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[/] [openrisc/] [trunk/] [gnu-dev/] [or1k-gcc/] [libgo/] [go/] [encoding/] [gob/] [decode.go] - Blame information for rev 860

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Line No. Rev Author Line
1 747 jeremybenn
// Copyright 2009 The Go Authors. All rights reserved.
2
// Use of this source code is governed by a BSD-style
3
// license that can be found in the LICENSE file.
4
 
5
package gob
6
 
7
// TODO(rsc): When garbage collector changes, revisit
8
// the allocations in this file that use unsafe.Pointer.
9
 
10
import (
11
        "bytes"
12
        "errors"
13
        "io"
14
        "math"
15
        "reflect"
16
        "unsafe"
17
)
18
 
19
var (
20
        errBadUint = errors.New("gob: encoded unsigned integer out of range")
21
        errBadType = errors.New("gob: unknown type id or corrupted data")
22
        errRange   = errors.New("gob: bad data: field numbers out of bounds")
23
)
24
 
25
// decoderState is the execution state of an instance of the decoder. A new state
26
// is created for nested objects.
27
type decoderState struct {
28
        dec *Decoder
29
        // The buffer is stored with an extra indirection because it may be replaced
30
        // if we load a type during decode (when reading an interface value).
31
        b        *bytes.Buffer
32
        fieldnum int // the last field number read.
33
        buf      []byte
34
        next     *decoderState // for free list
35
}
36
 
37
// We pass the bytes.Buffer separately for easier testing of the infrastructure
38
// without requiring a full Decoder.
39
func (dec *Decoder) newDecoderState(buf *bytes.Buffer) *decoderState {
40
        d := dec.freeList
41
        if d == nil {
42
                d = new(decoderState)
43
                d.dec = dec
44
                d.buf = make([]byte, uint64Size)
45
        } else {
46
                dec.freeList = d.next
47
        }
48
        d.b = buf
49
        return d
50
}
51
 
52
func (dec *Decoder) freeDecoderState(d *decoderState) {
53
        d.next = dec.freeList
54
        dec.freeList = d
55
}
56
 
57
func overflow(name string) error {
58
        return errors.New(`value for "` + name + `" out of range`)
59
}
60
 
61
// decodeUintReader reads an encoded unsigned integer from an io.Reader.
62
// Used only by the Decoder to read the message length.
63
func decodeUintReader(r io.Reader, buf []byte) (x uint64, width int, err error) {
64
        width = 1
65
        _, err = r.Read(buf[0:width])
66
        if err != nil {
67
                return
68
        }
69
        b := buf[0]
70
        if b <= 0x7f {
71
                return uint64(b), width, nil
72
        }
73
        n := -int(int8(b))
74
        if n > uint64Size {
75
                err = errBadUint
76
                return
77
        }
78
        width, err = io.ReadFull(r, buf[0:n])
79
        if err != nil {
80
                if err == io.EOF {
81
                        err = io.ErrUnexpectedEOF
82
                }
83
                return
84
        }
85
        // Could check that the high byte is zero but it's not worth it.
86
        for _, b := range buf[0:width] {
87
                x = x<<8 | uint64(b)
88
        }
89
        width++ // +1 for length byte
90
        return
91
}
92
 
93
// decodeUint reads an encoded unsigned integer from state.r.
94
// Does not check for overflow.
95
func (state *decoderState) decodeUint() (x uint64) {
96
        b, err := state.b.ReadByte()
97
        if err != nil {
98
                error_(err)
99
        }
100
        if b <= 0x7f {
101
                return uint64(b)
102
        }
103
        n := -int(int8(b))
104
        if n > uint64Size {
105
                error_(errBadUint)
106
        }
107
        width, err := state.b.Read(state.buf[0:n])
108
        if err != nil {
109
                error_(err)
110
        }
111
        // Don't need to check error; it's safe to loop regardless.
112
        // Could check that the high byte is zero but it's not worth it.
113
        for _, b := range state.buf[0:width] {
114
                x = x<<8 | uint64(b)
115
        }
116
        return x
117
}
118
 
119
// decodeInt reads an encoded signed integer from state.r.
120
// Does not check for overflow.
121
func (state *decoderState) decodeInt() int64 {
122
        x := state.decodeUint()
123
        if x&1 != 0 {
124
                return ^int64(x >> 1)
125
        }
126
        return int64(x >> 1)
127
}
128
 
129
// decOp is the signature of a decoding operator for a given type.
130
type decOp func(i *decInstr, state *decoderState, p unsafe.Pointer)
131
 
132
// The 'instructions' of the decoding machine
133
type decInstr struct {
134
        op     decOp
135
        field  int     // field number of the wire type
136
        indir  int     // how many pointer indirections to reach the value in the struct
137
        offset uintptr // offset in the structure of the field to encode
138
        ovfl   error   // error message for overflow/underflow (for arrays, of the elements)
139
}
140
 
141
// Since the encoder writes no zeros, if we arrive at a decoder we have
142
// a value to extract and store.  The field number has already been read
143
// (it's how we knew to call this decoder).
144
// Each decoder is responsible for handling any indirections associated
145
// with the data structure.  If any pointer so reached is nil, allocation must
146
// be done.
147
 
148
// Walk the pointer hierarchy, allocating if we find a nil.  Stop one before the end.
149
func decIndirect(p unsafe.Pointer, indir int) unsafe.Pointer {
150
        for ; indir > 1; indir-- {
151
                if *(*unsafe.Pointer)(p) == nil {
152
                        // Allocation required
153
                        *(*unsafe.Pointer)(p) = unsafe.Pointer(new(unsafe.Pointer))
154
                }
155
                p = *(*unsafe.Pointer)(p)
156
        }
157
        return p
158
}
159
 
160
// ignoreUint discards a uint value with no destination.
161
func ignoreUint(i *decInstr, state *decoderState, p unsafe.Pointer) {
162
        state.decodeUint()
163
}
164
 
165
// ignoreTwoUints discards a uint value with no destination. It's used to skip
166
// complex values.
167
func ignoreTwoUints(i *decInstr, state *decoderState, p unsafe.Pointer) {
168
        state.decodeUint()
169
        state.decodeUint()
170
}
171
 
172
// decBool decodes a uint and stores it as a boolean through p.
173
func decBool(i *decInstr, state *decoderState, p unsafe.Pointer) {
174
        if i.indir > 0 {
175
                if *(*unsafe.Pointer)(p) == nil {
176
                        *(*unsafe.Pointer)(p) = unsafe.Pointer(new(bool))
177
                }
178
                p = *(*unsafe.Pointer)(p)
179
        }
180
        *(*bool)(p) = state.decodeUint() != 0
181
}
182
 
183
// decInt8 decodes an integer and stores it as an int8 through p.
184
func decInt8(i *decInstr, state *decoderState, p unsafe.Pointer) {
185
        if i.indir > 0 {
186
                if *(*unsafe.Pointer)(p) == nil {
187
                        *(*unsafe.Pointer)(p) = unsafe.Pointer(new(int8))
188
                }
189
                p = *(*unsafe.Pointer)(p)
190
        }
191
        v := state.decodeInt()
192
        if v < math.MinInt8 || math.MaxInt8 < v {
193
                error_(i.ovfl)
194
        } else {
195
                *(*int8)(p) = int8(v)
196
        }
197
}
198
 
