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[/] [openrisc/] [trunk/] [gnu-dev/] [or1k-gcc/] [libgo/] [go/] [os/] [exec_unix.go] - Blame information for rev 814

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1 747 jeremybenn
// Copyright 2009 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// +build darwin freebsd linux netbsd openbsd
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package os
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import (
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        "errors"
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        "runtime"
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        "syscall"
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)
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// Options for Wait.
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const (
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        WNOHANG   = syscall.WNOHANG   // Don't wait if no process has exited.
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        WSTOPPED  = syscall.WSTOPPED  // If set, status of stopped subprocesses is also reported.
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        WUNTRACED = syscall.WUNTRACED // Usually an alias for WSTOPPED.
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        WRUSAGE   = 1 << 20           // Record resource usage.
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)
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// WRUSAGE must not be too high a bit, to avoid clashing with Linux's
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// WCLONE, WALL, and WNOTHREAD flags, which sit in the top few bits of
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// the options
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// Wait waits for the Process to exit or stop, and then returns a
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// Waitmsg describing its status and an error, if any. The options
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// (WNOHANG etc.) affect the behavior of the Wait call.
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func (p *Process) Wait(options int) (w *Waitmsg, err error) {
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        if p.Pid == -1 {
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                return nil, EINVAL
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        }
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        var status syscall.WaitStatus
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        var rusage *syscall.Rusage
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        if options&WRUSAGE != 0 {
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                rusage = new(syscall.Rusage)
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                options ^= WRUSAGE
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        }
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        pid1, e := syscall.Wait4(p.Pid, &status, options, rusage)
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        if e != nil {
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                return nil, NewSyscallError("wait", e)
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        }
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        // With WNOHANG pid is 0 if child has not exited.
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        if pid1 != 0 && options&WSTOPPED == 0 {
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                p.done = true
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        }
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        w = new(Waitmsg)
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        w.Pid = pid1
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        w.WaitStatus = status
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        w.Rusage = rusage
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        return w, nil
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}
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// Signal sends a signal to the Process.
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func (p *Process) Signal(sig Signal) error {
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        if p.done {
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                return errors.New("os: process already finished")
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        }
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        if e := syscall.Kill(p.Pid, int(sig.(UnixSignal))); e != nil {
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                return e
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        }
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        return nil
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}
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// Release releases any resources associated with the Process.
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func (p *Process) Release() error {
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        // NOOP for unix.
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        p.Pid = -1
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        // no need for a finalizer anymore
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        runtime.SetFinalizer(p, nil)
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        return nil
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}
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func findProcess(pid int) (p *Process, err error) {
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        // NOOP for unix.
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        return newProcess(pid, 0), nil
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}

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