->buf + (abfd->tdata.mmo_data->byte_no % 4),
|
3040 |
|
|
0, 4 - (abfd->tdata.mmo_data->byte_no % 4));
|
3041 |
|
|
|
3042 |
|
|
if (abfd->tdata.mmo_data->have_error
|
3043 |
|
|
|| bfd_bwrite (abfd->tdata.mmo_data->buf, 4, abfd) != 4)
|
3044 |
|
|
return FALSE;
|
3045 |
|
|
}
|
3046 |
|
|
|
3047 |
|
|
bfd_put_32 (abfd, (LOP << 24) | (LOP_END << 16) | trie_len, buf);
|
3048 |
|
|
return bfd_bwrite (buf, 4, abfd) == 4;
|
3049 |
|
|
}
|
3050 |
|
|
|
3051 |
|
|
/* Write section unless it is the register contents section. For that, we
|
3052 |
|
|
instead store the section in the supplied pointer. This function is
|
3053 |
|
|
used through bfd_map_over_sections. */
|
3054 |
|
|
|
3055 |
|
|
static void
|
3056 |
|
|
mmo_write_section_unless_reg_contents (bfd *abfd, asection *sec, void *p)
|
3057 |
|
|
{
|
3058 |
|
|
struct mmo_write_sec_info *infop = (struct mmo_write_sec_info *) p;
|
3059 |
|
|
|
3060 |
|
|
if (! infop->retval)
|
3061 |
|
|
return;
|
3062 |
|
|
|
3063 |
|
|
if (strcmp (sec->name, MMIX_REG_CONTENTS_SECTION_NAME) == 0)
|
3064 |
|
|
{
|
3065 |
|
|
infop->reg_section = sec;
|
3066 |
|
|
return;
|
3067 |
|
|
}
|
3068 |
|
|
|
3069 |
|
|
/* Exclude the convenience register section. */
|
3070 |
|
|
if (strcmp (sec->name, MMIX_REG_SECTION_NAME) == 0)
|
3071 |
|
|
{
|
3072 |
|
|
if (bfd_get_section_flags (abfd, sec) & SEC_HAS_CONTENTS)
|
3073 |
|
|
{
|
3074 |
|
|
/* Make sure it hasn't got contents. It seems impossible to
|
3075 |
|
|
make it carry contents, so we don't have a test-case for
|
3076 |
|
|
this. */
|
3077 |
|
|
(*_bfd_error_handler)
|
3078 |
|
|
(_("%s: internal error, internal register section %s had"
|
3079 |
|
|
" contents\n"),
|
3080 |
|
|
bfd_get_filename (abfd), sec->name);
|
3081 |
|
|
bfd_set_error (bfd_error_bad_value);
|
3082 |
|
|
infop->retval = FALSE;
|
3083 |
|
|
return;
|
3084 |
|
|
}
|
3085 |
|
|
|
3086 |
|
|
return;
|
3087 |
|
|
}
|
3088 |
|
|
|
3089 |
|
|
infop->retval = mmo_internal_write_section (abfd, sec);
|
3090 |
|
|
}
|
3091 |
|
|
|
3092 |
|
|
/* Do the actual output of a file. Assumes mmo_set_section_contents is
|
3093 |
|
|
already called. */
|
3094 |
|
|
|
3095 |
|
|
static bfd_boolean
|
3096 |
|
|
mmo_write_object_contents (bfd *abfd)
|
3097 |
|
|
{
|
3098 |
|
|
struct mmo_write_sec_info wsecinfo;
|
3099 |
|
|
|
3100 |
|
|
/* First, there are a few words of preamble. */
|
3101 |
|
|
if (! mmo_internal_write_header (abfd))
|
3102 |
|
|
return FALSE;
|
3103 |
|
|
|
3104 |
|
|
wsecinfo.reg_section = NULL;
|
3105 |
|
|
wsecinfo.retval = TRUE;
|
3106 |
|
|
|
3107 |
|
|
bfd_map_over_sections (abfd, mmo_write_section_unless_reg_contents,
|
3108 |
|
|
&wsecinfo);
|
3109 |
|
|
|
3110 |
|
|
if (! wsecinfo.retval)
|
3111 |
|
|
return FALSE;
|
3112 |
|
|
|
3113 |
|
|