199
// decUint8 decodes an unsigned integer and stores it as a uint8 through p.
200
func decUint8(i *decInstr, state *decoderState, p unsafe.Pointer) {
201
        if i.indir > 0 {
202
                if *(*unsafe.Pointer)(p) == nil {
203
                        *(*unsafe.Pointer)(p) = unsafe.Pointer(new(uint8))
204
                }
205
                p = *(*unsafe.Pointer)(p)
206
        }
207
        v := state.decodeUint()
208
        if math.MaxUint8 < v {
209
                error_(i.ovfl)
210
        } else {
211
                *(*uint8)(p) = uint8(v)
212
        }
213
}
214
 
215
// decInt16 decodes an integer and stores it as an int16 through p.
216
func decInt16(i *decInstr, state *decoderState, p unsafe.Pointer) {
217
        if i.indir > 0 {
218
                if *(*unsafe.Pointer)(p) == nil {
219
                        *(*unsafe.Pointer)(p) = unsafe.Pointer(new(int16))
220
                }
221
                p = *(*unsafe.Pointer)(p)
222
        }
223
        v := state.decodeInt()
224
        if v < math.MinInt16 || math.MaxInt16 < v {
225
                error_(i.ovfl)
226
        } else {
227
                *(*int16)(p) = int16(v)
228
        }
229
}
230
 
231
// decUint16 decodes an unsigned integer and stores it as a uint16 through p.
232
func decUint16(i *decInstr, state *decoderState, p unsafe.Pointer) {
233
        if i.indir > 0 {
234
                if *(*unsafe.Pointer)(p) == nil {
235
                        *(*unsafe.Pointer)(p) = unsafe.Pointer(new(uint16))
236
                }
237
                p = *(*unsafe.Pointer)(p)
238
        }
239
        v := state.decodeUint()
240
        if math.MaxUint16 < v {
241
                error_(i.ovfl)
242
        } else {
243
                *(*uint16)(p) = uint16(v)
244
        }
245
}
246
 
247
// decInt32 decodes an integer and stores it as an int32 through p.
248
func decInt32(i *decInstr, state *decoderState, p unsafe.Pointer) {
249
        if i.indir > 0 {
250
                if *(*unsafe.Pointer)(p) == nil {
251
                        *(*unsafe.Pointer)(p) = unsafe.Pointer(new(int32))
252
                }
253
                p = *(*unsafe.Pointer)(p)
254
        }
255
        v := state.decodeInt()
256
        if v < math.MinInt32 || math.MaxInt32 < v {
257
                error_(i.ovfl)
258
        } else {
259
                *(*int32)(p) = int32(v)
260
        }
261
}
262
 
263
// decUint32 decodes an unsigned integer and stores it as a uint32 through p.
264
func decUint32(i *decInstr, state *decoderState, p unsafe.Pointer) {
265
        if i.indir > 0 {
266
                if *(*unsafe.Pointer)(p) == nil {
267
                        *(*unsafe.Pointer)(p) = unsafe.Pointer(new(uint32))
268
                }
269
                p = *(*unsafe.Pointer)(p)
270
        }
271
        v := state.decodeUint()
272
        if math.MaxUint32 < v {
273
                error_(i.ovfl)
274
        } else {
275
                *(*uint32)(p) = uint32(v)
276
        }
277
}
278
 
279
// decInt64 decodes an integer and stores it as an int64 through p.
280
func decInt64(i *decInstr, state *decoderState, p unsafe.Pointer) {
281
        if i.indir > 0 {
282
                if *(*unsafe.Pointer)(p) == nil {
283
                        *(*unsafe.Pointer)(p) = unsafe.Pointer(new(int64))
284
                }
285
                p = *(*unsafe.Pointer)(p)
286
        }
287
        *(*int64)(p) = int64(state.decodeInt())
288
}
289
 
290
// decUint64 decodes an unsigned integer and stores it as a uint64 through p.
291
func decUint64(i *decInstr, state *decoderState, p unsafe.Pointer) {
292
        if i.indir > 0 {
293
                if *(*unsafe.Pointer)(p) == nil {
294
                        *(*unsafe.Pointer)(p) = unsafe.Pointer(new(uint64))
295
                }
296
                p = *(*unsafe.Pointer)(p)
297
        }
298
        *(*uint64)(p) = uint64(state.decodeUint())
299
}
300
 
301
// Floating-point numbers are transmitted as uint64s holding the bits
302
// of the underlying representation.  They are sent byte-reversed, with
303
// the exponent end coming out first, so integer floating point numbers
304
// (for example) transmit more compactly.  This routine does the
305
// unswizzling.
306
func floatFromBits(u uint64) float64 {
307
        var v uint64
308
        for i := 0; i < 8; i++ {
309
                v <<= 8
310
                v |= u & 0xFF
311
                u >>= 8
312
        }
313
        return math.Float64frombits(v)
314
}
315
 
316
// storeFloat32 decodes an unsigned integer, treats it as a 32-bit floating-point
317
// number, and stores it through p. It's a helper function for float32 and complex64.
318
func storeFloat32(i *decInstr, state *decoderState, p unsafe.Pointer) {
319
        v := floatFromBits(state.decodeUint())
320
        av := v
321
        if av < 0 {
322
                av = -av
323
        }
324
        // +Inf is OK in both 32- and 64-bit floats.  Underflow is always OK.
325
        if math.MaxFloat32 < av && av <= math.MaxFloat64 {
326
                error_(i.ovfl)
327
        } else {
328
                *(*float32)(p) = float32(v)
329
        }
330
}
331
 
332
// decFloat32 decodes an unsigned integer, treats it as a 32-bit floating-point
333
// number, and stores it through p.
334
func decFloat32(i *decInstr, state *decoderState, p unsafe.Pointer) {
335
        if i.indir > 0 {
336
                if *(*unsafe.Pointer)(p) == nil {
337
                        *(*unsafe.Pointer)(p) = unsafe.Pointer(new(float32))
338
                }
339
                p = *(*unsafe.Pointer)(p)
340
        }
341
        storeFloat32(i, state, p)
342
}
343
 
344
// decFloat64 decodes an unsigned integer, treats it as a 64-bit floating-point
345
// number, and stores it through p.
346
func decFloat64(i *decInstr, state *decoderState, p unsafe.Pointer) {
347
        if i.indir > 0 {
348
                if *(*unsafe.Pointer)(p) == nil {
349
                        *(*unsafe.Pointer)(p) = unsafe.Pointer(new(float64))
350
                }
351
                p = *(*unsafe.Pointer)(p)
352
        }
353
        *(*float64)(p) = floatFromBits(uint64(state.decodeUint()))
354
}
355
 
