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[/] [openrisc/] [trunk/] [gnu-dev/] [or1k-gcc/] [libgo/] [go/] [math/] [sincos.go] - Blame information for rev 747

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1 747 jeremybenn
// Copyright 2010 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package math
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// Coefficients _sin[] and _cos[] are found in pkg/math/sin.go.
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// Sincos(x) returns Sin(x), Cos(x).
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//
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// Special cases are:
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//      Sincos(±0) = ±0, 1
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//      Sincos(±Inf) = NaN, NaN
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//      Sincos(NaN) = NaN, NaN
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func Sincos(x float64) (sin, cos float64) {
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        return sincos(x)
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}
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func sincos(x float64) (sin, cos float64) {
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        const (
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                PI4A = 7.85398125648498535156E-1                             // 0x3fe921fb40000000, Pi/4 split into three parts
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                PI4B = 3.77489470793079817668E-8                             // 0x3e64442d00000000,
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                PI4C = 2.69515142907905952645E-15                            // 0x3ce8469898cc5170,
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                M4PI = 1.273239544735162542821171882678754627704620361328125 // 4/pi
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        )
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        // special cases
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        switch {
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        case x == 0:
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                return x, 1 // return ±0.0, 1.0
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        case IsNaN(x) || IsInf(x, 0):
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                return NaN(), NaN()
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        }
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        // make argument positive
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        sinSign, cosSign := false, false
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        if x < 0 {
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                x = -x
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                sinSign = true
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        }
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        j := int64(x * M4PI) // integer part of x/(Pi/4), as integer for tests on the phase angle
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        y := float64(j)      // integer part of x/(Pi/4), as float
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        if j&1 == 1 { // map zeros to origin
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                j += 1
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                y += 1
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        }
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        j &= 7     // octant modulo 2Pi radians (360 degrees)
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        if j > 3 { // reflect in x axis
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                j -= 4
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                sinSign, cosSign = !sinSign, !cosSign
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        }
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        if j > 1 {
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                cosSign = !cosSign
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        }
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        z := ((x - y*PI4A) - y*PI4B) - y*PI4C // Extended precision modular arithmetic
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        zz := z * z
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        cos = 1.0 - 0.5*zz + zz*zz*((((((_cos[0]*zz)+_cos[1])*zz+_cos[2])*zz+_cos[3])*zz+_cos[4])*zz+_cos[5])
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        sin = z + z*zz*((((((_sin[0]*zz)+_sin[1])*zz+_sin[2])*zz+_sin[3])*zz+_sin[4])*zz+_sin[5])
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        if j == 1 || j == 2 {
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                sin, cos = cos, sin
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        }
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        if cosSign {
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                cos = -cos
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        }
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        if sinSign {
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                sin = -sin
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        }
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        return
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}

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