| 1 |
145 |
khays |
\input texinfo
|
| 2 |
|
|
@setfilename ldint.info
|
| 3 |
|
|
@c Copyright 1992, 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001,
|
| 4 |
|
|
@c 2003, 2005, 2006, 2007
|
| 5 |
|
|
@c Free Software Foundation, Inc.
|
| 6 |
|
|
|
| 7 |
|
|
@ifnottex
|
| 8 |
|
|
@dircategory Software development
|
| 9 |
|
|
@direntry
|
| 10 |
|
|
* Ld-Internals: (ldint). The GNU linker internals.
|
| 11 |
|
|
@end direntry
|
| 12 |
|
|
@end ifnottex
|
| 13 |
|
|
|
| 14 |
|
|
@copying
|
| 15 |
|
|
This file documents the internals of the GNU linker ld.
|
| 16 |
|
|
|
| 17 |
|
|
Copyright @copyright{} 1992, 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2007
|
| 18 |
|
|
Free Software Foundation, Inc.
|
| 19 |
|
|
Contributed by Cygnus Support.
|
| 20 |
|
|
|
| 21 |
|
|
Permission is granted to copy, distribute and/or modify this document
|
| 22 |
|
|
under the terms of the GNU Free Documentation License, Version 1.3 or
|
| 23 |
|
|
any later version published by the Free Software Foundation; with the
|
| 24 |
|
|
Invariant Sections being ``GNU General Public License'' and ``Funding
|
| 25 |
|
|
Free Software'', the Front-Cover texts being (a) (see below), and with
|
| 26 |
|
|
the Back-Cover Texts being (b) (see below). A copy of the license is
|
| 27 |
|
|
included in the section entitled ``GNU Free Documentation License''.
|
| 28 |
|
|
|
| 29 |
|
|
(a) The FSF's Front-Cover Text is:
|
| 30 |
|
|
|
| 31 |
|
|
A GNU Manual
|
| 32 |
|
|
|
| 33 |
|
|
(b) The FSF's Back-Cover Text is:
|
| 34 |
|
|
|
| 35 |
|
|
You have freedom to copy and modify this GNU Manual, like GNU
|
| 36 |
|
|
software. Copies published by the Free Software Foundation raise
|
| 37 |
|
|
funds for GNU development.
|
| 38 |
|
|
@end copying
|
| 39 |
|
|
|
| 40 |
|
|
@iftex
|
| 41 |
|
|
@finalout
|
| 42 |
|
|
@setchapternewpage off
|
| 43 |
|
|
@settitle GNU Linker Internals
|
| 44 |
|
|
@titlepage
|
| 45 |
|
|
@title{A guide to the internals of the GNU linker}
|
| 46 |
|
|
@author Per Bothner, Steve Chamberlain, Ian Lance Taylor, DJ Delorie
|
| 47 |
|
|
@author Cygnus Support
|
| 48 |
|
|
@page
|
| 49 |
|
|
|
| 50 |
|
|
@tex
|
| 51 |
|
|
\def\$#1${{#1}} % Kluge: collect RCS revision info without $...$
|
| 52 |
|
|
\xdef\manvers{2.10.91} % For use in headers, footers too
|
| 53 |
|
|
{\parskip=0pt
|
| 54 |
|
|
\hfill Cygnus Support\par
|
| 55 |
|
|
\hfill \manvers\par
|
| 56 |
|
|
\hfill \TeX{}info \texinfoversion\par
|
| 57 |
|
|
}
|
| 58 |
|
|
@end tex
|
| 59 |
|
|
|
| 60 |
|
|
@vskip 0pt plus 1filll
|
| 61 |
|
|
Copyright @copyright{} 1992, 1993, 1994, 1995, 1996, 1997, 1998, 2000
|
| 62 |
|
|
Free Software Foundation, Inc.
|
| 63 |
|
|
|
| 64 |
|
|
Permission is granted to copy, distribute and/or modify this document
|
| 65 |
|
|
under the terms of the GNU Free Documentation License, Version 1.3
|
| 66 |
|
|
or any later version published by the Free Software Foundation;
|
| 67 |
|
|
with no Invariant Sections, with no Front-Cover Texts, and with no
|
| 68 |
|
|
Back-Cover Texts. A copy of the license is included in the
|
| 69 |
|
|
section entitled "GNU Free Documentation License".
|
| 70 |
|
|
|
| 71 |
|
|
@end titlepage
|
| 72 |
|
|
@end iftex
|
| 73 |
|
|
|
| 74 |
|
|
@node Top
|
| 75 |
|
|
@top
|
| 76 |
|
|
|
| 77 |
|
|
This file documents the internals of the GNU linker @code{ld}. It is a
|
| 78 |
|
|
collection of miscellaneous information with little form at this point.
|
| 79 |
|
|
Mostly, it is a repository into which you can put information about
|
| 80 |
|
|
GNU @code{ld} as you discover it (or as you design changes to @code{ld}).
|
| 81 |
|
|
|
| 82 |
|
|
This document is distributed under the terms of the GNU Free
|
| 83 |
|
|
Documentation License. A copy of the license is included in the
|
| 84 |
|
|
section entitled "GNU Free Documentation License".
|
| 85 |
|
|
|
| 86 |
|
|
@menu
|
| 87 |
|
|
* README:: The README File
|
| 88 |
|
|
* Emulations:: How linker emulations are generated
|
| 89 |
|
|
* Emulation Walkthrough:: A Walkthrough of a Typical Emulation
|
| 90 |
|
|
* Architecture Specific:: Some Architecture Specific Notes
|
| 91 |
|
|
* GNU Free Documentation License:: GNU Free Documentation License
|
| 92 |
|
|
@end menu
|
| 93 |
|
|
|
| 94 |
|
|
@node README
|
| 95 |
|
|
@chapter The @file{README} File
|
| 96 |
|
|
|
| 97 |
|
|
Check the @file{README} file; it often has useful information that does not
|
| 98 |
|
|
appear anywhere else in the directory.
|
| 99 |
|
|
|
| 100 |
|
|
@node Emulations
|
| 101 |
|
|
@chapter How linker emulations are generated
|
| 102 |
|
|
|
| 103 |
|
|
Each linker target has an @dfn{emulation}. The emulation includes the
|
| 104 |
|
|
default linker script, and certain emulations also modify certain types
|
| 105 |
|
|
of linker behaviour.