356
// decComplex64 decodes a pair of unsigned integers, treats them as a
357
// pair of floating point numbers, and stores them as a complex64 through p.
358
// The real part comes first.
359
func decComplex64(i *decInstr, state *decoderState, p unsafe.Pointer) {
360
        if i.indir > 0 {
361
                if *(*unsafe.Pointer)(p) == nil {
362
                        *(*unsafe.Pointer)(p) = unsafe.Pointer(new(complex64))
363
                }
364
                p = *(*unsafe.Pointer)(p)
365
        }
366
        storeFloat32(i, state, p)
367
        storeFloat32(i, state, unsafe.Pointer(uintptr(p)+unsafe.Sizeof(float32(0))))
368
}
369
 
370
// decComplex128 decodes a pair of unsigned integers, treats them as a
371
// pair of floating point numbers, and stores them as a complex128 through p.
372
// The real part comes first.
373
func decComplex128(i *decInstr, state *decoderState, p unsafe.Pointer) {
374
        if i.indir > 0 {
375
                if *(*unsafe.Pointer)(p) == nil {
376
                        *(*unsafe.Pointer)(p) = unsafe.Pointer(new(complex128))
377
                }
378
                p = *(*unsafe.Pointer)(p)
379
        }
380
        real := floatFromBits(uint64(state.decodeUint()))
381
        imag := floatFromBits(uint64(state.decodeUint()))
382
        *(*complex128)(p) = complex(real, imag)
383
}
384
 
385
// decUint8Slice decodes a byte slice and stores through p a slice header
386
// describing the data.
387
// uint8 slices are encoded as an unsigned count followed by the raw bytes.
388
func decUint8Slice(i *decInstr, state *decoderState, p unsafe.Pointer) {
389
        if i.indir > 0 {
390
                if *(*unsafe.Pointer)(p) == nil {
391
                        *(*unsafe.Pointer)(p) = unsafe.Pointer(new([]uint8))
392
                }
393
                p = *(*unsafe.Pointer)(p)
394
        }
395
        n := int(state.decodeUint())
396
        if n < 0 {
397
                errorf("negative length decoding []byte")
398
        }
399
        slice := (*[]uint8)(p)
400
        if cap(*slice) < n {
401
                *slice = make([]uint8, n)
402
        } else {
403
                *slice = (*slice)[0:n]
404
        }
405
        if _, err := state.b.Read(*slice); err != nil {
406
                errorf("error decoding []byte: %s", err)
407
        }
408
}
409
 
410
// decString decodes byte array and stores through p a string header
411
// describing the data.
412
// Strings are encoded as an unsigned count followed by the raw bytes.
413
func decString(i *decInstr, state *decoderState, p unsafe.Pointer) {
414
        if i.indir > 0 {
415
                if *(*unsafe.Pointer)(p) == nil {
416
                        *(*unsafe.Pointer)(p) = unsafe.Pointer(new(string))
417
                }
418
                p = *(*unsafe.Pointer)(p)
419
        }
420
        b := make([]byte, state.decodeUint())
421
        state.b.Read(b)
422
        // It would be a shame to do the obvious thing here,
423
        //      *(*string)(p) = string(b)
424
        // because we've already allocated the storage and this would
425
        // allocate again and copy.  So we do this ugly hack, which is even
426
        // even more unsafe than it looks as it depends the memory
427
        // representation of a string matching the beginning of the memory
428
        // representation of a byte slice (a byte slice is longer).
429
        *(*string)(p) = *(*string)(unsafe.Pointer(&b))
430
}
431
 
432
// ignoreUint8Array skips over the data for a byte slice value with no destination.
433
func ignoreUint8Array(i *decInstr, state *decoderState, p unsafe.Pointer) {
434
        b := make([]byte, state.decodeUint())
435
        state.b.Read(b)
436
}
437
 
438
// Execution engine
439
 
440
// The encoder engine is an array of instructions indexed by field number of the incoming
441
// decoder.  It is executed with random access according to field number.
442
type decEngine struct {
443
        instr    []decInstr
444
        numInstr int // the number of active instructions
445
}
446
 
447
// allocate makes sure storage is available for an object of underlying type rtyp
448
// that is indir levels of indirection through p.
449
func allocate(rtyp reflect.Type, p uintptr, indir int) uintptr {
450
        if indir == 0 {
451
                return p
452
        }
453
        up := unsafe.Pointer(p)
454
        if indir > 1 {
455
                up = decIndirect(up, indir)
456
        }
457
        if *(*unsafe.Pointer)(up) == nil {
458
                // Allocate object.
459
                *(*unsafe.Pointer)(up) = unsafe.New(rtyp)
460
        }
461
        return *(*uintptr)(up)
462
}
463
 
464
// decodeSingle decodes a top-level value that is not a struct and stores it through p.
465
// Such values are preceded by a zero, making them have the memory layout of a
466
// struct field (although with an illegal field number).
467
func (dec *Decoder) decodeSingle(engine *decEngine, ut *userTypeInfo, basep uintptr) (err error) {
468
        state := dec.newDecoderState(&dec.buf)
469
        state.fieldnum = singletonField
470
        delta := int(state.decodeUint())
471
        if delta != 0 {
472
                errorf("decode: corrupted data: non-zero delta for singleton")
473
        }
474
        instr := &engine.instr[singletonField]
475
        if instr.indir != ut.indir {
476
                return errors.New("gob: internal error: inconsistent indirection")
477
        }
478
        ptr := unsafe.Pointer(basep) // offset will be zero
479
        if instr.indir > 1 {
480
                ptr = decIndirect(ptr, instr.indir)
481
        }
482
        instr.op(instr, state, ptr)
483
        dec.freeDecoderState(state)
484
        return nil
485
}
486
 
487
// decodeSingle decodes a top-level struct and stores it through p.
488
// Indir is for the value, not the type.  At the time of the call it may
489
// differ from ut.indir, which was computed when the engine was built.
490
// This state cannot arise for decodeSingle, which is called directly
491
// from the user's value, not from the innards of an engine.
492
func (dec *Decoder) decodeStruct(engine *decEngine, ut *userTypeInfo, p uintptr, indir int) {
493
        p = allocate(ut.base, p, indir)
494
        state := dec.newDecoderState(&dec.buf)
495
        state.fieldnum = -1
496
        basep := p
497
        for state.b.Len() > 0 {
498
                delta := int(state.decodeUint())
499
                if delta < 0 {
500
                        errorf("decode: corrupted data: negative delta")
501
                }
502
                if delta == 0 { // struct terminator is zero delta fieldnum
503
                        break
504
                }
505
                fieldnum := state.fieldnum + delta
506
                if fieldnum >= len(engine.instr) {
507
                        error_(errRange)
508
                        break
509
                }
510
                instr := &engine.instr[fieldnum]
511
                p := unsafe.Pointer(basep + instr.offset)
512
                if instr.indir > 1 {
513
                        p = decIndirect(p, instr.indir)
514
                }
515
                instr.op(instr, state, p)
516
                state.fieldnum = fieldnum
517
        }
518
        dec.freeDecoderState(state)
519
}
520
 
