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// target-select.h -- select a target for an object file -*- C++ -*-
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// Copyright 2006, 2007, 2008, 2009, 2010, 2011 Free Software Foundation, Inc.
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// Written by Ian Lance Taylor <iant@google.com>.
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// This file is part of gold.
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 3 of the License, or
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// (at your option) any later version.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street - Fifth Floor, Boston,
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// MA 02110-1301, USA.
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#ifndef GOLD_TARGET_SELECT_H
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#define GOLD_TARGET_SELECT_H
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#include <vector>
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#include "gold-threads.h"
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namespace gold
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{
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class Target;
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class Target_selector;
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// Used to set the target only once.
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class Set_target_once : public Once
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{
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public:
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Set_target_once(Target_selector* target_selector)
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: target_selector_(target_selector)
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{ }
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protected:
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void
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do_run_once(void*);
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private:
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Target_selector* target_selector_;
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};
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// We want to avoid a master list of targets, which implies using a
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// global constructor. And we also want the program to start up as
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// quickly as possible, which implies avoiding global constructors.
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// We compromise on a very simple global constructor. We use a target
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// selector, which specifies an ELF machine number and a recognition
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// function. We use global constructors to build a linked list of
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// target selectors--a simple pointer list, not a std::list.
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class Target_selector
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{
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public:
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// Create a target selector for a specific machine number, size (32
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// or 64), and endianness. The machine number can be EM_NONE to
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// test for any machine number. BFD_NAME is the name of the target
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// used by the GNU linker, for backward compatibility; it may be
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// NULL. EMULATION is the name of the emulation used by the GNU
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// linker; it is similar to BFD_NAME.
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Target_selector(int machine, int size, bool is_big_endian,
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const char* bfd_name, const char* emulation);
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virtual ~Target_selector()
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{ }
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// If we can handle this target, return a pointer to a target
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// structure. The size and endianness are known.
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Target*
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recognize(int machine, int osabi, int abiversion)
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{ return this->do_recognize(machine, osabi, abiversion); }
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// If NAME matches the target, return a pointer to a target
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// structure.
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Target*
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recognize_by_bfd_name(const char* name)
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{ return this->do_recognize_by_bfd_name(name); }
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// Push all supported BFD names onto the vector. This is only used
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// for help output.
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void
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supported_bfd_names(std::vector<const char*>* names)
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{ this->do_supported_bfd_names(names); }
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// If NAME matches the target emulation, return a pointer to a
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// target structure.
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Target*
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recognize_by_emulation(const char* name)
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{ return this->do_recognize_by_emulation(name); }
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// Push all supported emulations onto the vector. This is only used
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// for help output.
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void
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supported_emulations(std::vector<const char*>* names)
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{ this->do_supported_emulations(names); }
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// Return the next Target_selector in the linked list.
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Target_selector*
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next() const
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{ return this->next_; }
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// Return the machine number this selector is looking for. This can
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// be EM_NONE to match any machine number, in which case the
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// do_recognize hook will be responsible for matching the machine
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// number.
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int
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machine() const
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{ return this->machine_; }
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// Return the size this is looking for (32 or 64).
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int
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get_size() const
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{ return this->size_; }
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// Return the endianness this is looking for.
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bool
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is_big_endian() const
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{ return this->is_big_endian_; }
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// Return the BFD name. This may return NULL, in which case the
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// do_recognize_by_bfd_name hook will be responsible for matching
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// the BFD name.
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const char*
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bfd_name() const
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{ return this->bfd_name_; }
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// Return the emulation. This may return NULL, in which case the
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// do_recognize_by_emulation hook will be responsible for matching
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// the emulation.
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const char*
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emulation() const
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{ return this->emulation_; }
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// The reverse mapping, for --print-output-format: if we
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// instantiated TARGET, return our BFD_NAME. If we did not
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// instantiate it, return NULL.
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const char*
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target_bfd_name(const Target* target)
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{ return this->do_target_bfd_name(target); }
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protected:
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// Return an instance of the real target. This must be implemented
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// by the child class.
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virtual Target*
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do_instantiate_target() = 0;
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// Recognize an object file given a machine code, OSABI code, and
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// ELF version value. When this is called we already know that they
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// match the machine_, size_, and is_big_endian_ fields. The child
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// class may implement a different version of this to do additional
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// checks, or to check for multiple machine codes if the machine_
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// field is EM_NONE.
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virtual Target*
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do_recognize(int, int, int)
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{ return this->instantiate_target(); }
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// Recognize a target by name. When this is called we already know
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// that the name matches (or that the bfd_name_ field is NULL). The
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// child class may implement a different version of this to
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// recognize more than one name.
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virtual Target*
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do_recognize_by_bfd_name(const char*)
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{ return this->instantiate_target(); }
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// Return a list of supported BFD names. The child class may
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// implement a different version of this to handle more than one
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// name.
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virtual void
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do_supported_bfd_names(std::vector<const char*>* names)
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{
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gold_assert(this->bfd_name_ != NULL);
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names->push_back(this->bfd_name_);
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}
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// Recognize a target by emulation. When this is called we already
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// know that the name matches (or that the emulation_ field is
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// NULL). The child class may implement a different version of this
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// to recognize more than one emulation.
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virtual Target*
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do_recognize_by_emulation(const char*)
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{ return this->instantiate_target(); }
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// Return a list of supported emulations. The child class may
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// implement a different version of this to handle more than one
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// emulation.
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virtual void
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do_supported_emulations(std::vector<const char*>* emulations)
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{
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gold_assert(this->emulation_ != NULL);
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emulations->push_back(this->emulation_);
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}
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// Map from target to BFD name.
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virtual const char*
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do_target_bfd_name(const Target*);
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// Instantiate the target and return it.
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Target*
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instantiate_target();
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// Return whether TARGET is the target we instantiated.
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bool
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is_our_target(const Target* target)
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{ return target == this->instantiated_target_; }
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private:
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// Set the target.
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void
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set_target();
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friend class Set_target_once;
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// ELF machine code.
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const int machine_;
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// Target size--32 or 64.
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const int size_;
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// Whether the target is big endian.
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const bool is_big_endian_;
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// BFD name of target, for compatibility.
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const char* const bfd_name_;
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// GNU linker emulation for this target, for compatibility.
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const char* const emulation_;
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// Next entry in list built at global constructor time.
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Target_selector* next_;
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// The singleton Target structure--this points to an instance of the
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// real implementation.
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Target* instantiated_target_;
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// Used to set the target only once.
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Set_target_once set_target_once_;
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};
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// Select the target for an ELF file.
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extern Target*
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select_target(int machine, int size, bool big_endian, int osabi,
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int abiversion);
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// Select a target using a BFD name.
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extern Target*
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select_target_by_bfd_name(const char* name);
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// Select a target using a GNU linker emulation.
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extern Target*
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select_target_by_emulation(const char* name);
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// Fill in a vector with the list of supported targets. This returns
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// a list of BFD names.
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extern void
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supported_target_names(std::vector<const char*>*);
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// Fill in a vector with the list of supported emulations.
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extern void
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supported_emulation_names(std::vector<const char*>*);
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// Print the output format, for the --print-output-format option.
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extern void
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print_output_format();
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} // End namespace gold.
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#endif // !defined(GOLD_TARGET_SELECT_H)
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