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1 145 olivier.gi
CLARIFICATION
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There seems to have been a great deal of confusion over what this
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benchmark measures, and how to use these results.  Let me try to clarify
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this:
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        1) DHRYSTONE is a measure of processor+compiler efficiency in
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           executing a 'typical' program.  The 'typical' program was
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           designed by measuring statistics on a great number of
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           'real' programs.  The 'typical' program was then written
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           by Reinhold P. Weicker using these statistics.  The
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           program is balanced according to statement type, as well
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           as data type.
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        2) DHRYSTONE does not use floating point.  Typical programs don't.
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        3) DHRYSTONE does not do I/O.  Typical programs do, but then
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           we'd have a whole can of worms opened up.
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        4) DHRYSTONE does not contain much code that can be optimized
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           by vector processors.  That is why a CRAY doesn't look real
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           fast, they weren't built to do this sort of computing.
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        5) DHRYSTONE does not measure OS performance, as it avoids
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           calling the O.S.  The O.S. is indicated in the results only
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           to help in identifying the compiler technology.
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        6) DHRYSTONE is not perfect, but is a hell of a lot better than
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           the "sieve", or "SI".
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        7) DHRYSTONE gives results in dhrystones/second.  Bigger
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           numbers are better.  As a baseline, the original IBM PC
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           gives around 300-400 dhrystones/second with a good compiler.
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           The fastest machines today are approaching 100,000.
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If somebody asked me to pick out the best machine for the money, I
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wouldn't look at just the results of DHRYSTONE.  I'd probably:
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        1) Run DHRYSTONE to get a feel for the compiler+processor
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           speed.
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        2) Run any number of benchmarks to check disk I/O bandwidth,
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           using both sequential and random read/writes.
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        3) Run a multitasking benchmark to check multi-user response
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           time.  Typically, these benchmarks run several types of
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           programs such as editors, shell scripts, sorts, compiles,
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           and plot the results against the number of simulated users.
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        4) If appropriate for the intended use, run something like
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           WHETSTONE, to determine floating point performance.
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        5) If appropriate for intended use, run some programs which do
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           vector and matrix computations.
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        6) Figure out what the box will:
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                - cost to buy
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                - cost to operate and maintain
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                - be worth when it is sold
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                - be worth if the manufacturer goes out of business
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        7) Having done the above, I probably have a hand-full of
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           machines which meet my price/performance requirements.
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           Now, I find out if the applications programs I'd like
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           to use will run on any of these machines.  I also find
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           out how much interest people have in writing new software
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           for the machine, and look carefully at the migration path
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           I will have to take when I reach the (inevitable) limits
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           of the machine.
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To summarize, DHRYSTONES by themselves are not anything more than
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a way to win free beers when arguing 'Box-A versus Box-B' religion.
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They do provide insight into Box-A/Compiler-A versus Box-A/Compiler-B
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comparisons.
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                        Rick Richardson
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                        PC Research, Inc.
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                        (201) 389-8963 (9-17 EST)
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                        (201) 542-3734 (7-9,17-24 EST)
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                        ...!uunet!pcrat!rick    (normal mail)
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                        ...!uunet!pcrat!dry2    (results only)

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