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/* objc-map.h -- Implementation of map data structures for ObjC compiler
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   Copyright 2011 Free Software Foundation, Inc.
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   Written by Nicola Pero <nicola.pero@meta-innovation.com>
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This program is free software; you can redistribute it and/or modify it
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under the terms of the GNU Lesser Public License as published by the
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Free Software Foundation; either version 3, or (at your option) any
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later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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GNU Lesser Public License for more details.
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You should have received a copy of the GNU Lesser Public License
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along with this program; if not, write to the Free Software
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Foundation, 51 Franklin Street - Fifth Floor,
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Boston, MA 02110-1301, USA.  */
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#ifndef OBJC_MAP_H
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#define OBJC_MAP_H
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/* A map is a data structure that maps a key to a value.  In this file
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   we currently have maps that can map a GCC identifier (a tree) to
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   some other GCC tree.  This is what the ObjC frontend mostly needs:
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   being able to look up an identifier into an ObjC data structure.  A
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   typical usage is mapping ObjC class names (as identifiers) to a
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   tree representing the class.
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   This implementation is fast.  :-) */
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/**
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 ** Private definitions.
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 **/
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/* We include private declaration and definitions that are required to
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   provide the implementation of inline functions.  You should ignore
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   these definitions (and the implementation of the inline functions)
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   as they are not part of the public API and may change.  */
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typedef unsigned int objc_map_private_hash_t;
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/* This is used as sentinel.  */
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#define OBJC_MAP_PRIVATE_EMPTY_SLOT (tree)0
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struct GTY(()) objc_map_private {
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  /* Total number of slots.  This is the maximum number of elements
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     that can be currently stored in the map before resizing.  This is
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     the number of slots in the C array.  Important: this is
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     guaranteed to be a power of 2.  When we create (or resize) the
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     map, we round up the size to the next power of 2.  This allows us
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     to convert a hash to a position in the hashtable by simply doing
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     "position = hash & mask", where mask is number_of_slots - 1
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     instead of using a modulo (which requires a division).  */
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  size_t number_of_slots;
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  /* This is number_of_slots - 1, precomputed.  */
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  size_t mask;
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  /* Number of slots that are not empty (ie, that are active).  We
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     keep counts using this variable which can easily be checked
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     against max_number_of_non_empty_slots.  */
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  size_t number_of_non_empty_slots;
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  /* This is the load factor limit.  When the number of non empty
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     slots equals this number, we need to resize the array.  This is
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     calculated once, when the slots are resized, and then kept cached
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     so it can be compared quickly when elements are added.  */
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  size_t max_number_of_non_empty_slots;
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  /* The maximum load factor.  */
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  int maximum_load_factor;
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  /* These are the keys.  */
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  tree * GTY ((length ("%h.number_of_slots"))) slots;
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  /* These are the values.  values[i] is the the value corresponding
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     to slots[i].  */
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  tree * GTY ((length ("%h.number_of_slots"))) values;
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};
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/* Private functions used to resize the map.  They may be called by
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   the inline functions when adding elements.  */
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extern void
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objc_map_private_grow (struct objc_map_private *map);
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/**
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 ** The definition of a map.
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 **/
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typedef struct objc_map_private *objc_map_t;
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/**
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 ** Creating a map.
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 **/
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/* objc_map_alloc_ggc() creates a new map which is under GGC.  The initial
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   capacity must be specified as an argument; this is used to size the map
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   when it is created.  */
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objc_map_t objc_map_alloc_ggc (size_t initial_capacity);
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/**
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 ** Performance tuning.
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 **/
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/* Set a maximum load factor for the data structure.  This is the main
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   tuning parameter to improve performance (at the expense of
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   memory).  */
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void objc_map_set_maximum_load_factor (objc_map_t map, int number_between_zero_and_one_hundred);
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/* Read the maximum load factor.  */
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int objc_map_maximum_load_factor (objc_map_t map);
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/**
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 ** Getting the value corresponding to a key.
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 **/
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/* This is the value returned by objc_map_get() when the value
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   corresponding to a key is not found.  */
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#define OBJC_MAP_NOT_FOUND (tree)1
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/* objc_map_get() returns the value associated with a certain key,
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   or OBJC_MAP_NOT_FOUND if there is no value associated with that key.
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   Note that you can also use it to simply check if the map contains a
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   pair with a certain key; just compare the result of calling
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   objc_map_get() to OBJC_MAP_NOT_FOUND.
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   It is essential to always check the results of the call to make
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   sure it is not OBJC_MAP_NOT_FOUND.
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   NULL is a valid value, so a key can be inserted into a map with
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   value NULL, and objc_map_get() will return NULL in that case.
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   So a result of NULL means that they key *was* found, and the value
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   associated with it was NULL.  */
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static inline tree
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objc_map_get (objc_map_t map, /* struct tree_identifier * */tree key)
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{
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  /* The inline implementation is private and may change without notice.  */
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  objc_map_private_hash_t hash = IDENTIFIER_HASH_VALUE (key);
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  size_t i = hash & map->mask;
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  size_t j = 1;
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  if (map->slots[i] == OBJC_MAP_PRIVATE_EMPTY_SLOT)
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    return OBJC_MAP_NOT_FOUND;
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  if (map->slots[i] == key)
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    return map->values[i];
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  while (1)
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    {
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      i = (i + j) & map->mask;
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      if (map->slots[i] == OBJC_MAP_PRIVATE_EMPTY_SLOT)
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        return OBJC_MAP_NOT_FOUND;
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      if (map->slots[i] == key)
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        return map->values[i];
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      j++;
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    }
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}
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/* objc_map_put() puts a key/value pair into the map.  If the map does
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   not contain the key, it is added to it with the specified value.
