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1 747 jeremybenn
// Copyright 2010 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// Package html provides functions for escaping and unescaping HTML text.
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package html
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import (
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        "bytes"
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        "strings"
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        "unicode/utf8"
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)
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type writer interface {
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        WriteString(string) (int, error)
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}
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// These replacements permit compatibility with old numeric entities that
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// assumed Windows-1252 encoding.
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// http://www.whatwg.org/specs/web-apps/current-work/multipage/tokenization.html#consume-a-character-reference
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var replacementTable = [...]rune{
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        '\u20AC', // First entry is what 0x80 should be replaced with.
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        '\u0081',
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        '\u201A',
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        '\u0192',
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        '\u201E',
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        '\u2026',
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        '\u2020',
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        '\u2021',
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        '\u02C6',
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        '\u2030',
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        '\u0160',
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        '\u2039',
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        '\u0152',
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        '\u008D',
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        '\u017D',
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        '\u008F',
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        '\u0090',
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        '\u2018',
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        '\u2019',
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        '\u201C',
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        '\u201D',
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        '\u2022',
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        '\u2013',
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        '\u2014',
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        '\u02DC',
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        '\u2122',
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        '\u0161',
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        '\u203A',
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        '\u0153',
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        '\u009D',
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        '\u017E',
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        '\u0178', // Last entry is 0x9F.
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        // 0x00->'\uFFFD' is handled programmatically.
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        // 0x0D->'\u000D' is a no-op.
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}
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// unescapeEntity reads an entity like "<" from b[src:] and writes the
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// corresponding "<" to b[dst:], returning the incremented dst and src cursors.
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// Precondition: b[src] == '&' && dst <= src.
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// attribute should be true if parsing an attribute value.
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func unescapeEntity(b []byte, dst, src int, attribute bool) (dst1, src1 int) {
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        // http://www.whatwg.org/specs/web-apps/current-work/multipage/tokenization.html#consume-a-character-reference
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        // i starts at 1 because we already know that s[0] == '&'.
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        i, s := 1, b[src:]
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        if len(s) <= 1 {
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                b[dst] = b[src]
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                return dst + 1, src + 1
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        }
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        if s[i] == '#' {
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                if len(s) <= 3 { // We need to have at least "&#.".
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                        b[dst] = b[src]
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                        return dst + 1, src + 1
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                }
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                i++
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                c := s[i]
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                hex := false
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                if c == 'x' || c == 'X' {
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                        hex = true
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                        i++
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                }
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                x := '\x00'
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                for i < len(s) {
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                        c = s[i]
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                        i++
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                        if hex {
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                                if '0' <= c && c <= '9' {
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                                        x = 16*x + rune(c) - '0'
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                                        continue
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                                } else if 'a' <= c && c <= 'f' {
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                                        x = 16*x + rune(c) - 'a' + 10
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                                        continue
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                                } else if 'A' <= c && c <= 'F' {
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                                        x = 16*x + rune(c) - 'A' + 10
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                                        continue
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                                }
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                        } else if '0' <= c && c <= '9' {
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                                x = 10*x + rune(c) - '0'
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                                continue
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                        }
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                        if c != ';' {
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                                i--
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                        }
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                        break
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                }
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                if i <= 3 { // No characters matched.
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                        b[dst] = b[src]
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                        return dst + 1, src + 1
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                }
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                if 0x80 <= x && x <= 0x9F {
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                        // Replace characters from Windows-1252 with UTF-8 equivalents.
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                        x = replacementTable[x-0x80]
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                } else if x == 0 || (0xD800 <= x && x <= 0xDFFF) || x > 0x10FFFF {
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                        // Replace invalid characters with the replacement character.
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                        x = '\uFFFD'
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                }
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                return dst + utf8.EncodeRune(b[dst:], x), src + i
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        }
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        // Consume the maximum number of characters possible, with the
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        // consumed characters matching one of the named references.
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        for i < len(s) {
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                c := s[i]
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                i++
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                // Lower-cased characters are more common in entities, so we check for them first.
