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[/] [openrisc/] [tags/] [gnu-src/] [gcc-4.5.1/] [gcc-4.5.1-or32-1.0rc3/] [libstdc++-v3/] [doc/] [xml/] [manual/] [iterators.xml] - Blame information for rev 799

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1 424 jeremybenn
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 "http://www.oasis-open.org/docbook/xml/4.5/docbookx.dtd"
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[ ]>
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      ISO C++
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      library
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</code></pre></td>
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         <td class="code"><pre><code>  Iterators</code></pre></td>
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         <td class="code"><pre><code>  <indexterm><primary>Iterators</primary></indexterm></code></pre></td>
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         <td class="code"><pre><code>
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  Predefined
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    Iterators vs. Pointers
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     The following
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FAQ entry points out that
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iterators are not implemented as pointers.  They are a generalization
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of pointers, but they are implemented in libstdc++ as separate
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classes.
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     Keeping that simple fact in mind as you design your code will
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      prevent a whole lot of difficult-to-understand bugs.
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     You can think of it the other way 'round, even.  Since iterators
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     are a generalization, that means
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     that pointers are
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      iterators, and that pointers can be used
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     whenever an iterator would be.  All those functions in the
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     Algorithms sect1 of the Standard will work just as well on plain
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     arrays and their pointers.
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     That doesn't mean that when you pass in a pointer, it gets
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      wrapped into some special delegating iterator-to-pointer class
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      with a layer of overhead.  (If you think that's the case
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      anywhere, you don't understand templates to begin with...)  Oh,
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      no; if you pass in a pointer, then the compiler will instantiate
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      that template using T* as a type, and good old high-speed
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      pointer arithmetic as its operations, so the resulting code will
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      be doing exactly the same things as it would be doing if you had
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      hand-coded it yourself (for the 273rd time).
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     How much overhead is there when using an
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      iterator class?  Very little.  Most of the layering classes
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      contain nothing but typedefs, and typedefs are
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      "meta-information" that simply tell the compiler some
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      nicknames; they don't create code.  That information gets passed
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      down through inheritance, so while the compiler has to do work
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      looking up all the names, your runtime code does not.  (This has
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      been a prime concern from the beginning.)
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    One Past the End
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   This starts off sounding complicated, but is actually very easy,
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      especially towards the end.  Trust me.
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   Beginners usually have a little trouble understand the whole
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      'past-the-end' thing, until they remember their early algebra classes
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      (see, they told you that stuff would come in handy!) and
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      the concept of half-open ranges.
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   First, some history, and a reminder of some of the funkier rules in
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      C and C++ for builtin arrays.  The following rules have always been
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      true for both languages:
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        You can point anywhere in the array, or to the first element
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          past the end of the array.  A pointer that points to one
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          past the end of the array is guaranteed to be as unique as a
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          pointer to somewhere inside the array, so that you can compare
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          such pointers safely.
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        You can only dereference a pointer that points into an array.
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          If your array pointer points outside the array -- even to just
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          one past the end -- and you dereference it, Bad Things happen.
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        Strictly speaking, simply pointing anywhere else invokes
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          undefined behavior.  Most programs won't puke until such a
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          pointer is actually dereferenced, but the standards leave that
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          up to the platform.
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   The reason this past-the-end addressing was allowed is to make it
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      easy to write a loop to go over an entire array, e.g.,
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      while (*d++ = *s++);.
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   So, when you think of two pointers delimiting an array, don't think
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      of them as indexing 0 through n-1.  Think of them as boundary
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      markers:
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   beginning            end
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     |                   |
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     |                   |               This is bad.  Always having to
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     |                   |               remember to add or subtract one.
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     |                   |               Off-by-one bugs very common here.
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     V                   V
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        array of N elements
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     |---|---|--...--|---|---|
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     | 0 | 1 |  ...  |N-2|N-1|
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     |---|---|--...--|---|---|
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     ^                       ^
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     |                       |
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     |                       |           This is good.  This is safe.  This
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     |                       |           is guaranteed to work.  Just don't
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     |                       |           dereference 'end'.
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   beginning                end
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   See?  Everything between the boundary markers is chapter of the array.
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      Simple.
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   Now think back to your junior-high school algebra course, when you
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      were learning how to draw graphs.  Remember that a graph terminating
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      with a solid dot meant, "Everything up through this point,"
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      and a graph terminating with an open dot meant, "Everything up
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      to, but not including, this point," respectively called closed
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      and open ranges?  Remember how closed ranges were written with
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      brackets, [a,b], and open ranges were written with parentheses,
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      (a,b)?
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   The boundary markers for arrays describe a half-open range,
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      starting with (and including) the first element, and ending with (but
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      not including) the last element:  [beginning,end).  See, I
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      told you it would be simple in the end.
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   Iterators, and everything working with iterators, follows this same
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      time-honored tradition.  A container's begin() method returns
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      an iterator referring to the first element, and its end()
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      method returns a past-the-end iterator, which is guaranteed to be
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      unique and comparable against any other iterator pointing into the
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      middle of the container.
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   Container constructors, container methods, and algorithms, all take
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      pairs of iterators describing a range of values on which to operate.
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      All of these ranges are half-open ranges, so you pass the beginning
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      iterator as the starting parameter, and the one-past-the-end iterator
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      as the finishing parameter.
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   This generalizes very well.  You can operate on sub-ranges quite
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      easily this way; functions accepting a [first,last) range
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      don't know or care whether they are the boundaries of an entire {array,
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      sequence, container, whatever}, or whether they only enclose a few
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      elements from the center.  This approach also makes zero-length
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      sequences very simple to recognize:  if the two endpoints compare
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      equal, then the {array, sequence, container, whatever} is empty.
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   Just don't dereference end().
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