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/* Generic dominator tree walker
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   Copyright (C) 2003, 2004, 2005, 2007, 2008, 2010 Free Software Foundation,
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   Inc.
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   Contributed by Diego Novillo <dnovillo@redhat.com>
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This file is part of GCC.
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GCC is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 3, or (at your option)
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any later version.
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GCC is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GCC; see the file COPYING3.  If not see
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<http://www.gnu.org/licenses/>.  */
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#include "config.h"
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#include "system.h"
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#include "coretypes.h"
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#include "tm.h"
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#include "basic-block.h"
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#include "domwalk.h"
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#include "sbitmap.h"
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/* This file implements a generic walker for dominator trees.
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  To understand the dominator walker one must first have a grasp of dominators,
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  immediate dominators and the dominator tree.
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  Dominators
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    A block B1 is said to dominate B2 if every path from the entry to B2 must
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    pass through B1.  Given the dominance relationship, we can proceed to
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    compute immediate dominators.  Note it is not important whether or not
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    our definition allows a block to dominate itself.
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  Immediate Dominators:
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    Every block in the CFG has no more than one immediate dominator.  The
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    immediate dominator of block BB must dominate BB and must not dominate
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    any other dominator of BB and must not be BB itself.
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  Dominator tree:
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    If we then construct a tree where each node is a basic block and there
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    is an edge from each block's immediate dominator to the block itself, then
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    we have a dominator tree.
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  [ Note this walker can also walk the post-dominator tree, which is
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    defined in a similar manner.  i.e., block B1 is said to post-dominate
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    block B2 if all paths from B2 to the exit block must pass through
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    B1.  ]
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  For example, given the CFG
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                   1
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                   |
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                   2
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                  / \
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                 3   4
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                    / \
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       +---------->5   6
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       |          / \ /
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       |    +--->8   7
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       |    |   /    |
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       |    +--9    11
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       |      /      |
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       +--- 10 ---> 12
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  We have a dominator tree which looks like
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                   1
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                   |
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                   2
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                  / \
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                 /   \
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                3     4
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                   / / \ \
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                   | | | |
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                   5 6 7 12
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                   |   |
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                   8   11
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                   |
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                   9
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                   |
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                  10
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  The dominator tree is the basis for a number of analysis, transformation
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  and optimization algorithms that operate on a semi-global basis.
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  The dominator walker is a generic routine which visits blocks in the CFG
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  via a depth first search of the dominator tree.  In the example above
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  the dominator walker might visit blocks in the following order
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  1, 2, 3, 4, 5, 8, 9, 10, 6, 7, 11, 12.
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  The dominator walker has a number of callbacks to perform actions
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  during the walk of the dominator tree.  There are two callbacks
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  which walk statements, one before visiting the dominator children,
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  one after visiting the dominator children.  There is a callback
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  before and after each statement walk callback.  In addition, the
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  dominator walker manages allocation/deallocation of data structures
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  which are local to each block visited.
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  The dominator walker is meant to provide a generic means to build a pass
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  which can analyze or transform/optimize a function based on walking
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  the dominator tree.  One simply fills in the dominator walker data
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  structure with the appropriate callbacks and calls the walker.
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  We currently use the dominator walker to prune the set of variables
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  which might need PHI nodes (which can greatly improve compile-time
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  performance in some cases).
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  We also use the dominator walker to rewrite the function into SSA form
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  which reduces code duplication since the rewriting phase is inherently
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  a walk of the dominator tree.
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  And (of course), we use the dominator walker to drive our dominator
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  optimizer, which is a semi-global optimizer.
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  TODO:
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    Walking statements is based on the block statement iterator abstraction,
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    which is currently an abstraction over walking tree statements.  Thus
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    the dominator walker is currently only useful for trees.  */
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/* Recursively walk the dominator tree.
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   WALK_DATA contains a set of callbacks to perform pass-specific
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   actions during the dominator walk as well as a stack of block local
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   data maintained during the dominator walk.
