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[/] [openrisc/] [trunk/] [gnu-dev/] [or1k-gcc/] [gcc/] [testsuite/] [objc.dg/] [foreach-2.m] - Blame information for rev 711

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Line No. Rev Author Line
1 704 jeremybenn
/* Test basic Objective-C foreach syntax.  This tests iterations, with
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   the basic syntax 'for (object in array) statements'
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*/
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/* { dg-do run } */
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/* { dg-skip-if "No NeXT fast enum. pre-Darwin9" { *-*-darwin[5-8]* } { "-fnext-runtime" } { "" } } */
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/* { dg-xfail-run-if "Needs OBJC2 ABI" { *-*-darwin* && { lp64 && { ! objc2 } } } { "-fnext-runtime" } { "" } } */
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/* { dg-options "-mno-constant-cfstrings" { target *-*-darwin* } } */
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/* { dg-additional-sources "../objc-obj-c++-shared/nsconstantstring-class-impl.m" } */
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#include "../objc-obj-c++-shared/TestsuiteObject.m"
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#ifndef __NEXT_RUNTIME__
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#include <objc/NXConstStr.h>
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#else
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#include "../objc-obj-c++-shared/nsconstantstring-class.h"
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#endif
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extern int printf (const char *, ...);
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#include <stdlib.h>
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/*
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struct __objcFastEnumerationState
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{
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  unsigned long state;
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  id            *itemsPtr;
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  unsigned long *mutationsPtr;
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  unsigned long extra[5];
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};
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*/
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 /* A mini-array implementation that can be used to test fast
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    enumeration.  You create the array with some objects; you can
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    mutate the array, and you can fast-enumerate it.
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 */
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@interface MyArray : TestsuiteObject
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{
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  unsigned int length;
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  id *objects;
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  unsigned long mutated;
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}
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- (id) initWithLength: (unsigned int)l  objects: (id *)o;
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- (void) mutate;
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- (unsigned long)countByEnumeratingWithState: (struct __objcFastEnumerationState *)state
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                                     objects:(id *)stackbuf
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                                       count:(unsigned long)len;
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@end
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@implementation MyArray : TestsuiteObject
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- (id) initWithLength: (unsigned int)l
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              objects: (id *)o
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{
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  length = l;
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  objects = o;
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  mutated = 0;
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  return self;
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}
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- (void) mutate
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{
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  mutated = 1;
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}
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- (unsigned long)countByEnumeratingWithState: (struct __objcFastEnumerationState*)state
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                                     objects: (id*)stackbuf
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                                       count: (unsigned long)len
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{
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  unsigned long i, batch_size;
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  /* We keep how many objects we served in the state->state counter.  So the next batch
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     will contain up to length - state->state objects.  */
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  batch_size = length - state->state;
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  /* Make obvious adjustments.  */
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  if (batch_size < 0)
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    batch_size = 0;
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  if (batch_size > len)
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    batch_size = len;
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  /* Copy the objects.  */
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  for (i = 0; i < batch_size; i++)
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    stackbuf[i] = objects[i];
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  state->state += batch_size;
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  state->itemsPtr = stackbuf;
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  state->mutationsPtr = &mutated;
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  return batch_size;
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}
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@end
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int main (void)
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{
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  MyArray *array;
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  TestsuiteObject *object;
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  int test_variable, counter, i;
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  id *objects;
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  array = [[MyArray alloc] initWithLength: 0
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                           objects: NULL];
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  /* Test that an empty array does nothing.  */
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  for (object in array)
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    abort ();
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  if (object != nil)
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    abort ();
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  /* Test iterating over 1 object.  */
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  objects = malloc (sizeof (id) * 1);
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  objects[0] = @"One Object";
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  array = [[MyArray alloc] initWithLength: 1
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                           objects: objects];
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  for (object in array)
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    printf ("%p\n", object);
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  /* Test iterating over 20 objects.  */
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  objects = malloc (sizeof (id) * 20);
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  for (i = 0; i < 20; i++)
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    objects[i] = @"object";
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  array = [[MyArray alloc] initWithLength: 20
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                           objects: objects];
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  for (object in array)
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    printf ("%p\n", object);
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  /* Test iterating over 200 objects.  */
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  objects = malloc (sizeof (id) * 200);
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  for (i = 0; i < 200; i++)
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    objects[i] = @"object";
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  array = [[MyArray alloc] initWithLength: 200
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                           objects: objects];
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  counter = 0;
136
  for (object in array)
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    {
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      if (object != nil)
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        counter++;
140
    }
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142
  if (counter != 200)
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    abort ();
144
 
