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\input texinfo
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@setfilename ldint.info
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@c Copyright 1992, 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001,
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@c 2003, 2005, 2006, 2007
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@c Free Software Foundation, Inc.
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@ifnottex
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@dircategory Software development
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@direntry
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* Ld-Internals: (ldint). The GNU linker internals.
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@end direntry
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@end ifnottex
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@copying
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This file documents the internals of the GNU linker ld.
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Copyright @copyright{} 1992, 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2007
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Free Software Foundation, Inc.
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Contributed by Cygnus Support.
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Permission is granted to copy, distribute and/or modify this document
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under the terms of the GNU Free Documentation License, Version 1.3 or
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any later version published by the Free Software Foundation; with the
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Invariant Sections being ``GNU General Public License'' and ``Funding
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Free Software'', the Front-Cover texts being (a) (see below), and with
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the Back-Cover Texts being (b) (see below). A copy of the license is
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included in the section entitled ``GNU Free Documentation License''.
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(a) The FSF's Front-Cover Text is:
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A GNU Manual
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(b) The FSF's Back-Cover Text is:
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You have freedom to copy and modify this GNU Manual, like GNU
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software. Copies published by the Free Software Foundation raise
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funds for GNU development.
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@end copying
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@iftex
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@finalout
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@setchapternewpage off
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@settitle GNU Linker Internals
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@titlepage
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@title{A guide to the internals of the GNU linker}
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@author Per Bothner, Steve Chamberlain, Ian Lance Taylor, DJ Delorie
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@author Cygnus Support
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@page
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@tex
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\def\$#1${{#1}} % Kluge: collect RCS revision info without $...$
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\xdef\manvers{2.10.91} % For use in headers, footers too
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{\parskip=0pt
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\hfill Cygnus Support\par
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\hfill \manvers\par
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\hfill \TeX{}info \texinfoversion\par
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}
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@end tex
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@vskip 0pt plus 1filll
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Copyright @copyright{} 1992, 1993, 1994, 1995, 1996, 1997, 1998, 2000
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Free Software Foundation, Inc.
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Permission is granted to copy, distribute and/or modify this document
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under the terms of the GNU Free Documentation License, Version 1.3
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or any later version published by the Free Software Foundation;
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with no Invariant Sections, with no Front-Cover Texts, and with no
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Back-Cover Texts. A copy of the license is included in the
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section entitled "GNU Free Documentation License".
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@end titlepage
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@end iftex
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@node Top
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@top
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This file documents the internals of the GNU linker @code{ld}. It is a
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collection of miscellaneous information with little form at this point.
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Mostly, it is a repository into which you can put information about
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GNU @code{ld} as you discover it (or as you design changes to @code{ld}).
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This document is distributed under the terms of the GNU Free
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Documentation License. A copy of the license is included in the
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section entitled "GNU Free Documentation License".
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@menu
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* README:: The README File
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* Emulations:: How linker emulations are generated
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* Emulation Walkthrough:: A Walkthrough of a Typical Emulation
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* Architecture Specific:: Some Architecture Specific Notes
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* GNU Free Documentation License:: GNU Free Documentation License
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@end menu
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@node README
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@chapter The @file{README} File
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Check the @file{README} file; it often has useful information that does not
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appear anywhere else in the directory.
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@node Emulations
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@chapter How linker emulations are generated
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Each linker target has an @dfn{emulation}. The emulation includes the
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default linker script, and certain emulations also modify certain types
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of linker behaviour.
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Emulations are created during the build process by the shell script
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@file{genscripts.sh}.
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The @file{genscripts.sh} script starts by reading a file in the
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@file{emulparams} directory. This is a shell script which sets various
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shell variables used by @file{genscripts.sh} and the other shell scripts
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it invokes.
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The @file{genscripts.sh} script will invoke a shell script in the
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@file{scripttempl} directory in order to create default linker scripts
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written in the linker command language. The @file{scripttempl} script
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will be invoked 5 (or, in some cases, 6) times, with different
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assignments to shell variables, to create different default scripts.
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The choice of script is made based on the command line options.
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After creating the scripts, @file{genscripts.sh} will invoke yet another
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shell script, this time in the @file{emultempl} directory. That shell
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script will create the emulation source file, which contains C code.
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This C code permits the linker emulation to override various linker
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behaviours. Most targets use the generic emulation code, which is in
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@file{emultempl/generic.em}.
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To summarize, @file{genscripts.sh} reads three shell scripts: an
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emulation parameters script in the @file{emulparams} directory, a linker
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script generation script in the @file{scripttempl} directory, and an
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emulation source file generation script in the @file{emultempl}
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directory.
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For example, the Sun 4 linker sets up variables in
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@file{emulparams/sun4.sh}, creates linker scripts using
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@file{scripttempl/aout.sc}, and creates the emulation code using
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@file{emultempl/sunos.em}.
