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@c Copyright 2005, 2006, 2009, 2010, 2011
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@c Free Software Foundation, Inc.
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@c This is part of the GAS manual.
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@c For copying conditions, see the file as.texinfo.
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@c man end
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@ifset GENERIC
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@page
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@node Blackfin-Dependent
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@chapter Blackfin Dependent Features
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@end ifset
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@ifclear GENERIC
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@node Machine Dependencies
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@chapter Blackfin Dependent Features
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@end ifclear
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@cindex Blackfin support
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@menu
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* Blackfin Options::            Blackfin Options
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* Blackfin Syntax::             Blackfin Syntax
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* Blackfin Directives::         Blackfin Directives
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@end menu
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@node Blackfin Options
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@section Options
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@cindex Blackfin options (none)
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@cindex options for Blackfin (none)
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@c man begin OPTIONS
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@table @gcctabopt
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@cindex @code{-mcpu=} command line option, Blackfin
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@item -mcpu=@var{processor}@r{[}-@var{sirevision}@r{]}
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This option specifies the target processor.  The optional @var{sirevision}
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is not used in assembler.  It's here such that GCC can easily pass down its
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@code{-mcpu=} option.  The assembler will issue an
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error message if an attempt is made to assemble an instruction which
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will not execute on the target processor.  The following processor names are
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recognized:
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@code{bf504},
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@code{bf506},
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@code{bf512},
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@code{bf514},
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@code{bf516},
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@code{bf518},
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@code{bf522},
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@code{bf523},
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@code{bf524},
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@code{bf525},
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@code{bf526},
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@code{bf527},
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@code{bf531},
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@code{bf532},
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@code{bf533},
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@code{bf534},
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@code{bf535} (not implemented yet),
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@code{bf536},
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@code{bf537},
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@code{bf538},
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@code{bf539},
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@code{bf542},
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@code{bf542m},
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@code{bf544},
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@code{bf544m},
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@code{bf547},
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@code{bf547m},
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@code{bf548},
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@code{bf548m},
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@code{bf549},
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@code{bf549m},
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@code{bf561},
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and
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@code{bf592}.
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@cindex @code{-mfdpic} command line option, Blackfin
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@item -mfdpic
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Assemble for the FDPIC ABI.
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@cindex @code{-mno-fdpic} command line option, Blackfin
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@cindex @code{-mnopic} command line option, Blackfin
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@item -mno-fdpic
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@itemx -mnopic
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Disable -mfdpic.
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@end table
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@c man end
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@node Blackfin Syntax
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@section Syntax
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@cindex Blackfin syntax
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@cindex syntax, Blackfin
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@table @code
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@item Special Characters
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Assembler input is free format and may appear anywhere on the line.
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One instruction may extend across multiple lines or more than one
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instruction may appear on the same line.  White space (space, tab,
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comments or newline) may appear anywhere between tokens.  A token must
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not have embedded spaces.  Tokens include numbers, register names,
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keywords, user identifiers, and also some multicharacter special
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symbols like "+=", "/*" or "||".
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Comments are introduced by the @samp{#} character and extend to the
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end of the current line.  If the @samp{#} appears as the first
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character of a line, the whole line is treated as a comment, but in
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this case the line can also be a logical line number directive
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(@pxref{Comments}) or a preprocessor control command
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(@pxref{Preprocessing}).
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@item Instruction Delimiting
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A semicolon must terminate every instruction.  Sometimes a complete
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instruction will consist of more than one operation.  There are two
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cases where this occurs.  The first is when two general operations
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are combined.  Normally a comma separates the different parts, as in
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@smallexample
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a0= r3.h * r2.l, a1 = r3.l * r2.h ;
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@end smallexample
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The second case occurs when a general instruction is combined with one
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or two memory references for joint issue.  The latter portions are
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set off by a "||" token.
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@smallexample
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a0 = r3.h * r2.l || r1 = [p3++] || r4 = [i2++];
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@end smallexample
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Multiple instructions can occur on the same line.  Each must be
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terminated by a semicolon character.
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@item Register Names
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The assembler treats register names and instruction keywords in a case
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insensitive manner.  User identifiers are case sensitive.  Thus, R3.l,
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R3.L, r3.l and r3.L are all equivalent input to the assembler.
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Register names are reserved and may not be used as program identifiers.
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Some operations (such as "Move Register") require a register pair.
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Register pairs are always data registers and are denoted using a colon,
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eg., R3:2.  The larger number must be written firsts.  Note that the
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hardware only supports odd-even pairs, eg., R7:6, R5:4, R3:2, and R1:0.