521
// ignoreStruct discards the data for a struct with no destination.
522
func (dec *Decoder) ignoreStruct(engine *decEngine) {
523
        state := dec.newDecoderState(&dec.buf)
524
        state.fieldnum = -1
525
        for state.b.Len() > 0 {
526
                delta := int(state.decodeUint())
527
                if delta < 0 {
528
                        errorf("ignore decode: corrupted data: negative delta")
529
                }
530
                if delta == 0 { // struct terminator is zero delta fieldnum
531
                        break
532
                }
533
                fieldnum := state.fieldnum + delta
534
                if fieldnum >= len(engine.instr) {
535
                        error_(errRange)
536
                }
537
                instr := &engine.instr[fieldnum]
538
                instr.op(instr, state, unsafe.Pointer(nil))
539
                state.fieldnum = fieldnum
540
        }
541
        dec.freeDecoderState(state)
542
}
543
 
544
// ignoreSingle discards the data for a top-level non-struct value with no
545
// destination. It's used when calling Decode with a nil value.
546
func (dec *Decoder) ignoreSingle(engine *decEngine) {
547
        state := dec.newDecoderState(&dec.buf)
548
        state.fieldnum = singletonField
549
        delta := int(state.decodeUint())
550
        if delta != 0 {
551
                errorf("decode: corrupted data: non-zero delta for singleton")
552
        }
553
        instr := &engine.instr[singletonField]
554
        instr.op(instr, state, unsafe.Pointer(nil))
555
        dec.freeDecoderState(state)
556
}
557
 
558
// decodeArrayHelper does the work for decoding arrays and slices.
559
func (dec *Decoder) decodeArrayHelper(state *decoderState, p uintptr, elemOp decOp, elemWid uintptr, length, elemIndir int, ovfl error) {
560
        instr := &decInstr{elemOp, 0, elemIndir, 0, ovfl}
561
        for i := 0; i < length; i++ {
562
                up := unsafe.Pointer(p)
563
                if elemIndir > 1 {
564
                        up = decIndirect(up, elemIndir)
565
                }
566
                elemOp(instr, state, up)
567
                p += uintptr(elemWid)
568
        }
569
}
570
 
571
// decodeArray decodes an array and stores it through p, that is, p points to the zeroth element.
572
// The length is an unsigned integer preceding the elements.  Even though the length is redundant
573
// (it's part of the type), it's a useful check and is included in the encoding.
574
func (dec *Decoder) decodeArray(atyp reflect.Type, state *decoderState, p uintptr, elemOp decOp, elemWid uintptr, length, indir, elemIndir int, ovfl error) {
575
        if indir > 0 {
576
                p = allocate(atyp, p, 1) // All but the last level has been allocated by dec.Indirect
577
        }
578
        if n := state.decodeUint(); n != uint64(length) {
579
                errorf("length mismatch in decodeArray")
580
        }
581
        dec.decodeArrayHelper(state, p, elemOp, elemWid, length, elemIndir, ovfl)
582
}
583
 
584
// decodeIntoValue is a helper for map decoding.  Since maps are decoded using reflection,
585
// unlike the other items we can't use a pointer directly.
586
func decodeIntoValue(state *decoderState, op decOp, indir int, v reflect.Value, ovfl error) reflect.Value {
587
        instr := &decInstr{op, 0, indir, 0, ovfl}
588
        up := unsafe.Pointer(unsafeAddr(v))
589
        if indir > 1 {
590
                up = decIndirect(up, indir)
591
        }
592
        op(instr, state, up)
593
        return v
594
}
595
 
596
// decodeMap decodes a map and stores its header through p.
597
// Maps are encoded as a length followed by key:value pairs.
598
// Because the internals of maps are not visible to us, we must
599
// use reflection rather than pointer magic.
600
func (dec *Decoder) decodeMap(mtyp reflect.Type, state *decoderState, p uintptr, keyOp, elemOp decOp, indir, keyIndir, elemIndir int, ovfl error) {
601
        if indir > 0 {
602
                p = allocate(mtyp, p, 1) // All but the last level has been allocated by dec.Indirect
603
        }
604
        up := unsafe.Pointer(p)
605
        if *(*unsafe.Pointer)(up) == nil { // maps are represented as a pointer in the runtime
606
                // Allocate map.
607
                *(*unsafe.Pointer)(up) = unsafe.Pointer(reflect.MakeMap(mtyp).Pointer())
608
        }
609
        // Maps cannot be accessed by moving addresses around the way
610
        // that slices etc. can.  We must recover a full reflection value for
611
        // the iteration.
612
        v := reflect.ValueOf(unsafe.Unreflect(mtyp, unsafe.Pointer(p)))
613
        n := int(state.decodeUint())
614
        for i := 0; i < n; i++ {
615
                key := decodeIntoValue(state, keyOp, keyIndir, allocValue(mtyp.Key()), ovfl)
616
                elem := decodeIntoValue(state, elemOp, elemIndir, allocValue(mtyp.Elem()), ovfl)
617
                v.SetMapIndex(key, elem)
618
        }
619
}
620
 
621
// ignoreArrayHelper does the work for discarding arrays and slices.
622
func (dec *Decoder) ignoreArrayHelper(state *decoderState, elemOp decOp, length int) {
623
        instr := &decInstr{elemOp, 0, 0, 0, errors.New("no error")}
624
        for i := 0; i < length; i++ {
625
                elemOp(instr, state, nil)
626
        }
627
}
628
 
629
// ignoreArray discards the data for an array value with no destination.
630
func (dec *Decoder) ignoreArray(state *decoderState, elemOp decOp, length int) {
631
        if n := state.decodeUint(); n != uint64(length) {
632
                errorf("length mismatch in ignoreArray")
633
        }
634
        dec.ignoreArrayHelper(state, elemOp, length)
635
}
636
 
637
// ignoreMap discards the data for a map value with no destination.
638
func (dec *Decoder) ignoreMap(state *decoderState, keyOp, elemOp decOp) {
639
        n := int(state.decodeUint())
640
        keyInstr := &decInstr{keyOp, 0, 0, 0, errors.New("no error")}
641
        elemInstr := &decInstr{elemOp, 0, 0, 0, errors.New("no error")}
642
        for i := 0; i < n; i++ {
643
                keyOp(keyInstr, state, nil)
644
                elemOp(elemInstr, state, nil)
645
        }
646
}
647
 
648
// decodeSlice decodes a slice and stores the slice header through p.
649
// Slices are encoded as an unsigned length followed by the elements.
650
func (dec *Decoder) decodeSlice(atyp reflect.Type, state *decoderState, p uintptr, elemOp decOp, elemWid uintptr, indir, elemIndir int, ovfl error) {
651
        n := int(uintptr(state.decodeUint()))
652
        if indir > 0 {
653
                up := unsafe.Pointer(p)
654
                if *(*unsafe.Pointer)(up) == nil {
655
                        // Allocate the slice header.
656
                        *(*unsafe.Pointer)(up) = unsafe.Pointer(new([]unsafe.Pointer))
657
                }
658
                p = *(*uintptr)(up)
659
        }
660
        // Allocate storage for the slice elements, that is, the underlying array,
661
        // if the existing slice does not have the capacity.
662
        // Always write a header at p.
663
        hdrp := (*reflect.SliceHeader)(unsafe.Pointer(p))
664
        if hdrp.Cap < n {
665
                hdrp.Data = uintptr(unsafe.NewArray(atyp.Elem(), n))
666
                hdrp.Cap = n
667
        }
668
        hdrp.Len = n
669
        dec.decodeArrayHelper(state, hdrp.Data, elemOp, elemWid, n, elemIndir, ovfl)
670
}
671
 
