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[/] [openrisc/] [tags/] [gnu-src/] [newlib-1.18.0/] [newlib-1.18.0-or32-1.0rc1/] [newlib/] [libm/] [machine/] [spu/] [headers/] [floord2.h] - Blame information for rev 345

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1 207 jeremybenn
/* --------------------------------------------------------------  */
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/* (C)Copyright 2001,2008,                                         */
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/* International Business Machines Corporation,                    */
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/* Sony Computer Entertainment, Incorporated,                      */
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/*   notice, this list of conditions and the following disclaimer. */
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/*   contributors may be used to endorse or promote products       */
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/*   derived from this software without specific prior written     */
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/* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND          */
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/* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.              */
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/* --------------------------------------------------------------  */
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/* PROLOG END TAG zYx                                              */
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#ifdef __SPU__
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#ifndef _FLOORD2_H_
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#define _FLOORD2_H_     1
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#include <spu_intrinsics.h>
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/*
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 * FUNCTION
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 *      vector double _floord2(vector double x)
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 *
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 * DESCRIPTION
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 *      The _floord2 function rounds the elements of an vector double
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 *      input vector downwards to their nearest integer representable
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 *      as a double.
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 *
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 */
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static __inline vector double _floord2(vector double in)
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{
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  vec_uchar16 swap_words = (vec_uchar16) { 4,5,6,7, 0,1,2,3, 12,13,14,15, 8,9,10,11 };
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  vec_uchar16 splat_hi = (vec_uchar16)   { 0,1,2,3, 0,1,2,3, 8,9,10,11,   8,9,10,11 };
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  vec_uint4 one = (vec_uint4) { 0, 1, 0, 1 };
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  vec_int4 exp, shift;
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  vec_uint4 mask, mask_1, frac_mask, addend, insert, pos, equal0;
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  vec_ullong2 sign = spu_splats(0x8000000000000000ULL);
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  vec_double2 in_hi, out;
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  vec_double2 minus_one = spu_splats(-1.0);
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  /* This function generates the following component
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   * based upon the inputs.
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   *
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   *   mask = bits of the input that need to be replaced.
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   *   insert = value of the bits that need to be replaced
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   *   addend = value to be added to perform function.
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   *
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   * These are applied as follows:.
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   *
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   *   out = ((in & mask) | insert) + addend
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   */
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  in_hi = spu_shuffle(in, in, splat_hi);
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  pos = spu_cmpgt((vec_int4)in_hi, -1);
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  exp = spu_and(spu_rlmask((vec_int4)in_hi, -20), 0x7FF);
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  shift = spu_sub(((vec_int4) { 1023, 1043, 1023, 1043 } ), exp);
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  /* clamp shift to the range 0 to -31.
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   */
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  shift = spu_sel(spu_splats(-32), spu_andc(shift, (vec_int4)spu_cmpgt(shift, 0)), spu_cmpgt(shift, -32));
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  frac_mask = spu_rlmask(((vec_uint4) { 0xFFFFF, -1, 0xFFFFF, -1 } ), shift);
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  mask = spu_orc(frac_mask, spu_cmpgt(exp, 0x3FE));
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  /* addend = ((in & mask) && (in >= 0)) ? mask+1 : 0
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   */
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  mask_1 = spu_addx(mask, one, spu_rlqwbyte(spu_genc(mask, one), 4));
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  equal0 = spu_cmpeq(spu_and((vec_uint4)in, mask), 0);
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  addend = spu_andc(spu_andc(mask_1, pos), spu_and(equal0, spu_shuffle(equal0, equal0, swap_words)));
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  insert = spu_andc(spu_andc((vec_uint4)minus_one, pos),
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                    spu_cmpgt((vec_uint4)spu_add(exp, -1), 1022));
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  in = spu_sel(in, (vec_double2)insert, spu_andc((vec_ullong2)mask, sign));
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  out = (vec_double2)spu_addx((vec_uint4)in, addend, spu_rlqwbyte(spu_genc((vec_uint4)in, addend), 4));
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  return (out);
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}
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#endif /* _FLOORD2_H_ */
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#endif /* __SPU__ */

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