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   BB is the basic block we are currently visiting.  */
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void
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walk_dominator_tree (struct dom_walk_data *walk_data, basic_block bb)
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{
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  void *bd = NULL;
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  basic_block dest;
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  basic_block *worklist = XNEWVEC (basic_block, n_basic_blocks * 2);
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  int sp = 0;
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  sbitmap visited = sbitmap_alloc (last_basic_block + 1);
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  sbitmap_zero (visited);
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  SET_BIT (visited, ENTRY_BLOCK_PTR->index);
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  while (true)
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    {
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      /* Don't worry about unreachable blocks.  */
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      if (EDGE_COUNT (bb->preds) > 0
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          || bb == ENTRY_BLOCK_PTR
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          || bb == EXIT_BLOCK_PTR)
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        {
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          /* Callback to initialize the local data structure.  */
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          if (walk_data->initialize_block_local_data)
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            {
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              bool recycled;
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              /* First get some local data, reusing any local data
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                 pointer we may have saved.  */
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              if (VEC_length (void_p, walk_data->free_block_data) > 0)
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                {
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                  bd = VEC_pop (void_p, walk_data->free_block_data);
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                  recycled = 1;
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                }
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              else
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                {
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                  bd = xcalloc (1, walk_data->block_local_data_size);
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                  recycled = 0;
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                }
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              /* Push the local data into the local data stack.  */
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              VEC_safe_push (void_p, heap, walk_data->block_data_stack, bd);
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              /* Call the initializer.  */
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              walk_data->initialize_block_local_data (walk_data, bb,
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                                                      recycled);
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            }
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          /* Callback for operations to execute before we have walked the
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             dominator children, but before we walk statements.  */
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          if (walk_data->before_dom_children)
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            (*walk_data->before_dom_children) (walk_data, bb);
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          SET_BIT (visited, bb->index);
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          /* Mark the current BB to be popped out of the recursion stack
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             once children are processed.  */
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          worklist[sp++] = bb;
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          worklist[sp++] = NULL;
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          for (dest = first_dom_son (walk_data->dom_direction, bb);
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               dest; dest = next_dom_son (walk_data->dom_direction, dest))
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            worklist[sp++] = dest;
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        }
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      /* NULL is used to mark pop operations in the recursion stack.  */
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      while (sp > 0 && !worklist[sp - 1])
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        {
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          --sp;
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          bb = worklist[--sp];
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          /* Callback for operations to execute after we have walked the
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             dominator children, but before we walk statements.  */
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          if (walk_data->after_dom_children)
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            (*walk_data->after_dom_children) (walk_data, bb);
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          if (walk_data->initialize_block_local_data)
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            {
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              /* And finally pop the record off the block local data stack.  */
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              bd = VEC_pop (void_p, walk_data->block_data_stack);
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              /* And save the block data so that we can re-use it.  */
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              VEC_safe_push (void_p, heap, walk_data->free_block_data, bd);
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            }
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        }
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      if (sp)
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        {
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          int spp;
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          spp = sp - 1;
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          if (walk_data->dom_direction == CDI_DOMINATORS)
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            /* Find the dominator son that has all its predecessors
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               visited and continue with that.  */
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            while (1)
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              {
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                edge_iterator ei;
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                edge e;
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                bool found = true;
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                bb = worklist[spp];
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                FOR_EACH_EDGE (e, ei, bb->preds)
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                  {
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                    if (!dominated_by_p (CDI_DOMINATORS, e->src, e->dest)
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                        && !TEST_BIT (visited, e->src->index))
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                      {
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                        found = false;
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                        break;
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                      }
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                  }
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                if (found)
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                  break;
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                /* If we didn't find a dom child with all visited
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                   predecessors just use the candidate we were checking.
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                   This happens for candidates in irreducible loops.  */
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                if (!worklist[spp - 1])
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                  break;
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                --spp;
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              }
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          bb = worklist[spp];
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          worklist[spp] = worklist[--sp];
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        }
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      else
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        break;
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    }
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  free (worklist);
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  sbitmap_free (visited);
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}
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void
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init_walk_dominator_tree (struct dom_walk_data *walk_data)
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{
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  walk_data->free_block_data = NULL;
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  walk_data->block_data_stack = NULL;
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}
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void
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fini_walk_dominator_tree (struct dom_walk_data *walk_data)
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{
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  if (walk_data->initialize_block_local_data)
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    {
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      while (VEC_length (void_p, walk_data->free_block_data) > 0)
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        free (VEC_pop (void_p, walk_data->free_block_data));
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    }
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  VEC_free (void_p, heap, walk_data->free_block_data);
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  VEC_free (void_p, heap, walk_data->block_data_stack);
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}

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