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// Copyright 2009 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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/*
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Package gob manages streams of gobs - binary values exchanged between an
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Encoder (transmitter) and a Decoder (receiver).  A typical use is transporting
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arguments and results of remote procedure calls (RPCs) such as those provided by
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package "rpc".
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A stream of gobs is self-describing.  Each data item in the stream is preceded by
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a specification of its type, expressed in terms of a small set of predefined
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types.  Pointers are not transmitted, but the things they point to are
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transmitted; that is, the values are flattened.  Recursive types work fine, but
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recursive values (data with cycles) are problematic.  This may change.
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To use gobs, create an Encoder and present it with a series of data items as
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values or addresses that can be dereferenced to values.  The Encoder makes sure
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all type information is sent before it is needed.  At the receive side, a
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Decoder retrieves values from the encoded stream and unpacks them into local
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variables.
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The source and destination values/types need not correspond exactly.  For structs,
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fields (identified by name) that are in the source but absent from the receiving
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variable will be ignored.  Fields that are in the receiving variable but missing
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from the transmitted type or value will be ignored in the destination.  If a field
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with the same name is present in both, their types must be compatible. Both the
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receiver and transmitter will do all necessary indirection and dereferencing to
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convert between gobs and actual Go values.  For instance, a gob type that is
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schematically,
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        struct { A, B int }
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can be sent from or received into any of these Go types:
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        struct { A, B int }     // the same
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        *struct { A, B int }    // extra indirection of the struct
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        struct { *A, **B int }  // extra indirection of the fields
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        struct { A, B int64 }   // different concrete value type; see below
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It may also be received into any of these:
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        struct { A, B int }     // the same
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        struct { B, A int }     // ordering doesn't matter; matching is by name
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        struct { A, B, C int }  // extra field (C) ignored
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        struct { B int }        // missing field (A) ignored; data will be dropped
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        struct { B, C int }     // missing field (A) ignored; extra field (C) ignored.
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Attempting to receive into these types will draw a decode error:
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        struct { A int; B uint }        // change of signedness for B
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        struct { A int; B float }       // change of type for B
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        struct { }                      // no field names in common
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        struct { C, D int }             // no field names in common
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Integers are transmitted two ways: arbitrary precision signed integers or
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arbitrary precision unsigned integers.  There is no int8, int16 etc.
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discrimination in the gob format; there are only signed and unsigned integers.  As
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described below, the transmitter sends the value in a variable-length encoding;
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the receiver accepts the value and stores it in the destination variable.
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Floating-point numbers are always sent using IEEE-754 64-bit precision (see
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below).
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Signed integers may be received into any signed integer variable: int, int16, etc.;
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unsigned integers may be received into any unsigned integer variable; and floating
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point values may be received into any floating point variable.  However,
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the destination variable must be able to represent the value or the decode
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operation will fail.
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Structs, arrays and slices are also supported.  Strings and arrays of bytes are
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supported with a special, efficient representation (see below).  When a slice is
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decoded, if the existing slice has capacity the slice will be extended in place;
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if not, a new array is allocated.  Regardless, the length of the resulting slice
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reports the number of elements decoded.
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Functions and channels cannot be sent in a gob.  Attempting
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to encode a value that contains one will fail.
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The rest of this comment documents the encoding, details that are not important
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for most users.  Details are presented bottom-up.
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An unsigned integer is sent one of two ways.  If it is less than 128, it is sent
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as a byte with that value.  Otherwise it is sent as a minimal-length big-endian
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(high byte first) byte stream holding the value, preceded by one byte holding the
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byte count, negated.  Thus 0 is transmitted as (00), 7 is transmitted as (07) and
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256 is transmitted as (FE 01 00).
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A boolean is encoded within an unsigned integer: 0 for false, 1 for true.
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A signed integer, i, is encoded within an unsigned integer, u.  Within u, bits 1
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upward contain the value; bit 0 says whether they should be complemented upon
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receipt.  The encode algorithm looks like this:
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        uint u;
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        if i < 0 {
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                u = (^i << 1) | 1       // complement i, bit 0 is 1
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        } else {
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                u = (i << 1)    // do not complement i, bit 0 is 0
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        }
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        encodeUnsigned(u)
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The low bit is therefore analogous to a sign bit, but making it the complement bit
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instead guarantees that the largest negative integer is not a special case.  For
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example, -129=^128=(^256>>1) encodes as (FE 01 01).
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Floating-point numbers are always sent as a representation of a float64 value.
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That value is converted to a uint64 using math.Float64bits.  The uint64 is then
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byte-reversed and sent as a regular unsigned integer.  The byte-reversal means the
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exponent and high-precision part of the mantissa go first.  Since the low bits are
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often zero, this can save encoding bytes.  For instance, 17.0 is encoded in only
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three bytes (FE 31 40).
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Strings and slices of bytes are sent as an unsigned count followed by that many
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uninterpreted bytes of the value.
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All other slices and arrays are sent as an unsigned count followed by that many
