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[/] [open8_urisc/] [trunk/] [gnu/] [binutils/] [gold/] [workqueue-threads.cc] - Blame information for rev 44

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1 27 khays
// workqueue-threads.cc -- the threaded workqueue for gold
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// Copyright 2007, 2008 Free Software Foundation, Inc.
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// Written by Ian Lance Taylor <iant@google.com>.
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// This file is part of gold.
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 3 of the License, or
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// (at your option) any later version.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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// GNU General Public License for more details.
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street - Fifth Floor, Boston,
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// MA 02110-1301, USA.
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// This file holds the workqueue implementation which may be used when
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// using threads.
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#include "gold.h"
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#ifdef ENABLE_THREADS
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#include <cstring>
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#include <pthread.h>
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#include "debug.h"
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#include "gold-threads.h"
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#include "workqueue.h"
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#include "workqueue-internal.h"
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namespace gold
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{
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// Class Workqueue_thread represents a single thread.  Creating an
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// instance of this spawns a new thread.
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class Workqueue_thread
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{
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 public:
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  Workqueue_thread(Workqueue_threader_threadpool*, int thread_number);
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  ~Workqueue_thread();
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 private:
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  // This class can not be copied.
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  Workqueue_thread(const Workqueue_thread&);
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  Workqueue_thread& operator=(const Workqueue_thread&);
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  // Check for error from a pthread function.
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  void
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  check(const char* function, int err) const;
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  // A function to pass to pthread_create.  This is called with a
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  // pointer to an instance of this object.
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  static void*
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  thread_body(void*);
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  // A pointer to the threadpool that this thread is part of.
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  Workqueue_threader_threadpool* threadpool_;
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  // The thread number.
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  int thread_number_;
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  // The thread ID.
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  pthread_t tid_;
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};
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// Create the thread in the constructor.
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Workqueue_thread::Workqueue_thread(Workqueue_threader_threadpool* threadpool,
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                                   int thread_number)
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  : threadpool_(threadpool), thread_number_(thread_number)
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{
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  pthread_attr_t attr;
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  int err = pthread_attr_init(&attr);
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  this->check("pthread_attr_init", err);
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  err = pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_DETACHED);
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  this->check("pthread_attr_setdetachstate", err);
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  err = pthread_create(&this->tid_, &attr, &Workqueue_thread::thread_body,
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                       reinterpret_cast<void*>(this));
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  this->check("pthread_create", err);
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  err = pthread_attr_destroy(&attr);
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  this->check("pthread_attr_destroy", err);
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}
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// The destructor will be called when the thread is exiting.
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Workqueue_thread::~Workqueue_thread()
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{
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}
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// Check for an error.
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void
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Workqueue_thread::check(const char* function, int err) const
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{
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  if (err != 0)
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    gold_fatal(_("%s failed: %s"), function, strerror(err));
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}
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// Passed to pthread_create.
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extern "C"
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void*
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Workqueue_thread::thread_body(void* arg)
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{
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  Workqueue_thread* pwt = reinterpret_cast<Workqueue_thread*>(arg);
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  pwt->threadpool_->process(pwt->thread_number_);
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  // Delete the thread object as we exit.
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  delete pwt;
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  return NULL;
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}
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// Class Workqueue_threader_threadpool.
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// Constructor.
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Workqueue_threader_threadpool::Workqueue_threader_threadpool(
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    Workqueue* workqueue)
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  : Workqueue_threader(workqueue),
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    check_thread_count_(0),
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    lock_(),
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    desired_thread_count_(1),
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    threads_(1)
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{
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}
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// Destructor.
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Workqueue_threader_threadpool::~Workqueue_threader_threadpool()
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{
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  // Tell the threads to exit.
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  this->get_workqueue()->set_thread_count(0);
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}
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// Set the thread count.
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void
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Workqueue_threader_threadpool::set_thread_count(int thread_count)
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{
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  int create;
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  {
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    Hold_lock hl(this->lock_);
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    this->desired_thread_count_ = thread_count;
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    create = this->desired_thread_count_ - this->threads_;
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    if (create < 0)
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      this->check_thread_count_ = 1;
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  }
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  if (create > 0)
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    {
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      for (int i = 0; i < create; ++i)
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        {
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          // Note that threads delete themselves when they exit, so we
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          // don't keep pointers to them.
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          new Workqueue_thread(this, this->threads_);
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          ++this->threads_;
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        }
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    }
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}
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// Return whether the current thread should be cancelled.
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bool
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Workqueue_threader_threadpool::should_cancel_thread()
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{
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  // Fast exit without taking a lock.
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  if (!this->check_thread_count_)
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    return false;
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  {
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    Hold_lock hl(this->lock_);
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    if (this->threads_ > this->desired_thread_count_)
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      {
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        --this->threads_;
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        return true;
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      }
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    this->check_thread_count_ = 0;
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  }
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  return false;
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}
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} // End namespace gold.
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#endif // defined(ENABLE_THREADS)

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