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Note that the linker can support several emulations simultaneously,
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depending upon how it is configured. An emulation can be selected with
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the @code{-m} option. The @code{-V} option will list all supported
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emulations.
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@menu
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* emulation parameters:: @file{emulparams} scripts
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* linker scripts:: @file{scripttempl} scripts
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* linker emulations:: @file{emultempl} scripts
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@end menu
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@node emulation parameters
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@section @file{emulparams} scripts
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Each target selects a particular file in the @file{emulparams} directory
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by setting the shell variable @code{targ_emul} in @file{configure.tgt}.
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This shell variable is used by the @file{configure} script to control
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building an emulation source file.
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Certain conventions are enforced. Suppose the @code{targ_emul} variable
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is set to @var{emul} in @file{configure.tgt}. The name of the emulation
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shell script will be @file{emulparams/@var{emul}.sh}. The
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@file{Makefile} must have a target named @file{e@var{emul}.c}; this
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target must depend upon @file{emulparams/@var{emul}.sh}, as well as the
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appropriate scripts in the @file{scripttempl} and @file{emultempl}
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directories. The @file{Makefile} target must invoke @code{GENSCRIPTS}
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with two arguments: @var{emul}, and the value of the make variable
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@code{tdir_@var{emul}}. The value of the latter variable will be set by
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the @file{configure} script, and is used to set the default target
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directory to search.
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By convention, the @file{emulparams/@var{emul}.sh} shell script should
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only set shell variables. It may set shell variables which are to be
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interpreted by the @file{scripttempl} and the @file{emultempl} scripts.
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Certain shell variables are interpreted directly by the
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@file{genscripts.sh} script.
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Here is a list of shell variables interpreted by @file{genscripts.sh},
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as well as some conventional shell variables interpreted by the
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@file{scripttempl} and @file{emultempl} scripts.
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@table @code
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@item SCRIPT_NAME
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This is the name of the @file{scripttempl} script to use. If
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@code{SCRIPT_NAME} is set to @var{script}, @file{genscripts.sh} will use
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the script @file{scripttempl/@var{script}.sc}.
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@item TEMPLATE_NAME
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This is the name of the @file{emultempl} script to use. If
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@code{TEMPLATE_NAME} is set to @var{template}, @file{genscripts.sh} will
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use the script @file{emultempl/@var{template}.em}. If this variable is
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not set, the default value is @samp{generic}.
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@item GENERATE_SHLIB_SCRIPT
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If this is set to a nonempty string, @file{genscripts.sh} will invoke
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the @file{scripttempl} script an extra time to create a shared library
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script. @ref{linker scripts}.
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@item OUTPUT_FORMAT
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This is normally set to indicate the BFD output format use (e.g.,
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@samp{"a.out-sunos-big"}. The @file{scripttempl} script will normally
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use it in an @code{OUTPUT_FORMAT} expression in the linker script.
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@item ARCH
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This is normally set to indicate the architecture to use (e.g.,
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@samp{sparc}). The @file{scripttempl} script will normally use it in an
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@code{OUTPUT_ARCH} expression in the linker script.
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@item ENTRY
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Some @file{scripttempl} scripts use this to set the entry address, in an
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@code{ENTRY} expression in the linker script.
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@item TEXT_START_ADDR
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Some @file{scripttempl} scripts use this to set the start address of the
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@samp{.text} section.
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@item SEGMENT_SIZE
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The @file{genscripts.sh} script uses this to set the default value of
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@code{DATA_ALIGNMENT} when running the @file{scripttempl} script.
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@item TARGET_PAGE_SIZE
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If @code{SEGMENT_SIZE} is not defined, the @file{genscripts.sh} script
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uses this to define it.
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@item ALIGNMENT
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Some @file{scripttempl} scripts set this to a number to pass to
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@code{ALIGN} to set the required alignment for the @code{end} symbol.
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@end table
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@node linker scripts
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@section @file{scripttempl} scripts
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Each linker target uses a @file{scripttempl} script to generate the
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default linker scripts. The name of the @file{scripttempl} script is
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set by the @code{SCRIPT_NAME} variable in the @file{emulparams} script.
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If @code{SCRIPT_NAME} is set to @var{script}, @code{genscripts.sh} will
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invoke @file{scripttempl/@var{script}.sc}.
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The @file{genscripts.sh} script will invoke the @file{scripttempl}
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script 5 to 9 times. Each time it will set the shell variable
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@code{LD_FLAG} to a different value. When the linker is run, the
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options used will direct it to select a particular script. (Script
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selection is controlled by the @code{get_script} emulation entry point;
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this describes the conventional behaviour).
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The @file{scripttempl} script should just write a linker script, written
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in the linker command language, to standard output. If the emulation
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name--the name of the @file{emulparams} file without the @file{.sc}
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extension--is @var{emul}, then the output will be directed to
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@file{ldscripts/@var{emul}.@var{extension}} in the build directory,
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where @var{extension} changes each time the @file{scripttempl} script is
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invoked.
