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[/] [openrisc/] [trunk/] [gnu-dev/] [or1k-gcc/] [libgo/] [go/] [math/] [sqrt.go] - Blame information for rev 747

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1 747 jeremybenn
// Copyright 2009 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package math
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// Sqrt returns the square root of x.
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//
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// Special cases are:
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//      Sqrt(+Inf) = +Inf
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//      Sqrt(±0) = ±0
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//      Sqrt(x < 0) = NaN
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//      Sqrt(NaN) = NaN
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//extern sqrt
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func libc_sqrt(float64) float64
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func Sqrt(x float64) float64 {
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        return libc_sqrt(x)
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}
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// The original C code and the long comment below are
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// from FreeBSD's /usr/src/lib/msun/src/e_sqrt.c and
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// came with this notice.  The go code is a simplified
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// version of the original C.
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//
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// ====================================================
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// Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved.
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//
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// Developed at SunPro, a Sun Microsystems, Inc. business.
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// Permission to use, copy, modify, and distribute this
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// software is freely granted, provided that this notice
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// is preserved.
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// ====================================================
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//
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// __ieee754_sqrt(x)
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// Return correctly rounded sqrt.
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//           -----------------------------------------
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//           | Use the hardware sqrt if you have one |
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//           -----------------------------------------
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// Method:
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//   Bit by bit method using integer arithmetic. (Slow, but portable)
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//   1. Normalization
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//      Scale x to y in [1,4) with even powers of 2:
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//      find an integer k such that  1 <= (y=x*2**(2k)) < 4, then
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//              sqrt(x) = 2**k * sqrt(y)
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//   2. Bit by bit computation
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//      Let q  = sqrt(y) truncated to i bit after binary point (q = 1),
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//           i                                                   0
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//                                     i+1         2
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//          s  = 2*q , and      y  =  2   * ( y - q  ).          (1)
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//           i      i            i                 i
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//
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//      To compute q    from q , one checks whether
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//                  i+1       i
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//
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//                            -(i+1) 2
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//                      (q + 2      )  <= y.                     (2)
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//                        i
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//                                                            -(i+1)
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//      If (2) is false, then q   = q ; otherwise q   = q  + 2      .
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//                             i+1   i             i+1   i
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//
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//      With some algebraic manipulation, it is not difficult to see
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//      that (2) is equivalent to
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//                             -(i+1)
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//                      s  +  2       <= y                       (3)
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//                       i                i
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//
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//      The advantage of (3) is that s  and y  can be computed by
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//                                    i      i
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//      the following recurrence formula:
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//          if (3) is false
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//
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//          s     =  s  ,       y    = y   ;                     (4)
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//           i+1      i          i+1    i
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//
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//      otherwise,
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//                         -i                      -(i+1)
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//          s     =  s  + 2  ,  y    = y  -  s  - 2              (5)
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//           i+1      i          i+1    i     i
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//
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//      One may easily use induction to prove (4) and (5).
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//      Note. Since the left hand side of (3) contain only i+2 bits,
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//            it does not necessary to do a full (53-bit) comparison
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//            in (3).
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//   3. Final rounding
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//      After generating the 53 bits result, we compute one more bit.
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//      Together with the remainder, we can decide whether the
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//      result is exact, bigger than 1/2ulp, or less than 1/2ulp
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//      (it will never equal to 1/2ulp).
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//      The rounding mode can be detected by checking whether
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//      huge + tiny is equal to huge, and whether huge - tiny is
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//      equal to huge for some floating point number "huge" and "tiny".
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//
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//
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// Notes:  Rounding mode detection omitted.  The constants "mask", "shift",
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// and "bias" are found in src/pkg/math/bits.go
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// Sqrt returns the square root of x.
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//
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// Special cases are:
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//      Sqrt(+Inf) = +Inf
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//      Sqrt(±0) = ±0
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//      Sqrt(x < 0) = NaN
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//      Sqrt(NaN) = NaN
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func sqrt(x float64) float64 {
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        // special cases
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        switch {
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        case x == 0 || IsNaN(x) || IsInf(x, 1):
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                return x
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        case x < 0:
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                return NaN()
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        }
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        ix := Float64bits(x)
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        // normalize x
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        exp := int((ix >> shift) & mask)
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        if exp == 0 { // subnormal x
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                for ix&1<
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                        ix <<= 1
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                        exp--
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                }
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                exp++
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        }
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        exp -= bias // unbias exponent
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        ix &^= mask << shift
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        ix |= 1 << shift
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        if exp&1 == 1 { // odd exp, double x to make it even
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                ix <<= 1
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        }
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        exp >>= 1 // exp = exp/2, exponent of square root
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        // generate sqrt(x) bit by bit
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        ix <<= 1
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        var q, s uint64               // q = sqrt(x)
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        r := uint64(1 << (shift + 1)) // r = moving bit from MSB to LSB
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        for r != 0 {
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                t := s + r
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                if t <= ix {
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                        s = t + r
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                        ix -= t
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                        q += r
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                }
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                ix <<= 1
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                r >>= 1
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        }
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        // final rounding
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        if ix != 0 { // remainder, result not exact
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                q += q & 1 // round according to extra bit
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        }
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        ix = q>>1 + uint64(exp-1+bias)<
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        return Float64frombits(ix)
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}
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func sqrtC(f float64, r *float64) {
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        *r = sqrt(f)
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}

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