1 |
221 |
olivier.gi |
#include "demo.h"
|
2 |
|
|
#include "timerA.h"
|
3 |
|
|
#include "gfx_controller.h"
|
4 |
|
|
|
5 |
|
|
//---------------------------------------------------//
|
6 |
|
|
// 8BPP DEMO
|
7 |
|
|
//---------------------------------------------------//
|
8 |
|
|
void demo_2bpp(void) {
|
9 |
|
|
|
10 |
|
|
unsigned int line, column;
|
11 |
|
|
unsigned int color = 0;
|
12 |
|
|
unsigned int x_coord = 0;
|
13 |
|
|
unsigned int y_coord = 0;
|
14 |
222 |
olivier.gi |
unsigned int palette = 0;
|
15 |
|
|
unsigned int bg_color = 0;
|
16 |
221 |
olivier.gi |
|
17 |
|
|
const uint16_t offset_x = 35;
|
18 |
|
|
const uint16_t offset_y = 95;
|
19 |
|
|
const uint16_t char_width = 7;
|
20 |
|
|
|
21 |
|
|
// Screen introduction
|
22 |
222 |
olivier.gi |
gpu_fill (PIX_ADDR(0, 0 ), 320, 480, 0x0000, DST_SWAP_NONE); // Background
|
23 |
221 |
olivier.gi |
|
24 |
222 |
olivier.gi |
gpu_fill (PIX_ADDR(offset_x+1*6*char_width+1*char_width, offset_y+0*char_width), 3*char_width, 1*char_width, 0x0003, DST_SWAP_NONE); // 2
|
25 |
|
|
gpu_fill (PIX_ADDR(offset_x+1*6*char_width+0*char_width, offset_y+1*char_width), 1*char_width, 1*char_width, 0x0003, DST_SWAP_NONE);
|
26 |
|
|
gpu_fill (PIX_ADDR(offset_x+1*6*char_width+4*char_width, offset_y+1*char_width), 1*char_width, 2*char_width, 0x0003, DST_SWAP_NONE);
|
27 |
|
|
gpu_fill (PIX_ADDR(offset_x+1*6*char_width+3*char_width, offset_y+3*char_width), 1*char_width, 1*char_width, 0x0003, DST_SWAP_NONE);
|
28 |
|
|
gpu_fill (PIX_ADDR(offset_x+1*6*char_width+2*char_width, offset_y+4*char_width), 1*char_width, 1*char_width, 0x0003, DST_SWAP_NONE);
|
29 |
|
|
gpu_fill (PIX_ADDR(offset_x+1*6*char_width+1*char_width, offset_y+5*char_width), 1*char_width, 1*char_width, 0x0003, DST_SWAP_NONE);
|
30 |
|
|
gpu_fill (PIX_ADDR(offset_x+1*6*char_width+0*char_width, offset_y+6*char_width), 5*char_width, 1*char_width, 0x0003, DST_SWAP_NONE);
|
31 |
221 |
olivier.gi |
|
32 |
222 |
olivier.gi |
gpu_fill (PIX_ADDR(offset_x+3*6*char_width+0*char_width, offset_y+0*char_width), 1*char_width, 6*char_width, 0x0003, DST_SWAP_NONE); // b
|
33 |
|
|
gpu_fill (PIX_ADDR(offset_x+3*6*char_width+1*char_width, offset_y+6*char_width), 3*char_width, 1*char_width, 0x0003, DST_SWAP_NONE);
|
34 |
|
|
gpu_fill (PIX_ADDR(offset_x+3*6*char_width+1*char_width, offset_y+4*char_width), 1*char_width, 1*char_width, 0x0003, DST_SWAP_NONE);
|
35 |
|
|
gpu_fill (PIX_ADDR(offset_x+3*6*char_width+2*char_width, offset_y+3*char_width), 2*char_width, 1*char_width, 0x0003, DST_SWAP_NONE);
|
36 |
|
|
gpu_fill (PIX_ADDR(offset_x+3*6*char_width+4*char_width, offset_y+4*char_width), 1*char_width, 2*char_width, 0x0003, DST_SWAP_NONE);
|
37 |
221 |
olivier.gi |
|
38 |
222 |
olivier.gi |
gpu_fill (PIX_ADDR(offset_x+4*6*char_width+0*char_width, offset_y+2*char_width), 1*char_width, 5*char_width, 0x0003, DST_SWAP_NONE); // p
|
39 |
|
|
gpu_fill (PIX_ADDR(offset_x+4*6*char_width+1*char_width, offset_y+2*char_width), 3*char_width, 1*char_width, 0x0003, DST_SWAP_NONE);