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Some instructions (such as --SP (Push Multiple)) require a group of
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adjacent registers.  Adjacent registers are denoted in the syntax by
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the range enclosed in parentheses and separated by a colon, eg., (R7:3).
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Again, the larger number appears first.
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Portions of a particular register may be individually specified.  This
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is written with a dot (".") following the register name and then a
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letter denoting the desired portion.  For 32-bit registers, ".H"
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denotes the most significant ("High") portion.  ".L" denotes the
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least-significant portion.  The subdivisions of the 40-bit registers
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are described later.
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@item Accumulators
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The set of 40-bit registers A1 and A0 that normally contain data that
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is being manipulated.  Each accumulator can be accessed in four ways.
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@table @code
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@item one 40-bit register
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The register will be referred to as A1 or A0.
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@item one 32-bit register
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The registers are designated as A1.W or A0.W.
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@item two 16-bit registers
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The registers are designated as A1.H, A1.L, A0.H or A0.L.
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@item one 8-bit register
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The registers are designated as A1.X or A0.X for the bits that
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extend beyond bit 31.
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@end table
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@item Data Registers
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The set of 32-bit registers (R0, R1, R2, R3, R4, R5, R6 and R7) that
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normally contain data for manipulation.  These are abbreviated as
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D-register or Dreg.  Data registers can be accessed as 32-bit registers
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or as two independent 16-bit registers.  The least significant 16 bits
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of each register is called the "low" half and is designated with ".L"
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following the register name.  The most significant 16 bits are called
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the "high" half and is designated with ".H" following the name.
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@smallexample
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   R7.L, r2.h, r4.L, R0.H
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@end smallexample
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@item Pointer Registers
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The set of 32-bit registers (P0, P1, P2, P3, P4, P5, SP and FP) that
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normally contain byte addresses of data structures.  These are
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abbreviated as P-register or Preg.
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@smallexample
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p2, p5, fp, sp
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@end smallexample
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@item Stack Pointer SP
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The stack pointer contains the 32-bit address of the last occupied
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byte location in the stack.  The stack grows by decrementing the
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stack pointer.
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@item Frame Pointer FP
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The frame pointer contains the 32-bit address of the previous frame
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pointer in the stack.  It is located at the top of a frame.
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@item Loop Top
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LT0 and LT1.  These registers contain the 32-bit address of the top of
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a zero overhead loop.
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@item Loop Count
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LC0 and LC1.  These registers contain the 32-bit counter of the zero
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overhead loop executions.
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@item Loop Bottom
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LB0 and LB1.  These registers contain the 32-bit address of the bottom
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of a zero overhead loop.
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@item Index Registers
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The set of 32-bit registers (I0, I1, I2, I3) that normally contain byte
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addresses of data structures.  Abbreviated I-register or Ireg.
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@item Modify Registers
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The set of 32-bit registers (M0, M1, M2, M3) that normally contain
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offset values that are added and subtracted to one of the index
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registers.  Abbreviated as Mreg.
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@item Length Registers
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The set of 32-bit registers (L0, L1, L2, L3) that normally contain the
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length in bytes of the circular buffer.  Abbreviated as Lreg.  Clear
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the Lreg to disable circular addressing for the corresponding Ireg.
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@item Base Registers
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The set of 32-bit registers (B0, B1, B2, B3) that normally contain the
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base address in bytes of the circular buffer.  Abbreviated as Breg.
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@item Floating Point
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The Blackfin family has no hardware floating point but the .float
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directive generates ieee floating point numbers for use with software
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floating point libraries.
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@item Blackfin Opcodes
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For detailed information on the Blackfin machine instruction set, see
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the Blackfin(r) Processor Instruction Set Reference.
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@end table
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@node Blackfin Directives
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@section Directives
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@cindex Blackfin directives
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@cindex directives, Blackfin
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The following directives are provided for compatibility with the VDSP assembler.
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@table @code
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@item .byte2
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Initializes a two byte data object.
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This maps to the @code{.short} directive.
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@item .byte4
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Initializes a four byte data object.
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This maps to the @code{.int} directive.
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@item .db
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Initializes a single byte data object.
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This directive is a synonym for @code{.byte}.
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@item .dw
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Initializes a two byte data object.
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This directive is a synonym for @code{.byte2}.
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@item .dd
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Initializes a four byte data object.
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This directive is a synonym for @code{.byte4}.
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@item .var
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Define and initialize a 32 bit data object.
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@end table

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