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jeremybenn |
/* Test for uses of incomplete enum variables: should be allowed just
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when incomplete structs are allowed. PR 32295. */
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/* Origin: Joseph Myers <joseph@codesourcery.com> */
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/* { dg-do compile } */
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/* { dg-options "" } */
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extern enum e ve;
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extern struct s vs;
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void *p;
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int
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f0 (int i)
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{
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ve; /* { dg-error "incomplete" } */
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vs; /* { dg-error "incomplete" } */
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(void) ve;
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(void) vs;
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(void) (i ? ve : ve); /* { dg-error "incomplete" } */
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(void) (i ? vs : vs); /* { dg-error "incomplete" } */
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(void) (ve = ve); /* { dg-error "incomplete" } */
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(void) (vs = vs); /* { dg-error "incomplete" } */
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(void) ve, (void) ve;
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(void) vs, (void) vs;
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p = &ve;
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p = &vs;
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(void) sizeof (ve); /* { dg-error "incomplete" } */
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(void) sizeof (vs); /* { dg-error "incomplete" } */
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typeof (ve) *pe;
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typeof (vs) *ps;
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/* ??? alignof should probably not be accepted here. */
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(void) __alignof (ve);
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(void) __alignof (vs);
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(void) (ve + i); /* { dg-error "incomplete" } */
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(void) (i * ve); /* { dg-error "incomplete" } */
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(void) (i / ve); /* { dg-error "incomplete" } */
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(void) (ve - i); /* { dg-error "incomplete" } */
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(void) (ve << i); /* { dg-error "incomplete" } */
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(void) (i >> ve); /* { dg-error "incomplete" } */
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(void) (ve < i); /* { dg-error "incomplete" } */
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(void) (ve <= i); /* { dg-error "incomplete" } */
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(void) (i > ve); /* { dg-error "incomplete" } */
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(void) (i >= ve); /* { dg-error "incomplete" } */
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(void) (ve == i); /* { dg-error "incomplete" } */
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(void) (i != ve); /* { dg-error "incomplete" } */
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(void) (ve & i); /* { dg-error "incomplete" } */
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(void) (ve ^ i); /* { dg-error "incomplete" } */
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(void) (i | ve); /* { dg-error "incomplete" } */
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(void) (i && ve); /* { dg-error "incomplete" } */
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(void) (ve || i); /* { dg-error "incomplete" } */
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(void) -ve; /* { dg-error "incomplete" } */
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(void) +ve; /* { dg-error "incomplete" } */
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(void) ~ve; /* { dg-error "incomplete" } */
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(void) !ve; /* { dg-error "incomplete" } */
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(void) --ve; /* { dg-error "incomplete" } */
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(void) ++ve; /* { dg-error "incomplete" } */
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(void) ve--; /* { dg-error "incomplete" } */
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(void) ve++; /* { dg-error "incomplete" } */
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i = ve; /* { dg-error "incomplete" } */
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i *= ve; /* { dg-error "incomplete" } */
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i /= ve; /* { dg-error "incomplete" } */
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i %= ve; /* { dg-error "incomplete" } */
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i += ve; /* { dg-error "incomplete" } */
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i -= ve; /* { dg-error "incomplete" } */
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i <<= ve; /* { dg-error "incomplete" } */
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i >>= ve; /* { dg-error "incomplete" } */
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i &= ve; /* { dg-error "incomplete" } */
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i ^= ve; /* { dg-error "incomplete" } */
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i |= ve; /* { dg-error "incomplete" } */
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(void) (ve ? 1 : 1); /* { dg-error "incomplete" } */
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(void) (int) ve; /* { dg-error "incomplete" } */
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f0 (ve); /* { dg-error "incomplete" } */
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if (ve) /* { dg-error "incomplete" } */
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;
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do
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;
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while (ve); /* { dg-error "incomplete" } */
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while (ve) /* { dg-error "incomplete" } */
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;
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_Bool b = ve; /* { dg-error "incomplete" } */
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float f = ve; /* { dg-error "incomplete" } */
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switch (ve) /* { dg-error "incomplete" } */
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;
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for (; ve;) /* { dg-error "incomplete" } */
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;
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return ve; /* { dg-error "incomplete" } */
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}
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