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   If the map already contains the key, the previous value is replaced
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   with the new one.
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   You can use any identifier as key, with the exception of NULL.
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   You can use any tree as value, including NULL.  */
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static inline
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void objc_map_put (objc_map_t map, /*struct tree_identifier * */tree key, tree value)
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{
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  /* The inline implementation is private and may change without notice.  */
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  objc_map_private_hash_t hash = IDENTIFIER_HASH_VALUE (key);
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  size_t i, j = 0;
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  if (map->number_of_non_empty_slots == map->max_number_of_non_empty_slots)
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    objc_map_private_grow (map);
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  i = hash & map->mask;
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  while (1)
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    {
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      if (map->slots[i] == OBJC_MAP_PRIVATE_EMPTY_SLOT)
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        {
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          map->number_of_non_empty_slots++;
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          map->slots[i] = key;
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          map->values[i] = value;
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          return;
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        }
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      if (map->slots[i] == key)
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        {
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          map->values[i] = value;
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          return;
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        }
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      j++;
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      i = (i + j) & map->mask;
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    }
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}
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/**
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 ** Iterating over a map using an iterator.
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 **/
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/* When using iterators you can iterate directly on the elements in
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   the map, and take an action over each one.
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   Here is how you iterate over a hmap_pointer using iterators:
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   objc_map_iterator_t i;
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   objc_map_iterator_initialize (map, &i);
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   while (objc_map_iterator_move_to_next (map, &i))
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     {
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       tree p = objc_map_iterator_current_key (map, i);
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       tree q = objc_map_iterator_current_value (map, i);
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       ... do something with p and q ...
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     }
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   You'll notice that the functions that modify the iterator (to
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   initialize it, or move it to the next element) take a pointer to it
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   as argument (as in "&i"), while the functions that only read its
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   state (to read the current key/value, or remove the current
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   key/value from the map) take it as a direct argument (as in "i").
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   Note that all the objc_map_iterator_*() functions are inline and if
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   you follow the pattern above, the compiler should be able to inline
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   everything into a very efficient loop, roughly equivalent to
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   hand-writing a C loop that iterates directly onto the hmap_pointer
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   internal data structures.  */
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/* A objc_map_iterator_t variable encapsulates the state of an
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   iteration.  The fact that this is actually a size_t (pointing to
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   the index of the slot that we return next) is an internal, private
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   detail of the implementation and may change without notice.  */
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typedef size_t objc_map_iterator_t;
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/* Initialize an iterator to iterate over the specified objc_map.  You
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   must use this before starting the iteration, to get a working
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   iterator.  */
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static inline
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void
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objc_map_iterator_initialize (objc_map_t map ATTRIBUTE_UNUSED, objc_map_iterator_t *i)
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{
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  /* The inline implementation is private and may change without notice.  */
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  /* This is trivial, but the same API would work to initialize more
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     complicated iterators.  */
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  *i = 0;
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}
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#define OBJC_MAP_FAILURE 0
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#define OBJC_MAP_SUCCESS 1
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/* Move the iterator to the next key/value pair, and return
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   OBJC_MAP_SUCCESS if there is such a key/value pair, and
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   OBJC_MAP_FAILURE if there are no more ones.  The iterator must have
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   been initialized using objc_map_iterator_initialize().  Note that
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   because this function is modifying the iterator, you need to pass a
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   pointer to it.  */
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static inline
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int
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objc_map_iterator_move_to_next (objc_map_t map, objc_map_iterator_t *i)
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{
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  /* The inline implementation is private and may change without notice.  */
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  while (1)
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    {
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      void *slot;
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      if (*i == map->number_of_slots)
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        return OBJC_MAP_FAILURE;
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      slot = map->slots[*i];
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      *i = *i + 1;
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      if (slot != OBJC_MAP_PRIVATE_EMPTY_SLOT)
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        return OBJC_MAP_SUCCESS;
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    }
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}
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/* Return the current key.  You can only call it after you have called
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   objc_map_iterator_move_to_next() at least once (to move to the
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   first element), and only if the last call returned
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   OBJC_MAP_SUCCESS.  The behaviour is otherwise undefined, probably a
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   segmentation fault.  */
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static inline
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tree
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objc_map_iterator_current_key (objc_map_t map, objc_map_iterator_t i)
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{
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  /* The inline implementation is private and may change without notice.  */
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  return map->slots[i - 1];
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}
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/* Return the current value.  You can only call it after you have
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   called objc_map_iterator_move_to_next() at least once (to move to
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   the first element), and only if the last call returned
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   OBJC_MAP_SUCCESS.  The behaviour is otherwise undefined, probably a
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   segmentation fault.  */
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static inline
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tree
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objc_map_iterator_current_value (objc_map_t map, objc_map_iterator_t i)
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{
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  /* The inline implementation is private and may change without notice.  */
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  return map->values[i - 1];
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}
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#endif /* OBJC_MAP_H */

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