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Here is the list of values assigned to @code{LD_FLAG}.
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@table @code
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@item (empty)
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The script generated is used by default (when none of the following
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cases apply). The output has an extension of @file{.x}.
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@item n
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The script generated is used when the linker is invoked with the
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@code{-n} option. The output has an extension of @file{.xn}.
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@item N
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The script generated is used when the linker is invoked with the
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@code{-N} option. The output has an extension of @file{.xbn}.
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@item r
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The script generated is used when the linker is invoked with the
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@code{-r} option. The output has an extension of @file{.xr}.
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@item u
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The script generated is used when the linker is invoked with the
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@code{-Ur} option. The output has an extension of @file{.xu}.
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@item shared
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The @file{scripttempl} script is only invoked with @code{LD_FLAG} set to
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this value if @code{GENERATE_SHLIB_SCRIPT} is defined in the
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@file{emulparams} file. The @file{emultempl} script must arrange to use
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this script at the appropriate time, normally when the linker is invoked
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with the @code{-shared} option. The output has an extension of
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@file{.xs}.
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@item c
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The @file{scripttempl} script is only invoked with @code{LD_FLAG} set to
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this value if @code{GENERATE_COMBRELOC_SCRIPT} is defined in the
|
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@file{emulparams} file or if @code{SCRIPT_NAME} is @code{elf}. The
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@file{emultempl} script must arrange to use this script at the appropriate
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time, normally when the linker is invoked with the @code{-z combreloc}
|
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option. The output has an extension of
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@file{.xc}.
|
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|
@item cshared
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The @file{scripttempl} script is only invoked with @code{LD_FLAG} set to
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this value if @code{GENERATE_COMBRELOC_SCRIPT} is defined in the
|
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@file{emulparams} file or if @code{SCRIPT_NAME} is @code{elf} and
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@code{GENERATE_SHLIB_SCRIPT} is defined in the @file{emulparams} file.
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The @file{emultempl} script must arrange to use this script at the
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appropriate time, normally when the linker is invoked with the @code{-shared
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-z combreloc} option. The output has an extension of @file{.xsc}.
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@item auto_import
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The @file{scripttempl} script is only invoked with @code{LD_FLAG} set to
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this value if @code{GENERATE_AUTO_IMPORT_SCRIPT} is defined in the
|
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@file{emulparams} file. The @file{emultempl} script must arrange to
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use this script at the appropriate time, normally when the linker is
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invoked with the @code{--enable-auto-import} option. The output has
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an extension of @file{.xa}.
|
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@end table
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|
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|
Besides the shell variables set by the @file{emulparams} script, and the
|
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@code{LD_FLAG} variable, the @file{genscripts.sh} script will set
|
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certain variables for each run of the @file{scripttempl} script.
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|
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@table @code
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@item RELOCATING
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This will be set to a non-empty string when the linker is doing a final
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relocation (e.g., all scripts other than @code{-r} and @code{-Ur}).
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|
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@item CONSTRUCTING
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This will be set to a non-empty string when the linker is building
|
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global constructor and destructor tables (e.g., all scripts other than
|
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@code{-r}).
|
316 |
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|
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@item DATA_ALIGNMENT
|
318 |
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|
This will be set to an @code{ALIGN} expression when the output should be
|
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page aligned, or to @samp{.} when generating the @code{-N} script.
|
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|
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@item CREATE_SHLIB
|
322 |
|
|
This will be set to a non-empty string when generating a @code{-shared}
|
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script.
|
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|
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|
|
@item COMBRELOC
|
326 |
|
|
This will be set to a non-empty string when generating @code{-z combreloc}
|
327 |
|
|
scripts to a temporary file name which can be used during script generation.
|
328 |
|
|
@end table
|
329 |
|
|
|
330 |
|
|
The conventional way to write a @file{scripttempl} script is to first
|
331 |
|
|
set a few shell variables, and then write out a linker script using
|
332 |
|
|
@code{cat} with a here document. The linker script will use variable
|
333 |
|
|
substitutions, based on the above variables and those set in the
|
334 |
|
|
@file{emulparams} script, to control its behaviour.
|
335 |
|
|
|
336 |
|
|
When there are parts of the @file{scripttempl} script which should only
|
337 |
|
|
be run when doing a final relocation, they should be enclosed within a
|
338 |
|
|
variable substitution based on @code{RELOCATING}. For example, on many
|
339 |
|
|
targets special symbols such as @code{_end} should be defined when doing
|
340 |
|
|
a final link. Naturally, those symbols should not be defined when doing
|
341 |
|
|
a relocatable link using @code{-r}. The @file{scripttempl} script
|
342 |
|
|
could use a construct like this to define those symbols:
|
343 |
|
|
@smallexample
|
344 |
|
|
$@{RELOCATING+ _end = .;@}
|
345 |
|
|
@end smallexample
|
346 |
|
|
This will do the symbol assignment only if the @code{RELOCATING}
|
347 |
|
|
variable is defined.