|
| 106 |
|
|
|
| 107 |
|
|
Emulations are created during the build process by the shell script
|
| 108 |
|
|
@file{genscripts.sh}.
|
| 109 |
|
|
|
| 110 |
|
|
The @file{genscripts.sh} script starts by reading a file in the
|
| 111 |
|
|
@file{emulparams} directory. This is a shell script which sets various
|
| 112 |
|
|
shell variables used by @file{genscripts.sh} and the other shell scripts
|
| 113 |
|
|
it invokes.
|
| 114 |
|
|
|
| 115 |
|
|
The @file{genscripts.sh} script will invoke a shell script in the
|
| 116 |
|
|
@file{scripttempl} directory in order to create default linker scripts
|
| 117 |
|
|
written in the linker command language. The @file{scripttempl} script
|
| 118 |
|
|
will be invoked 5 (or, in some cases, 6) times, with different
|
| 119 |
|
|
assignments to shell variables, to create different default scripts.
|
| 120 |
|
|
The choice of script is made based on the command line options.
|
| 121 |
|
|
|
| 122 |
|
|
After creating the scripts, @file{genscripts.sh} will invoke yet another
|
| 123 |
|
|
shell script, this time in the @file{emultempl} directory. That shell
|
| 124 |
|
|
script will create the emulation source file, which contains C code.
|
| 125 |
|
|
This C code permits the linker emulation to override various linker
|
| 126 |
|
|
behaviours. Most targets use the generic emulation code, which is in
|
| 127 |
|
|
@file{emultempl/generic.em}.
|
| 128 |
|
|
|
| 129 |
|
|
To summarize, @file{genscripts.sh} reads three shell scripts: an
|
| 130 |
|
|
emulation parameters script in the @file{emulparams} directory, a linker
|
| 131 |
|
|
script generation script in the @file{scripttempl} directory, and an
|
| 132 |
|
|
emulation source file generation script in the @file{emultempl}
|
| 133 |
|
|
directory.
|
| 134 |
|
|
|
| 135 |
|
|
For example, the Sun 4 linker sets up variables in
|
| 136 |
|
|
@file{emulparams/sun4.sh}, creates linker scripts using
|
| 137 |
|
|
@file{scripttempl/aout.sc}, and creates the emulation code using
|
| 138 |
|
|
@file{emultempl/sunos.em}.
|
| 139 |
|
|
|
| 140 |
|
|
Note that the linker can support several emulations simultaneously,
|
| 141 |
|
|
depending upon how it is configured. An emulation can be selected with
|
| 142 |
|
|
the @code{-m} option. The @code{-V} option will list all supported
|
| 143 |
|
|
emulations.
|
| 144 |
|
|
|
| 145 |
|
|
@menu
|
| 146 |
|
|
* emulation parameters:: @file{emulparams} scripts
|
| 147 |
|
|
* linker scripts:: @file{scripttempl} scripts
|
| 148 |
|
|
* linker emulations:: @file{emultempl} scripts
|
| 149 |
|
|
@end menu
|
| 150 |
|
|
|
| 151 |
|
|
@node emulation parameters
|
| 152 |
|
|
@section @file{emulparams} scripts
|
| 153 |
|
|
|
| 154 |
|
|
Each target selects a particular file in the @file{emulparams} directory
|
| 155 |
|
|
by setting the shell variable @code{targ_emul} in @file{configure.tgt}.
|
| 156 |
|
|
This shell variable is used by the @file{configure} script to control
|
| 157 |
|
|
building an emulation source file.
|
| 158 |
|
|
|
| 159 |
|
|
Certain conventions are enforced. Suppose the @code{targ_emul} variable
|
| 160 |
|
|
is set to @var{emul} in @file{configure.tgt}. The name of the emulation
|
| 161 |
|
|
shell script will be @file{emulparams/@var{emul}.sh}. The
|
| 162 |
|
|
@file{Makefile} must have a target named @file{e@var{emul}.c}; this
|
| 163 |
|
|
target must depend upon @file{emulparams/@var{emul}.sh}, as well as the
|
| 164 |
|
|
appropriate scripts in the @file{scripttempl} and @file{emultempl}
|
| 165 |
|
|
directories. The @file{Makefile} target must invoke @code{GENSCRIPTS}
|
| 166 |
|
|
with two arguments: @var{emul}, and the value of the make variable
|
| 167 |
|
|
@code{tdir_@var{emul}}. The value of the latter variable will be set by
|
| 168 |
|
|
the @file{configure} script, and is used to set the default target
|
| 169 |
|
|
directory to search.
|
| 170 |
|
|
|
| 171 |
|
|
By convention, the @file{emulparams/@var{emul}.sh} shell script should
|
| 172 |
|
|
only set shell variables. It may set shell variables which are to be
|
| 173 |
|
|
interpreted by the @file{scripttempl} and the @file{emultempl} scripts.
|
| 174 |
|
|
Certain shell variables are interpreted directly by the
|
| 175 |
|
|
@file{genscripts.sh} script.
|
| 176 |
|
|
|
| 177 |
|
|
Here is a list of shell variables interpreted by @file{genscripts.sh},
|
| 178 |
|
|
as well as some conventional shell variables interpreted by the
|
| 179 |
|
|
@file{scripttempl} and @file{emultempl} scripts.
|
| 180 |
|
|
|
| 181 |
|
|
@table @code
|
| 182 |
|
|
@item SCRIPT_NAME
|
| 183 |
|
|
This is the name of the @file{scripttempl} script to use. If
|
| 184 |
|
|
@code{SCRIPT_NAME} is set to @var{script}, @file{genscripts.sh} will use
|
| 185 |
|
|
the script @file{scripttempl/@var{script}.sc}.
|
| 186 |
|
|
|
| 187 |
|
|
@item TEMPLATE_NAME
|
| 188 |
|
|
This is the name of the @file{emultempl} script to use. If
|
| 189 |
|
|
@code{TEMPLATE_NAME} is set to @var{template}, @file{genscripts.sh} will
|
| 190 |
|
|
use the script @file{emultempl/@var{template}.em}. If this variable is
|
| 191 |
|
|
not set, the default value is @samp{generic}.
