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jeremybenn |
/* QuadSegment.java -- QuadCurve segment used for BasicStroke
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Copyright (C) 2006 Free Software Foundation, Inc.
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This file is part of GNU Classpath.
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GNU Classpath is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2, or (at your option)
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any later version.
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GNU Classpath is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GNU Classpath; see the file COPYING. If not, write to the
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Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
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02110-1301 USA.
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Linking this library statically or dynamically with other modules is
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making a combined work based on this library. Thus, the terms and
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conditions of the GNU General Public License cover the whole
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combination.
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As a special exception, the copyright holders of this library give you
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permission to link this library with independent modules to produce an
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executable, regardless of the license terms of these independent
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modules, and to copy and distribute the resulting executable under
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terms of your choice, provided that you also meet, for each linked
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independent module, the terms and conditions of the license of that
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module. An independent module is a module which is not derived from
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or based on this library. If you modify this library, you may extend
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this exception to your version of the library, but you are not
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obligated to do so. If you do not wish to do so, delete this
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exception statement from your version. */
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package gnu.java.awt.java2d;
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import java.awt.geom.Point2D;
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import java.awt.geom.QuadCurve2D;
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/**
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* Quadratic Bezier curve segment
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*
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* Note: Most peers don't support quadratics directly, so it might make
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* sense to represent them as cubics internally and just be done with it.
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* I think we should be peer-agnostic, however, and stay faithful to the
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* input geometry types as far as possible.
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*/
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public class QuadSegment extends Segment
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{
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public Point2D cp; // control point
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/**
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* Constructor, takes the coordinates of the start, control,
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* and end point, respectively.
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*/
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public QuadSegment(double x1, double y1, double cx, double cy, double x2,
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double y2)
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{
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super();
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P1 = new Point2D.Double(x1, y1);
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P2 = new Point2D.Double(x2, y2);
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cp = new Point2D.Double(cx, cy);
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}
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public QuadSegment(Point2D p1, Point2D cp, Point2D p2)
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{
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super();
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P1 = p1;
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P2 = p2;
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this.cp = cp;
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}
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public QuadSegment(QuadCurve2D curve)
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{
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super();
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P1 = curve.getP1();
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P2 = curve.getP2();
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this.cp = curve.getCtrlPt();
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}
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/**
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* Clones this segment
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*/
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public Object clone()
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{
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QuadSegment segment = null;
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try
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{
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segment = (QuadSegment) super.clone();
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segment.P1 = (Point2D) P1.clone();
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segment.P2 = (Point2D) P2.clone();
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segment.cp = (Point2D) cp.clone();
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}
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catch (CloneNotSupportedException cnse)
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{
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InternalError ie = new InternalError();
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ie.initCause(cnse);
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throw ie;
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}
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return segment;
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}
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/**
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* Get the "top" and "bottom" segments of a given segment.
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* First array element is p0 + normal, second is p0 - normal.
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*/
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public Segment[] getDisplacedSegments(double radius)
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{
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this.radius = radius;
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double x0 = P1.getX();
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double y0 = P1.getY();
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double x1 = cp.getX();
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double y1 = cp.getY();
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double x2 = P2.getX();
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double y2 = P2.getY();
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QuadCurve2D left = new QuadCurve2D.Double();
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QuadCurve2D right = new QuadCurve2D.Double();
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QuadCurve2D orig = new QuadCurve2D.Double(x0, y0, x1, y1, x2, y2);
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orig.subdivide(left, right);
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QuadSegment s1 = offsetSubdivided(left, true);
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QuadSegment s2 = offsetSubdivided(left, false);
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s1.add( offsetSubdivided(right, true) );
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s2.add( offsetSubdivided(right, false) );
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return new Segment[]{s1, s2};
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}
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private QuadSegment offsetSubdivided(QuadCurve2D curve, boolean plus)
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{
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double[] n1 = normal(curve.getX1(), curve.getY1(),
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curve.getCtrlX(), curve.getCtrlY());
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double[] n2 = normal(curve.getCtrlX(), curve.getCtrlY(),
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curve.getX2(), curve.getY2());
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Point2D cp;
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QuadSegment s;
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if(!plus)
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{
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n1[0] = -n1[0];
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n1[1] = -n1[1];
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n2[0] = -n2[0];
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n2[1] = -n2[1];
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}
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// Handle special cases where the control point is equal to an end point
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// or end points are equal (ie, straight lines)
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if (curve.getP1().equals(curve.getCtrlPt()))
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{
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cp = curve.getCtrlPt();
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cp.setLocation(cp.getX() + n2[0], cp.getY() + n2[1]);
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n1[0] = n2[0];
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n1[1] = n2[1];
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}
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else if (curve.getP2().equals(curve.getCtrlPt()))
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{
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cp = curve.getCtrlPt();
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cp.setLocation(cp.getX() + n1[0], cp.getY() + n1[1]);
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n2[0] = n1[0];
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n2[1] = n1[1];
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}
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else if (curve.getP1().equals(curve.getP2()))
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{
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cp = curve.getCtrlPt();
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double deltaX = curve.getX1() - curve.getCtrlX();
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double deltaY = curve.getY1() - curve.getCtrlY();
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double length = Math.sqrt((deltaX * deltaX) + (deltaY * deltaY));
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double ratio = radius / length;
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deltaX *= ratio;
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deltaY *= ratio;
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if (plus)
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cp.setLocation(cp.getX() + deltaX, cp.getY() + deltaY);
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else
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cp.setLocation(cp.getX() - deltaX, cp.getY() - deltaY);
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}
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else if (n1[0] == n2[0] && n1[1] == n2[1])
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{
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cp = curve.getCtrlPt();
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cp.setLocation(cp.getX() + n1[0], cp.getY() + n1[1]);
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}
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else
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{
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cp = lineIntersection(curve.getX1() + n1[0],
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curve.getY1() + n1[1],
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curve.getCtrlX() + n1[0],
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curve.getCtrlY() + n1[1],
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curve.getCtrlX() + n2[0],
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curve.getCtrlY() + n2[1],
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curve.getX2() + n2[0],
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curve.getY2() + n2[1], true);
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}
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s = new QuadSegment(curve.getX1() + n1[0], curve.getY1() + n1[1],
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cp.getX(), cp.getY(),
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curve.getX2() + n2[0], curve.getY2() + n2[1]);
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return s;
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}
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private Point2D lineIntersection(double X1, double Y1,
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double X2, double Y2,
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double X3, double Y3,
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double X4, double Y4,
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boolean infinite)
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{
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double x1 = X1;
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double y1 = Y1;
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double rx = X2 - x1;
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double ry = Y2 - y1;
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double x2 = X3;
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double y2 = Y3;
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double sx = X4 - x2;
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double sy = Y4 - y2;
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double determinant = sx * ry - sy * rx;
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double nom = (sx * (y2 - y1) + sy * (x1 - x2));
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// lines can be considered parallel.
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if (Math.abs(determinant) < 1E-6)
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return null;
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nom = nom / determinant;
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// check if lines are within the bounds
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if(!infinite && (nom > 1.0 || nom < 0.0))
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return null;
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return new Point2D.Double(x1 + nom * rx, y1 + nom * ry);
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}
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public void reverse()
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{
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Point2D p = P1;
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P1 = P2;
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P2 = p;
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}
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public double[] cp1()
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{
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return new double[]{cp.getX(), cp.getY()};
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}
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public double[] cp2()
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{
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return new double[]{cp.getX(), cp.getY()};
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}
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}
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