|
348 |
|
|
|
349 |
|
|
The basic job of the linker script is to put the sections in the correct
|
350 |
|
|
order, and at the correct memory addresses. For some targets, the
|
351 |
|
|
linker script may have to do some other operations.
|
352 |
|
|
|
353 |
|
|
For example, on most MIPS platforms, the linker is responsible for
|
354 |
|
|
defining the special symbol @code{_gp}, used to initialize the
|
355 |
|
|
@code{$gp} register. It must be set to the start of the small data
|
356 |
|
|
section plus @code{0x8000}. Naturally, it should only be defined when
|
357 |
|
|
doing a final relocation. This will typically be done like this:
|
358 |
|
|
@smallexample
|
359 |
|
|
$@{RELOCATING+ _gp = ALIGN(16) + 0x8000;@}
|
360 |
|
|
@end smallexample
|
361 |
|
|
This line would appear just before the sections which compose the small
|
362 |
|
|
data section (@samp{.sdata}, @samp{.sbss}). All those sections would be
|
363 |
|
|
contiguous in memory.
|
364 |
|
|
|
365 |
|
|
Many COFF systems build constructor tables in the linker script. The
|
366 |
|
|
compiler will arrange to output the address of each global constructor
|
367 |
|
|
in a @samp{.ctor} section, and the address of each global destructor in
|
368 |
|
|
a @samp{.dtor} section (this is done by defining
|
369 |
|
|
@code{ASM_OUTPUT_CONSTRUCTOR} and @code{ASM_OUTPUT_DESTRUCTOR} in the
|
370 |
|
|
@code{gcc} configuration files). The @code{gcc} runtime support
|
371 |
|
|
routines expect the constructor table to be named @code{__CTOR_LIST__}.
|
372 |
|
|
They expect it to be a list of words, with the first word being the
|
373 |
|
|
count of the number of entries. There should be a trailing zero word.
|
374 |
|
|
(Actually, the count may be -1 if the trailing word is present, and the
|
375 |
|
|
trailing word may be omitted if the count is correct, but, as the
|
376 |
|
|
@code{gcc} behaviour has changed slightly over the years, it is safest
|
377 |
|
|
to provide both). Here is a typical way that might be handled in a
|
378 |
|
|
@file{scripttempl} file.
|
379 |
|
|
@smallexample
|
380 |
|
|
$@{CONSTRUCTING+ __CTOR_LIST__ = .;@}
|
381 |
|
|
$@{CONSTRUCTING+ LONG((__CTOR_END__ - __CTOR_LIST__) / 4 - 2)@}
|
382 |
|
|
$@{CONSTRUCTING+ *(.ctors)@}
|
383 |
|
|
$@{CONSTRUCTING+ LONG(0)@}
|
384 |
|
|
$@{CONSTRUCTING+ __CTOR_END__ = .;@}
|
385 |
|
|
$@{CONSTRUCTING+ __DTOR_LIST__ = .;@}
|
386 |
|
|
$@{CONSTRUCTING+ LONG((__DTOR_END__ - __DTOR_LIST__) / 4 - 2)@}
|
387 |
|
|
$@{CONSTRUCTING+ *(.dtors)@}
|
388 |
|
|
$@{CONSTRUCTING+ LONG(0)@}
|
389 |
|
|
$@{CONSTRUCTING+ __DTOR_END__ = .;@}
|
390 |
|
|
@end smallexample
|
391 |
|
|
The use of @code{CONSTRUCTING} ensures that these linker script commands
|
392 |
|
|
will only appear when the linker is supposed to be building the
|
393 |
|
|
constructor and destructor tables. This example is written for a target
|
394 |
|
|
which uses 4 byte pointers.
|
395 |
|
|
|
396 |
|
|
Embedded systems often need to set a stack address. This is normally
|
397 |
|
|
best done by using the @code{PROVIDE} construct with a default stack
|
398 |
|
|
address. This permits the user to easily override the stack address
|
399 |
|
|
using the @code{--defsym} option. Here is an example:
|
400 |
|
|
@smallexample
|
401 |
|
|
$@{RELOCATING+ PROVIDE (__stack = 0x80000000);@}
|
402 |
|
|
@end smallexample
|
403 |
|
|
The value of the symbol @code{__stack} would then be used in the startup
|
404 |
|
|
code to initialize the stack pointer.