|
| 192 |
|
|
|
| 193 |
|
|
@item GENERATE_SHLIB_SCRIPT
|
| 194 |
|
|
If this is set to a nonempty string, @file{genscripts.sh} will invoke
|
| 195 |
|
|
the @file{scripttempl} script an extra time to create a shared library
|
| 196 |
|
|
script. @ref{linker scripts}.
|
| 197 |
|
|
|
| 198 |
|
|
@item OUTPUT_FORMAT
|
| 199 |
|
|
This is normally set to indicate the BFD output format use (e.g.,
|
| 200 |
|
|
@samp{"a.out-sunos-big"}. The @file{scripttempl} script will normally
|
| 201 |
|
|
use it in an @code{OUTPUT_FORMAT} expression in the linker script.
|
| 202 |
|
|
|
| 203 |
|
|
@item ARCH
|
| 204 |
|
|
This is normally set to indicate the architecture to use (e.g.,
|
| 205 |
|
|
@samp{sparc}). The @file{scripttempl} script will normally use it in an
|
| 206 |
|
|
@code{OUTPUT_ARCH} expression in the linker script.
|
| 207 |
|
|
|
| 208 |
|
|
@item ENTRY
|
| 209 |
|
|
Some @file{scripttempl} scripts use this to set the entry address, in an
|
| 210 |
|
|
@code{ENTRY} expression in the linker script.
|
| 211 |
|
|
|
| 212 |
|
|
@item TEXT_START_ADDR
|
| 213 |
|
|
Some @file{scripttempl} scripts use this to set the start address of the
|
| 214 |
|
|
@samp{.text} section.
|
| 215 |
|
|
|
| 216 |
|
|
@item SEGMENT_SIZE
|
| 217 |
|
|
The @file{genscripts.sh} script uses this to set the default value of
|
| 218 |
|
|
@code{DATA_ALIGNMENT} when running the @file{scripttempl} script.
|
| 219 |
|
|
|
| 220 |
|
|
@item TARGET_PAGE_SIZE
|
| 221 |
|
|
If @code{SEGMENT_SIZE} is not defined, the @file{genscripts.sh} script
|
| 222 |
|
|
uses this to define it.
|
| 223 |
|
|
|
| 224 |
|
|
@item ALIGNMENT
|
| 225 |
|
|
Some @file{scripttempl} scripts set this to a number to pass to
|
| 226 |
|
|
@code{ALIGN} to set the required alignment for the @code{end} symbol.
|
| 227 |
|
|
@end table
|
| 228 |
|
|
|
| 229 |
|
|
@node linker scripts
|
| 230 |
|
|
@section @file{scripttempl} scripts
|
| 231 |
|
|
|
| 232 |
|
|
Each linker target uses a @file{scripttempl} script to generate the
|
| 233 |
|
|
default linker scripts. The name of the @file{scripttempl} script is
|
| 234 |
|
|
set by the @code{SCRIPT_NAME} variable in the @file{emulparams} script.
|
| 235 |
|
|
If @code{SCRIPT_NAME} is set to @var{script}, @code{genscripts.sh} will
|
| 236 |
|
|
invoke @file{scripttempl/@var{script}.sc}.
|
| 237 |
|
|
|
| 238 |
|
|
The @file{genscripts.sh} script will invoke the @file{scripttempl}
|
| 239 |
|
|
script 5 to 9 times. Each time it will set the shell variable
|
| 240 |
|
|
@code{LD_FLAG} to a different value. When the linker is run, the
|
| 241 |
|
|
options used will direct it to select a particular script. (Script
|
| 242 |
|
|
selection is controlled by the @code{get_script} emulation entry point;
|
| 243 |
|
|
this describes the conventional behaviour).
|
| 244 |
|
|
|
| 245 |
|
|
The @file{scripttempl} script should just write a linker script, written
|
| 246 |
|
|
in the linker command language, to standard output. If the emulation
|
| 247 |
|
|
name--the name of the @file{emulparams} file without the @file{.sc}
|
| 248 |
|
|
extension--is @var{emul}, then the output will be directed to
|
| 249 |
|
|
@file{ldscripts/@var{emul}.@var{extension}} in the build directory,
|
| 250 |
|
|
where @var{extension} changes each time the @file{scripttempl} script is
|
| 251 |
|
|
invoked.
|
| 252 |
|
|
|
| 253 |
|
|
Here is the list of values assigned to @code{LD_FLAG}.
|
| 254 |
|
|
|
| 255 |
|
|
@table @code
|
| 256 |
|
|
@item (empty)
|
| 257 |
|
|
The script generated is used by default (when none of the following
|
| 258 |
|
|
cases apply). The output has an extension of @file{.x}.
|
| 259 |
|
|
@item n
|
| 260 |
|
|
The script generated is used when the linker is invoked with the
|
| 261 |
|
|
@code{-n} option. The output has an extension of @file{.xn}.
|
| 262 |
|
|
@item N
|
| 263 |
|
|
The script generated is used when the linker is invoked with the
|
| 264 |
|
|
@code{-N} option. The output has an extension of @file{.xbn}.
|
| 265 |
|
|
@item r
|
| 266 |
|
|
The script generated is used when the linker is invoked with the
|
| 267 |
|
|
@code{-r} option. The output has an extension of @file{.xr}.
|
| 268 |
|
|
@item u
|
| 269 |
|
|
The script generated is used when the linker is invoked with the
|
| 270 |
|
|
@code{-Ur} option. The output has an extension of @file{.xu}.
|
| 271 |
|
|
@item shared
|
| 272 |
|
|
The @file{scripttempl} script is only invoked with @code{LD_FLAG} set to
|
| 273 |
|
|
this value if @code{GENERATE_SHLIB_SCRIPT} is defined in the
|
| 274 |
|
|
@file{emulparams} file. The @file{emultempl} script must arrange to use
|
| 275 |
|
|
this script at the appropriate time, normally when the linker is invoked
|
| 276 |
|
|
with the @code{-shared} option. The output has an extension of
|
| 277 |
|
|
@file{.xs}.