if (wsecinfo.reg_section != NULL)
|
3114 |
|
|
{
|
3115 |
|
|
asection *sec = wsecinfo.reg_section;
|
3116 |
|
|
unsigned int z = (unsigned int) (sec->vma / 8);
|
3117 |
|
|
|
3118 |
|
|
/* Registers 0..31 must not be global. Do sanity check on the "vma"
|
3119 |
|
|
of the register contents section and check that it corresponds to
|
3120 |
|
|
the length of the section. */
|
3121 |
|
|
if (z < 32 || z >= 255 || (sec->vma & 7) != 0
|
3122 |
|
|
|| sec->vma != 256 * 8 - sec->size - 8)
|
3123 |
|
|
{
|
3124 |
|
|
bfd_set_error (bfd_error_bad_value);
|
3125 |
|
|
|
3126 |
|
|
if (sec->size == 0)
|
3127 |
|
|
/* There must always be at least one such register. */
|
3128 |
|
|
(*_bfd_error_handler)
|
3129 |
|
|
(_("%s: no initialized registers; section length 0\n"),
|
3130 |
|
|
bfd_get_filename (abfd));
|
3131 |
|
|
else if (sec->vma > (256 - 32) * 8)
|
3132 |
|
|
/* Provide better error message for the case of too many
|
3133 |
|
|
global registers. */
|
3134 |
|
|
(*_bfd_error_handler)
|
3135 |
|
|
(_("%s: too many initialized registers; section length %ld\n"),
|
3136 |
|
|
bfd_get_filename (abfd),
|
3137 |
|
|
(long) sec->size);
|
3138 |
|
|
else
|
3139 |
|
|
(*_bfd_error_handler)
|
3140 |
|
|
(_("%s: invalid start address for initialized registers of"
|
3141 |
|
|
" length %ld: 0x%lx%08lx\n"),
|
3142 |
|
|
bfd_get_filename (abfd),
|
3143 |
|
|
(long) sec->size,
|
3144 |
|
|
(unsigned long) (sec->vma >> 32), (unsigned long) (sec->vma));
|
3145 |
|
|
|
3146 |
|
|
return FALSE;
|
3147 |
|
|
}
|
3148 |
|
|
|
3149 |
|
|
if (! mmo_internal_write_post (abfd, z, sec))
|
3150 |
|
|
return FALSE;
|
3151 |
|
|
}
|
3152 |
|
|
else
|
3153 |
|
|
if (! mmo_internal_write_post (abfd, 255, NULL))
|
3154 |
|
|
return FALSE;
|
3155 |
|
|
|
3156 |
|
|
return mmo_write_symbols_and_terminator (abfd);
|
3157 |
|
|
}
|
3158 |
|
|
|
3159 |
|
|
/* If there's anything in particular in a mmo bfd that we want to free,
|
3160 |
|
|
make this a real function. Only do this if you see major memory
|
3161 |
|
|
thrashing; zealous free:ing will cause unwanted behavior, especially if
|
3162 |
|
|
you "free" memory allocated with "bfd_alloc", or even "bfd_release" a
|
3163 |
|
|
block allocated with "bfd_alloc"; they're really allocated from an
|
3164 |
|
|
obstack, and we don't know what was allocated there since this
|
3165 |
|
|
particular allocation. */
|
3166 |
|
|
|
3167 |
|
|
#define mmo_close_and_cleanup _bfd_generic_close_and_cleanup
|
3168 |
|
|
#define mmo_bfd_free_cached_info _bfd_generic_bfd_free_cached_info
|
3169 |
|
|
|
3170 |
|
|
/* Perhaps we need to adjust this one; mmo labels (originally) without a
|
3171 |
|
|
leading ':' might more appropriately be called local. */
|
3172 |
|
|
#define mmo_bfd_is_local_label_name bfd_generic_is_local_label_name
