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jeremybenn |
/* SrgbConverter.java -- sRGB conversion class
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Copyright (C) 2004 Free Software Foundation
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This file is part of GNU Classpath.
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GNU Classpath is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2, or (at your option)
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any later version.
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GNU Classpath is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GNU Classpath; see the file COPYING. If not, write to the
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Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
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02110-1301 USA.
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Linking this library statically or dynamically with other modules is
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making a combined work based on this library. Thus, the terms and
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conditions of the GNU General Public License cover the whole
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combination.
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As a special exception, the copyright holders of this library give you
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permission to link this library with independent modules to produce an
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executable, regardless of the license terms of these independent
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modules, and to copy and distribute the resulting executable under
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terms of your choice, provided that you also meet, for each linked
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independent module, the terms and conditions of the license of that
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module. An independent module is a module which is not derived from
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or based on this library. If you modify this library, you may extend
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this exception to your version of the library, but you are not
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obligated to do so. If you do not wish to do so, delete this
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exception statement from your version. */
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package gnu.java.awt.color;
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/**
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* SrgbConverter - conversion routines for the sRGB colorspace
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* sRGB is a standard for RGB colorspaces, adopted by the w3c.
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*
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* The specification is available at:
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* http://www.w3.org/Graphics/Color/sRGB.html
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*
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* @author Sven de Marothy
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*/
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/**
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*
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* Note the matrix numbers used here are NOT identical to those in the
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* w3 spec, as those numbers are CIE XYZ relative a D65 white point.
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* The CIE XYZ we use is relative a D50 white point, so therefore a
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* linear Bradford transform matrix for D65->D50 mapping has been applied.
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* (The ICC documents describe this transform)
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*
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* Linearized Bradford transform:
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* 0.8951 0.2664 -0.1614
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* -0.7502 1.7135 0.0367
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* 0.0389 -0.0685 1.0296
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*
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* Inverse:
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* 0.9870 -0.1471 0.1600
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* 0.4323 0.5184 0.0493
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* -0.00853 0.0400 0.9685
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*/
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public class SrgbConverter implements ColorSpaceConverter
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{
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public float[] fromCIEXYZ(float[] in)
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{
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return XYZtoRGB(in);
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}
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public float[] toCIEXYZ(float[] in)
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{
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return RGBtoXYZ(in);
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}
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public float[] toRGB(float[] in)
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{
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float[] out = new float[3];
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System.arraycopy(in, 0, out, 0, 3);
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return out;
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}
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public float[] fromRGB(float[] in)
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{
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float[] out = new float[3];
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System.arraycopy(in, 0, out, 0, 3);
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return out;
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}
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/**
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* CIE XYZ (D50 relative) --> sRGB
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*
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* Static as it's used by other ColorSpaceConverters to
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* convert to sRGB if the color space is defined in XYZ.
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*/
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public static float[] XYZtoRGB(float[] in)
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{
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float[] temp = new float[3];
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temp[0] = 3.1338f * in[0] - 1.6171f * in[1] - 0.4907f * in[2];
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temp[1] = -0.9785f * in[0] + 1.9160f * in[1] + 0.0334f * in[2];
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temp[2] = 0.0720f * in[0] - 0.2290f * in[1] + 1.4056f * in[2];
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float[] out = new float[3];
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for (int i = 0; i < 3; i++)
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{
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if (temp[i] < 0)
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temp[i] = 0.0f;
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if (temp[i] > 1)
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temp[i] = 1.0f;
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if (temp[i] <= 0.00304f)
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out[i] = temp[i] * 12.92f;
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else
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out[i] = 1.055f * ((float) Math.exp((1 / 2.4) * Math.log(temp[i])))
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- 0.055f;
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}
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return out;
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}
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/**
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* sRGB --> CIE XYZ (D50 relative)
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*
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* Static as it's used by other ColorSpaceConverters to
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* convert to XYZ if the color space is defined in RGB.
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*/
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public static float[] RGBtoXYZ(float[] in)
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{
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float[] temp = new float[3];
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float[] out = new float[3];
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for (int i = 0; i < 3; i++)
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if (in[i] <= 0.03928f)
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temp[i] = in[i] / 12.92f;
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else
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temp[i] = (float) Math.exp(2.4 * Math.log((in[i] + 0.055) / 1.055));
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/*
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* Note: The numbers which were used to calculate this only had four
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* digits of accuracy. So don't be fooled by the number of digits here.
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* If someone has more accurate source, feel free to update this.
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*/
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out[0] = (float) (0.436063750222 * temp[0] + 0.385149601465 * temp[1]
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+ 0.143086418888 * temp[2]);
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out[1] = (float) (0.222450894035 * temp[0] + 0.71692584775 * temp[1]
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+ 0.060624511256 * temp[2]);
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out[2] = (float) (0.0138985186 * temp[0] + 0.097079690112 * temp[1]
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+ 0.713996045725 * temp[2]);
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return out;
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}
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}
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