672
// ignoreSlice skips over the data for a slice value with no destination.
673
func (dec *Decoder) ignoreSlice(state *decoderState, elemOp decOp) {
674
        dec.ignoreArrayHelper(state, elemOp, int(state.decodeUint()))
675
}
676
 
677
// setInterfaceValue sets an interface value to a concrete value,
678
// but first it checks that the assignment will succeed.
679
func setInterfaceValue(ivalue reflect.Value, value reflect.Value) {
680
        if !value.Type().AssignableTo(ivalue.Type()) {
681
                errorf("cannot assign value of type %s to %s", value.Type(), ivalue.Type())
682
        }
683
        ivalue.Set(value)
684
}
685
 
686
// decodeInterface decodes an interface value and stores it through p.
687
// Interfaces are encoded as the name of a concrete type followed by a value.
688
// If the name is empty, the value is nil and no value is sent.
689
func (dec *Decoder) decodeInterface(ityp reflect.Type, state *decoderState, p uintptr, indir int) {
690
        // Create a writable interface reflect.Value.  We need one even for the nil case.
691
        ivalue := allocValue(ityp)
692
        // Read the name of the concrete type.
693
        nr := state.decodeUint()
694
        if nr < 0 || nr > 1<<31 { // zero is permissible for anonymous types
695
                errorf("invalid type name length %d", nr)
696
        }
697
        b := make([]byte, nr)
698
        state.b.Read(b)
699
        name := string(b)
700
        if name == "" {
701
                // Copy the representation of the nil interface value to the target.
702
                // This is horribly unsafe and special.
703
                *(*[2]uintptr)(unsafe.Pointer(p)) = ivalue.InterfaceData()
704
                return
705
        }
706
        // The concrete type must be registered.
707
        typ, ok := nameToConcreteType[name]
708
        if !ok {
709
                errorf("name not registered for interface: %q", name)
710
        }
711
        // Read the type id of the concrete value.
712
        concreteId := dec.decodeTypeSequence(true)
713
        if concreteId < 0 {
714
                error_(dec.err)
715
        }
716
        // Byte count of value is next; we don't care what it is (it's there
717
        // in case we want to ignore the value by skipping it completely).
718
        state.decodeUint()
719
        // Read the concrete value.
720
        value := allocValue(typ)
721
        dec.decodeValue(concreteId, value)
722
        if dec.err != nil {
723
                error_(dec.err)
724
        }
725
        // Allocate the destination interface value.
726
        if indir > 0 {
727
                p = allocate(ityp, p, 1) // All but the last level has been allocated by dec.Indirect
728
        }
729
        // Assign the concrete value to the interface.
730
        // Tread carefully; it might not satisfy the interface.
731
        setInterfaceValue(ivalue, value)
732
        // Copy the representation of the interface value to the target.
733
        // This is horribly unsafe and special.
734
        *(*[2]uintptr)(unsafe.Pointer(p)) = ivalue.InterfaceData()
735
}
736
 
737
// ignoreInterface discards the data for an interface value with no destination.
738
func (dec *Decoder) ignoreInterface(state *decoderState) {
739
        // Read the name of the concrete type.
740
        b := make([]byte, state.decodeUint())
741
        _, err := state.b.Read(b)
742
        if err != nil {
743
                error_(err)
744
        }
745
        id := dec.decodeTypeSequence(true)
746
        if id < 0 {
747
                error_(dec.err)
748
        }
749
        // At this point, the decoder buffer contains a delimited value. Just toss it.
750
        state.b.Next(int(state.decodeUint()))
751
}
752
 
753
// decodeGobDecoder decodes something implementing the GobDecoder interface.
754
// The data is encoded as a byte slice.
755
func (dec *Decoder) decodeGobDecoder(state *decoderState, v reflect.Value) {
756
        // Read the bytes for the value.
757
        b := make([]byte, state.decodeUint())
758
        _, err := state.b.Read(b)
759
        if err != nil {
760
                error_(err)
761
        }
762
        // We know it's a GobDecoder, so just call the method directly.
763
        err = v.Interface().(GobDecoder).GobDecode(b)
764
        if err != nil {
765
                error_(err)
766
        }
767
}
768
 
769
// ignoreGobDecoder discards the data for a GobDecoder value with no destination.
770
func (dec *Decoder) ignoreGobDecoder(state *decoderState) {
771
        // Read the bytes for the value.
772
        b := make([]byte, state.decodeUint())
773
        _, err := state.b.Read(b)
774
        if err != nil {
775
                error_(err)
776
        }
777
}
778
 
779
// Index by Go types.
780
var decOpTable = [...]decOp{
781
        reflect.Bool:       decBool,
782
        reflect.Int8:       decInt8,
783
        reflect.Int16:      decInt16,
784
        reflect.Int32:      decInt32,
785
        reflect.Int64:      decInt64,
786
        reflect.Uint8:      decUint8,
787
        reflect.Uint16:     decUint16,
788
        reflect.Uint32:     decUint32,
789
        reflect.Uint64:     decUint64,
790
        reflect.Float32:    decFloat32,
791
        reflect.Float64:    decFloat64,
792
        reflect.Complex64:  decComplex64,
793
        reflect.Complex128: decComplex128,
794
        reflect.String:     decString,
795
}
796
 
797
// Indexed by gob types.  tComplex will be added during type.init().
798
var decIgnoreOpMap = map[typeId]decOp{
799
        tBool:    ignoreUint,
800
        tInt:     ignoreUint,
801
        tUint:    ignoreUint,
802
        tFloat:   ignoreUint,
803
        tBytes:   ignoreUint8Array,
804
        tString:  ignoreUint8Array,
805
        tComplex: ignoreTwoUints,
806
}
807
 
808
// decOpFor returns the decoding op for the base type under rt and
809
// the indirection count to reach it.
810
func (dec *Decoder) decOpFor(wireId typeId, rt reflect.Type, name string, inProgress map[reflect.Type]*decOp) (*decOp, int) {
811
        ut := userType(rt)
812
        // If the type implements GobEncoder, we handle it without further processing.
813
        if ut.isGobDecoder {
814
                return dec.gobDecodeOpFor(ut)
815
        }
816
        // If this type is already in progress, it's a recursive type (e.g. map[string]*T).
817
        // Return the pointer to the op we're already building.
818
        if opPtr := inProgress[rt]; opPtr != nil {
819
                return opPtr, ut.indir
820
        }
821
        typ := ut.base
822
        indir := ut.indir
823
        var op decOp
824
        k := typ.Kind()
825
        if int(k) < len(decOpTable) {
826
                op = decOpTable[k]
827
        }
828
        if op == nil {
829
                inProgress[rt] = &op
830
                // Special cases
831
                switch t := typ; t.Kind() {
832
                case reflect.Array:
833
                        name = "element of " + name
834
                        elemId := dec.wireType[wireId].ArrayT.Elem
835
                        elemOp, elemIndir := dec.decOpFor(elemId, t.Elem(), name, inProgress)
836
                        ovfl := overflow(name)
837
                        op = func(i *decInstr, state *decoderState, p unsafe.Pointer) {
838
                                state.dec.decodeArray(t, state, uintptr(p), *elemOp, t.Elem().Size(), t.Len(), i.indir, elemIndir, ovfl)
839
                        }
840
 