|
3173 |
|
|
#define mmo_bfd_is_target_special_symbol \
|
3174 |
|
|
((bfd_boolean (*) (bfd *, asymbol *)) bfd_false)
|
3175 |
|
|
|
3176 |
|
|
/* Is this one really used or defined by anyone? */
|
3177 |
|
|
#define mmo_get_lineno _bfd_nosymbols_get_lineno
|
3178 |
|
|
|
3179 |
|
|
/* FIXME: We can do better on this one, if we have a dwarf2 .debug_line
|
3180 |
|
|
section or if MMO line numbers are implemented. */
|
3181 |
|
|
#define mmo_find_nearest_line _bfd_nosymbols_find_nearest_line
|
3182 |
|
|
#define mmo_find_inliner_info _bfd_nosymbols_find_inliner_info
|
3183 |
|
|
#define mmo_make_empty_symbol _bfd_generic_make_empty_symbol
|
3184 |
|
|
#define mmo_bfd_make_debug_symbol _bfd_nosymbols_bfd_make_debug_symbol
|
3185 |
|
|
#define mmo_read_minisymbols _bfd_generic_read_minisymbols
|
3186 |
|
|
#define mmo_minisymbol_to_symbol _bfd_generic_minisymbol_to_symbol
|
3187 |
|
|
|
3188 |
|
|
#define mmo_get_section_contents_in_window \
|
3189 |
|
|
_bfd_generic_get_section_contents_in_window
|
3190 |
|
|
#define mmo_bfd_get_relocated_section_contents \
|
3191 |
|
|
bfd_generic_get_relocated_section_contents
|
3192 |
|
|
#define mmo_bfd_gc_sections bfd_generic_gc_sections
|
3193 |
161 |
khays |
#define mmo_bfd_lookup_section_flags bfd_generic_lookup_section_flags
|
3194 |
14 |
khays |
#define mmo_bfd_link_hash_table_create _bfd_generic_link_hash_table_create
|
3195 |
|
|
#define mmo_bfd_link_hash_table_free _bfd_generic_link_hash_table_free
|
3196 |
|
|
#define mmo_bfd_link_add_symbols _bfd_generic_link_add_symbols
|
3197 |
|
|
#define mmo_bfd_link_just_syms _bfd_generic_link_just_syms
|
3198 |
|
|
#define mmo_bfd_copy_link_hash_symbol_type \
|
3199 |
|
|
_bfd_generic_copy_link_hash_symbol_type
|
3200 |
|
|
#define mmo_bfd_final_link _bfd_generic_final_link
|
3201 |
|
|
#define mmo_bfd_link_split_section _bfd_generic_link_split_section
|
3202 |
|
|
|
3203 |
|
|
/* Strictly speaking, only MMIX uses this restricted format, but let's not
|
3204 |
|
|
stop anybody from shooting themselves in the foot. */
|
3205 |
|
|
#define mmo_set_arch_mach bfd_default_set_arch_mach
|
3206 |
|
|
#define mmo_bfd_relax_section bfd_generic_relax_section
|
3207 |
|
|
#define mmo_bfd_merge_sections bfd_generic_merge_sections
|
3208 |
|
|
#define mmo_bfd_is_group_section bfd_generic_is_group_section
|
3209 |
|
|
#define mmo_bfd_discard_group bfd_generic_discard_group
|
3210 |
|
|
#define mmo_section_already_linked \
|
3211 |
|
|
_bfd_generic_section_already_linked
|
3212 |
|
|
#define mmo_bfd_define_common_symbol bfd_generic_define_common_symbol
|
3213 |
|
|
|
3214 |
|
|
/* We want to copy time of creation, otherwise we'd use
|
3215 |
|
|
BFD_JUMP_TABLE_COPY (_bfd_generic). */
|
3216 |
|
|