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elements using the standard gob encoding for their type, recursively.
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Maps are sent as an unsigned count followed by that man key, element
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pairs. Empty but non-nil maps are sent, so if the sender has allocated
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a map, the receiver will allocate a map even no elements are
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transmitted.
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Structs are sent as a sequence of (field number, field value) pairs.  The field
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value is sent using the standard gob encoding for its type, recursively.  If a
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field has the zero value for its type, it is omitted from the transmission.  The
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field number is defined by the type of the encoded struct: the first field of the
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encoded type is field 0, the second is field 1, etc.  When encoding a value, the
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field numbers are delta encoded for efficiency and the fields are always sent in
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order of increasing field number; the deltas are therefore unsigned.  The
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initialization for the delta encoding sets the field number to -1, so an unsigned
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integer field 0 with value 7 is transmitted as unsigned delta = 1, unsigned value
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= 7 or (01 07).  Finally, after all the fields have been sent a terminating mark
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denotes the end of the struct.  That mark is a delta=0 value, which has
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representation (00).
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Interface types are not checked for compatibility; all interface types are
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treated, for transmission, as members of a single "interface" type, analogous to
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int or []byte - in effect they're all treated as interface{}.  Interface values
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are transmitted as a string identifying the concrete type being sent (a name
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that must be pre-defined by calling Register), followed by a byte count of the
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length of the following data (so the value can be skipped if it cannot be
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stored), followed by the usual encoding of concrete (dynamic) value stored in
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the interface value.  (A nil interface value is identified by the empty string
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and transmits no value.) Upon receipt, the decoder verifies that the unpacked
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concrete item satisfies the interface of the receiving variable.
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The representation of types is described below.  When a type is defined on a given
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connection between an Encoder and Decoder, it is assigned a signed integer type
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id.  When Encoder.Encode(v) is called, it makes sure there is an id assigned for
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the type of v and all its elements and then it sends the pair (typeid, encoded-v)
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where typeid is the type id of the encoded type of v and encoded-v is the gob
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encoding of the value v.
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To define a type, the encoder chooses an unused, positive type id and sends the
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pair (-type id, encoded-type) where encoded-type is the gob encoding of a wireType
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description, constructed from these types:
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        type wireType struct {
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                ArrayT  *ArrayType
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                SliceT  *SliceType
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                StructT *StructType
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                MapT    *MapType
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        }
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        type arrayType struct {
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                CommonType
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                Elem typeId
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                Len  int
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        }
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        type CommonType struct {
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                Name string // the name of the struct type
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                Id  int    // the id of the type, repeated so it's inside the type
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        }
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        type sliceType struct {
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                CommonType
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                Elem typeId
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        }
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        type structType struct {
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                CommonType
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                Field []*fieldType // the fields of the struct.
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        }
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        type fieldType struct {
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                Name string // the name of the field.
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                Id   int    // the type id of the field, which must be already defined
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        }
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        type mapType struct {
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                CommonType
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                Key  typeId
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                Elem typeId
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        }
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If there are nested type ids, the types for all inner type ids must be defined
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before the top-level type id is used to describe an encoded-v.
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For simplicity in setup, the connection is defined to understand these types a
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priori, as well as the basic gob types int, uint, etc.  Their ids are:
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        bool        1
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        int         2
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        uint        3
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        float       4
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        []byte      5
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        string      6
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        complex     7
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        interface   8
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        // gap for reserved ids.
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        WireType    16
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        ArrayType   17
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        CommonType  18
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        SliceType   19
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        StructType  20
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        FieldType   21
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        // 22 is slice of fieldType.
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        MapType     23
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Finally, each message created by a call to Encode is preceded by an encoded
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unsigned integer count of the number of bytes remaining in the message.  After
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the initial type name, interface values are wrapped the same way; in effect, the
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interface value acts like a recursive invocation of Encode.
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In summary, a gob stream looks like
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        (byteCount (-type id, encoding of a wireType)* (type id, encoding of a value))*
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where * signifies zero or more repetitions and the type id of a value must
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be predefined or be defined before the value in the stream.
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See "Gobs of data" for a design discussion of the gob wire format:
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http://blog.golang.org/2011/03/gobs-of-data.html
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*/
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package gob
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/*
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Grammar:
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Tokens starting with a lower case letter are terminals; int(n)