841
                case reflect.Map:
842
                        name = "element of " + name
843
                        keyId := dec.wireType[wireId].MapT.Key
844
                        elemId := dec.wireType[wireId].MapT.Elem
845
                        keyOp, keyIndir := dec.decOpFor(keyId, t.Key(), name, inProgress)
846
                        elemOp, elemIndir := dec.decOpFor(elemId, t.Elem(), name, inProgress)
847
                        ovfl := overflow(name)
848
                        op = func(i *decInstr, state *decoderState, p unsafe.Pointer) {
849
                                up := unsafe.Pointer(p)
850
                                state.dec.decodeMap(t, state, uintptr(up), *keyOp, *elemOp, i.indir, keyIndir, elemIndir, ovfl)
851
                        }
852
 
853
                case reflect.Slice:
854
                        name = "element of " + name
855
                        if t.Elem().Kind() == reflect.Uint8 {
856
                                op = decUint8Slice
857
                                break
858
                        }
859
                        var elemId typeId
860
                        if tt, ok := builtinIdToType[wireId]; ok {
861
                                elemId = tt.(*sliceType).Elem
862
                        } else {
863
                                elemId = dec.wireType[wireId].SliceT.Elem
864
                        }
865
                        elemOp, elemIndir := dec.decOpFor(elemId, t.Elem(), name, inProgress)
866
                        ovfl := overflow(name)
867
                        op = func(i *decInstr, state *decoderState, p unsafe.Pointer) {
868
                                state.dec.decodeSlice(t, state, uintptr(p), *elemOp, t.Elem().Size(), i.indir, elemIndir, ovfl)
869
                        }
870
 
871
                case reflect.Struct:
872
                        // Generate a closure that calls out to the engine for the nested type.
873
                        enginePtr, err := dec.getDecEnginePtr(wireId, userType(typ))
874
                        if err != nil {
875
                                error_(err)
876
                        }
877
                        op = func(i *decInstr, state *decoderState, p unsafe.Pointer) {
878
                                // indirect through enginePtr to delay evaluation for recursive structs.
879
                                dec.decodeStruct(*enginePtr, userType(typ), uintptr(p), i.indir)
880
                        }
881
                case reflect.Interface:
882
                        op = func(i *decInstr, state *decoderState, p unsafe.Pointer) {
883
                                state.dec.decodeInterface(t, state, uintptr(p), i.indir)
884
                        }
885
                }
886
        }
887
        if op == nil {
888
                errorf("decode can't handle type %s", rt)
889
        }
890
        return &op, indir
891
}
892
 
893
// decIgnoreOpFor returns the decoding op for a field that has no destination.
894
func (dec *Decoder) decIgnoreOpFor(wireId typeId) decOp {
895
        op, ok := decIgnoreOpMap[wireId]
896
        if !ok {
897
                if wireId == tInterface {
898
                        // Special case because it's a method: the ignored item might
899
                        // define types and we need to record their state in the decoder.
900
                        op = func(i *decInstr, state *decoderState, p unsafe.Pointer) {
901
                                state.dec.ignoreInterface(state)
902
                        }
903
                        return op
904
                }
905
                // Special cases
906
                wire := dec.wireType[wireId]
907
                switch {
908
                case wire == nil:
909
                        errorf("bad data: undefined type %s", wireId.string())
910
                case wire.ArrayT != nil:
911
                        elemId := wire.ArrayT.Elem
912
                        elemOp := dec.decIgnoreOpFor(elemId)
913
                        op = func(i *decInstr, state *decoderState, p unsafe.Pointer) {
914
                                state.dec.ignoreArray(state, elemOp, wire.ArrayT.Len)
915
                        }
916
 
917
                case wire.MapT != nil:
918
                        keyId := dec.wireType[wireId].MapT.Key
919
                        elemId := dec.wireType[wireId].MapT.Elem
920
                        keyOp := dec.decIgnoreOpFor(keyId)
921
                        elemOp := dec.decIgnoreOpFor(elemId)
922
                        op = func(i *decInstr, state *decoderState, p unsafe.Pointer) {
923
                                state.dec.ignoreMap(state, keyOp, elemOp)
924
                        }
925
 
926
                case wire.SliceT != nil:
927
                        elemId := wire.SliceT.Elem
928
                        elemOp := dec.decIgnoreOpFor(elemId)
929
                        op = func(i *decInstr, state *decoderState, p unsafe.Pointer) {
930
                                state.dec.ignoreSlice(state, elemOp)
931
                        }
932
 
933
                case wire.StructT != nil:
934
                        // Generate a closure that calls out to the engine for the nested type.
935
                        enginePtr, err := dec.getIgnoreEnginePtr(wireId)
936
                        if err != nil {
937
                                error_(err)
938
                        }
939
                        op = func(i *decInstr, state *decoderState, p unsafe.Pointer) {
940
                                // indirect through enginePtr to delay evaluation for recursive structs
941
                                state.dec.ignoreStruct(*enginePtr)
942
                        }
943
 
944
                case wire.GobEncoderT != nil:
945
                        op = func(i *decInstr, state *decoderState, p unsafe.Pointer) {
946
                                state.dec.ignoreGobDecoder(state)
947
                        }
948
                }
949
        }
950
        if op == nil {
951
                errorf("bad data: ignore can't handle type %s", wireId.string())
952
        }
953
        return op
954
}
955
 
956
// gobDecodeOpFor returns the op for a type that is known to implement
957
// GobDecoder.
958
func (dec *Decoder) gobDecodeOpFor(ut *userTypeInfo) (*decOp, int) {
959
        rcvrType := ut.user
960
        if ut.decIndir == -1 {
961
                rcvrType = reflect.PtrTo(rcvrType)
962
        } else if ut.decIndir > 0 {
963
                for i := int8(0); i < ut.decIndir; i++ {
964
                        rcvrType = rcvrType.Elem()
965
                }
966
        }
967
        var op decOp
968
        op = func(i *decInstr, state *decoderState, p unsafe.Pointer) {
969
                // Caller has gotten us to within one indirection of our value.
970
                if i.indir > 0 {
971
                        if *(*unsafe.Pointer)(p) == nil {
972
                                *(*unsafe.Pointer)(p) = unsafe.New(ut.base)
973
                        }
974
                }
975
                // Now p is a pointer to the base type.  Do we need to climb out to
976
                // get to the receiver type?
977
                var v reflect.Value
978
                if ut.decIndir == -1 {
979
                        v = reflect.ValueOf(unsafe.Unreflect(rcvrType, unsafe.Pointer(&p)))
980
                } else {
981
                        v = reflect.ValueOf(unsafe.Unreflect(rcvrType, p))
982
                }
983
                state.dec.decodeGobDecoder(state, v)
984
        }
985
        return &op, int(ut.indir)
986
 