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                if 'a' <= c && c <= 'z' || 'A' <= c && c <= 'Z' || '0' <= c && c <= '9' {
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                        continue
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                }
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                if c != ';' {
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                        i--
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                }
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                break
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        }
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        entityName := string(s[1:i])
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        if entityName == "" {
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                // No-op.
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        } else if attribute && entityName[len(entityName)-1] != ';' && len(s) > i && s[i] == '=' {
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                // No-op.
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        } else if x := entity[entityName]; x != 0 {
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                return dst + utf8.EncodeRune(b[dst:], x), src + i
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        } else if x := entity2[entityName]; x[0] != 0 {
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                dst1 := dst + utf8.EncodeRune(b[dst:], x[0])
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                return dst1 + utf8.EncodeRune(b[dst1:], x[1]), src + i
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        } else if !attribute {
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                maxLen := len(entityName) - 1
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                if maxLen > longestEntityWithoutSemicolon {
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                        maxLen = longestEntityWithoutSemicolon
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                }
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                for j := maxLen; j > 1; j-- {
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                        if x := entity[entityName[:j]]; x != 0 {
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                                return dst + utf8.EncodeRune(b[dst:], x), src + j + 1
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                        }
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                }
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        }
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        dst1, src1 = dst+i, src+i
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        copy(b[dst:dst1], b[src:src1])
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        return dst1, src1
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}
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// unescape unescapes b's entities in-place, so that "a<b" becomes "a
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func unescape(b []byte) []byte {
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        for i, c := range b {
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                if c == '&' {
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                        dst, src := unescapeEntity(b, i, i, false)
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                        for src < len(b) {
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                                c := b[src]
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                                if c == '&' {
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                                        dst, src = unescapeEntity(b, dst, src, false)
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                                } else {
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                                        b[dst] = c
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                                        dst, src = dst+1, src+1
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                                }
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                        }
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                        return b[0:dst]
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                }
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        }
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        return b
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}
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// lower lower-cases the A-Z bytes in b in-place, so that "aBc" becomes "abc".
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func lower(b []byte) []byte {
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        for i, c := range b {
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                if 'A' <= c && c <= 'Z' {
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                        b[i] = c + 'a' - 'A'
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                }
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        }
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        return b
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}
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const escapedChars = `&'<>"`
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func escape(w writer, s string) error {
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        i := strings.IndexAny(s, escapedChars)
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        for i != -1 {
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                if _, err := w.WriteString(s[:i]); err != nil {
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                        return err
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                }
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                var esc string
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                switch s[i] {
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                case '&':
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                        esc = "&"
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                case '\'':
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                        esc = "'"
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                case '<':
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                        esc = "<"
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                case '>':
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                        esc = ">"
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                case '"':
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                        esc = """
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                default:
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                        panic("unrecognized escape character")
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                }
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                s = s[i+1:]
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                if _, err := w.WriteString(esc); err != nil {
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                        return err
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                }
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                i = strings.IndexAny(s, escapedChars)
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        }
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        _, err := w.WriteString(s)
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        return err
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}
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// EscapeString escapes special characters like "<" to become "<". It
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// escapes only five such characters: amp, apos, lt, gt and quot.
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// UnescapeString(EscapeString(s)) == s always holds, but the converse isn't
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// always true.
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func EscapeString(s string) string {
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        if strings.IndexAny(s, escapedChars) == -1 {
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                return s
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        }
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        var buf bytes.Buffer
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        escape(&buf, s)
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        return buf.String()
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}
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// UnescapeString unescapes entities like "<" to become "<". It unescapes a
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// larger range of entities than EscapeString escapes. For example, "á"
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// unescapes to "รก", as does "á" and "&xE1;".
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// UnescapeString(EscapeString(s)) == s always holds, but the converse isn't
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// always true.
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func UnescapeString(s string) string {
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        for _, c := range s {
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                if c == '&' {
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                        return string(unescape([]byte(s)))
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                }
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        }
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        return s
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}

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