|
| 278 |
|
|
@item c
|
| 279 |
|
|
The @file{scripttempl} script is only invoked with @code{LD_FLAG} set to
|
| 280 |
|
|
this value if @code{GENERATE_COMBRELOC_SCRIPT} is defined in the
|
| 281 |
|
|
@file{emulparams} file or if @code{SCRIPT_NAME} is @code{elf}. The
|
| 282 |
|
|
@file{emultempl} script must arrange to use this script at the appropriate
|
| 283 |
|
|
time, normally when the linker is invoked with the @code{-z combreloc}
|
| 284 |
|
|
option. The output has an extension of
|
| 285 |
|
|
@file{.xc}.
|
| 286 |
|
|
@item cshared
|
| 287 |
|
|
The @file{scripttempl} script is only invoked with @code{LD_FLAG} set to
|
| 288 |
|
|
this value if @code{GENERATE_COMBRELOC_SCRIPT} is defined in the
|
| 289 |
|
|
@file{emulparams} file or if @code{SCRIPT_NAME} is @code{elf} and
|
| 290 |
|
|
@code{GENERATE_SHLIB_SCRIPT} is defined in the @file{emulparams} file.
|
| 291 |
|
|
The @file{emultempl} script must arrange to use this script at the
|
| 292 |
|
|
appropriate time, normally when the linker is invoked with the @code{-shared
|
| 293 |
|
|
-z combreloc} option. The output has an extension of @file{.xsc}.
|
| 294 |
|
|
@item auto_import
|
| 295 |
|
|
The @file{scripttempl} script is only invoked with @code{LD_FLAG} set to
|
| 296 |
|
|
this value if @code{GENERATE_AUTO_IMPORT_SCRIPT} is defined in the
|
| 297 |
|
|
@file{emulparams} file. The @file{emultempl} script must arrange to
|
| 298 |
|
|
use this script at the appropriate time, normally when the linker is
|
| 299 |
|
|
invoked with the @code{--enable-auto-import} option. The output has
|
| 300 |
|
|
an extension of @file{.xa}.
|
| 301 |
|
|
@end table
|
| 302 |
|
|
|
| 303 |
|
|
Besides the shell variables set by the @file{emulparams} script, and the
|
| 304 |
|
|
@code{LD_FLAG} variable, the @file{genscripts.sh} script will set
|
| 305 |
|
|
certain variables for each run of the @file{scripttempl} script.
|
| 306 |
|
|
|
| 307 |
|
|
@table @code
|
| 308 |
|
|
@item RELOCATING
|
| 309 |
|
|
This will be set to a non-empty string when the linker is doing a final
|
| 310 |
|
|
relocation (e.g., all scripts other than @code{-r} and @code{-Ur}).
|
| 311 |
|
|
|
| 312 |
|
|
@item CONSTRUCTING
|
| 313 |
|
|
This will be set to a non-empty string when the linker is building
|
| 314 |
|
|
global constructor and destructor tables (e.g., all scripts other than
|
| 315 |
|
|
@code{-r}).
|
| 316 |
|
|
|
| 317 |
|
|
@item DATA_ALIGNMENT
|
| 318 |
|
|
This will be set to an @code{ALIGN} expression when the output should be
|
| 319 |
|
|
page aligned, or to @samp{.} when generating the @code{-N} script.
|
| 320 |
|
|
|
| 321 |
|
|
@item CREATE_SHLIB
|
| 322 |
|
|
This will be set to a non-empty string when generating a @code{-shared}
|
| 323 |
|
|
script.
|
| 324 |
|
|
|
| 325 |
|
|
@item COMBRELOC
|
| 326 |
|
|
This will be set to a non-empty string when generating @code{-z combreloc}
|
| 327 |
|
|
scripts to a temporary file name which can be used during script generation.
|
| 328 |
|
|
@end table
|
| 329 |
|
|
|
| 330 |
|
|
The conventional way to write a @file{scripttempl} script is to first
|
| 331 |
|
|
set a few shell variables, and then write out a linker script using
|
| 332 |
|
|
@code{cat} with a here document. The linker script will use variable
|
| 333 |
|
|
substitutions, based on the above variables and those set in the
|
| 334 |
|
|
@file{emulparams} script, to control its behaviour.
|
| 335 |
|
|
|
| 336 |
|
|
When there are parts of the @file{scripttempl} script which should only
|
| 337 |
|
|
be run when doing a final relocation, they should be enclosed within a
|
| 338 |
|
|
variable substitution based on @code{RELOCATING}. For example, on many
|
| 339 |
|
|
targets special symbols such as @code{_end} should be defined when doing
|
| 340 |
|
|
a final link. Naturally, those symbols should not be defined when doing
|
| 341 |
|
|
a relocatable link using @code{-r}. The @file{scripttempl} script
|
| 342 |
|
|
could use a construct like this to define those symbols:
|
| 343 |
|
|
@smallexample
|
| 344 |
|
|
$@{RELOCATING+ _end = .;@}
|
| 345 |
|
|
@end smallexample
|
| 346 |
|
|
This will do the symbol assignment only if the @code{RELOCATING}
|
| 347 |
|
|
variable is defined.
|
| 348 |
|
|
|
| 349 |
|
|
The basic job of the linker script is to put the sections in the correct
|
| 350 |
|
|
order, and at the correct memory addresses. For some targets, the
|
| 351 |
|
|
linker script may have to do some other operations.
|
| 352 |
|
|
|
| 353 |
|
|
For example, on most MIPS platforms, the linker is responsible for
|
| 354 |
|
|
defining the special symbol @code{_gp}, used to initialize the
|
| 355 |
|
|
@code{$gp} register. It must be set to the start of the small data
|
| 356 |
|
|
section plus @code{0x8000}. Naturally, it should only be defined when
|
| 357 |
|
|
doing a final relocation. This will typically be done like this:
|
| 358 |
|
|
@smallexample
|
| 359 |
|
|
$@{RELOCATING+ _gp = ALIGN(16) + 0x8000;@}
|
| 360 |
|
|
@end smallexample
|
| 361 |
|
|
This line would appear just before the sections which compose the small
|
| 362 |
|
|
data section (@samp{.sdata}, @samp{.sbss}). All those sections would be
|
| 363 |
|
|
contiguous in memory.
