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[/] [openmsp430/] [trunk/] [fpga/] [actel_m1a3pl_dev_kit/] [software/] [spacewar/] [reset.c] - Blame information for rev 166

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Line No. Rev Author Line
1 80 olivier.gi
#include "spacewar.h"
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//************************************************************
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// externals
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//
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//************************************************************
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//
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// reset
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//
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//    reset rkts for restart of program
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//
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/* Description:
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Resets the rocket structure.  The xdisp = ydisp = position, ang = angle
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passed into function.  Rockets x and y velocities are set to zero.
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*/
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void reset_one_rkt(rkt_data *rkt, int position, unsigned char angle)
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{
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  rkt->xdisp = position;    // position rkt in quadrant
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  rkt->ydisp = position;
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  rkt->xvel = 0;            // no velocity
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  rkt->yvel = 0;
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  rkt->ang = angle;         // point to angle
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}
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//************************************************************
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//
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// reset
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//
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//    reset rkts for restart of program
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//
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/* Description:
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Reset the position, angle, and velecity of both rockets.
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*/
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void reset_rkts(rkt_data *rkt1, rkt_data *rkt2)
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{
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// setup rkt1 variables
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  reset_one_rkt(rkt1, (max_dac * 3) / 4, 0);  // position rkt1 in quadrant 1
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                                              // point to 3 o'clock
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// setup rkt2 variables
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  reset_one_rkt(rkt2, (max_dac * 1) / 4, 128); // position rkt2 in quadrant 3
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                                              // point to 9 o'clock
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}
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//************************************************************
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//
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// reset game info for one rocket
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//
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//
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/* Description:
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Resets shield to full value, stops the torpedos from firing, and makes all
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torpedos inactive for structure passed to function.
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*/
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void reset_game(rkt_data *rkt)
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{
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  int i;
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  rkt->shield = full_shields ;          // restore all shields
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  rkt->flags = 0;                       // clear all flags
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  for (i=0; i < ammo; i++){             // stop all torps
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    rkt->pt_dx[i] = -1;
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  }
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}
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