|
40 |
|
|
gpu_fill (PIX_ADDR(offset_x+4*6*char_width+1*char_width, offset_y+4*char_width), 3*char_width, 1*char_width, 0x0003, DST_SWAP_NONE);
|
41 |
|
|
gpu_fill (PIX_ADDR(offset_x+4*6*char_width+4*char_width, offset_y+3*char_width), 1*char_width, 1*char_width, 0x0003, DST_SWAP_NONE);
|
42 |
221 |
olivier.gi |
|
43 |
222 |
olivier.gi |
gpu_fill (PIX_ADDR(offset_x+5*6*char_width+0*char_width, offset_y+2*char_width), 1*char_width, 5*char_width, 0x0003, DST_SWAP_NONE); // p
|
44 |
|
|
gpu_fill (PIX_ADDR(offset_x+5*6*char_width+1*char_width, offset_y+2*char_width), 3*char_width, 1*char_width, 0x0003, DST_SWAP_NONE);
|
45 |
|
|
gpu_fill (PIX_ADDR(offset_x+5*6*char_width+1*char_width, offset_y+4*char_width), 3*char_width, 1*char_width, 0x0003, DST_SWAP_NONE);
|
46 |
|
|
gpu_fill (PIX_ADDR(offset_x+5*6*char_width+4*char_width, offset_y+3*char_width), 1*char_width, 1*char_width, 0x0003, DST_SWAP_NONE);
|
47 |
221 |
olivier.gi |
|
48 |
|
|
ta_wait_no_lpm(WT_500MS);
|
49 |
|
|
ta_wait_no_lpm(WT_500MS);
|
50 |
|
|
ta_wait_no_lpm(WT_500MS);
|
51 |
|
|
ta_wait_no_lpm(WT_500MS);
|
52 |
|
|
|
53 |
|
|
// Clear background
|
54 |
|
|
gpu_fill (PIX_ADDR(0, 0 ), 320, 240, 0x0000, DST_SWAP_NONE);
|
55 |
|
|
|
56 |
|
|
// Wait for on-going GPU operation to be done before moving on
|
57 |
|
|
gpu_wait_done();
|
58 |
|
|
|
59 |
|
|
// Fill the screen with all possible colors
|
60 |
|
|
color = 0x0000;
|
61 |
|
|
x_coord = 0;
|
62 |
|
|
y_coord = 0;
|
63 |
|
|
for( line = 0; line <2; line = line + 1 ) {
|
64 |
|
|
for( column = 0; column < 2; column = column + 1 ) {
|
65 |
|
|
|
66 |
|
|
draw_block(PIX_ADDR(x_coord, y_coord), 158, 118, color, DST_SWAP_NONE, 0);
|
67 |
|
|
if (color==3) { color= 0;}
|
68 |
|
|
else { color++; }
|
69 |
|
|
x_coord += 162;
|
70 |
|
|
}
|
71 |
|
|
y_coord += 122;
|
72 |
|
|
x_coord = 0;
|
73 |
|
|
}
|
74 |
|
|
ta_wait_no_lpm(WT_500MS);
|
75 |
|
|
ta_wait_no_lpm(WT_500MS);
|
76 |
|
|
|
77 |
222 |
olivier.gi |
// For each palette, try out each background-color
|
78 |
|
|
for( palette = 0; palette <6; palette = palette + 1 ) {
|
79 |
|
|
|
80 |
|
|
LUT_CFG = (LUT_CFG & ~HW_LUT_PALETTE_MSK) | HW_LUT_BG_BLACK | (palette<<4);
|
81 |
|
|
ta_wait_no_lpm(WT_500MS);
|
82 |
|
|
ta_wait_no_lpm(WT_500MS);
|
83 |
|
|
|
84 |
|
|
for( bg_color = 0; bg_color < 15; bg_color = bg_color + 1 ) {
|
85 |
|
|
|
86 |
|
|
LUT_CFG = (LUT_CFG & ~HW_LUT_BGCOLOR_MSK) | (bg_color<<8);
|
87 |
|
|
|
88 |
|
|
ta_wait_no_lpm(WT_500MS);
|
89 |
|
|
}
|
90 |
|
|
|
91 |
|
|
LUT_CFG = (LUT_CFG & ~HW_LUT_BGCOLOR_MSK) | HW_LUT_BG_BLACK;
|
92 |
|
|
ta_wait_no_lpm(WT_500MS);
|
93 |
|
|
ta_wait_no_lpm(WT_500MS);
|
94 |
|
|
}
|
95 |
|
|
|
96 |
|
|
// Re-initialize LUT configuration
|
97 |
|
|
LUT_CFG = HW_LUT_BG_BLACK |
|
98 |
|
|
HW_LUT_FG_WHITE |
|
99 |
|
|
HW_LUT_PALETTE_0_HI |
|
100 |
|
|
SW_LUT_BANK0_SELECT |
|
101 |
|
|
SW_LUT_DISABLE;
|
102 |
221 |
olivier.gi |
};
|