|
| 364 |
|
|
|
| 365 |
|
|
Many COFF systems build constructor tables in the linker script. The
|
| 366 |
|
|
compiler will arrange to output the address of each global constructor
|
| 367 |
|
|
in a @samp{.ctor} section, and the address of each global destructor in
|
| 368 |
|
|
a @samp{.dtor} section (this is done by defining
|
| 369 |
|
|
@code{ASM_OUTPUT_CONSTRUCTOR} and @code{ASM_OUTPUT_DESTRUCTOR} in the
|
| 370 |
|
|
@code{gcc} configuration files). The @code{gcc} runtime support
|
| 371 |
|
|
routines expect the constructor table to be named @code{__CTOR_LIST__}.
|
| 372 |
|
|
They expect it to be a list of words, with the first word being the
|
| 373 |
|
|
count of the number of entries. There should be a trailing zero word.
|
| 374 |
|
|
(Actually, the count may be -1 if the trailing word is present, and the
|
| 375 |
|
|
trailing word may be omitted if the count is correct, but, as the
|
| 376 |
|
|
@code{gcc} behaviour has changed slightly over the years, it is safest
|
| 377 |
|
|
to provide both). Here is a typical way that might be handled in a
|
| 378 |
|
|
@file{scripttempl} file.
|
| 379 |
|
|
@smallexample
|
| 380 |
|
|
$@{CONSTRUCTING+ __CTOR_LIST__ = .;@}
|
| 381 |
|
|
$@{CONSTRUCTING+ LONG((__CTOR_END__ - __CTOR_LIST__) / 4 - 2)@}
|
| 382 |
|
|
$@{CONSTRUCTING+ *(.ctors)@}
|
| 383 |
|
|
$@{CONSTRUCTING+ LONG(0)@}
|
| 384 |
|
|
$@{CONSTRUCTING+ __CTOR_END__ = .;@}
|
| 385 |
|
|
$@{CONSTRUCTING+ __DTOR_LIST__ = .;@}
|
| 386 |
|
|
$@{CONSTRUCTING+ LONG((__DTOR_END__ - __DTOR_LIST__) / 4 - 2)@}
|
| 387 |
|
|
$@{CONSTRUCTING+ *(.dtors)@}
|
| 388 |
|
|
$@{CONSTRUCTING+ LONG(0)@}
|
| 389 |
|
|
$@{CONSTRUCTING+ __DTOR_END__ = .;@}
|
| 390 |
|
|
@end smallexample
|
| 391 |
|
|
The use of @code{CONSTRUCTING} ensures that these linker script commands
|
| 392 |
|
|
will only appear when the linker is supposed to be building the
|
| 393 |
|
|
constructor and destructor tables. This example is written for a target
|
| 394 |
|
|
which uses 4 byte pointers.
|
| 395 |
|
|
|
| 396 |
|
|
Embedded systems often need to set a stack address. This is normally
|
| 397 |
|
|
best done by using the @code{PROVIDE} construct with a default stack
|
| 398 |
|
|
address. This permits the user to easily override the stack address
|
| 399 |
|
|
using the @code{--defsym} option. Here is an example:
|
| 400 |
|
|
@smallexample
|
| 401 |
|
|
$@{RELOCATING+ PROVIDE (__stack = 0x80000000);@}
|
| 402 |
|
|
@end smallexample
|
| 403 |
|
|
The value of the symbol @code{__stack} would then be used in the startup
|
| 404 |
|
|
code to initialize the stack pointer.
|
| 405 |
|
|
|
| 406 |
|
|
@node linker emulations
|
| 407 |
|
|
@section @file{emultempl} scripts
|
| 408 |
|
|
|
| 409 |
|
|
Each linker target uses an @file{emultempl} script to generate the
|
| 410 |
|
|
emulation code. The name of the @file{emultempl} script is set by the
|
| 411 |
|
|
@code{TEMPLATE_NAME} variable in the @file{emulparams} script. If the
|
| 412 |
|
|
@code{TEMPLATE_NAME} variable is not set, the default is
|
| 413 |
|
|
@samp{generic}. If the value of @code{TEMPLATE_NAME} is @var{template},
|
| 414 |
|
|
@file{genscripts.sh} will use @file{emultempl/@var{template}.em}.
|
| 415 |
|
|
|
| 416 |
|
|
Most targets use the generic @file{emultempl} script,
|
| 417 |
|
|
@file{emultempl/generic.em}. A different @file{emultempl} script is
|
| 418 |
|
|
only needed if the linker must support unusual actions, such as linking
|
| 419 |
|
|
against shared libraries.
|
| 420 |
|
|
|
| 421 |
|
|
The @file{emultempl} script is normally written as a simple invocation
|
| 422 |
|
|
of @code{cat} with a here document. The document will use a few
|
| 423 |
|
|
variable substitutions. Typically each function names uses a
|
| 424 |
|
|
substitution involving @code{EMULATION_NAME}, for ease of debugging when
|
| 425 |
|
|
the linker supports multiple emulations.
|
| 426 |
|
|
|
| 427 |
|
|
Every function and variable in the emitted file should be static. The
|
| 428 |
|
|
only globally visible object must be named
|
| 429 |
|
|
@code{ld_@var{EMULATION_NAME}_emulation}, where @var{EMULATION_NAME} is
|
| 430 |
|
|
the name of the emulation set in @file{configure.tgt} (this is also the
|
| 431 |
|
|
name of the @file{emulparams} file without the @file{.sh} extension).
|
| 432 |
|
|
The @file{genscripts.sh} script will set the shell variable
|
| 433 |
|
|
@code{EMULATION_NAME} before invoking the @file{emultempl} script.
|
| 434 |
|
|
|
| 435 |
|
|
The @code{ld_@var{EMULATION_NAME}_emulation} variable must be a
|
| 436 |
|
|
@code{struct ld_emulation_xfer_struct}, as defined in @file{ldemul.h}.