|
405 |
|
|
|
406 |
|
|
@node linker emulations
|
407 |
|
|
@section @file{emultempl} scripts
|
408 |
|
|
|
409 |
|
|
Each linker target uses an @file{emultempl} script to generate the
|
410 |
|
|
emulation code. The name of the @file{emultempl} script is set by the
|
411 |
|
|
@code{TEMPLATE_NAME} variable in the @file{emulparams} script. If the
|
412 |
|
|
@code{TEMPLATE_NAME} variable is not set, the default is
|
413 |
|
|
@samp{generic}. If the value of @code{TEMPLATE_NAME} is @var{template},
|
414 |
|
|
@file{genscripts.sh} will use @file{emultempl/@var{template}.em}.
|
415 |
|
|
|
416 |
|
|
Most targets use the generic @file{emultempl} script,
|
417 |
|
|
@file{emultempl/generic.em}. A different @file{emultempl} script is
|
418 |
|
|
only needed if the linker must support unusual actions, such as linking
|
419 |
|
|
against shared libraries.
|
420 |
|
|
|
421 |
|
|
The @file{emultempl} script is normally written as a simple invocation
|
422 |
|
|
of @code{cat} with a here document. The document will use a few
|
423 |
|
|
variable substitutions. Typically each function names uses a
|
424 |
|
|
substitution involving @code{EMULATION_NAME}, for ease of debugging when
|
425 |
|
|
the linker supports multiple emulations.
|
426 |
|
|
|
427 |
|
|
Every function and variable in the emitted file should be static. The
|
428 |
|
|
only globally visible object must be named
|
429 |
|
|
@code{ld_@var{EMULATION_NAME}_emulation}, where @var{EMULATION_NAME} is
|
430 |
|
|
the name of the emulation set in @file{configure.tgt} (this is also the
|
431 |
|
|
name of the @file{emulparams} file without the @file{.sh} extension).
|
432 |
|
|
The @file{genscripts.sh} script will set the shell variable
|
433 |
|
|
@code{EMULATION_NAME} before invoking the @file{emultempl} script.
|
434 |
|
|
|
435 |
|
|
The @code{ld_@var{EMULATION_NAME}_emulation} variable must be a
|
436 |
|
|
@code{struct ld_emulation_xfer_struct}, as defined in @file{ldemul.h}.
|
437 |
|
|
It defines a set of function pointers which are invoked by the linker,
|
438 |
|
|
as well as strings for the emulation name (normally set from the shell
|
439 |
|
|
variable @code{EMULATION_NAME} and the default BFD target name (normally
|
440 |
|
|
set from the shell variable @code{OUTPUT_FORMAT} which is normally set
|
441 |
|
|
by the @file{emulparams} file).
|
442 |
|
|
|
443 |
|
|
The @file{genscripts.sh} script will set the shell variable
|
444 |
|
|
@code{COMPILE_IN} when it invokes the @file{emultempl} script for the
|
445 |
|
|
default emulation. In this case, the @file{emultempl} script should
|
446 |
|
|
include the linker scripts directly, and return them from the
|
447 |
|
|
@code{get_scripts} entry point. When the emulation is not the default,
|
448 |
|
|
the @code{get_scripts} entry point should just return a file name. See
|
449 |
|
|
@file{emultempl/generic.em} for an example of how this is done.
|
450 |
|
|
|
451 |
|
|
At some point, the linker emulation entry points should be documented.
|
452 |
|
|
|
453 |
|
|
@node Emulation Walkthrough
|
454 |
|
|
@chapter A Walkthrough of a Typical Emulation
|
455 |
|
|
|
456 |
|
|
This chapter is to help people who are new to the way emulations
|
457 |
|
|
interact with the linker, or who are suddenly thrust into the position
|
458 |
|
|
of having to work with existing emulations. It will discuss the files
|
459 |
|
|
you need to be aware of. It will tell you when the given "hooks" in
|
460 |
|
|
the emulation will be called. It will, hopefully, give you enough
|
461 |
|
|
information about when and how things happen that you'll be able to
|
462 |
|
|
get by. As always, the source is the definitive reference to this.
|
463 |
|
|
|
464 |
|
|
The starting point for the linker is in @file{ldmain.c} where
|
465 |
|
|
@code{main} is defined. The bulk of the code that's emulation
|
466 |
|
|
specific will initially be in @code{emultempl/@var{emulation}.em} but
|
467 |
|
|
will end up in @code{e@var{emulation}.c} when the build is done.
|
468 |
|
|
Most of the work to select and interface with emulations is in
|
469 |
|
|
@code{ldemul.h} and @code{ldemul.c}. Specifically, @code{ldemul.h}
|
470 |
|
|
defines the @code{ld_emulation_xfer_struct} structure your emulation
|
471 |
|
|
exports.
|
472 |
|
|
|
473 |
|
|
Your emulation file exports a symbol
|
474 |
|
|
@code{ld_@var{EMULATION_NAME}_emulation}. If your emulation is
|
475 |
|
|
selected (it usually is, since usually there's only one),
|
476 |
|
|
@code{ldemul.c} sets the variable @var{ld_emulation} to point to it.