987
}
988
 
989
// compatibleType asks: Are these two gob Types compatible?
990
// Answers the question for basic types, arrays, maps and slices, plus
991
// GobEncoder/Decoder pairs.
992
// Structs are considered ok; fields will be checked later.
993
func (dec *Decoder) compatibleType(fr reflect.Type, fw typeId, inProgress map[reflect.Type]typeId) bool {
994
        if rhs, ok := inProgress[fr]; ok {
995
                return rhs == fw
996
        }
997
        inProgress[fr] = fw
998
        ut := userType(fr)
999
        wire, ok := dec.wireType[fw]
1000
        // If fr is a GobDecoder, the wire type must be GobEncoder.
1001
        // And if fr is not a GobDecoder, the wire type must not be either.
1002
        if ut.isGobDecoder != (ok && wire.GobEncoderT != nil) { // the parentheses look odd but are correct.
1003
                return false
1004
        }
1005
        if ut.isGobDecoder { // This test trumps all others.
1006
                return true
1007
        }
1008
        switch t := ut.base; t.Kind() {
1009
        default:
1010
                // chan, etc: cannot handle.
1011
                return false
1012
        case reflect.Bool:
1013
                return fw == tBool
1014
        case reflect.Int, reflect.Int8, reflect.Int16, reflect.Int32, reflect.Int64:
1015
                return fw == tInt
1016
        case reflect.Uint, reflect.Uint8, reflect.Uint16, reflect.Uint32, reflect.Uint64, reflect.Uintptr:
1017
                return fw == tUint
1018
        case reflect.Float32, reflect.Float64:
1019
                return fw == tFloat
1020
        case reflect.Complex64, reflect.Complex128:
1021
                return fw == tComplex
1022
        case reflect.String:
1023
                return fw == tString
1024
        case reflect.Interface:
1025
                return fw == tInterface
1026
        case reflect.Array:
1027
                if !ok || wire.ArrayT == nil {
1028
                        return false
1029
                }
1030
                array := wire.ArrayT
1031
                return t.Len() == array.Len && dec.compatibleType(t.Elem(), array.Elem, inProgress)
1032
        case reflect.Map:
1033
                if !ok || wire.MapT == nil {
1034
                        return false
1035
                }
1036
                MapType := wire.MapT
1037
                return dec.compatibleType(t.Key(), MapType.Key, inProgress) && dec.compatibleType(t.Elem(), MapType.Elem, inProgress)
1038
        case reflect.Slice:
1039
                // Is it an array of bytes?
1040
                if t.Elem().Kind() == reflect.Uint8 {
1041
                        return fw == tBytes
1042
                }
1043
                // Extract and compare element types.
1044
                var sw *sliceType
1045
                if tt, ok := builtinIdToType[fw]; ok {
1046
                        sw, _ = tt.(*sliceType)
1047
                } else if wire != nil {
1048
                        sw = wire.SliceT
1049
                }
1050
                elem := userType(t.Elem()).base
1051
                return sw != nil && dec.compatibleType(elem, sw.Elem, inProgress)
1052
        case reflect.Struct:
1053
                return true
1054
        }
1055
        return true
1056
}
1057
 
1058
// typeString returns a human-readable description of the type identified by remoteId.
1059
func (dec *Decoder) typeString(remoteId typeId) string {
1060
        if t := idToType[remoteId]; t != nil {
1061
                // globally known type.
1062
                return t.string()
1063
        }
1064
        return dec.wireType[remoteId].string()
1065
}
1066
 
1067
// compileSingle compiles the decoder engine for a non-struct top-level value, including
1068
// GobDecoders.
1069
func (dec *Decoder) compileSingle(remoteId typeId, ut *userTypeInfo) (engine *decEngine, err error) {
1070
        rt := ut.user
1071
        engine = new(decEngine)
1072
        engine.instr = make([]decInstr, 1) // one item
1073
        name := rt.String()                // best we can do
1074
        if !dec.compatibleType(rt, remoteId, make(map[reflect.Type]typeId)) {
1075
                remoteType := dec.typeString(remoteId)
1076
                // Common confusing case: local interface type, remote concrete type.
1077
                if ut.base.Kind() == reflect.Interface && remoteId != tInterface {
1078
                        return nil, errors.New("gob: local interface type " + name + " can only be decoded from remote interface type; received concrete type " + remoteType)
1079
                }
1080
                return nil, errors.New("gob: decoding into local type " + name + ", received remote type " + remoteType)
1081
        }
1082
        op, indir := dec.decOpFor(remoteId, rt, name, make(map[reflect.Type]*decOp))
1083
        ovfl := errors.New(`value for "` + name + `" out of range`)
1084
        engine.instr[singletonField] = decInstr{*op, singletonField, indir, 0, ovfl}
1085
        engine.numInstr = 1
1086
        return
1087
}
1088
 
1089
// compileIgnoreSingle compiles the decoder engine for a non-struct top-level value that will be discarded.
1090
func (dec *Decoder) compileIgnoreSingle(remoteId typeId) (engine *decEngine, err error) {
1091
        engine = new(decEngine)
1092
        engine.instr = make([]decInstr, 1) // one item
1093
        op := dec.decIgnoreOpFor(remoteId)
1094
        ovfl := overflow(dec.typeString(remoteId))
1095
        engine.instr[0] = decInstr{op, 0, 0, 0, ovfl}
1096
        engine.numInstr = 1
1097
        return
1098
}
1099
 
1100
// compileDec compiles the decoder engine for a value.  If the value is not a struct,
1101
// it calls out to compileSingle.
1102
func (dec *Decoder) compileDec(remoteId typeId, ut *userTypeInfo) (engine *decEngine, err error) {
1103
        rt := ut.base
1104
        srt := rt
1105
        if srt.Kind() != reflect.Struct ||
1106
                ut.isGobDecoder {
1107
                return dec.compileSingle(remoteId, ut)
1108
        }
1109
        var wireStruct *structType
1110
        // Builtin types can come from global pool; the rest must be defined by the decoder.
1111
        // Also we know we're decoding a struct now, so the client must have sent one.
1112
        if t, ok := builtinIdToType[remoteId]; ok {
1113
                wireStruct, _ = t.(*structType)
1114
        } else {
1115
                wire := dec.wireType[remoteId]
1116
                if wire == nil {
1117
                        error_(errBadType)
1118
                }
1119
                wireStruct = wire.StructT
1120
        }
1121
        if wireStruct == nil {
1122
                errorf("type mismatch in decoder: want struct type %s; got non-struct", rt)
1123
        }
1124
        engine = new(decEngine)
1125
        engine.instr = make([]decInstr, len(wireStruct.Field))
1126
        seen := make(map[reflect.Type]*decOp)
1127
        // Loop over the fields of the wire type.
1128
        for fieldnum := 0; fieldnum < len(wireStruct.Field); fieldnum++ {
1129
                wireField := wireStruct.Field[fieldnum]
1130
                if wireField.Name == "" {
1131
                        errorf("empty name for remote field of type %s", wireStruct.Name)
1132
                }
1133
                ovfl := overflow(wireField.Name)
1134
                // Find the field of the local type with the same name.
1135
                localField, present := srt.FieldByName(wireField.Name)
1136
                // TODO(r): anonymous names
1137
                if !present || !isExported(wireField.Name) {
1138
                        op := dec.decIgnoreOpFor(wireField.Id)
1139
                        engine.instr[fieldnum] = decInstr{op, fieldnum, 0, 0, ovfl}
1140
                        continue
1141
                }
1142
                if !dec.compatibleType(localField.Type, wireField.Id, make(map[reflect.Type]typeId)) {
1143
                        errorf("wrong type (%s) for received field %s.%s", localField.Type, wireStruct.Name, wireField.Name)
1144
                }
1145
                op, indir := dec.decOpFor(wireField.Id, localField.Type, localField.Name, seen)
1146
                engine.instr[fieldnum] = decInstr{*op, fieldnum, indir, uintptr(localField.Offset), ovfl}
1147
                engine.numInstr++
1148
        }
1149
        return
1150
}
1151
 