|
| 437 |
|
|
It defines a set of function pointers which are invoked by the linker,
|
| 438 |
|
|
as well as strings for the emulation name (normally set from the shell
|
| 439 |
|
|
variable @code{EMULATION_NAME} and the default BFD target name (normally
|
| 440 |
|
|
set from the shell variable @code{OUTPUT_FORMAT} which is normally set
|
| 441 |
|
|
by the @file{emulparams} file).
|
| 442 |
|
|
|
| 443 |
|
|
The @file{genscripts.sh} script will set the shell variable
|
| 444 |
|
|
@code{COMPILE_IN} when it invokes the @file{emultempl} script for the
|
| 445 |
|
|
default emulation. In this case, the @file{emultempl} script should
|
| 446 |
|
|
include the linker scripts directly, and return them from the
|
| 447 |
|
|
@code{get_scripts} entry point. When the emulation is not the default,
|
| 448 |
|
|
the @code{get_scripts} entry point should just return a file name. See
|
| 449 |
|
|
@file{emultempl/generic.em} for an example of how this is done.
|
| 450 |
|
|
|
| 451 |
|
|
At some point, the linker emulation entry points should be documented.
|
| 452 |
|
|
|
| 453 |
|
|
@node Emulation Walkthrough
|
| 454 |
|
|
@chapter A Walkthrough of a Typical Emulation
|
| 455 |
|
|
|
| 456 |
|
|
This chapter is to help people who are new to the way emulations
|
| 457 |
|
|
interact with the linker, or who are suddenly thrust into the position
|
| 458 |
|
|
of having to work with existing emulations. It will discuss the files
|
| 459 |
|
|
you need to be aware of. It will tell you when the given "hooks" in
|
| 460 |
|
|
the emulation will be called. It will, hopefully, give you enough
|
| 461 |
|
|
information about when and how things happen that you'll be able to
|
| 462 |
|
|
get by. As always, the source is the definitive reference to this.
|
| 463 |
|
|
|
| 464 |
|
|
The starting point for the linker is in @file{ldmain.c} where
|
| 465 |
|
|
@code{main} is defined. The bulk of the code that's emulation
|
| 466 |
|
|
specific will initially be in @code{emultempl/@var{emulation}.em} but
|
| 467 |
|
|
will end up in @code{e@var{emulation}.c} when the build is done.
|
| 468 |
|
|
Most of the work to select and interface with emulations is in
|
| 469 |
|
|
@code{ldemul.h} and @code{ldemul.c}. Specifically, @code{ldemul.h}
|
| 470 |
|
|
defines the @code{ld_emulation_xfer_struct} structure your emulation
|
| 471 |
|
|
exports.
|
| 472 |
|
|
|
| 473 |
|
|
Your emulation file exports a symbol
|
| 474 |
|
|
@code{ld_@var{EMULATION_NAME}_emulation}. If your emulation is
|
| 475 |
|
|
selected (it usually is, since usually there's only one),
|
| 476 |
|
|
@code{ldemul.c} sets the variable @var{ld_emulation} to point to it.
|
| 477 |
|
|
@code{ldemul.c} also defines a number of API functions that interface
|
| 478 |
|
|
to your emulation, like @code{ldemul_after_parse} which simply calls
|
| 479 |
|
|
your @code{ld_@var{EMULATION}_emulation.after_parse} function. For
|
| 480 |
|
|
the rest of this section, the functions will be mentioned, but you
|
| 481 |
|
|
should assume the indirect reference to your emulation also.
|
| 482 |
|
|
|
| 483 |
|
|
We will also skip or gloss over parts of the link process that don't
|
| 484 |
|
|
relate to emulations, like setting up internationalization.
|
| 485 |
|
|
|
| 486 |
|
|
After initialization, @code{main} selects an emulation by pre-scanning
|
| 487 |
|
|
the command line arguments. It calls @code{ldemul_choose_target} to
|
| 488 |
|
|
choose a target. If you set @code{choose_target} to
|
| 489 |
|
|
@code{ldemul_default_target}, it picks your @code{target_name} by
|
| 490 |
|
|
default.
|
| 491 |
|
|
|
| 492 |
|
|
@code{main} calls @code{ldemul_before_parse}, then @code{parse_args}.
|
| 493 |
|
|
@code{parse_args} calls @code{ldemul_parse_args} for each arg, which
|
| 494 |
|
|
must update the @code{getopt} globals if it recognizes the argument.
|
| 495 |
|
|
If the emulation doesn't recognize it, then parse_args checks to see
|
| 496 |
|
|
if it recognizes it.
|
| 497 |
|
|
|
| 498 |
|
|
Now that the emulation has had access to all its command-line options,
|
| 499 |
|
|
@code{main} calls @code{ldemul_set_symbols}. This can be used for any
|
| 500 |
|
|
initialization that may be affected by options. It is also supposed
|
| 501 |
|
|
to set up any variables needed by the emulation script.
|
| 502 |
|
|
|
| 503 |
|
|
@code{main} now calls @code{ldemul_get_script} to get the emulation
|
| 504 |
|
|
script to use (based on arguments, no doubt, @pxref{Emulations}) and
|
| 505 |
|
|
runs it. While parsing, @code{ldgram.y} may call @code{ldemul_hll} or
|
| 506 |
|
|
@code{ldemul_syslib} to handle the @code{HLL} or @code{SYSLIB}
|
| 507 |
|
|
commands. It may call @code{ldemul_unrecognized_file} if you asked
|
| 508 |
|
|
the linker to link a file it doesn't recognize. It will call
|
| 509 |
|
|
@code{ldemul_recognized_file} for each file it does recognize, in case
|
| 510 |
|
|
the emulation wants to handle some files specially. All the while,
|
| 511 |
|
|
it's loading the files (possibly calling
|
| 512 |
|
|
@code{ldemul_open_dynamic_archive}) and symbols and stuff. After it's
|
| 513 |
|
|
done reading the script, @code{main} calls @code{ldemul_after_parse}.
|
| 514 |
|
|
Use the after-parse hook to set up anything that depends on stuff the
|
| 515 |
|
|
script might have set up, like the entry point.