|
477 |
|
|
@code{ldemul.c} also defines a number of API functions that interface
|
478 |
|
|
to your emulation, like @code{ldemul_after_parse} which simply calls
|
479 |
|
|
your @code{ld_@var{EMULATION}_emulation.after_parse} function. For
|
480 |
|
|
the rest of this section, the functions will be mentioned, but you
|
481 |
|
|
should assume the indirect reference to your emulation also.
|
482 |
|
|
|
483 |
|
|
We will also skip or gloss over parts of the link process that don't
|
484 |
|
|
relate to emulations, like setting up internationalization.
|
485 |
|
|
|
486 |
|
|
After initialization, @code{main} selects an emulation by pre-scanning
|
487 |
|
|
the command line arguments. It calls @code{ldemul_choose_target} to
|
488 |
|
|
choose a target. If you set @code{choose_target} to
|
489 |
|
|
@code{ldemul_default_target}, it picks your @code{target_name} by
|
490 |
|
|
default.
|
491 |
|
|
|
492 |
|
|
@code{main} calls @code{ldemul_before_parse}, then @code{parse_args}.
|
493 |
|
|
@code{parse_args} calls @code{ldemul_parse_args} for each arg, which
|
494 |
|
|
must update the @code{getopt} globals if it recognizes the argument.
|
495 |
|
|
If the emulation doesn't recognize it, then parse_args checks to see
|
496 |
|
|
if it recognizes it.
|
497 |
|
|
|
498 |
|
|
Now that the emulation has had access to all its command-line options,
|
499 |
|
|
@code{main} calls @code{ldemul_set_symbols}. This can be used for any
|
500 |
|
|
initialization that may be affected by options. It is also supposed
|
501 |
|
|
to set up any variables needed by the emulation script.
|
502 |
|
|
|
503 |
|
|
@code{main} now calls @code{ldemul_get_script} to get the emulation
|
504 |
|
|
script to use (based on arguments, no doubt, @pxref{Emulations}) and
|
505 |
|
|
runs it. While parsing, @code{ldgram.y} may call @code{ldemul_hll} or
|
506 |
|
|
@code{ldemul_syslib} to handle the @code{HLL} or @code{SYSLIB}
|
507 |
|
|
commands. It may call @code{ldemul_unrecognized_file} if you asked
|
508 |
|
|
the linker to link a file it doesn't recognize. It will call
|
509 |
|
|
@code{ldemul_recognized_file} for each file it does recognize, in case
|
510 |
|
|
the emulation wants to handle some files specially. All the while,
|
511 |
|
|
it's loading the files (possibly calling
|
512 |
|
|
@code{ldemul_open_dynamic_archive}) and symbols and stuff. After it's
|
513 |
|
|
done reading the script, @code{main} calls @code{ldemul_after_parse}.
|
514 |
|
|
Use the after-parse hook to set up anything that depends on stuff the
|
515 |
|
|
script might have set up, like the entry point.
|
516 |
|
|
|
517 |
|
|
@code{main} next calls @code{lang_process} in @code{ldlang.c}. This
|
518 |
|
|
appears to be the main core of the linking itself, as far as emulation
|
519 |
|
|
hooks are concerned(*). It first opens the output file's BFD, calling
|
520 |
|
|
@code{ldemul_set_output_arch}, and calls
|
521 |
|
|
@code{ldemul_create_output_section_statements} in case you need to use
|
522 |
|
|
other means to find or create object files (i.e. shared libraries
|
523 |
|
|
found on a path, or fake stub objects). Despite the name, nobody
|
524 |
|
|
creates output sections here.
|
525 |
|
|
|
526 |
|
|
(*) In most cases, the BFD library does the bulk of the actual
|
527 |
|
|
linking, handling symbol tables, symbol resolution, relocations, and
|
528 |
|
|
building the final output file. See the BFD reference for all the
|
529 |
|
|
details. Your emulation is usually concerned more with managing
|
530 |
|
|
things at the file and section level, like "put this here, add this
|
531 |
|
|
section", etc.
|
532 |
|
|
|
533 |
|
|
Next, the objects to be linked are opened and BFDs created for them,
|
534 |
|
|
and @code{ldemul_after_open} is called. At this point, you have all
|
535 |
|
|
the objects and symbols loaded, but none of the data has been placed
|
536 |
|
|
yet.
|
537 |
|
|
|
538 |
|
|
Next comes the Big Linking Thingy (except for the parts BFD does).
|
539 |
|
|
All input sections are mapped to output sections according to the
|
540 |
|
|
script. If a section doesn't get mapped by default,
|
541 |
|
|
@code{ldemul_place_orphan} will get called to figure out where it goes.
|
542 |
|
|
Next it figures out the offsets for each section, calling
|
543 |
|
|
@code{ldemul_before_allocation} before and
|
544 |
|
|
@code{ldemul_after_allocation} after deciding where each input section
|
545 |
|
|
ends up in the output sections.