#define mmo_bfd_merge_private_bfd_data _bfd_generic_bfd_merge_private_bfd_data
|
3217 |
|
|
#define mmo_bfd_copy_private_section_data _bfd_generic_bfd_copy_private_section_data
|
3218 |
|
|
#define mmo_bfd_copy_private_symbol_data _bfd_generic_bfd_copy_private_symbol_data
|
3219 |
|
|
#define mmo_bfd_copy_private_header_data _bfd_generic_bfd_copy_private_header_data
|
3220 |
|
|
#define mmo_bfd_set_private_flags _bfd_generic_bfd_set_private_flags
|
3221 |
|
|
#define mmo_bfd_print_private_bfd_data _bfd_generic_bfd_print_private_bfd_data
|
3222 |
|
|
|
3223 |
|
|
const bfd_target bfd_mmo_vec =
|
3224 |
|
|
{
|
3225 |
|
|
"mmo", /* name */
|
3226 |
|
|
bfd_target_mmo_flavour,
|
3227 |
|
|
BFD_ENDIAN_BIG, /* target byte order */
|
3228 |
|
|
BFD_ENDIAN_BIG, /* target headers byte order */
|
3229 |
|
|
|
3230 |
|
|
/* FIXME: Might need adjustments. */
|
3231 |
|
|
(HAS_RELOC | EXEC_P | /* object flags */
|
3232 |
|
|
HAS_LINENO | HAS_DEBUG |
|
3233 |
|
|
HAS_SYMS | HAS_LOCALS | WP_TEXT),
|
3234 |
|
|
|
3235 |
|
|
/* FIXME: Might need adjustments. */
|
3236 |
|
|
(SEC_CODE | SEC_DATA | SEC_HAS_CONTENTS | SEC_ALLOC | SEC_LOAD
|
3237 |
|
|
| SEC_READONLY | SEC_EXCLUDE | SEC_DEBUGGING | SEC_IN_MEMORY),
|
3238 |
|
|
/* section flags */
|
3239 |
|
|
0, /* leading underscore */
|
3240 |
|
|
' ', /* ar_pad_char */
|
3241 |
|
|
16, /* ar_max_namelen */
|
3242 |
148 |
khays |
0, /* match priority. */
|
3243 |
14 |
khays |
bfd_getb64, bfd_getb_signed_64, bfd_putb64,
|
3244 |
|
|
bfd_getb32, bfd_getb_signed_32, bfd_putb32,
|
3245 |
|
|
bfd_getb16, bfd_getb_signed_16, bfd_putb16, /* data */
|
3246 |
|
|
bfd_getb64, bfd_getb_signed_64, bfd_putb64,
|
3247 |
|
|
bfd_getb32, bfd_getb_signed_32, bfd_putb32,
|
3248 |
|
|
bfd_getb16, bfd_getb_signed_16, bfd_putb16, /* hdrs */
|
3249 |
|
|
|
3250 |
|
|
{
|
3251 |
|
|
_bfd_dummy_target,
|
3252 |
|
|
mmo_object_p, /* bfd_check_format */
|
3253 |
|
|
_bfd_dummy_target,
|
3254 |
|
|
_bfd_dummy_target,
|
3255 |
|
|
},
|
3256 |
|
|
{
|
3257 |
|
|
bfd_false,
|
3258 |
|
|
mmo_mkobject,
|
3259 |
|
|
bfd_false,
|
3260 |
|
|
bfd_false,
|
3261 |
|
|
},
|
3262 |
|
|
{ /* bfd_write_contents */
|
3263 |
|
|
bfd_false,
|
3264 |
|
|
mmo_write_object_contents,
|
3265 |
|
|
bfd_false,
|
3266 |
|
|
bfd_false,
|
3267 |
|
|
},
|
3268 |
|
|
|
3269 |
|
|
BFD_JUMP_TABLE_GENERIC (mmo),
|
3270 |
|
|
BFD_JUMP_TABLE_COPY (mmo),
|
3271 |
|
|
BFD_JUMP_TABLE_CORE (_bfd_nocore),
|
3272 |
|
|
BFD_JUMP_TABLE_ARCHIVE (_bfd_noarchive),
|
3273 |
|
|
BFD_JUMP_TABLE_SYMBOLS (mmo),
|
3274 |
|
|
BFD_JUMP_TABLE_RELOCS (_bfd_norelocs),
|
3275 |
|
|
BFD_JUMP_TABLE_WRITE (mmo),
|
3276 |
|
|
BFD_JUMP_TABLE_LINK (mmo),
|
3277 |
|
|
BFD_JUMP_TABLE_DYNAMIC (_bfd_nodynamic),
|
3278 |
|
|
|
3279 |
|
|
NULL,
|
3280 |
|
|
|
3281 |
|
|
NULL
|
3282 |
|
|
};
|