145
  printf ("Counter was %d (should be 200)\n", counter);
146
 
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  /* Test iterating again over the same array.  */
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  counter = 0;
149
  for (object in array)
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    {
151
      if (object != nil)
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        counter++;
153
    }
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155
  if (counter != 200)
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    abort ();
157
 
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  printf ("Counter was %d (should be 200)\n", counter);
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160
  /* Test nested iterations.  */
161
  objects = malloc (sizeof (id) * 20);
162
  for (i = 0; i < 20; i++)
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    objects[i] = @"object";
164
 
165
  array = [[MyArray alloc] initWithLength: 20
166
                           objects: objects];
167
  counter = 0;
168
  for (object in array)
169
    {
170
      id another_object;
171
      for (another_object in array)
172
        if (another_object != nil)
173
          counter++;
174
    }
175
 
176
  printf ("Counter was %d (should be 400)\n", counter);
177
 
178
  if (counter != 400)
179
    abort ();
180
 
181
  /* Test 'continue'.  */
182
  objects = malloc (sizeof (id) * 20);
183
  for (i = 0; i < 20; i++)
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    objects[i] = @"object";
185
 
186
  array = [[MyArray alloc] initWithLength: 20
187
                           objects: objects];
188
  counter = 0;
189
  for (object in array)
190
    {
191
      if (counter == 15)
192
        continue;
193
 
194
      counter++;
195
    }
196
 
197
  printf ("Counter was %d (should be 15)\n", counter);
198
 
199
  if (counter != 15)
200
    abort ();
201
 
202
  /* Test 'break'.  */
203
  objects = malloc (sizeof (id) * 20);
204
  for (i = 0; i < 20; i++)
205
    objects[i] = @"object";
206
 
207
  array = [[MyArray alloc] initWithLength: 20
208
                           objects: objects];
209
  counter = 0;
210
  for (object in array)
211
    {
212
      counter++;
213
 
214
      if (counter == 15)
215
        break;
216
    }
217
 
218
  printf ("Counter was %d (should be 15)\n", counter);
219
 
220
  if (counter != 15)
221
    abort ();
222
 
223
  /* Test 'break' and 'continue' in nested iterations.  */
224
  objects = malloc (sizeof (id) * 20);
225
  for (i = 0; i < 20; i++)
226
    objects[i] = @"object";
227
 
228
  array = [[MyArray alloc] initWithLength: 20
229
                           objects: objects];
230
  counter = 0;
231
  for (object in array)
232
    {
233
      int local_counter = 0;
234
      id another_object;
235
 
236
      /* Each internal loop should increase counter by 24.  */
237
      for (another_object in array)
238
        {
239
          local_counter++;
240
 
241
          if (local_counter == 10)
242
            {
243
              counter = counter + 20;
244
              break;
245
            }
246
 
247
          if (local_counter >= 5)
248
            continue;
249
 
250
          counter++;
251
        }
252
 
253
      /* Exit after 4 iterations.  */
254
      if (counter == 96)
255
        break;
256
    }
257
 
258
  printf ("Counter was %d (should be 96)\n", counter);
259
 
260
  if (counter != 96)
261
    abort ();
262
 
263
  /* Test that if we 'break', the object is set to the last one, while
264
     if we run out of objects, it is set to 'nil'.  */
265
  for (object in array)
266
    ;
267
 
268
  if (object != nil)
269
    abort ();
270
 
271
  for (object in array)
272
    break;
273
 
274
  if (object == nil)
275
    abort ();
276
 
277
  /* Test that C for loops still work.  */
278
  test_variable = 0;
279
 
280
  for (counter = 0; counter < 4; counter++)
281
    test_variable++;
282
 
283
  if (test_variable != 4)
284
    abort ();
285
 
286
  return 0;
287
}

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