|
546 |
|
|
|
547 |
|
|
The last part of @code{lang_process} is to figure out all the symbols'
|
548 |
|
|
values. After assigning final values to the symbols,
|
549 |
|
|
@code{ldemul_finish} is called, and after that, any undefined symbols
|
550 |
|
|
are turned into fatal errors.
|
551 |
|
|
|
552 |
|
|
OK, back to @code{main}, which calls @code{ldwrite} in
|
553 |
|
|
@file{ldwrite.c}. @code{ldwrite} calls BFD's final_link, which does
|
554 |
|
|
all the relocation fixups and writes the output bfd to disk, and we're
|
555 |
|
|
done.
|
556 |
|
|
|
557 |
|
|
In summary,
|
558 |
|
|
|
559 |
|
|
@itemize @bullet
|
560 |
|
|
|
561 |
|
|
@item @code{main()} in @file{ldmain.c}
|
562 |
|
|
@item @file{emultempl/@var{EMULATION}.em} has your code
|
563 |
|
|
@item @code{ldemul_choose_target} (defaults to your @code{target_name})
|
564 |
|
|
@item @code{ldemul_before_parse}
|
565 |
|
|
@item Parse argv, calls @code{ldemul_parse_args} for each
|
566 |
|
|
@item @code{ldemul_set_symbols}
|
567 |
|
|
@item @code{ldemul_get_script}
|
568 |
|
|
@item parse script
|
569 |
|
|
|
570 |
|
|
@itemize @bullet
|
571 |
|
|
@item may call @code{ldemul_hll} or @code{ldemul_syslib}
|
572 |
|
|
@item may call @code{ldemul_open_dynamic_archive}
|
573 |
|
|
@end itemize
|
574 |
|
|
|
575 |
|
|
@item @code{ldemul_after_parse}
|
576 |
|
|
@item @code{lang_process()} in @file{ldlang.c}
|
577 |
|
|
|
578 |
|
|
@itemize @bullet
|
579 |
|
|
@item create @code{output_bfd}
|
580 |
|
|
@item @code{ldemul_set_output_arch}
|
581 |
|
|
@item @code{ldemul_create_output_section_statements}
|
582 |
|
|
@item read objects, create input bfds - all symbols exist, but have no values
|
583 |
|
|
@item may call @code{ldemul_unrecognized_file}
|
584 |
|
|
@item will call @code{ldemul_recognized_file}
|
585 |
|
|
@item @code{ldemul_after_open}
|
586 |
|
|
@item map input sections to output sections
|
587 |
|
|
@item may call @code{ldemul_place_orphan} for remaining sections
|
588 |
|
|
@item @code{ldemul_before_allocation}
|
589 |
|
|
@item gives input sections offsets into output sections, places output sections
|
590 |
|
|
@item @code{ldemul_after_allocation} - section addresses valid
|
591 |
|
|
@item assigns values to symbols
|
592 |
|
|
@item @code{ldemul_finish} - symbol values valid
|
593 |
|
|
@end itemize
|
594 |
|
|
|
595 |
|
|
@item output bfd is written to disk
|
596 |
|
|
|
597 |
|
|
@end itemize
|
598 |
|
|
|
599 |
|
|
@node Architecture Specific
|
600 |
|
|
@chapter Some Architecture Specific Notes
|
601 |
|
|
|
602 |
|
|
This is the place for notes on the behavior of @code{ld} on
|
603 |
|
|
specific platforms. Currently, only Intel x86 is documented (and
|
604 |
|
|
of that, only the auto-import behavior for DLLs).
|
605 |
|
|
|
606 |
|
|
@menu
|
607 |
|
|
* ix86:: Intel x86
|
608 |
|
|
@end menu
|
609 |
|
|
|
610 |
|
|
@node ix86
|
611 |
|
|
@section Intel x86
|
612 |
|
|
|
613 |
|
|
@table @emph
|
614 |
|
|
@code{ld} can create DLLs that operate with various runtimes available
|
615 |
|
|
on a common x86 operating system. These runtimes include native (using
|
616 |
|
|
the mingw "platform"), cygwin, and pw.
|
617 |
|
|
|
618 |
|
|
@item auto-import from DLLs
|
619 |
|
|
@enumerate
|
620 |
|
|
@item
|
621 |
|
|
With this feature on, DLL clients can import variables from DLL
|
622 |
|
|
without any concern from their side (for example, without any source
|
623 |
|
|
code modifications). Auto-import can be enabled using the
|
624 |
|
|
@code{--enable-auto-import} flag, or disabled via the
|
625 |
|
|
@code{--disable-auto-import} flag. Auto-import is disabled by default.
