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jeremybenn |
/****************************************************************************
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* *
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* GNAT COMPILER COMPONENTS *
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* *
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* C U I N T P *
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* *
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* C Implementation File *
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* *
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* Copyright (C) 1992-2010, Free Software Foundation, Inc. *
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* *
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* GNAT is free software; you can redistribute it and/or modify it under *
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* terms of the GNU General Public License as published by the Free Soft- *
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* ware Foundation; either version 3, or (at your option) any later ver- *
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* sion. GNAT is distributed in the hope that it will be useful, but WITH- *
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* OUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY *
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* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License *
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* for more details. You should have received a copy of the GNU General *
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* Public License along with GCC; see the file COPYING3. If not see *
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* <http://www.gnu.org/licenses/>. *
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* *
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* GNAT was originally developed by the GNAT team at New York University. *
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* Extensive contributions were provided by Ada Core Technologies Inc. *
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* *
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****************************************************************************/
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/* This file corresponds to the Ada package body Uintp. It was created
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manually from the files uintp.ads and uintp.adb. */
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#include "config.h"
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#include "system.h"
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#include "coretypes.h"
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#include "tm.h"
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#include "tree.h"
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#include "ada.h"
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#include "types.h"
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#include "uintp.h"
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#include "atree.h"
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#include "elists.h"
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#include "nlists.h"
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#include "stringt.h"
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#include "fe.h"
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#include "ada-tree.h"
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#include "gigi.h"
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/* Universal integers are represented by the Uint type which is an index into
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the Uints_Ptr table containing Uint_Entry values. A Uint_Entry contains an
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index and length for getting the "digits" of the universal integer from the
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Udigits_Ptr table.
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For efficiency, this method is used only for integer values larger than the
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constant Uint_Bias. If a Uint is less than this constant, then it contains
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the integer value itself. The origin of the Uints_Ptr table is adjusted so
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that a Uint value of Uint_Bias indexes the first element.
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First define a utility function that operates like build_int_cst for
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integral types and does a conversion to floating-point for real types. */
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static tree
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build_cst_from_int (tree type, HOST_WIDE_INT low)
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{
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if (TREE_CODE (type) == REAL_TYPE)
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return convert (type, build_int_cst (NULL_TREE, low));
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else
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return build_int_cst_type (type, low);
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}
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/* Similar to UI_To_Int, but return a GCC INTEGER_CST or REAL_CST node,
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depending on whether TYPE is an integral or real type. Overflow is tested
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by the constant-folding used to build the node. TYPE is the GCC type of
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the resulting node. */
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tree
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UI_To_gnu (Uint Input, tree type)
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{
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tree gnu_ret;
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/* We might have a TYPE with biased representation and be passed an
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unbiased value that doesn't fit. We always use an unbiased type able
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to hold any such possible value for intermediate computations, and
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then rely on a conversion back to TYPE to perform the bias adjustment
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when need be. */
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int biased_type_p
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= (TREE_CODE (type) == INTEGER_TYPE
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&& TYPE_BIASED_REPRESENTATION_P (type));
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tree comp_type = biased_type_p ? get_base_type (type) : type;
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if (Input <= Uint_Direct_Last)
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gnu_ret = build_cst_from_int (comp_type, Input - Uint_Direct_Bias);
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else
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{
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Int Idx = Uints_Ptr[Input].Loc;
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Pos Length = Uints_Ptr[Input].Length;
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Int First = Udigits_Ptr[Idx];
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tree gnu_base;
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gcc_assert (Length > 0);
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/* The computations we perform below always require a type at least as
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large as an integer not to overflow. REAL types are always fine, but
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INTEGER or ENUMERAL types we are handed may be too short. We use a
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base integer type node for the computations in this case and will
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convert the final result back to the incoming type later on.