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and uint(n) represent the signed/unsigned encodings of the value n.
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GobStream:
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        DelimitedMessage*
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DelimitedMessage:
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        uint(lengthOfMessage) Message
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Message:
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        TypeSequence TypedValue
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TypeSequence
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        (TypeDefinition DelimitedTypeDefinition*)?
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DelimitedTypeDefinition:
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        uint(lengthOfTypeDefinition) TypeDefinition
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TypedValue:
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        int(typeId) Value
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TypeDefinition:
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        int(-typeId) encodingOfWireType
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Value:
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        SingletonValue | StructValue
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SingletonValue:
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        uint(0) FieldValue
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FieldValue:
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        builtinValue | ArrayValue | MapValue | SliceValue | StructValue | InterfaceValue
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InterfaceValue:
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        NilInterfaceValue | NonNilInterfaceValue
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NilInterfaceValue:
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        uint(0)
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NonNilInterfaceValue:
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        ConcreteTypeName TypeSequence InterfaceContents
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ConcreteTypeName:
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        uint(lengthOfName) [already read=n] name
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InterfaceContents:
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        int(concreteTypeId) DelimitedValue
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DelimitedValue:
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        uint(length) Value
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ArrayValue:
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        uint(n) FieldValue*n [n elements]
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MapValue:
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        uint(n) (FieldValue FieldValue)*n  [n (key, value) pairs]
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SliceValue:
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        uint(n) FieldValue*n [n elements]
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StructValue:
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        (uint(fieldDelta) FieldValue)*
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*/
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/*
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For implementers and the curious, here is an encoded example.  Given
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        type Point struct {X, Y int}
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and the value
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        p := Point{22, 33}
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the bytes transmitted that encode p will be:
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        1f ff 81 03 01 01 05 50 6f 69 6e 74 01 ff 82 00
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        01 02 01 01 58 01 04 00 01 01 59 01 04 00 00 00
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        07 ff 82 01 2c 01 42 00
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They are determined as follows.
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Since this is the first transmission of type Point, the type descriptor
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for Point itself must be sent before the value.  This is the first type
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we've sent on this Encoder, so it has type id 65 (0 through 64 are
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reserved).
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        1f      // This item (a type descriptor) is 31 bytes long.
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        ff 81   // The negative of the id for the type we're defining, -65.
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                // This is one byte (indicated by FF = -1) followed by
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                // ^-65<<1 | 1.  The low 1 bit signals to complement the
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                // rest upon receipt.
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        // Now we send a type descriptor, which is itself a struct (wireType).
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        // The type of wireType itself is known (it's built in, as is the type of
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        // all its components), so we just need to send a *value* of type wireType
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        // that represents type "Point".
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        // Here starts the encoding of that value.
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        // Set the field number implicitly to -1; this is done at the beginning
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        // of every struct, including nested structs.
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        03      // Add 3 to field number; now 2 (wireType.structType; this is a struct).
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                // structType starts with an embedded CommonType, which appears
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                // as a regular structure here too.
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        01      // add 1 to field number (now 0); start of embedded CommonType.
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        01      // add 1 to field number (now 0, the name of the type)
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        05      // string is (unsigned) 5 bytes long
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        50 6f 69 6e 74  // wireType.structType.CommonType.name = "Point"
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        01      // add 1 to field number (now 1, the id of the type)
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        ff 82   // wireType.structType.CommonType._id = 65
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        00      // end of embedded wiretype.structType.CommonType struct
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        01      // add 1 to field number (now 1, the field array in wireType.structType)
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        02      // There are two fields in the type (len(structType.field))
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        01      // Start of first field structure; add 1 to get field number 0: field[0].name
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        01      // 1 byte
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        58      // structType.field[0].name = "X"
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        01      // Add 1 to get field number 1: field[0].id
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        04      // structType.field[0].typeId is 2 (signed int).
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        00      // End of structType.field[0]; start structType.field[1]; set field number to -1.
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        01      // Add 1 to get field number 0: field[1].name
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        01      // 1 byte
330
        59      // structType.field[1].name = "Y"
331
        01      // Add 1 to get field number 1: field[0].id
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        04      // struct.Type.field[1].typeId is 2 (signed int).
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        00      // End of structType.field[1]; end of structType.field.
334
        00      // end of wireType.structType structure
335
        00      // end of wireType structure
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Now we can send the Point value.  Again the field number resets to -1:
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339
        07      // this value is 7 bytes long
340
        ff 82   // the type number, 65 (1 byte (-FF) followed by 65<<1)
341
        01      // add one to field number, yielding field 0
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        2c      // encoding of signed "22" (0x22 = 44 = 22<<1); Point.x = 22
343
        01      // add one to field number, yielding field 1
344
        42      // encoding of signed "33" (0x42 = 66 = 33<<1); Point.y = 33
345
        00      // end of structure
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The type encoding is long and fairly intricate but we send it only once.
348
If p is transmitted a second time, the type is already known so the
349
output will be just:
350
 
351
        07 ff 82 01 2c 01 42 00
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353
A single non-struct value at top level is transmitted like a field with
354
delta tag 0.  For instance, a signed integer with value 3 presented as
355
the argument to Encode will emit:
356
 
357
        03 04 00 06
358
 
359
Which represents:
360
 
361
        03      // this value is 3 bytes long
362
        04      // the type number, 2, represents an integer
363
        00      // tag delta 0
364
        06      // value 3
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*/

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