|
| 516 |
|
|
|
| 517 |
|
|
@code{main} next calls @code{lang_process} in @code{ldlang.c}. This
|
| 518 |
|
|
appears to be the main core of the linking itself, as far as emulation
|
| 519 |
|
|
hooks are concerned(*). It first opens the output file's BFD, calling
|
| 520 |
|
|
@code{ldemul_set_output_arch}, and calls
|
| 521 |
|
|
@code{ldemul_create_output_section_statements} in case you need to use
|
| 522 |
|
|
other means to find or create object files (i.e. shared libraries
|
| 523 |
|
|
found on a path, or fake stub objects). Despite the name, nobody
|
| 524 |
|
|
creates output sections here.
|
| 525 |
|
|
|
| 526 |
|
|
(*) In most cases, the BFD library does the bulk of the actual
|
| 527 |
|
|
linking, handling symbol tables, symbol resolution, relocations, and
|
| 528 |
|
|
building the final output file. See the BFD reference for all the
|
| 529 |
|
|
details. Your emulation is usually concerned more with managing
|
| 530 |
|
|
things at the file and section level, like "put this here, add this
|
| 531 |
|
|
section", etc.
|
| 532 |
|
|
|
| 533 |
|
|
Next, the objects to be linked are opened and BFDs created for them,
|
| 534 |
|
|
and @code{ldemul_after_open} is called. At this point, you have all
|
| 535 |
|
|
the objects and symbols loaded, but none of the data has been placed
|
| 536 |
|
|
yet.
|
| 537 |
|
|
|
| 538 |
|
|
Next comes the Big Linking Thingy (except for the parts BFD does).
|
| 539 |
|
|
All input sections are mapped to output sections according to the
|
| 540 |
|
|
script. If a section doesn't get mapped by default,
|
| 541 |
|
|
@code{ldemul_place_orphan} will get called to figure out where it goes.
|
| 542 |
|
|
Next it figures out the offsets for each section, calling
|
| 543 |
|
|
@code{ldemul_before_allocation} before and
|
| 544 |
|
|
@code{ldemul_after_allocation} after deciding where each input section
|
| 545 |
|
|
ends up in the output sections.
|
| 546 |
|
|
|
| 547 |
|
|
The last part of @code{lang_process} is to figure out all the symbols'
|
| 548 |
|
|
values. After assigning final values to the symbols,
|
| 549 |
|
|
@code{ldemul_finish} is called, and after that, any undefined symbols
|
| 550 |
|
|
are turned into fatal errors.
|
| 551 |
|
|
|
| 552 |
|
|
OK, back to @code{main}, which calls @code{ldwrite} in
|
| 553 |
|
|
@file{ldwrite.c}. @code{ldwrite} calls BFD's final_link, which does
|
| 554 |
|
|
all the relocation fixups and writes the output bfd to disk, and we're
|
| 555 |
|
|
done.
|
| 556 |
|
|
|
| 557 |
|
|
In summary,
|
| 558 |
|
|
|
| 559 |
|
|
@itemize @bullet
|
| 560 |
|
|
|
| 561 |
|
|
@item @code{main()} in @file{ldmain.c}
|
| 562 |
|
|
@item @file{emultempl/@var{EMULATION}.em} has your code
|
| 563 |
|
|
@item @code{ldemul_choose_target} (defaults to your @code{target_name})
|
| 564 |
|
|
@item @code{ldemul_before_parse}
|
| 565 |
|
|
@item Parse argv, calls @code{ldemul_parse_args} for each
|
| 566 |
|
|
@item @code{ldemul_set_symbols}
|
| 567 |
|
|
@item @code{ldemul_get_script}
|
| 568 |
|
|
@item parse script
|
| 569 |
|
|
|
| 570 |
|
|
@itemize @bullet
|
| 571 |
|
|
@item may call @code{ldemul_hll} or @code{ldemul_syslib}
|
| 572 |
|
|
@item may call @code{ldemul_open_dynamic_archive}
|
| 573 |
|
|
@end itemize
|
| 574 |
|
|
|
| 575 |
|
|
@item @code{ldemul_after_parse}
|
| 576 |
|
|
@item @code{lang_process()} in @file{ldlang.c}
|
| 577 |
|
|
|
| 578 |
|
|
@itemize @bullet
|
| 579 |
|
|
@item create @code{output_bfd}
|
| 580 |
|
|
@item @code{ldemul_set_output_arch}
|
| 581 |
|
|
@item @code{ldemul_create_output_section_statements}
|
| 582 |
|
|
@item read objects, create input bfds - all symbols exist, but have no values
|
| 583 |
|
|
@item may call @code{ldemul_unrecognized_file}
|
| 584 |
|
|
@item will call @code{ldemul_recognized_file}
|
| 585 |
|
|
@item @code{ldemul_after_open}
|
| 586 |
|
|
@item map input sections to output sections
|
| 587 |
|
|
@item may call @code{ldemul_place_orphan} for remaining sections
|
| 588 |
|
|
@item @code{ldemul_before_allocation}
|
| 589 |
|
|
@item gives input sections offsets into output sections, places output sections
|
| 590 |
|
|
@item @code{ldemul_after_allocation} - section addresses valid
|
| 591 |
|
|
@item assigns values to symbols
|
| 592 |
|
|
@item @code{ldemul_finish} - symbol values valid
|
| 593 |
|
|
@end itemize
|
| 594 |
|
|
|
| 595 |
|
|
@item output bfd is written to disk
|
| 596 |
|
|
|
| 597 |
|
|
@end itemize
|
| 598 |
|
|
|
| 599 |
|
|
@node Architecture Specific
|
| 600 |
|
|
@chapter Some Architecture Specific Notes
|
| 601 |
|
|
|
| 602 |
|
|
This is the place for notes on the behavior of @code{ld} on
|
| 603 |
|
|
specific platforms. Currently, only Intel x86 is documented (and
|
| 604 |
|
|
of that, only the auto-import behavior for DLLs).
|
| 605 |
|
|
|
| 606 |
|
|
@menu
|
| 607 |
|
|
* ix86:: Intel x86
|
| 608 |
|
|
@end menu
|
| 609 |
|
|
|
| 610 |
|
|
@node ix86
|
| 611 |
|
|
@section Intel x86
|
| 612 |
|
|
|
| 613 |
|
|
@table @emph
|
| 614 |
|
|
@code{ld} can create DLLs that operate with various runtimes available
|
| 615 |
|
|
on a common x86 operating system. These runtimes include native (using
|
| 616 |
|
|
the mingw "platform"), cygwin, and pw.