|
626 |
|
|
|
627 |
|
|
@item
|
628 |
|
|
This is done completely in bounds of the PE specification (to be fair,
|
629 |
|
|
there's a minor violation of the spec at one point, but in practice
|
630 |
|
|
auto-import works on all known variants of that common x86 operating
|
631 |
|
|
system) So, the resulting DLL can be used with any other PE
|
632 |
|
|
compiler/linker.
|
633 |
|
|
|
634 |
|
|
@item
|
635 |
|
|
Auto-import is fully compatible with standard import method, in which
|
636 |
|
|
variables are decorated using attribute modifiers. Libraries of either
|
637 |
|
|
type may be mixed together.
|
638 |
|
|
|
639 |
|
|
@item
|
640 |
|
|
Overhead (space): 8 bytes per imported symbol, plus 20 for each
|
641 |
|
|
reference to it; Overhead (load time): negligible; Overhead
|
642 |
|
|
(virtual/physical memory): should be less than effect of DLL
|
643 |
|
|
relocation.
|
644 |
|
|
@end enumerate
|
645 |
|
|
|
646 |
|
|
Motivation
|
647 |
|
|
|
648 |
|
|
The obvious and only way to get rid of dllimport insanity is
|
649 |
|
|
to make client access variable directly in the DLL, bypassing
|
650 |
|
|
the extra dereference imposed by ordinary DLL runtime linking.
|
651 |
|
|
I.e., whenever client contains something like
|
652 |
|
|
|
653 |
|
|
@code{mov dll_var,%eax,}
|
654 |
|
|
|
655 |
|
|
address of dll_var in the command should be relocated to point
|
656 |
|
|
into loaded DLL. The aim is to make OS loader do so, and than
|
657 |
|
|
make ld help with that. Import section of PE made following
|
658 |
|
|
way: there's a vector of structures each describing imports
|
659 |
|
|
from particular DLL. Each such structure points to two other
|
660 |
|
|
parallel vectors: one holding imported names, and one which
|
661 |
|
|
will hold address of corresponding imported name. So, the
|
662 |
|
|
solution is de-vectorize these structures, making import
|
663 |
|
|
locations be sparse and pointing directly into code.
|
664 |
|
|
|
665 |
|
|
Implementation
|
666 |
|
|
|
667 |
|
|
For each reference of data symbol to be imported from DLL (to
|
668 |
|
|
set of which belong symbols with name <sym>, if __imp_<sym> is
|
669 |
|
|
found in implib), the import fixup entry is generated. That
|
670 |
|
|
entry is of type IMAGE_IMPORT_DESCRIPTOR and stored in .idata$3
|
671 |
|
|
subsection. Each fixup entry contains pointer to symbol's address
|
672 |
|
|
within .text section (marked with __fuN_<sym> symbol, where N is
|
673 |
|
|
integer), pointer to DLL name (so, DLL name is referenced by
|
674 |
|
|
multiple entries), and pointer to symbol name thunk. Symbol name
|
675 |
|
|
thunk is singleton vector (__nm_th_<symbol>) pointing to
|
676 |
|
|
IMAGE_IMPORT_BY_NAME structure (__nm_<symbol>) directly containing
|
677 |
|
|
imported name. Here comes that "om the edge" problem mentioned above:
|
678 |
|
|
PE specification rambles that name vector (OriginalFirstThunk) should
|
679 |
|
|
run in parallel with addresses vector (FirstThunk), i.e. that they
|
680 |
|
|
should have same number of elements and terminated with zero. We violate
|
681 |
|
|
this, since FirstThunk points directly into machine code. But in
|
682 |
|
|
practice, OS loader implemented the sane way: it goes thru
|
683 |
|
|
OriginalFirstThunk and puts addresses to FirstThunk, not something
|
684 |
|
|
else. It once again should be noted that dll and symbol name
|
685 |
|
|
structures are reused across fixup entries and should be there
|
686 |
|
|
anyway to support standard import stuff, so sustained overhead is
|
687 |
|
|
20 bytes per reference. Other question is whether having several
|
688 |
|
|
IMAGE_IMPORT_DESCRIPTORS for the same DLL is possible. Answer is yes,
|
689 |
|
|
it is done even by native compiler/linker (libth32's functions are in
|
690 |
|
|
fact resident in windows9x kernel32.dll, so if you use it, you have
|
691 |
|
|
two IMAGE_IMPORT_DESCRIPTORS for kernel32.dll). Yet other question is
|
692 |
|
|
whether referencing the same PE structures several times is valid.
|
693 |
|
|
The answer is why not, prohibiting that (detecting violation) would
|
694 |
|
|
require more work on behalf of loader than not doing it.
|
695 |
|
|
|
696 |
|
|
@end table
|
697 |
|
|
|
698 |
|
|
@node GNU Free Documentation License
|
699 |
|
|
@chapter GNU Free Documentation License
|
700 |
|
|
|
701 |
|
|
@include fdl.texi
|
702 |
|
|
|
703 |
|
|
@contents
|
704 |
|
|
@bye
|