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The base integer precision must be superior than 16. */
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if (TREE_CODE (comp_type) != REAL_TYPE
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&& TYPE_PRECISION (comp_type)
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< TYPE_PRECISION (long_integer_type_node))
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{
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comp_type = long_integer_type_node;
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gcc_assert (TYPE_PRECISION (comp_type) > 16);
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}
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gnu_base = build_cst_from_int (comp_type, Base);
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gnu_ret = build_cst_from_int (comp_type, First);
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if (First < 0)
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for (Idx++, Length--; Length; Idx++, Length--)
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gnu_ret = fold_build2 (MINUS_EXPR, comp_type,
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fold_build2 (MULT_EXPR, comp_type,
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gnu_ret, gnu_base),
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build_cst_from_int (comp_type,
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Udigits_Ptr[Idx]));
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else
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for (Idx++, Length--; Length; Idx++, Length--)
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gnu_ret = fold_build2 (PLUS_EXPR, comp_type,
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fold_build2 (MULT_EXPR, comp_type,
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gnu_ret, gnu_base),
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build_cst_from_int (comp_type,
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Udigits_Ptr[Idx]));
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}
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gnu_ret = convert (type, gnu_ret);
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/* We don't need any NOP_EXPR or NON_LVALUE_EXPR on GNU_RET. */
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while ((TREE_CODE (gnu_ret) == NOP_EXPR
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|| TREE_CODE (gnu_ret) == NON_LVALUE_EXPR)
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&& TREE_TYPE (TREE_OPERAND (gnu_ret, 0)) == TREE_TYPE (gnu_ret))
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gnu_ret = TREE_OPERAND (gnu_ret, 0);
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return gnu_ret;
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}
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/* Similar to UI_From_Int, but take a GCC INTEGER_CST. We use UI_From_Int
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when possible, i.e. for a 32-bit signed value, to take advantage of its
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built-in caching mechanism. For values of larger magnitude, we compute
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digits into a vector and call Vector_To_Uint. */
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Uint
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UI_From_gnu (tree Input)
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{
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tree gnu_type = TREE_TYPE (Input), gnu_base, gnu_temp;
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/* UI_Base is defined so that 5 Uint digits is sufficient to hold the
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largest possible signed 64-bit value. */
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const int Max_For_Dint = 5;
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int v[Max_For_Dint], i;
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Vector_Template temp;
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Int_Vector vec;
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#if HOST_BITS_PER_WIDE_INT == 64
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/* On 64-bit hosts, host_integerp tells whether the input fits in a
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signed 64-bit integer. Then a truncation tells whether it fits
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in a signed 32-bit integer. */
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if (host_integerp (Input, 0))
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{
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HOST_WIDE_INT hw_input = TREE_INT_CST_LOW (Input);
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if (hw_input == (int) hw_input)
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return UI_From_Int (hw_input);
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}
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else
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return No_Uint;
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#else
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/* On 32-bit hosts, host_integerp tells whether the input fits in a
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signed 32-bit integer. Then a sign test tells whether it fits
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in a signed 64-bit integer. */
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if (host_integerp (Input, 0))
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return UI_From_Int (TREE_INT_CST_LOW (Input));
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else if (TREE_INT_CST_HIGH (Input) < 0
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&& TYPE_UNSIGNED (gnu_type)
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&& !(TREE_CODE (gnu_type) == INTEGER_TYPE
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&& TYPE_IS_SIZETYPE (gnu_type)))
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return No_Uint;
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#endif
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gnu_base = build_int_cst (gnu_type, UI_Base);
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gnu_temp = Input;
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for (i = Max_For_Dint - 1; i >= 0; i--)
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{
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v[i] = tree_low_cst (fold_build1 (ABS_EXPR, gnu_type,
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fold_build2 (TRUNC_MOD_EXPR, gnu_type,
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gnu_temp, gnu_base)),
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0);
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gnu_temp = fold_build2 (TRUNC_DIV_EXPR, gnu_type, gnu_temp, gnu_base);
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}
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temp.Low_Bound = 1, temp.High_Bound = Max_For_Dint;
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vec.Array = v, vec.Bounds = &temp;
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return Vector_To_Uint (vec, tree_int_cst_sgn (Input) < 0);
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}
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