1152
// getDecEnginePtr returns the engine for the specified type.
1153
func (dec *Decoder) getDecEnginePtr(remoteId typeId, ut *userTypeInfo) (enginePtr **decEngine, err error) {
1154
        rt := ut.base
1155
        decoderMap, ok := dec.decoderCache[rt]
1156
        if !ok {
1157
                decoderMap = make(map[typeId]**decEngine)
1158
                dec.decoderCache[rt] = decoderMap
1159
        }
1160
        if enginePtr, ok = decoderMap[remoteId]; !ok {
1161
                // To handle recursive types, mark this engine as underway before compiling.
1162
                enginePtr = new(*decEngine)
1163
                decoderMap[remoteId] = enginePtr
1164
                *enginePtr, err = dec.compileDec(remoteId, ut)
1165
                if err != nil {
1166
                        delete(decoderMap, remoteId)
1167
                }
1168
        }
1169
        return
1170
}
1171
 
1172
// emptyStruct is the type we compile into when ignoring a struct value.
1173
type emptyStruct struct{}
1174
 
1175
var emptyStructType = reflect.TypeOf(emptyStruct{})
1176
 
1177
// getDecEnginePtr returns the engine for the specified type when the value is to be discarded.
1178
func (dec *Decoder) getIgnoreEnginePtr(wireId typeId) (enginePtr **decEngine, err error) {
1179
        var ok bool
1180
        if enginePtr, ok = dec.ignorerCache[wireId]; !ok {
1181
                // To handle recursive types, mark this engine as underway before compiling.
1182
                enginePtr = new(*decEngine)
1183
                dec.ignorerCache[wireId] = enginePtr
1184
                wire := dec.wireType[wireId]
1185
                if wire != nil && wire.StructT != nil {
1186
                        *enginePtr, err = dec.compileDec(wireId, userType(emptyStructType))
1187
                } else {
1188
                        *enginePtr, err = dec.compileIgnoreSingle(wireId)
1189
                }
1190
                if err != nil {
1191
                        delete(dec.ignorerCache, wireId)
1192
                }
1193
        }
1194
        return
1195
}
1196
 
1197
// decodeValue decodes the data stream representing a value and stores it in val.
1198
func (dec *Decoder) decodeValue(wireId typeId, val reflect.Value) {
1199
        defer catchError(&dec.err)
1200
        // If the value is nil, it means we should just ignore this item.
1201
        if !val.IsValid() {
1202
                dec.decodeIgnoredValue(wireId)
1203
                return
1204
        }
1205
        // Dereference down to the underlying type.
1206
        ut := userType(val.Type())
1207
        base := ut.base
1208
        var enginePtr **decEngine
1209
        enginePtr, dec.err = dec.getDecEnginePtr(wireId, ut)
1210
        if dec.err != nil {
1211
                return
1212
        }
1213
        engine := *enginePtr
1214
        if st := base; st.Kind() == reflect.Struct && !ut.isGobDecoder {
1215
                if engine.numInstr == 0 && st.NumField() > 0 && len(dec.wireType[wireId].StructT.Field) > 0 {
1216
                        name := base.Name()
1217
                        errorf("type mismatch: no fields matched compiling decoder for %s", name)
1218
                }
1219
                dec.decodeStruct(engine, ut, uintptr(unsafeAddr(val)), ut.indir)
1220
        } else {
1221
                dec.decodeSingle(engine, ut, uintptr(unsafeAddr(val)))
1222
        }
1223
}
1224
 
1225
// decodeIgnoredValue decodes the data stream representing a value of the specified type and discards it.
1226
func (dec *Decoder) decodeIgnoredValue(wireId typeId) {
1227
        var enginePtr **decEngine
1228
        enginePtr, dec.err = dec.getIgnoreEnginePtr(wireId)
1229
        if dec.err != nil {
1230
                return
1231
        }
1232
        wire := dec.wireType[wireId]
1233
        if wire != nil && wire.StructT != nil {
1234
                dec.ignoreStruct(*enginePtr)
1235
        } else {
1236
                dec.ignoreSingle(*enginePtr)
1237
        }
1238
}
1239
 
1240
func init() {
1241
        var iop, uop decOp
1242
        switch reflect.TypeOf(int(0)).Bits() {
1243
        case 32:
1244
                iop = decInt32
1245
                uop = decUint32
1246
        case 64:
1247
                iop = decInt64
1248
                uop = decUint64
1249
        default:
1250
                panic("gob: unknown size of int/uint")
1251
        }
1252
        decOpTable[reflect.Int] = iop
1253
        decOpTable[reflect.Uint] = uop
1254
 
1255
        // Finally uintptr
1256
        switch reflect.TypeOf(uintptr(0)).Bits() {
1257
        case 32:
1258
                uop = decUint32
1259
        case 64:
1260
                uop = decUint64
1261
        default:
1262
                panic("gob: unknown size of uintptr")
1263
        }
1264
        decOpTable[reflect.Uintptr] = uop
1265
}
1266
 
1267
// Gob assumes it can call UnsafeAddr on any Value
1268
// in order to get a pointer it can copy data from.
1269
// Values that have just been created and do not point
1270
// into existing structs or slices cannot be addressed,
1271
// so simulate it by returning a pointer to a copy.
1272
// Each call allocates once.
1273
func unsafeAddr(v reflect.Value) uintptr {
1274
        if v.CanAddr() {
1275
                return v.UnsafeAddr()
1276
        }
1277
        x := reflect.New(v.Type()).Elem()
1278
        x.Set(v)
1279
        return x.UnsafeAddr()
1280
}
1281
 
1282
// Gob depends on being able to take the address
1283
// of zeroed Values it creates, so use this wrapper instead
1284
// of the standard reflect.Zero.
1285
// Each call allocates once.
1286
func allocValue(t reflect.Type) reflect.Value {
1287
        return reflect.New(t).Elem()
1288
}

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