|
| 617 |
|
|
|
| 618 |
|
|
@item auto-import from DLLs
|
| 619 |
|
|
@enumerate
|
| 620 |
|
|
@item
|
| 621 |
|
|
With this feature on, DLL clients can import variables from DLL
|
| 622 |
|
|
without any concern from their side (for example, without any source
|
| 623 |
|
|
code modifications). Auto-import can be enabled using the
|
| 624 |
|
|
@code{--enable-auto-import} flag, or disabled via the
|
| 625 |
|
|
@code{--disable-auto-import} flag. Auto-import is disabled by default.
|
| 626 |
|
|
|
| 627 |
|
|
@item
|
| 628 |
|
|
This is done completely in bounds of the PE specification (to be fair,
|
| 629 |
|
|
there's a minor violation of the spec at one point, but in practice
|
| 630 |
|
|
auto-import works on all known variants of that common x86 operating
|
| 631 |
|
|
system) So, the resulting DLL can be used with any other PE
|
| 632 |
|
|
compiler/linker.
|
| 633 |
|
|
|
| 634 |
|
|
@item
|
| 635 |
|
|
Auto-import is fully compatible with standard import method, in which
|
| 636 |
|
|
variables are decorated using attribute modifiers. Libraries of either
|
| 637 |
|
|
type may be mixed together.
|
| 638 |
|
|
|
| 639 |
|
|
@item
|
| 640 |
|
|
Overhead (space): 8 bytes per imported symbol, plus 20 for each
|
| 641 |
|
|
reference to it; Overhead (load time): negligible; Overhead
|
| 642 |
|
|
(virtual/physical memory): should be less than effect of DLL
|
| 643 |
|
|
relocation.
|
| 644 |
|
|
@end enumerate
|
| 645 |
|
|
|
| 646 |
|
|
Motivation
|
| 647 |
|
|
|
| 648 |
|
|
The obvious and only way to get rid of dllimport insanity is
|
| 649 |
|
|
to make client access variable directly in the DLL, bypassing
|
| 650 |
|
|
the extra dereference imposed by ordinary DLL runtime linking.
|
| 651 |
|
|
I.e., whenever client contains something like
|
| 652 |
|
|
|
| 653 |
|
|
@code{mov dll_var,%eax,}
|
| 654 |
|
|
|
| 655 |
|
|
address of dll_var in the command should be relocated to point
|
| 656 |
|
|
into loaded DLL. The aim is to make OS loader do so, and than
|
| 657 |
|
|
make ld help with that. Import section of PE made following
|
| 658 |
|
|
way: there's a vector of structures each describing imports
|
| 659 |
|
|
from particular DLL. Each such structure points to two other
|
| 660 |
|
|
parallel vectors: one holding imported names, and one which
|
| 661 |
|
|
will hold address of corresponding imported name. So, the
|
| 662 |
|
|
solution is de-vectorize these structures, making import
|
| 663 |
|
|
locations be sparse and pointing directly into code.
|
| 664 |
|
|
|
| 665 |
|
|
Implementation
|
| 666 |
|
|
|
| 667 |
|
|
For each reference of data symbol to be imported from DLL (to
|
| 668 |
|
|
set of which belong symbols with name <sym>, if __imp_<sym> is
|
| 669 |
|
|
found in implib), the import fixup entry is generated. That
|
| 670 |
|
|
entry is of type IMAGE_IMPORT_DESCRIPTOR and stored in .idata$3
|
| 671 |
|
|
subsection. Each fixup entry contains pointer to symbol's address
|
| 672 |
|
|
within .text section (marked with __fuN_<sym> symbol, where N is
|
| 673 |
|
|
integer), pointer to DLL name (so, DLL name is referenced by
|
| 674 |
|
|
multiple entries), and pointer to symbol name thunk. Symbol name
|
| 675 |
|
|
thunk is singleton vector (__nm_th_<symbol>) pointing to
|
| 676 |
|
|
IMAGE_IMPORT_BY_NAME structure (__nm_<symbol>) directly containing
|
| 677 |
|
|
imported name. Here comes that "om the edge" problem mentioned above:
|
| 678 |
|
|
PE specification rambles that name vector (OriginalFirstThunk) should
|
| 679 |
|
|
run in parallel with addresses vector (FirstThunk), i.e. that they
|
| 680 |
|
|
should have same number of elements and terminated with zero. We violate
|
| 681 |
|
|
this, since FirstThunk points directly into machine code. But in
|
| 682 |
|
|
practice, OS loader implemented the sane way: it goes thru
|
| 683 |
|
|
OriginalFirstThunk and puts addresses to FirstThunk, not something
|
| 684 |
|
|
else. It once again should be noted that dll and symbol name
|
| 685 |
|
|
structures are reused across fixup entries and should be there
|
| 686 |
|
|
anyway to support standard import stuff, so sustained overhead is
|
| 687 |
|
|
20 bytes per reference. Other question is whether having several
|
| 688 |
|
|
IMAGE_IMPORT_DESCRIPTORS for the same DLL is possible. Answer is yes,
|
| 689 |
|
|
it is done even by native compiler/linker (libth32's functions are in
|
| 690 |
|
|
fact resident in windows9x kernel32.dll, so if you use it, you have
|
| 691 |
|
|
two IMAGE_IMPORT_DESCRIPTORS for kernel32.dll). Yet other question is
|
| 692 |
|
|
whether referencing the same PE structures several times is valid.
|
| 693 |
|
|
The answer is why not, prohibiting that (detecting violation) would
|
| 694 |
|
|
require more work on behalf of loader than not doing it.
|
| 695 |
|
|
|
| 696 |
|
|
@end table
|
| 697 |
|
|
|
| 698 |
|
|
@node GNU Free Documentation License
|
| 699 |
|
|
@chapter GNU Free Documentation License
|
| 700 |
|
|
|
| 701 |
|
|
@include fdl.texi
|
| 702 |
|
|
|
| 703 |
|
|
@contents
|
| 704 |
|
|
@bye
|